Files
trueskill-tt/benches/batch.rs
Anders Olsson 2f5aa98eac refactor(api): rename Player to Rating
The struct holds prior/beta/drift — a rating configuration, not a
person. The person-with-temporal-state is the Competitor (renamed in
the next task). Resolves Player/Agent ambiguity.

Part of T2 of docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 10:43:19 +02:00

46 lines
1.3 KiB
Rust

use criterion::{Criterion, criterion_group, criterion_main};
use trueskill_tt::{
BETA, GAMMA, KeyTable, MU, P_DRAW, Rating, SIGMA, agent::Agent, batch::Batch,
drift::ConstantDrift, gaussian::Gaussian, storage::AgentStore,
};
fn criterion_benchmark(criterion: &mut Criterion) {
let mut index_map = KeyTable::new();
let a = index_map.get_or_create("a");
let b = index_map.get_or_create("b");
let c = index_map.get_or_create("c");
let mut agents: AgentStore<ConstantDrift> = AgentStore::new();
for agent in [a, b, c] {
agents.insert(
agent,
Agent {
player: Rating::new(Gaussian::from_ms(MU, SIGMA), BETA, ConstantDrift(GAMMA)),
..Default::default()
},
);
}
let mut composition = Vec::new();
let mut results = Vec::new();
let mut weights = Vec::new();
for _ in 0..100 {
composition.push(vec![vec![a], vec![b]]);
results.push(vec![1.0, 0.0]);
weights.push(vec![vec![1.0], vec![1.0]]);
}
let mut batch = Batch::new(1, P_DRAW);
batch.add_events(composition, results, weights, &agents);
criterion.bench_function("Batch::iteration", |b| {
b.iter(|| batch.iteration(0, &agents))
});
}
criterion_group!(benches, criterion_benchmark);
criterion_main!(benches);