Files
trueskill-tt/tests
logaritmiskandClaude Opus 5 eebf8aacd3 fix!: reject malformed games at the Game boundary too
I fixed this at `History`'s ingestion chokepoint and said the boundary
was complete. It was not. `Game` is a separate public entry point that
does not pass through that chokepoint, and every one of the same four
defects was still live there:

  Game::ranked(&[&[a]], ..)  -> PANIC at src/game.rs:317
  Game::scored(&[&[a]], ..)  -> PANIC at src/game.rs:317
  Game::ranked(&[&[], &[a]]) -> Ok, finite posterior for the opponent
  Game::scored(.., [NaN, 1]) -> Ok

The same panic, from safe API, in release. Fixing one path and
generalising from it is exactly the mistake that produced the
latest-slice joint bug: validating on the shape that cannot expose the
problem, then reporting the property as held.

`Game::validate_teams` is shared by `ranked` and `scored`, with the
non-finite score check in `scored` alongside it. Ranks need no equivalent
— they are `u32`.

`one_v_one` and `free_for_all` build their teams internally and are
unaffected; a test asserts all three well-formed constructors still
succeed, so the check cannot quietly widen.

BREAKING CHANGE: `Game::ranked` and `Game::scored` return
`NotEnoughTeams`, `EmptyTeam` or `InvalidParameter` for inputs they
previously panicked on or silently accepted.

Refs #18, #26

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-08 21:13:02 +02:00
..