update to sdl2 0.0.8, and move code to modules

This commit is contained in:
2014-12-13 16:32:13 +01:00
parent f950e01002
commit 0176bb2987
5 changed files with 79 additions and 58 deletions

View File

@@ -1,10 +1,15 @@
extern crate sdl2;
use sdl2::video::{Window, WindowPos, OPENGL};
use sdl2::event::{poll_event, Event};
use sdl2::timer::{get_ticks};
use sdl2::rect::{Rect};
use sdl2::timer::get_ticks;
use sdl2::rect::Rect;
use sdl2::keycode::KeyCode;
use sdl2::pixels::Color;
mod vec;
mod player;
const SCREEN_WIDTH : int = 800;
@@ -13,35 +18,6 @@ const SCREEN_HEIGHT : int = 600;
const MS_PER_UPDATE : uint = 10;
struct Player {
x: f32,
y: f32,
vel_x: f32,
vel_y: f32,
gravity: f32,
}
impl Player {
fn new(x: f32, y: f32) -> Player {
Player { x: x, y: y, vel_x: 0.0, vel_y: 0.0, gravity: 0.3 }
}
pub fn update(&mut self) {
self.vel_y += self.gravity;
self.x += self.vel_x;
self.y += self.vel_y;
}
pub fn render(&self, renderer: &sdl2::render::Renderer) {
let player = Rect::new(self.x as i32, self.y as i32, 10, 10);
let _ = renderer.set_draw_color(sdl2::pixels::Color::RGB(0, 255, 0));
let _ = renderer.fill_rect(&player);
}
}
fn main() {
sdl2::init(sdl2::INIT_EVERYTHING);
@@ -55,10 +31,11 @@ fn main() {
Err(err) => panic!("failed to create renderer: {}", err)
};
let mut player = Player::new(390.0, 390.0);
let mut player = player::Player::new(390.0, 390.0);
let mut on_ground = true;
let ground = Rect::new(0, 400, SCREEN_WIDTH as i32, 5);
let mut current : uint;
let mut elapsed : uint;
let mut previous : uint = get_ticks();
@@ -73,28 +50,28 @@ fn main() {
match poll_event() {
Event::Quit(_) => break,
Event::KeyDown(_, _, key, _, _, _) => {
if key == sdl2::keycode::KeyCode::Escape {
if key == KeyCode::Escape {
break;
} else if key == sdl2::keycode::KeyCode::Right {
player.vel_x = 4.0;
} else if key == sdl2::keycode::KeyCode::Left {
player.vel_x = -4.0;
} else if key == sdl2::keycode::KeyCode::Up {
} else if key == KeyCode::Right {
player.velocity.x = 4.0;
} else if key == KeyCode::Left {
player.velocity.x = -4.0;
} else if key == KeyCode::Up {
if on_ground {
player.vel_y = -8.0;
player.velocity.y = -8.0;
on_ground = false;
}
}
},
Event::KeyUp(_, _, key, _, _, _) => {
if key == sdl2::keycode::KeyCode::Right {
player.vel_x = 0.0;
} else if key == sdl2::keycode::KeyCode::Left {
player.vel_x = 0.0;
} else if key == sdl2::keycode::KeyCode::Up {
if player.vel_y < -4.0 {
player.vel_y = -4.0;
if key == KeyCode::Right {
player.velocity.x = 0.0;
} else if key == KeyCode::Left {
player.velocity.x = 0.0;
} else if key == KeyCode::Up {
if player.velocity.y < -4.0 {
player.velocity.y = -4.0;
}
}
},
@@ -104,9 +81,9 @@ fn main() {
while lag >= MS_PER_UPDATE {
player.update();
if player.y > 390.0 {
player.y = 390.0;
player.vel_y = 0.0;
if player.position.y >= 390.0 {
player.position.y = 390.0;
player.velocity.y = 0.0;
on_ground = true;
}
@@ -114,9 +91,12 @@ fn main() {
lag -= MS_PER_UPDATE;
}
let _ = renderer.set_draw_color(sdl2::pixels::Color::RGB(0, 0, 0));
let _ = renderer.set_draw_color(Color::RGB(0, 0, 0));
let _ = renderer.clear();
let _ = renderer.set_draw_color(Color::RGB(0, 0, 255));
let _ = renderer.fill_rect(&ground);
player.render(&renderer);
renderer.present();