Files
rust-smb/src/main.rs

107 lines
2.9 KiB
Rust

extern crate sdl2;
use sdl2::video::{Window, WindowPos, OPENGL};
use sdl2::event::{poll_event, Event};
use sdl2::timer::get_ticks;
use sdl2::rect::Rect;
use sdl2::keycode::KeyCode;
use sdl2::pixels::Color;
mod vec;
mod player;
const SCREEN_WIDTH : int = 800;
const SCREEN_HEIGHT : int = 600;
const MS_PER_UPDATE : uint = 10;
fn main() {
sdl2::init(sdl2::INIT_EVERYTHING);
let window = match Window::new("Super Matte Bros", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH, SCREEN_HEIGHT, OPENGL) {
Ok(window) => window,
Err(err) => panic!("failed to create window: {}", err)
};
let renderer = match sdl2::render::Renderer::from_window(window, sdl2::render::RenderDriverIndex::Auto, sdl2::render::ACCELERATED) {
Ok(renderer) => renderer,
Err(err) => panic!("failed to create renderer: {}", err)
};
let mut player = player::Player::new(390.0, 390.0);
let mut on_ground = true;
let ground = Rect::new(0, 400, SCREEN_WIDTH as i32, 5);
let mut current : uint;
let mut elapsed : uint;
let mut previous : uint = get_ticks();
let mut lag : uint = 0;
loop {
current = get_ticks();
elapsed = current - previous;
previous = current;
lag += elapsed;
match poll_event() {
Event::Quit(_) => break,
Event::KeyDown(_, _, key, _, _, _) => {
if key == KeyCode::Escape {
break;
} else if key == KeyCode::Right {
player.velocity.x = 4.0;
} else if key == KeyCode::Left {
player.velocity.x = -4.0;
} else if key == KeyCode::Up {
if on_ground {
player.velocity.y = -8.0;
on_ground = false;
}
}
},
Event::KeyUp(_, _, key, _, _, _) => {
if key == KeyCode::Right {
player.velocity.x = 0.0;
} else if key == KeyCode::Left {
player.velocity.x = 0.0;
} else if key == KeyCode::Up {
if player.velocity.y < -4.0 {
player.velocity.y = -4.0;
}
}
},
_ => (),
}
while lag >= MS_PER_UPDATE {
player.update();
if player.position.y >= 390.0 {
player.position.y = 390.0;
player.velocity.y = 0.0;
on_ground = true;
}
lag -= MS_PER_UPDATE;
}
let _ = renderer.set_draw_color(Color::RGB(0, 0, 0));
let _ = renderer.clear();
let _ = renderer.set_draw_color(Color::RGB(0, 0, 255));
let _ = renderer.fill_rect(&ground);
player.render(&renderer);
renderer.present();
}
sdl2::quit();
}