Almost! Just need to fix the collision handling.

This commit is contained in:
2015-11-16 18:04:31 +01:00
parent 2828a8ea04
commit 250d323a1c
2 changed files with 54 additions and 83 deletions

View File

@@ -184,13 +184,13 @@ fn main() {
let mut current : u64; let mut current : u64;
let mut elapsed : u64; let mut elapsed : u64;
let mut previous : u64 = time::precise_time_ns(); let mut previous : u64 = time::precise_time_ns() / 1_000_000;
let mut lag : u64 = 0; let mut lag : u64 = 0;
let mut event_pump = sdl_context.event_pump().unwrap(); let mut event_pump = sdl_context.event_pump().unwrap();
'main : loop { 'main : loop {
current = time::precise_time_ns(); current = time::precise_time_ns() / 1_000_000;
elapsed = current - previous; elapsed = current - previous;
previous = current; previous = current;
lag += elapsed; lag += elapsed;
@@ -261,26 +261,29 @@ fn main() {
player.on_ground = false; player.on_ground = false;
if let Some(intersect) = layer.find_intersecting(&player.to_rect()) { let px = player.x + player.w as f32;
if player.dx > 0.0 { let mut dx = player.dx;
let p = player.x + player.w as f32;
let mut d = player.dx;
for y in intersect.y()..intersect.y() + intersect.height() as i32 + 1 { let py = player.y + player.h as f32;
let mut x = intersect.x(); let mut dy = player.dy;
if let Some((a, b)) = layer.find_intersecting(&player.to_rect()) {
if player.dx > 0.0 {
for y in a.y()..b.y() + 1 {
let mut x = a.x();
loop { loop {
let t = (x * TILE_WIDTH as i32) as f32 - p; let t = (x * TILE_WIDTH as i32) as f32 - px;
if t > d { if t > dx {
break; break;
} }
if let Some(tile) = layer.get_tile(x, y) { if let Some(tile) = layer.get_tile(x, y) {
d = match *tile { dx = match *tile {
Tile::Floor(_) => d.min(t), Tile::Floor(_) => dx.min(t),
Tile::Static(_, solid) => if solid { d.min(t) } else { d }, Tile::Static(_, solid) => if solid { dx.min(t) } else { dx },
_ => d _ => dx
} }
} else { } else {
break; break;
@@ -290,33 +293,25 @@ fn main() {
} }
} }
if d > 0.0 { if dx <= 0.0 {
player.x += d;
} else if d < 0.0 {
player.x += d;
player.dx = 0.0;
} else {
player.dx = 0.0; player.dx = 0.0;
} }
} else if player.dx < 0.0 { } else if player.dx < 0.0 {
let p = player.x; for y in a.y()..b.y() + 1 {
let mut d = player.dx; let mut x = a.x();
for y in intersect.y()..intersect.y() + intersect.height() as i32 + 1 {
let mut x = intersect.x();
loop { loop {
let t = (x * TILE_WIDTH as i32 + TILE_WIDTH as i32) as f32 - p; let t = (x * TILE_WIDTH as i32 + TILE_WIDTH as i32) as f32 - px;
if t < d { if t < dx {
break; break;
} }
if let Some(tile) = layer.get_tile(x, y) { if let Some(tile) = layer.get_tile(x, y) {
d = match *tile { dx = match *tile {
Tile::Floor(_) => d.max(t), Tile::Floor(_) => dx.max(t),
Tile::Static(_, solid) => if solid { d.max(t) } else { d }, Tile::Static(_, solid) => if solid { dx.max(t) } else { dx },
_ => d _ => dx
} }
} else { } else {
break; break;
@@ -326,35 +321,27 @@ fn main() {
} }
} }
if d < 0.0 { if dx >= 0.0 {
player.x += d;
} else if d > 0.0 {
player.x += d;
player.dx = 0.0;
} else {
player.dx = 0.0; player.dx = 0.0;
} }
} }
if player.dy > 0.0 { if player.dy > 0.0 {
let p = player.y + player.h as f32; for x in a.x()..b.x() + 1 {
let mut d = player.dy; let mut y = a.y();
for x in intersect.x()..intersect.x() + intersect.width() as i32 + 1 {
let mut y = intersect.y();
loop { loop {
let t = (y * TILE_HEIGHT as i32) as f32 - p; let t = (y * TILE_HEIGHT as i32) as f32 - py;
if t > d { if t > dy {
break; break;
} }
if let Some(tile) = layer.get_tile(x, y) { if let Some(tile) = layer.get_tile(x, y) {
d = match *tile { dy = match *tile {
Tile::Floor(_) => d.min(t), Tile::Floor(_) => dy.min(t),
Tile::Static(_, solid) => if solid { d.min(t) } else { d }, Tile::Static(_, solid) => if solid { dy.min(t) } else { dy },
_ => d _ => dy
} }
} else { } else {
break; break;
@@ -364,37 +351,26 @@ fn main() {
} }
} }
if d > 0.0 { if dy <= 0.0 {
player.y += d;
} else if d < 0.0 {
player.y += d;
player.dy = 0.0; player.dy = 0.0;
player.on_ground = true;
} else {
player.dy = 0.0;
player.on_ground = true; player.on_ground = true;
} }
} else if player.dy < 0.0 { } else if player.dy < 0.0 {
let p = player.y; for x in a.x()..b.x() + 1 {
let mut d = player.dy; let mut y = a.y();
for x in intersect.x()..intersect.x() + intersect.width() as i32 + 1 {
let mut y = intersect.y();
loop { loop {
let t = (y * TILE_HEIGHT as i32 + TILE_HEIGHT as i32) as f32 - p; let t = (y * TILE_HEIGHT as i32 + TILE_HEIGHT as i32) as f32 - py;
if t < d { if t < dy {
break; break;
} }
if let Some(tile) = layer.get_tile(x, y) { if let Some(tile) = layer.get_tile(x, y) {
d = match *tile { dy = match *tile {
Tile::Floor(_) => d.max(t), Tile::Floor(_) => dy.max(t),
Tile::Static(_, solid) => if solid { d.max(t) } else { d }, Tile::Static(_, solid) => if solid { dy.max(t) } else { dy },
_ => d _ => dy
} }
} else { } else {
break; break;
@@ -404,17 +380,15 @@ fn main() {
} }
} }
if d < 0.0 { if dy >= 0.0 {
player.y += d;
} else if d > 0.0 {
player.y += d;
player.dy = 0.0;
} else {
player.dy = 0.0; player.dy = 0.0;
} }
} }
} }
player.x += dx;
player.y += dy;
player_sprite.update(elapsed); player_sprite.update(elapsed);
camera.center(&player.to_rect()); camera.center(&player.to_rect());

View File

@@ -1,7 +1,7 @@
use std::iter::repeat; use std::iter::repeat;
use std::cmp::{min, max}; use std::cmp::{min, max};
use sdl2::rect::Rect; use sdl2::rect::{Rect, Point};
pub struct Layer<T> { pub struct Layer<T> {
@@ -39,7 +39,7 @@ impl<T> Layer<T> where T: Clone {
self.tiles[offset] = tile; self.tiles[offset] = tile;
} }
pub fn find_intersecting(&self, rect: &Rect) -> Option<Rect> { pub fn find_intersecting(&self, rect: &Rect) -> Option<(Point, Point)> {
let x1 = max(rect.x() / self.tile_width as i32, 0); let x1 = max(rect.x() / self.tile_width as i32, 0);
let y1 = max(rect.y() / self.tile_height as i32, 0); let y1 = max(rect.y() / self.tile_height as i32, 0);
let x2 = min((rect.x() + rect.width() as i32 - 1) / self.tile_width as i32, self.width as i32 - 1); let x2 = min((rect.x() + rect.width() as i32 - 1) / self.tile_width as i32, self.width as i32 - 1);
@@ -51,18 +51,15 @@ impl<T> Layer<T> where T: Clone {
else if y1 < 0 || y2 >= self.height as i32 { else if y1 < 0 || y2 >= self.height as i32 {
None None
} }
else if x2 - x1 <= 0 || y2 - y1 <= 0 {
None
}
else { else {
Some(Rect::new_unwrap(x1, y1, (x2 - x1) as u32, (y2 - y1) as u32)) Some((Point::new(x1, y1), Point::new(x2, y2)))
} }
} }
pub fn for_each_intersecting<F: FnMut(&T, &Rect)>(&self, rect: &Rect, mut f: F) { pub fn for_each_intersecting<F: FnMut(&T, &Rect)>(&self, rect: &Rect, mut f: F) {
if let Some(intersect) = self.find_intersecting(rect) { if let Some((a, b)) = self.find_intersecting(rect) {
for y in intersect.y()..intersect.y() + intersect.height() as i32 + 1 { for y in a.y()..b.y() + 1 {
for x in intersect.x()..intersect.x() + intersect.width() as i32 + 1 { for x in a.x()..b.x() + 1 {
let position = Rect::new_unwrap(x * self.tile_width as i32, y * self.tile_height as i32, self.tile_width, self.tile_height); let position = Rect::new_unwrap(x * self.tile_width as i32, y * self.tile_height as i32, self.tile_width, self.tile_height);
f(self.get_tile(x, y).unwrap(), &position); f(self.get_tile(x, y).unwrap(), &position);