432 lines
15 KiB
Rust
432 lines
15 KiB
Rust
extern crate time;
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extern crate sdl2;
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extern crate sdl2_image;
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use std::path::Path;
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use std::thread::sleep_ms;
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//use sdl2::video::{Window, WindowPos, OPENGL};
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//use sdl2::timer::{get_ticks, delay};
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use sdl2_image::LoadTexture;
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use sdl2::rect::Rect;
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use sdl2::keyboard::Keycode;
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use sdl2::pixels::Color;
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use tile::Layer;
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use camera::Camera;
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use player::Player;
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use keyboard::KeyboardHandler;
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use sprite::{Sprite, StaticSprite, AnimatedSprite};
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mod tile;
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mod camera;
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mod player;
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mod keyboard;
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mod sprite;
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const SCREEN_WIDTH : u32 = 960;
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const SCREEN_HEIGHT : u32 = 640;
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const TILE_WIDTH : u32 = 32;
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const TILE_HEIGHT : u32 = 32;
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const MS_PER_UPDATE : u64 = 10;
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const PLAYER_SPEED_X : f32 = 4.0;
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const PLAYER_THRESHOLD_X : f32 = 0.2;
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const PLAYER_ACCELERATION_X_START : f32 = 0.02;
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const PLAYER_ACCELERATION_X_STOP : f32 = 0.15;
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const PLAYER_ACCELERATION_X_CHANGE : f32 = 0.06;
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#[derive(Clone)]
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enum Tile<'a> {
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Empty,
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Static(&'a StaticSprite<'a>, bool),
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Background(Rect),
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Floor(Rect)
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}
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fn main() {
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let sdl_context = sdl2::init().unwrap();
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let video_subsystem = sdl_context.video().unwrap();
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sdl2_image::init(sdl2_image::INIT_PNG);
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let window = video_subsystem.window("Super Matte Bros", SCREEN_WIDTH, SCREEN_HEIGHT).position_centered().build().unwrap();
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let mut renderer = window.renderer().software().build().unwrap();
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let world_sprites = renderer.load_texture(&Path::new("gfx/world.png")).unwrap();
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let floor_sprite = StaticSprite::new(&world_sprites, 16 * 0, 16 * 0);
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let brick_sprite = StaticSprite::new(&world_sprites, 16 * 1, 16 * 0);
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let player_sprites = renderer.load_texture(&Path::new("gfx/mario.png")).unwrap();
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let mut player_sprite = AnimatedSprite::new(&player_sprites, 96, 32, 3, 15);
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let mut keyboard = KeyboardHandler::new();
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let mut layer = Layer::new(212, 20, TILE_WIDTH, TILE_HEIGHT, Tile::Empty);
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layer.set_tile(2, 15, Tile::Background(Rect::new_unwrap(16 * 9, 16 * 8, 16, 16)));
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layer.set_tile(1, 16, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 8, 16, 16)));
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layer.set_tile(2, 16, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(3, 16, Tile::Background(Rect::new_unwrap(16 * 10, 16 * 8, 16, 16)));
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layer.set_tile(0, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 8, 16, 16)));
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layer.set_tile(1, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(2, 17, Tile::Background(Rect::new_unwrap(16 * 9, 16 * 9, 16, 16)));
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layer.set_tile(3, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(4, 17, Tile::Background(Rect::new_unwrap(16 * 10, 16 * 8, 16, 16)));
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layer.set_tile(11, 17, Tile::Background(Rect::new_unwrap(16 * 11, 16 * 9, 16, 16)));
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layer.set_tile(12, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(13, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(14, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(15, 17, Tile::Background(Rect::new_unwrap(16 * 13, 16 * 9, 16, 16)));
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layer.set_tile(16, 14, Tile::Floor(Rect::new_unwrap(16 * 24, 16 * 0, 16, 16)));
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layer.set_tile(17, 16, Tile::Background(Rect::new_unwrap(16 * 9, 16 * 8, 16, 16)));
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layer.set_tile(16, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 8, 16, 16)));
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layer.set_tile(17, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(18, 17, Tile::Background(Rect::new_unwrap(16 * 10, 16 * 8, 16, 16)));
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layer.set_tile(20, 14, Tile::Static(&brick_sprite, true));
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layer.set_tile(21, 14, Tile::Floor(Rect::new_unwrap(16 * 24, 16 * 0, 16, 16)));
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layer.set_tile(22, 14, Tile::Static(&brick_sprite, true));
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layer.set_tile(23, 14, Tile::Floor(Rect::new_unwrap(16 * 24, 16 * 0, 16, 16)));
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layer.set_tile(24, 14, Tile::Static(&brick_sprite, true));
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layer.set_tile(22, 10, Tile::Floor(Rect::new_unwrap(16 * 24, 16 * 0, 16, 16)));
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layer.set_tile(19, 7, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 20, 16, 16)));
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layer.set_tile(20, 7, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 20, 16, 16)));
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layer.set_tile(21, 7, Tile::Floor(Rect::new_unwrap(16 * 2, 16 * 20, 16, 16)));
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layer.set_tile(19, 8, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 21, 16, 16)));
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layer.set_tile(20, 8, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 21, 16, 16)));
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layer.set_tile(21, 8, Tile::Floor(Rect::new_unwrap(16 * 2, 16 * 21, 16, 16)));
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layer.set_tile(23, 17, Tile::Background(Rect::new_unwrap(16 * 11, 16 * 9, 16, 16)));
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layer.set_tile(24, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(25, 17, Tile::Background(Rect::new_unwrap(16 * 13, 16 * 9, 16, 16)));
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layer.set_tile(28, 16, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 8, 16, 16)));
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layer.set_tile(29, 16, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 8, 16, 16)));
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layer.set_tile(28, 17, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
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layer.set_tile(29, 17, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
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layer.set_tile(38, 15, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 8, 16, 16)));
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layer.set_tile(39, 15, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 8, 16, 16)));
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layer.set_tile(38, 16, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
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layer.set_tile(39, 16, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
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layer.set_tile(38, 17, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
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layer.set_tile(39, 17, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
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layer.set_tile(41, 17, Tile::Background(Rect::new_unwrap(16 * 11, 16 * 9, 16, 16)));
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layer.set_tile(42, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(43, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(44, 17, Tile::Background(Rect::new_unwrap(16 * 13, 16 * 9, 16, 16)));
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layer.set_tile(46, 14, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 8, 16, 16)));
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layer.set_tile(47, 14, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 8, 16, 16)));
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layer.set_tile(46, 15, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
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layer.set_tile(47, 15, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
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layer.set_tile(46, 16, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
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layer.set_tile(47, 16, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
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layer.set_tile(46, 17, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
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layer.set_tile(47, 17, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
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layer.set_tile(50, 15, Tile::Background(Rect::new_unwrap(16 * 9, 16 * 8, 16, 16)));
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layer.set_tile(49, 16, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 8, 16, 16)));
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layer.set_tile(50, 16, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(51, 16, Tile::Background(Rect::new_unwrap(16 * 10, 16 * 8, 16, 16)));
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layer.set_tile(48, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 8, 16, 16)));
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layer.set_tile(49, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(50, 17, Tile::Background(Rect::new_unwrap(16 * 9, 16 * 9, 16, 16)));
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layer.set_tile(51, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(52, 17, Tile::Background(Rect::new_unwrap(16 * 10, 16 * 8, 16, 16)));
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for x in 0..212 {
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layer.set_tile(x, 18, Tile::Static(&floor_sprite, true));
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layer.set_tile(x, 19, Tile::Static(&floor_sprite, true));
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}
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let mut camera = Camera::new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, layer.to_rect());
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let mut player = Player::new(390.0, 390.0);
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let mut current : u64;
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let mut elapsed : u64;
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let mut previous : u64 = time::precise_time_ns() / 1_000_000;
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let mut lag : u64 = 0;
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let mut event_pump = sdl_context.event_pump().unwrap();
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'main : loop {
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current = time::precise_time_ns() / 1_000_000;
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elapsed = current - previous;
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previous = current;
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lag += elapsed;
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keyboard.clear();
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for event in event_pump.poll_iter() {
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use sdl2::event::Event;
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match event {
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Event::Quit {..} => break 'main,
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Event::KeyDown {keycode, repeat, ..} => {
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if repeat == false {
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keyboard.key_down(keycode.unwrap());
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}
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},
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Event::KeyUp {keycode, ..} => {
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keyboard.key_up(keycode.unwrap());
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},
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_ => (),
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}
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}
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if keyboard.was_pressed(Keycode::Escape) {
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break 'main;
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}
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if keyboard.is_held(Keycode::Right) && (player.dx >= 0.0 || player.on_ground) {
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let a = if player.dx > 0.0 {
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PLAYER_ACCELERATION_X_START
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} else {
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PLAYER_ACCELERATION_X_CHANGE
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};
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player.dx = a * PLAYER_SPEED_X + (1.0 - a) * player.dx;
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} else if keyboard.is_held(Keycode::Left) && (player.dx <= 0.0 || player.on_ground) {
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let a = if player.dx < 0.0 {
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PLAYER_ACCELERATION_X_START
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} else {
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PLAYER_ACCELERATION_X_CHANGE
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};
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player.dx = a * -PLAYER_SPEED_X + (1.0 - a) * player.dx;
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} else if player.on_ground {
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player.dx = (1.0 - PLAYER_ACCELERATION_X_STOP) * player.dx;
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if player.dx.abs() <= PLAYER_THRESHOLD_X {
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player.dx = 0.0;
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}
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}
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if player.on_ground {
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if keyboard.was_pressed(Keycode::Up) {
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player.dy = -8.0;
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player.on_ground = false;
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}
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}
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if keyboard.was_released(Keycode::Up) {
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if player.dy < -4.0 {
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player.dy = -4.0;
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}
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}
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while lag >= MS_PER_UPDATE {
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player.update();
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player.on_ground = false;
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let px = player.x + player.w as f32;
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let mut dx = player.dx;
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let py = player.y + player.h as f32;
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let mut dy = player.dy;
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if let Some((a, b)) = layer.find_intersecting(&player.to_rect()) {
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if player.dx > 0.0 {
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for y in a.y()..b.y() + 1 {
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let mut x = a.x();
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loop {
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let t = (x * TILE_WIDTH as i32) as f32 - px;
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if t > dx {
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break;
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}
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if let Some(tile) = layer.get_tile(x, y) {
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dx = match *tile {
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Tile::Floor(_) => dx.min(t),
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Tile::Static(_, solid) => if solid { dx.min(t) } else { dx },
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_ => dx
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}
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} else {
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break;
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}
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x += 1;
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}
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}
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if dx <= 0.0 {
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player.dx = 0.0;
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}
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} else if player.dx < 0.0 {
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for y in a.y()..b.y() + 1 {
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let mut x = a.x();
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loop {
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let t = (x * TILE_WIDTH as i32 + TILE_WIDTH as i32) as f32 - px;
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if t < dx {
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break;
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}
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if let Some(tile) = layer.get_tile(x, y) {
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dx = match *tile {
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Tile::Floor(_) => dx.max(t),
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Tile::Static(_, solid) => if solid { dx.max(t) } else { dx },
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_ => dx
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}
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} else {
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break;
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}
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x -= 1;
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}
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}
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if dx >= 0.0 {
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player.dx = 0.0;
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}
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}
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if player.dy > 0.0 {
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for x in a.x()..b.x() + 1 {
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let mut y = a.y();
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loop {
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let t = (y * TILE_HEIGHT as i32) as f32 - py;
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if t > dy {
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break;
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}
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if let Some(tile) = layer.get_tile(x, y) {
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dy = match *tile {
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Tile::Floor(_) => dy.min(t),
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Tile::Static(_, solid) => if solid { dy.min(t) } else { dy },
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_ => dy
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}
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} else {
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break;
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}
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y += 1;
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}
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}
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if dy <= 0.0 {
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player.dy = 0.0;
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player.on_ground = true;
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}
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} else if player.dy < 0.0 {
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for x in a.x()..b.x() + 1 {
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let mut y = a.y();
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loop {
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let t = (y * TILE_HEIGHT as i32 + TILE_HEIGHT as i32) as f32 - py;
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if t < dy {
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break;
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}
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if let Some(tile) = layer.get_tile(x, y) {
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dy = match *tile {
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Tile::Floor(_) => dy.max(t),
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Tile::Static(_, solid) => if solid { dy.max(t) } else { dy },
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_ => dy
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}
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} else {
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break;
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}
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y -= 1;
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}
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}
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if dy >= 0.0 {
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player.dy = 0.0;
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}
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}
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}
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player.x += dx;
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player.y += dy;
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player_sprite.update(elapsed);
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camera.center(&player.to_rect());
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lag -= MS_PER_UPDATE;
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}
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renderer.set_draw_color(Color::RGB(93, 148, 251));
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renderer.clear();
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layer.for_each_intersecting(&camera.to_rect(), |tile: &Tile, position: &Rect| {
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let object = camera_relative_rect(&camera.to_rect(), position);
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match *tile {
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Tile::Background(src) => {
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let _ = renderer.copy(&world_sprites, Some(src), Some(object));
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},
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Tile::Floor(src) => {
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let _ = renderer.copy(&world_sprites, Some(src), Some(object));
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},
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Tile::Static(ref sprite, _) => sprite.render(&mut renderer, &object),
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_ => ()
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}
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});
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let player_rect = camera_relative_rect(&camera.to_rect(), &player.to_rect());
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player_sprite.render(&mut renderer, &player_rect);
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renderer.present();
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sleep_ms(5);
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}
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sdl2_image::quit();
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}
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fn camera_relative_rect(camera: &Rect, other: &Rect) -> Rect {
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Rect::new_unwrap(other.x() - camera.x(), other.y() - camera.y(), other.width(), other.height())
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}
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