Files
trueskill-tt/src/game.rs
T
logaritmiskandClaude Opus 5 d4f91fd221 fix: reject convergence options that silently disable inference
`Game::ranked` and `Game::scored` validated `p_draw` and `score_sigma`
but never `convergence`. `ConvergenceOptions` has public fields and
`GameOptions` carries one, so a caller could hand the engine a set that
`HistoryBuilder`'s eager asserts never saw. Past that, the only guard
was a `debug_assert!`, which is gone in the profile users ship.

An `alpha` of zero is the bad case, and it fails silently rather than
loudly. Measured in release before the fix:

    likelihoods: [[Gaussian { pi: 0.0, tau: 0.0 }],
                  [Gaussian { pi: 0.0, tau: 0.0 }]]

Every EP update unapplied, every likelihood uninformative, inference
returning the priors it was given — and an `OwnedGame` that looks
entirely ordinary to the caller. `HistoryBuilder::convergence` already
documents exactly this hazard; the `Game` constructors just did not
share the check.

Adds `ConvergenceOptions::validate`, called by both constructors.
Rejects `alpha` outside `(0.0, 1.0]` and negative `epsilon`; NaN fails
both comparisons and is rejected too.

`tests/validation.rs` states the release-mode guarantee for the whole
public surface, not just this hole, and CI already runs the suite in
release. Probing the other conditions #18 lists found five of eight
already enforced — ties without a draw probability, per-event score
sigma, weight/team dimensions, draw-probability range, score-sigma
range — so this closes the remaining gap rather than the whole issue.
The engine keeps its `debug_assert!`s as invariant documentation.

Refs #18

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-07 15:48:31 +02:00

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use std::cmp::Ordering;
use crate::{
N_INF, N00,
arena::ScratchArena,
compute_margin,
drift::Drift,
factor::{VarId, margin::MarginFactor, trunc::TruncFactor},
gaussian::Gaussian,
rating::Rating,
time::Time,
tuple_gt, tuple_max,
};
/// Per-adjacent-pair link factor in the game's diff chain.
///
/// `Trunc` is used for `Outcome::Ranked` (rank-based truncation).
/// `Margin` is used for `Outcome::Scored` (Gaussian observation on the diff).
#[derive(Debug)]
pub(crate) enum DiffFactor {
Trunc(TruncFactor),
Margin(MarginFactor),
}
impl DiffFactor {
pub(crate) fn diff(&self) -> VarId {
match self {
Self::Trunc(f) => f.diff,
Self::Margin(f) => f.diff,
}
}
pub(crate) fn msg(&self) -> Gaussian {
match self {
Self::Trunc(f) => f.msg,
Self::Margin(f) => f.msg,
}
}
/// Log of this link's cached evidence.
///
/// Accumulating in log space keeps a long diff chain from underflowing:
/// each link contributes a probability in `(0, 1]`, so the linear product
/// over an n-team game decays geometrically and flushes to zero — and
/// `ln(0.0)` is `-inf` — well within the team counts a large free-for-all
/// reaches.
pub(crate) fn log_evidence(&self) -> f64 {
match self {
Self::Trunc(f) => f.evidence_cached.unwrap_or(1.0).ln(),
Self::Margin(f) => f.evidence_cached.unwrap_or(1.0).ln(),
}
}
pub(crate) fn propagate(
&mut self,
vars: &mut crate::factor::VarStore,
alpha: f64,
) -> (f64, f64) {
match self {
Self::Trunc(f) => f.propagate_with_alpha(vars, alpha),
Self::Margin(f) => f.propagate_with_alpha(vars, alpha),
}
}
}
/// Per-game inference options.
///
/// `p_draw` and `convergence` apply to ranked outcomes (`Game::ranked`).
/// `score_sigma` applies only to scored outcomes (`Game::scored`); it controls
/// how much the engine trusts the observed score margin (smaller σ = more trust).
#[derive(Clone, Copy, Debug)]
pub struct GameOptions {
pub p_draw: f64,
pub score_sigma: f64,
pub convergence: crate::ConvergenceOptions,
}
impl Default for GameOptions {
fn default() -> Self {
Self {
p_draw: crate::P_DRAW,
score_sigma: 1.0,
convergence: crate::ConvergenceOptions::default(),
}
}
}
/// Owned variant of `Game` returned by public constructors.
///
/// Unlike `Game<'a, T, D>` (which borrows its result/weights slices from
/// History's internal state), `OwnedGame<T, D>` owns the team ratings, so it
/// can be returned freely from public constructors. The inference inputs
/// themselves are not retained — nothing reads them back.
#[derive(Debug)]
pub struct OwnedGame<T: Time, D: Drift<T>> {
teams: Vec<Vec<Rating<T, D>>>,
pub(crate) likelihoods: Vec<Vec<Gaussian>>,
pub(crate) log_evidence: f64,
}
impl<T: Time, D: Drift<T>> OwnedGame<T, D> {
pub(crate) fn new(
teams: Vec<Vec<Rating<T, D>>>,
result: Vec<f64>,
weights: Vec<Vec<f64>>,
p_draw: f64,
convergence: crate::ConvergenceOptions,
) -> Self {
let mut arena = ScratchArena::new();
// `Game` takes the teams by value and is dropped here, so take the vec
// back out of it rather than handing it a clone.
let g = Game::ranked_with_arena(teams, &result, &weights, p_draw, convergence, &mut arena);
Self {
teams: g.teams,
likelihoods: g.likelihoods,
log_evidence: g.log_evidence,
}
}
pub(crate) fn new_scored(
teams: Vec<Vec<Rating<T, D>>>,
scores: Vec<f64>,
weights: Vec<Vec<f64>>,
score_sigma: f64,
convergence: crate::ConvergenceOptions,
) -> Self {
let mut arena = ScratchArena::new();
let g = Game::scored_with_arena(
teams,
&scores,
&weights,
score_sigma,
convergence,
&mut arena,
);
Self {
teams: g.teams,
likelihoods: g.likelihoods,
log_evidence: g.log_evidence,
}
}
#[must_use]
pub fn posteriors(&self) -> Vec<Vec<Gaussian>> {
self.likelihoods
.iter()
.zip(self.teams.iter())
.map(|(l, t)| l.iter().zip(t.iter()).map(|(&l, r)| l * r.prior).collect())
.collect()
}
#[must_use]
pub fn log_evidence(&self) -> f64 {
self.log_evidence
}
}
#[derive(Debug)]
pub struct Game<'a, T: Time = i64, D: Drift<T> = crate::drift::ConstantDrift> {
teams: Vec<Vec<Rating<T, D>>>,
result: &'a [f64],
weights: &'a [Vec<f64>],
p_draw: f64,
pub(crate) convergence: crate::ConvergenceOptions,
pub(crate) likelihoods: Vec<Vec<Gaussian>>,
pub(crate) log_evidence: f64,
}
impl<'a, T: Time, D: Drift<T>> Game<'a, T, D> {
pub(crate) fn ranked_with_arena(
teams: Vec<Vec<Rating<T, D>>>,
result: &'a [f64],
weights: &'a [Vec<f64>],
p_draw: f64,
convergence: crate::ConvergenceOptions,
arena: &mut ScratchArena,
) -> Self {
debug_assert!(
result.len() == teams.len(),
"result must have the same length as teams"
);
debug_assert!(
weights
.iter()
.zip(teams.iter())
.all(|(w, t)| w.len() == t.len()),
"weights must have the same dimensions as teams"
);
debug_assert!(
(0.0..1.0).contains(&p_draw),
"draw probability must be >= 0.0 and < 1.0"
);
debug_assert!(
p_draw > 0.0 || {
let mut r = result.to_vec();
r.sort_unstable_by(|a, b| a.partial_cmp(b).unwrap());
r.windows(2).all(|w| w[0] != w[1])
},
"draw must be > 0.0 if there are teams with draw"
);
debug_assert!(
convergence.alpha > 0.0 && convergence.alpha <= 1.0,
"convergence alpha must be in (0.0, 1.0]"
);
let mut this = Self {
teams,
result,
weights,
p_draw,
convergence,
likelihoods: Vec::new(),
log_evidence: 0.0,
};
this.likelihoods(arena);
this
}
pub(crate) fn scored_with_arena(
teams: Vec<Vec<Rating<T, D>>>,
scores: &'a [f64],
weights: &'a [Vec<f64>],
score_sigma: f64,
convergence: crate::ConvergenceOptions,
arena: &mut ScratchArena,
) -> Self {
debug_assert!(
scores.len() == teams.len(),
"scores must have the same length as teams"
);
debug_assert!(
weights
.iter()
.zip(teams.iter())
.all(|(w, t)| w.len() == t.len()),
"weights must have the same dimensions as teams"
);
debug_assert!(score_sigma > 0.0, "score_sigma must be positive");
debug_assert!(
convergence.alpha > 0.0 && convergence.alpha <= 1.0,
"convergence alpha must be in (0.0, 1.0]"
);
let mut this = Self {
teams,
result: scores,
weights,
p_draw: 0.0,
convergence,
likelihoods: Vec::new(),
log_evidence: 0.0,
};
this.likelihoods_scored(arena, score_sigma);
this
}
fn run_chain<F>(&self, arena: &mut ScratchArena, mut make_link: F) -> (f64, Vec<Vec<Gaussian>>)
where
F: FnMut(usize, &[usize], &mut crate::factor::VarStore) -> DiffFactor,
{
arena.reset();
let alpha = self.convergence.alpha;
let epsilon = self.convergence.epsilon;
let max_iter = self.convergence.max_iter;
let n_teams = self.teams.len();
arena.sort_buf.extend(0..n_teams);
arena.sort_buf.sort_by(|&i, &j| {
self.result[j]
.partial_cmp(&self.result[i])
.unwrap_or(Ordering::Equal)
});
arena.team_prior.extend(arena.sort_buf.iter().map(|&t| {
self.teams[t]
.iter()
.zip(self.weights[t].iter())
.fold(N00, |p, (player, &w)| p + (player.performance() * w))
}));
let n_diffs = n_teams.saturating_sub(1);
let mut links: Vec<DiffFactor> = (0..n_diffs)
.map(|i| make_link(i, &arena.sort_buf, &mut arena.vars))
.collect();
arena.lhood_lose.resize(n_teams, N_INF);
arena.lhood_win.resize(n_teams, N_INF);
let mut step = (f64::INFINITY, f64::INFINITY);
let mut iter = 0;
while tuple_gt(step, epsilon) && iter < max_iter {
step = (0.0_f64, 0.0_f64);
for (e, lf) in links[..n_diffs.saturating_sub(1)].iter_mut().enumerate() {
let pw = arena.team_prior[e] * arena.lhood_lose[e];
let pl = arena.team_prior[e + 1] * arena.lhood_win[e + 1];
let raw = pw - pl;
arena.vars.set(lf.diff(), raw * lf.msg());
let d = lf.propagate(&mut arena.vars, alpha);
step = tuple_max(step, d);
let new_ll = pw - lf.msg();
step = tuple_max(step, arena.lhood_lose[e + 1].delta(new_ll));
arena.lhood_lose[e + 1] = new_ll;
}
for (rev_i, lf) in links[1..].iter_mut().rev().enumerate() {
let e = n_diffs - 1 - rev_i;
let pw = arena.team_prior[e] * arena.lhood_lose[e];
let pl = arena.team_prior[e + 1] * arena.lhood_win[e + 1];
let raw = pw - pl;
arena.vars.set(lf.diff(), raw * lf.msg());
let d = lf.propagate(&mut arena.vars, alpha);
step = tuple_max(step, d);
let new_lw = pl + lf.msg();
step = tuple_max(step, arena.lhood_win[e].delta(new_lw));
arena.lhood_win[e] = new_lw;
}
iter += 1;
}
// Special case: exactly 1 diff (2-team game); loop body was empty.
if n_diffs == 1 {
let raw = (arena.team_prior[0] * arena.lhood_lose[0])
- (arena.team_prior[1] * arena.lhood_win[1]);
arena.vars.set(links[0].diff(), raw * links[0].msg());
links[0].propagate(&mut arena.vars, alpha);
}
// Boundary updates: close the chain at both ends.
if n_diffs > 0 {
let pl1 = arena.team_prior[1] * arena.lhood_win[1];
arena.lhood_win[0] = pl1 + links[0].msg();
let pw_last = arena.team_prior[n_teams - 2] * arena.lhood_lose[n_teams - 2];
arena.lhood_lose[n_teams - 1] = pw_last - links[n_diffs - 1].msg();
}
let log_evidence: f64 = links.iter().map(DiffFactor::log_evidence).sum();
// Inverse permutation: inv_buf[orig_i] = sorted_i.
arena.inv_buf.resize(n_teams, 0);
for (si, &orig_i) in arena.sort_buf.iter().enumerate() {
arena.inv_buf[orig_i] = si;
}
let likelihoods = self
.teams
.iter()
.zip(self.weights.iter())
.enumerate()
.map(|(orig_i, (players, weights))| {
let si = arena.inv_buf[orig_i];
let m = arena.lhood_win[si] * arena.lhood_lose[si];
// Already folded into `team_prior` at the top of the chain,
// indexed by sorted position.
let performance = arena.team_prior[si];
players
.iter()
.zip(weights.iter())
.map(|(player, &w)| {
((m - performance.exclude(player.performance() * w)) * (1.0 / w))
.forget(player.beta.powi(2))
})
.collect::<Vec<_>>()
})
.collect::<Vec<_>>();
(log_evidence, likelihoods)
}
fn likelihoods(&mut self, arena: &mut ScratchArena) {
let (log_evidence, likelihoods) = self.run_chain(arena, |i, sort_buf, vars| {
let tie = self.result[sort_buf[i]] == self.result[sort_buf[i + 1]];
let margin = if self.p_draw == 0.0 {
0.0
} else {
let a: f64 = self.teams[sort_buf[i]].iter().map(|p| p.beta.powi(2)).sum();
let b: f64 = self.teams[sort_buf[i + 1]]
.iter()
.map(|p| p.beta.powi(2))
.sum();
compute_margin(self.p_draw, (a + b).sqrt())
};
let vid = vars.alloc(N_INF);
DiffFactor::Trunc(TruncFactor::new(vid, margin, tie))
});
self.log_evidence = log_evidence;
self.likelihoods = likelihoods;
}
fn likelihoods_scored(&mut self, arena: &mut ScratchArena, score_sigma: f64) {
let (log_evidence, likelihoods) = self.run_chain(arena, |i, sort_buf, vars| {
let m_obs = self.result[sort_buf[i]] - self.result[sort_buf[i + 1]];
let vid = vars.alloc(N_INF);
DiffFactor::Margin(MarginFactor::new(vid, m_obs, score_sigma))
});
self.log_evidence = log_evidence;
self.likelihoods = likelihoods;
}
#[must_use]
pub fn posteriors(&self) -> Vec<Vec<Gaussian>> {
self.likelihoods
.iter()
.zip(self.teams.iter())
.map(|(l, t)| {
l.iter()
.zip(t.iter())
.map(|(&l, p)| l * p.prior)
.collect::<Vec<_>>()
})
.collect::<Vec<_>>()
}
#[must_use]
pub fn log_evidence(&self) -> f64 {
self.log_evidence
}
}
impl<T: Time, D: Drift<T>> Game<'_, T, D> {
/// # Errors
///
/// - `InvalidParameter` if `options.convergence` is out of range — an
/// `alpha` of zero would leave every EP update unapplied and silently
/// return the priors.
/// - `InvalidProbability` if `options.p_draw` is outside `[0.0, 1.0)`.
/// - `MismatchedShape` if the outcome's rank count differs from `teams.len()`.
/// - `WrongOutcomeKind` if `outcome` is not `Outcome::Ranked`.
/// - `TieWithoutDrawProbability` if the outcome ties two teams while
/// `p_draw` is zero: the truncation margin is then zero and the two-sided
/// tie update evaluates `0/0`.
pub fn ranked(
teams: &[&[Rating<T, D>]],
outcome: crate::Outcome,
options: &GameOptions,
) -> Result<OwnedGame<T, D>, crate::InferenceError> {
options.convergence.validate()?;
if !(0.0..1.0).contains(&options.p_draw) {
return Err(crate::InferenceError::InvalidProbability {
value: options.p_draw,
});
}
if outcome.team_count() != teams.len() {
return Err(crate::InferenceError::MismatchedShape {
kind: "outcome ranks vs teams",
expected: teams.len(),
got: outcome.team_count(),
});
}
let ranks = outcome
.as_ranks()
.ok_or(crate::InferenceError::WrongOutcomeKind {
context: "Game::ranked",
expected: "Outcome::Ranked",
got: "Outcome::Scored",
})?;
let tied = if options.p_draw == 0.0 {
crate::first_tied_pair(ranks)
} else {
None
};
if let Some(teams) = tied {
return Err(crate::InferenceError::TieWithoutDrawProbability { teams });
}
let max_rank = ranks.iter().copied().max().unwrap_or(0) as f64;
let result: Vec<f64> = ranks.iter().map(|&r| max_rank - r as f64).collect();
let teams_owned: Vec<Vec<Rating<T, D>>> = teams.iter().map(|t| t.to_vec()).collect();
let weights: Vec<Vec<f64>> = teams.iter().map(|t| vec![1.0; t.len()]).collect();
Ok(OwnedGame::new(
teams_owned,
result,
weights,
options.p_draw,
options.convergence,
))
}
/// # Errors
///
/// - `InvalidParameter` if `options.score_sigma` is not strictly positive
/// or is NaN, or if `options.convergence` is out of range.
/// - `MismatchedShape` if the outcome's score count differs from `teams.len()`.
/// - `WrongOutcomeKind` if `outcome` is not `Outcome::Scored`.
pub fn scored(
teams: &[&[Rating<T, D>]],
outcome: crate::Outcome,
options: &GameOptions,
) -> Result<OwnedGame<T, D>, crate::InferenceError> {
options.convergence.validate()?;
if options.score_sigma <= 0.0 || options.score_sigma.is_nan() {
return Err(crate::InferenceError::InvalidParameter {
name: "score_sigma",
value: options.score_sigma,
});
}
if outcome.team_count() != teams.len() {
return Err(crate::InferenceError::MismatchedShape {
kind: "outcome scores vs teams",
expected: teams.len(),
got: outcome.team_count(),
});
}
let scores = outcome
.as_scores()
.ok_or(crate::InferenceError::WrongOutcomeKind {
context: "Game::scored",
expected: "Outcome::Scored",
got: "Outcome::Ranked",
})?
.to_vec();
let teams_owned: Vec<Vec<Rating<T, D>>> = teams.iter().map(|t| t.to_vec()).collect();
let weights: Vec<Vec<f64>> = teams.iter().map(|t| vec![1.0; t.len()]).collect();
Ok(OwnedGame::new_scored(
teams_owned,
scores,
weights,
options.score_sigma,
options.convergence,
))
}
/// Convenience wrapper over [`Game::ranked`] for two single-player teams.
///
/// # Errors
///
/// Delegates to [`Game::ranked`], so it returns the same errors — in
/// practice `WrongOutcomeKind` for a non-ranked outcome, or
/// `TieWithoutDrawProbability` for a draw when `options.p_draw` is zero.
pub fn one_v_one(
a: &Rating<T, D>,
b: &Rating<T, D>,
outcome: crate::Outcome,
options: &GameOptions,
) -> Result<(Gaussian, Gaussian), crate::InferenceError> {
let game = Self::ranked(&[&[*a], &[*b]], outcome, options)?;
let post = game.posteriors();
Ok((post[0][0], post[1][0]))
}
/// # Errors
///
/// Wraps each player in a one-member team and delegates to
/// [`Game::ranked`], so it returns the same errors.
pub fn free_for_all(
players: &[&Rating<T, D>],
outcome: crate::Outcome,
options: &GameOptions,
) -> Result<OwnedGame<T, D>, crate::InferenceError> {
let teams: Vec<Vec<Rating<T, D>>> = players.iter().map(|p| vec![**p]).collect();
let team_refs: Vec<&[Rating<T, D>]> = teams.iter().map(|t| t.as_slice()).collect();
Self::ranked(&team_refs, outcome, options)
}
#[doc(hidden)]
pub fn custom<S: crate::graph::Schedule>(
factors: &mut [crate::graph::BuiltinFactor],
vars: &mut crate::graph::VarStore,
schedule: &S,
) -> crate::graph::ScheduleReport {
schedule.run(factors, vars)
}
}
#[cfg(test)]
mod tests {
use ::approx::assert_ulps_eq;
use super::*;
use crate::{ConstantDrift, GAMMA, Gaussian, N_INF, Rating, arena::ScratchArena};
type R = Rating<i64, ConstantDrift>;
#[test]
fn test_1vs1() {
let t_a = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let t_b = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let w = [vec![1.0], vec![1.0]];
let g = Game::ranked_with_arena(
vec![vec![t_a], vec![t_b]],
&[0.0, 1.0],
&w,
0.0,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
let a = p[0][0];
let b = p[1][0];
assert_ulps_eq!(a, Gaussian::from_ms(20.794779, 7.194481), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(29.205220, 7.194481), epsilon = 1e-6);
let t_a = R::new(
Gaussian::from_ms(29.0, 1.0),
25.0 / 6.0,
ConstantDrift(GAMMA),
);
let t_b = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(GAMMA),
);
let w = [vec![1.0], vec![1.0]];
let g = Game::ranked_with_arena(
vec![vec![t_a], vec![t_b]],
&[0.0, 1.0],
&w,
0.0,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
let a = p[0][0];
let b = p[1][0];
assert_ulps_eq!(a, Gaussian::from_ms(28.896475, 0.996604), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(32.189211, 6.062063), epsilon = 1e-6);
let t_a = R::new(Gaussian::from_ms(1.139, 0.531), 1.0, ConstantDrift(0.2125));
let t_b = R::new(Gaussian::from_ms(15.568, 0.51), 1.0, ConstantDrift(0.2125));
let w = [vec![1.0], vec![1.0]];
let g = Game::ranked_with_arena(
vec![vec![t_a], vec![t_b]],
&[0.0, 1.0],
&w,
0.0,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
assert_eq!(g.likelihoods[0][0], N_INF);
assert_eq!(g.likelihoods[1][0], N_INF);
}
#[test]
fn test_1vs1vs1() {
let teams = vec![
vec![R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
)],
vec![R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
)],
vec![R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
)],
];
let w = [vec![1.0], vec![1.0], vec![1.0]];
let g = Game::ranked_with_arena(
teams.clone(),
&[1.0, 2.0, 0.0],
&w,
0.0,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
let a = p[0][0];
let b = p[1][0];
assert_ulps_eq!(a, Gaussian::from_ms(25.000000, 6.238469), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(31.311358, 6.698818), epsilon = 1e-6);
let w = [vec![1.0], vec![1.0], vec![1.0]];
let g = Game::ranked_with_arena(
teams.clone(),
&[2.0, 1.0, 0.0],
&w,
0.0,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
let a = p[0][0];
let b = p[1][0];
assert_ulps_eq!(a, Gaussian::from_ms(31.311358, 6.698818), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(25.000000, 6.238469), epsilon = 1e-6);
let w = [vec![1.0], vec![1.0], vec![1.0]];
let g = Game::ranked_with_arena(
teams,
&[1.0, 2.0, 0.0],
&w,
0.5,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
let a = p[0][0];
let b = p[1][0];
let c = p[2][0];
// T1 ULP shift: mu rounds to 25.0 (was 24.999999) under natural-parameter storage.
assert_ulps_eq!(a, Gaussian::from_ms(25.0, 6.092561), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(33.379314, 6.483575), epsilon = 1e-6);
assert_ulps_eq!(c, Gaussian::from_ms(16.620685, 6.483575), epsilon = 1e-6);
}
#[test]
fn test_1vs1_draw() {
let t_a = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let t_b = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let w = [vec![1.0], vec![1.0]];
let g = Game::ranked_with_arena(
vec![vec![t_a], vec![t_b]],
&[0.0, 0.0],
&w,
0.25,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
let a = p[0][0];
let b = p[1][0];
// Two identical competitors drawing must land on their shared prior
// mean exactly, by symmetry. The reference transcription of 24.999999
// is that value rounded to six decimals; asserting it at epsilon 1e-6
// left no headroom. The root-free variance path now hits 25.0 exactly.
assert_ulps_eq!(a, Gaussian::from_ms(25.0, 6.469480), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(25.0, 6.469480), epsilon = 1e-6);
let t_a = R::new(
Gaussian::from_ms(25.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let t_b = R::new(
Gaussian::from_ms(29.0, 2.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let w = [vec![1.0], vec![1.0]];
let g = Game::ranked_with_arena(
vec![vec![t_a], vec![t_b]],
&[0.0, 0.0],
&w,
0.25,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
let a = p[0][0];
let b = p[1][0];
assert_ulps_eq!(a, Gaussian::from_ms(25.736001, 2.709956), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(28.672888, 1.916471), epsilon = 1e-6);
}
#[test]
fn test_1vs1vs1_draw() {
let t_a = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let t_b = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let t_c = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let w = [vec![1.0], vec![1.0], vec![1.0]];
let g = Game::ranked_with_arena(
vec![vec![t_a], vec![t_b], vec![t_c]],
&[0.0, 0.0, 0.0],
&w,
0.25,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
let a = p[0][0];
let b = p[1][0];
let c = p[2][0];
// Goldens updated for natural-parameter storage: mu rounds to 25.0 (was 24.999999),
// sigma shifts by ~3e-7 ULPs (within 1e-6 of original). Both bounded differences.
assert_ulps_eq!(a, Gaussian::from_ms(25.0, 5.729069), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(25.0, 5.707424), epsilon = 1e-6);
assert_ulps_eq!(c, Gaussian::from_ms(25.0, 5.729069), epsilon = 1e-6);
let t_a = R::new(
Gaussian::from_ms(25.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let t_b = R::new(
Gaussian::from_ms(25.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let t_c = R::new(
Gaussian::from_ms(29.0, 2.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let w = [vec![1.0], vec![1.0], vec![1.0]];
let g = Game::ranked_with_arena(
vec![vec![t_a], vec![t_b], vec![t_c]],
&[0.0, 0.0, 0.0],
&w,
0.25,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
let a = p[0][0];
let b = p[1][0];
let c = p[2][0];
assert_ulps_eq!(a, Gaussian::from_ms(25.488507, 2.638208), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(25.510671, 2.628751), epsilon = 1e-6);
assert_ulps_eq!(c, Gaussian::from_ms(28.555920, 1.885689), epsilon = 1e-6);
}
#[test]
fn test_2vs1vs2_mixed() {
let t_a = vec![
R::new(
Gaussian::from_ms(12.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
),
R::new(
Gaussian::from_ms(18.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
),
];
let t_b = vec![R::new(
Gaussian::from_ms(30.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
)];
let t_c = vec![
R::new(
Gaussian::from_ms(14.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
),
R::new(
Gaussian::from_ms(16., 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
),
];
let w = [vec![1.0, 1.0], vec![1.0], vec![1.0, 1.0]];
let g = Game::ranked_with_arena(
vec![t_a, t_b, t_c],
&[1.0, 0.0, 0.0],
&w,
0.25,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(p[0][0], Gaussian::from_ms(13.051, 2.864), epsilon = 1e-3);
assert_ulps_eq!(p[0][1], Gaussian::from_ms(19.051, 2.864), epsilon = 1e-3);
assert_ulps_eq!(p[1][0], Gaussian::from_ms(29.292, 2.764), epsilon = 1e-3);
assert_ulps_eq!(p[2][0], Gaussian::from_ms(13.658, 2.813), epsilon = 1e-3);
assert_ulps_eq!(p[2][1], Gaussian::from_ms(15.658, 2.813), epsilon = 1e-3);
}
#[test]
fn test_1vs1_weighted() {
let w_a = vec![1.0];
let w_b = vec![2.0];
let t_a = vec![R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),
)];
let t_b = vec![R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),
)];
let w = [w_a, w_b];
let g = Game::ranked_with_arena(
vec![t_a.clone(), t_b.clone()],
&[1.0, 0.0],
&w,
0.0,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(
p[0][0],
Gaussian::from_ms(30.625173, 7.765472),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][0],
Gaussian::from_ms(13.749653, 5.733840),
epsilon = 1e-6
);
let w_a = vec![1.0];
let w_b = vec![0.7];
let w = [w_a, w_b];
let g = Game::ranked_with_arena(
vec![t_a.clone(), t_b.clone()],
&[1.0, 0.0],
&w,
0.0,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(
p[0][0],
Gaussian::from_ms(27.630080, 7.206676),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][0],
Gaussian::from_ms(23.158943, 7.801628),
epsilon = 1e-6
);
let w_a = vec![1.6];
let w_b = vec![0.7];
let w = [w_a, w_b];
let g = Game::ranked_with_arena(
vec![t_a, t_b],
&[1.0, 0.0],
&w,
0.0,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(
p[0][0],
Gaussian::from_ms(26.142438, 7.573088),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][0],
Gaussian::from_ms(24.500183, 8.193278),
epsilon = 1e-6
);
let w_a = vec![1.0];
let w_b = vec![0.0];
let t_a = vec![R::new(Gaussian::from_ms(2.0, 6.0), 1.0, ConstantDrift(0.0))];
let t_b = vec![R::new(Gaussian::from_ms(2.0, 6.0), 1.0, ConstantDrift(0.0))];
let w = [w_a, w_b];
let g = Game::ranked_with_arena(
vec![t_a, t_b],
&[1.0, 0.0],
&w,
0.0,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(
p[0][0],
Gaussian::from_ms(5.557067, 4.052826),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][0],
Gaussian::from_ms(2.000000, 6.000000),
epsilon = 1e-6
);
let w_a = vec![1.0];
let w_b = vec![-1.0];
let t_a = vec![R::new(Gaussian::from_ms(2.0, 6.0), 1.0, ConstantDrift(0.0))];
let t_b = vec![R::new(Gaussian::from_ms(2.0, 6.0), 1.0, ConstantDrift(0.0))];
let w = [w_a, w_b];
let g = Game::ranked_with_arena(
vec![t_a, t_b],
&[1.0, 0.0],
&w,
0.0,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(p[0][0], p[1][0], epsilon = 1e-6);
}
#[test]
fn diff_factor_dispatch_trunc_and_margin() {
use super::DiffFactor;
use crate::factor::{VarStore, margin::MarginFactor, trunc::TruncFactor};
let mut vars = VarStore::new();
let dt = vars.alloc(Gaussian::from_ms(0.0, 6.0));
let dm = vars.alloc(Gaussian::from_ms(0.0, 6.0));
let mut t = DiffFactor::Trunc(TruncFactor::new(dt, 0.0, false));
let mut m = DiffFactor::Margin(MarginFactor::new(dm, 5.0, 1.0));
let _ = t.propagate(&mut vars, 1.0);
let _ = m.propagate(&mut vars, 1.0);
// Smoke: both diffs got written; their msgs are non-N_INF.
assert!(t.msg().pi() > 0.0);
assert!(m.msg().pi() > 0.0);
assert_eq!(t.diff(), dt);
assert_eq!(m.diff(), dm);
}
#[test]
fn scored_path_sharper_when_margin_is_large() {
let prior = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let teams = vec![vec![prior], vec![prior]];
let result = vec![10.0, 0.0]; // a beat b by 10
let weights = [vec![1.0], vec![1.0]];
let mut arena = ScratchArena::new();
let g = Game::scored_with_arena(
teams,
&result,
&weights,
1.0,
crate::ConvergenceOptions::default(),
&mut arena,
);
let p = g.posteriors();
let a = p[0][0];
let b = p[1][0];
assert!(
a.mu() > b.mu(),
"expected team a posterior mu > team b; got {} vs {}",
a.mu(),
b.mu()
);
// Tighter score_sigma should produce a stronger update.
let mut arena2 = ScratchArena::new();
let g_tight = Game::scored_with_arena(
vec![vec![prior], vec![prior]],
&result,
&weights,
0.1,
crate::ConvergenceOptions::default(),
&mut arena2,
);
let p_tight = g_tight.posteriors();
let a_tight = p_tight[0][0];
assert!(
a_tight.mu() > a.mu(),
"expected tighter sigma to push posterior further; {} vs {}",
a_tight.mu(),
a.mu()
);
}
#[test]
fn game_scored_public_ctor() {
use crate::Outcome;
let prior = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let opts = GameOptions {
score_sigma: 1.0,
..GameOptions::default()
};
let g = Game::scored(&[&[prior], &[prior]], Outcome::scores([8.0, 2.0]), &opts).unwrap();
let p = g.posteriors();
assert!(p[0][0].mu() > p[1][0].mu());
}
#[test]
fn game_scored_rejects_ranked_outcome() {
let prior = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let err = Game::scored(
&[&[prior], &[prior]],
crate::Outcome::winner(0, 2),
&GameOptions::default(),
)
.unwrap_err();
assert!(matches!(
err,
crate::InferenceError::WrongOutcomeKind { .. }
));
}
#[test]
fn game_scored_rejects_zero_score_sigma() {
let prior = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let opts = GameOptions {
score_sigma: 0.0,
..GameOptions::default()
};
let err = Game::scored(
&[&[prior], &[prior]],
crate::Outcome::scores([1.0, 0.0]),
&opts,
)
.unwrap_err();
assert!(matches!(
err,
crate::InferenceError::InvalidParameter {
name: "score_sigma",
..
}
));
}
#[test]
fn test_2vs2_weighted() {
let t_a = vec![
R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),
),
R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),
),
];
let w_a = vec![0.4, 0.8];
let t_b = vec![
R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),
),
R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),
),
];
let w_b = vec![0.9, 0.6];
let w = [w_a, w_b];
let g = Game::ranked_with_arena(
vec![t_a.clone(), t_b.clone()],
&[1.0, 0.0],
&w,
0.0,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(
p[0][0],
Gaussian::from_ms(27.539023, 8.129639),
epsilon = 1e-6
);
assert_ulps_eq!(
p[0][1],
Gaussian::from_ms(30.078046, 7.485372),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][0],
Gaussian::from_ms(19.287197, 7.243465),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][1],
Gaussian::from_ms(21.191465, 7.867608),
epsilon = 1e-6
);
let w_a = vec![1.3, 1.5];
let w_b = vec![0.7, 0.4];
let w = [w_a, w_b];
let g = Game::ranked_with_arena(
vec![t_a.clone(), t_b.clone()],
&[1.0, 0.0],
&w,
0.0,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(
p[0][0],
Gaussian::from_ms(25.190190, 8.220511),
epsilon = 1e-6
);
assert_ulps_eq!(
p[0][1],
Gaussian::from_ms(25.219450, 8.182783),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][0],
Gaussian::from_ms(24.897589, 8.300779),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][1],
Gaussian::from_ms(24.941479, 8.322717),
epsilon = 1e-6
);
let w_a = vec![1.6, 0.2];
let w_b = vec![0.7, 2.4];
let w = [w_a, w_b];
let g = Game::ranked_with_arena(
vec![t_a.clone(), t_b.clone()],
&[1.0, 0.0],
&w,
0.0,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(
p[0][0],
Gaussian::from_ms(31.674697, 7.501180),
epsilon = 1e-6
);
assert_ulps_eq!(
p[0][1],
Gaussian::from_ms(25.834337, 8.320970),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][0],
Gaussian::from_ms(22.079819, 8.180607),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][1],
Gaussian::from_ms(14.987953, 6.308469),
epsilon = 1e-6
);
let w = [vec![1.0, 1.0], vec![1.0]];
let g = Game::ranked_with_arena(
vec![
t_a.clone(),
vec![R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),
)],
],
&[1.0, 0.0],
&w,
0.0,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let post_2vs1 = g.posteriors();
let w_a = vec![1.0, 1.0];
let w_b = vec![1.0, 0.0];
let w = [w_a, w_b];
let g = Game::ranked_with_arena(
vec![t_a, t_b.clone()],
&[1.0, 0.0],
&w,
0.0,
crate::ConvergenceOptions::default(),
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(p[0][0], post_2vs1[0][0], epsilon = 1e-6);
assert_ulps_eq!(p[0][1], post_2vs1[0][1], epsilon = 1e-6);
assert_ulps_eq!(p[1][0], post_2vs1[1][0], epsilon = 1e-6);
assert_ulps_eq!(p[1][1], t_b[1].prior, epsilon = 1e-6);
}
#[test]
fn run_chain_honours_max_iter_in_convergence_options() {
let players: Vec<R> = (0..4).map(|_| R::default()).collect();
let teams: Vec<Vec<_>> = players.iter().map(|p| vec![*p]).collect();
let result = vec![3.0, 2.0, 1.0, 0.0];
let weights = vec![vec![1.0]; 4];
// Capped at 1 iteration: cannot fully propagate down a 4-team chain.
let mut arena = ScratchArena::new();
let g_capped = Game::ranked_with_arena(
teams.clone(),
&result,
&weights,
0.0,
crate::ConvergenceOptions {
max_iter: 1,
..crate::ConvergenceOptions::default()
},
&mut arena,
);
let posteriors_capped = g_capped.posteriors();
// Same inputs, plenty of iterations: fully converged.
let mut arena = ScratchArena::new();
let g_full = Game::ranked_with_arena(
teams,
&result,
&weights,
0.0,
crate::ConvergenceOptions::default(),
&mut arena,
);
let posteriors_full = g_full.posteriors();
// The two posteriors should differ — capped did not converge.
let mut max_diff: f64 = 0.0;
for (team_capped, team_full) in posteriors_capped.iter().zip(posteriors_full.iter()) {
for (g_capped, g_full) in team_capped.iter().zip(team_full.iter()) {
max_diff = max_diff.max((g_capped.mu() - g_full.mu()).abs());
max_diff = max_diff.max((g_capped.sigma() - g_full.sigma()).abs());
}
}
assert!(
max_diff > 1e-6,
"max_iter=1 should differ from full convergence; max_diff={max_diff}"
);
}
#[test]
fn run_chain_with_damping_converges_to_same_posterior() {
let players: Vec<R> = (0..4).map(|_| R::default()).collect();
let teams: Vec<Vec<_>> = players.iter().map(|p| vec![*p]).collect();
let result = vec![3.0, 2.0, 1.0, 0.0];
let weights = vec![vec![1.0]; 4];
let mut arena = ScratchArena::new();
let g_undamped = Game::ranked_with_arena(
teams.clone(),
&result,
&weights,
0.0,
crate::ConvergenceOptions::default(),
&mut arena,
);
let posteriors_undamped = g_undamped.posteriors();
// alpha=0.5 with extra iterations: should reach the same fixed point.
let mut arena = ScratchArena::new();
let g_damped = Game::ranked_with_arena(
teams,
&result,
&weights,
0.0,
crate::ConvergenceOptions {
alpha: 0.5,
max_iter: 100,
..crate::ConvergenceOptions::default()
},
&mut arena,
);
let posteriors_damped = g_damped.posteriors();
let mut max_diff: f64 = 0.0;
for (team_u, team_d) in posteriors_undamped.iter().zip(posteriors_damped.iter()) {
for (g_u, g_d) in team_u.iter().zip(team_d.iter()) {
max_diff = max_diff.max((g_u.mu() - g_d.mu()).abs());
max_diff = max_diff.max((g_u.sigma() - g_d.sigma()).abs());
}
}
assert!(
max_diff < 1e-4,
"α=0.5 should reach the same fixed point as α=1.0; max_diff={max_diff}"
);
}
}