Files
trueskill-tt/tests/degenerate_inputs.rs
T
logaritmisk 9c39d1e681 test: pin the invariants that make filtered estimates trustworthy
The bracket test proves the feature works on one fixture. These pin the bug
class:

- Invariance to converge(). This is the one that matters. Reading
  skill.forward instead of the carried message makes it fail immediately,
  because converge() alternates sweeps and contaminates skill.forward with
  backward information from the second iteration onward. That is the
  property a stored field cannot have, and the reason issue #19's proposed
  fix would not have worked.
- Invariance to ingestion order, the crate's standing invariant.
- One slice has no future to propagate back, so filtered equals smoothed.
- Empty history yields zero and empty maps.

Agreement is to 1e-8 under tight convergence rather than bit-identity:
iteration recomputes the colour partition only when from == 0, so an
incrementally built slice keeps insertion order until the first converge()
reorders it, and the scratch clone inherits whichever order it finds. Same
fixed point, different path to it.
2026-08-27 16:37:21 +02:00

259 lines
7.4 KiB
Rust

//! Degenerate, boundary, and error-path coverage.
//!
//! These run in both debug and release: the defects they pin were all
//! guarded only by `debug_assert!`, so a debug-only suite never saw them.
use trueskill_tt::{
ConstantDrift, ConvergenceOptions, Game, GameOptions, Gaussian, History, InferenceError,
Outcome, Rating,
};
type R = Rating<i64, ConstantDrift>;
fn rating() -> R {
R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
)
}
fn assert_finite(g: Gaussian, what: &str) {
assert!(
g.mu().is_finite() && g.sigma().is_finite(),
"{what} must be finite, got mu={} sigma={}",
g.mu(),
g.sigma()
);
}
#[test]
fn record_draw_without_draw_probability_is_rejected() {
let mut h = History::default();
let err = h.record_draw(&"a", &"b", 1).unwrap_err();
assert!(matches!(
err,
InferenceError::TieWithoutDrawProbability { .. }
));
}
#[test]
fn builder_draw_without_draw_probability_is_rejected() {
let mut h = History::default();
let err = h
.event(1)
.team(["a"])
.team(["b"])
.draw()
.commit()
.unwrap_err();
assert!(matches!(
err,
InferenceError::TieWithoutDrawProbability { .. }
));
}
#[test]
fn draw_with_positive_draw_probability_is_finite() {
let mut h = History::builder().p_draw(0.25).build();
h.record_draw(&"a", &"b", 1).unwrap();
let report = h.converge().unwrap();
assert_finite(h.current_skill("a").unwrap(), "drawn competitor skill");
assert_finite(h.current_skill("b").unwrap(), "drawn competitor skill");
assert!(report.log_evidence.is_finite());
assert!(report.converged);
}
#[test]
fn game_ranked_rejects_tie_without_draw_probability() {
let a = [rating()];
let b = [rating()];
let teams: Vec<&[R]> = vec![&a, &b];
let err = Game::ranked(&teams, Outcome::draw(2), &GameOptions::default()).unwrap_err();
assert!(matches!(
err,
InferenceError::TieWithoutDrawProbability { .. }
));
}
/// `Outcome::winner(w, n)` ties every loser, so any n >= 3 free-for-all hits
/// the tie path even though the caller never asked for a draw.
#[test]
fn winner_of_three_or_more_requires_draw_probability() {
let a = [rating()];
let b = [rating()];
let c = [rating()];
let teams: Vec<&[R]> = vec![&a, &b, &c];
let err = Game::ranked(&teams, Outcome::winner(0, 3), &GameOptions::default()).unwrap_err();
assert!(matches!(
err,
InferenceError::TieWithoutDrawProbability { .. }
));
let opts = GameOptions {
p_draw: 0.1,
..GameOptions::default()
};
let game = Game::ranked(&teams, Outcome::winner(0, 3), &opts).unwrap();
for team in game.posteriors() {
for skill in team {
assert_finite(skill, "3-team winner posterior");
}
}
}
#[test]
fn full_ranking_without_ties_needs_no_draw_probability() {
let a = [rating()];
let b = [rating()];
let c = [rating()];
let teams: Vec<&[R]> = vec![&a, &b, &c];
let game = Game::ranked(&teams, Outcome::ranking([0, 1, 2]), &GameOptions::default()).unwrap();
for team in game.posteriors() {
for skill in team {
assert_finite(skill, "strict ranking posterior");
}
}
}
#[test]
fn empty_history_converges_trivially() {
let mut h = History::default();
let report = h.converge().unwrap();
assert_eq!(report.iterations, 0);
assert!(report.converged);
}
#[test]
fn empty_event_stream_then_converge() {
let mut h = History::default();
h.add_events(std::iter::empty()).unwrap();
let report = h.converge().unwrap();
assert_eq!(report.iterations, 0);
}
#[test]
fn empty_history_queries_do_not_panic() {
let h = History::default();
assert!(h.learning_curves().is_empty());
assert!(h.learning_curve("nobody").is_empty());
assert!(h.current_skill("nobody").is_none());
}
#[test]
fn single_event_history_converges() {
let mut h = History::default();
h.record_winner(&"a", &"b", 1).unwrap();
let report = h.converge().unwrap();
assert!(report.converged);
assert_finite(h.current_skill("a").unwrap(), "single-event skill");
}
#[test]
fn scored_event_rejects_non_positive_sigma() {
let mut h = History::builder().score_sigma(2.0).build();
let err = h
.event(1)
.team(["a"])
.team(["b"])
.scores_with_sigma([3.0, 1.0], f64::NAN)
.commit()
.unwrap_err();
assert!(matches!(
err,
InferenceError::InvalidParameter {
name: "score_sigma",
..
}
));
}
#[test]
fn convergence_reports_are_finite_across_many_teams() {
let opts = GameOptions {
p_draw: 0.1,
convergence: ConvergenceOptions::default(),
..GameOptions::default()
};
let holders: Vec<[R; 1]> = (0..12).map(|_| [rating()]).collect();
let teams: Vec<&[R]> = holders.iter().map(|t| t.as_slice()).collect();
let game = Game::ranked(&teams, Outcome::ranking(0..12), &opts).unwrap();
assert!(
game.log_evidence().is_finite(),
"12-team log-evidence must be finite, got {}",
game.log_evidence()
);
for team in game.posteriors() {
for skill in team {
assert_finite(skill, "12-team posterior");
}
}
}
/// A long diff chain underflows a linear evidence product: each link
/// contributes a probability in (0, 1], so ~1000 links flush the product to
/// exactly 0.0 and `ln(0.0)` is `-inf`. Accumulating in log space keeps it
/// finite.
#[test]
fn log_evidence_survives_a_long_diff_chain() {
let holders: Vec<[R; 1]> = (0..1200).map(|_| [rating()]).collect();
let teams: Vec<&[R]> = holders.iter().map(|t| t.as_slice()).collect();
let game = Game::ranked(
&teams,
Outcome::ranking(0..holders.len() as u32),
&GameOptions::default(),
)
.unwrap();
let log_evidence = game.log_evidence();
assert!(
log_evidence.is_finite(),
"1200-team log-evidence must be finite, got {log_evidence}"
);
assert!(
log_evidence < 0.0,
"log-evidence of a probability must be negative, got {log_evidence}"
);
}
/// A near-certain outcome rounds the losing tail to exactly zero in the
/// `erfc` approximation; the evidence floor keeps `ln` finite.
#[test]
fn log_evidence_finite_for_near_certain_outcome() {
let overwhelming = R::new(Gaussian::from_ms(5_000.0, 0.5), 1.0, ConstantDrift(0.0));
let hopeless = R::new(Gaussian::from_ms(-5_000.0, 0.5), 1.0, ConstantDrift(0.0));
let a = [overwhelming];
let b = [hopeless];
let teams: Vec<&[R]> = vec![&a, &b];
let game = Game::ranked(&teams, Outcome::winner(0, 2), &GameOptions::default()).unwrap();
assert!(
game.log_evidence().is_finite(),
"got {}",
game.log_evidence()
);
// And the reverse — a colossal upset — must also stay finite.
let upset = Game::ranked(&teams, Outcome::winner(1, 2), &GameOptions::default()).unwrap();
assert!(
upset.log_evidence().is_finite(),
"upset log-evidence must be finite, got {}",
upset.log_evidence()
);
}
#[test]
fn empty_history_has_no_filtered_estimates() {
let history: History = History::builder().build();
assert_eq!(history.filtered_log_evidence(), 0.0);
assert!(history.filtered_learning_curves().is_empty());
assert!(history.filtered_learning_curve("nobody").is_empty());
}