# TrueSkill - Through Time Rust port of [TrueSkillThroughTime.py](https://github.com/glandfried/TrueSkillThroughTime.py). ## Other implementations - [ttt-scala](https://github.com/ankurdave/ttt-scala) - [ChessAnalysis #F](https://github.com/lucasmaystre/ChessAnalysis) - [TrueSkillThroughTime.jl](https://github.com/glandfried/TrueSkillThroughTime.jl) - [TrueSkillThroughTime.R](https://github.com/glandfried/TrueSkillThroughTime.R) - [TrueSkill Through Time: Revisiting the History of Chess](https://www.microsoft.com/en-us/research/wp-content/uploads/2008/01/NIPS2007_0931.pdf) - [TrueSkill Through Time. The full scientific documentation](https://glandfried.github.io/publication/landfried2021-learning/) ## Drift Skill drift models how a player's true skill can change between appearances. Each time a player reappears after a gap, their skill uncertainty is widened by the drift model before the new evidence is incorporated. Drift is represented by the `Drift` trait: ```rust pub trait Drift: Copy + Debug { fn variance_delta(&self, elapsed: i64) -> f64; } ``` `variance_delta` returns the amount to add to `σ²` given the elapsed time since the player last played. Internally, `Gaussian::forget` uses this to compute the new sigma: `σ_new = sqrt(σ² + variance_delta)`. ### ConstantDrift The built-in `ConstantDrift` implements a linear random walk — skill uncertainty grows proportionally to time: ``` variance_delta = elapsed * γ² ``` This is the standard TrueSkill Through Time model. Use it by passing a `ConstantDrift(gamma)` when constructing a `Player`: ```rust use trueskill_tt::{Player, Gaussian, drift::ConstantDrift}; // gamma = 0.1 means skill can shift ~0.1 per time unit let player = Player::new(Gaussian::from_ms(0.0, 6.0), 1.0, ConstantDrift(0.1)); ``` ### Custom drift Implement `Drift` to express any other model. For example, a drift that saturates after a long absence (uncertainty grows with the square root of elapsed time instead of linearly): ```rust use trueskill_tt::drift::Drift; #[derive(Clone, Copy, Debug)] struct SqrtDrift { gamma: f64, } impl Drift for SqrtDrift { fn variance_delta(&self, elapsed: i64) -> f64 { (elapsed as f64).sqrt() * self.gamma * self.gamma } } let player = Player::new(Gaussian::from_ms(0.0, 6.0), 1.0, SqrtDrift { gamma: 0.5 }); ``` To use a custom drift type with `History`, use the `.drift()` builder method instead of `.gamma()`: ```rust let h = History::builder() .drift(SqrtDrift { gamma: 0.5 }) .build(); ``` ## Todo - [x] Implement approx for Gaussian - [x] Add more tests from `TrueSkillThroughTime.jl` - [ ] Add tests for `quality()` (Use [sublee/trueskill](https://github.com/sublee/trueskill/tree/master) as reference) - [ ] Benchmark Batch::iteration() - [ ] Time needs to be an enum so we can have multiple states (see `batch::compute_elapsed()`) - [ ] Add examples (use same TrueSkillThroughTime.(py|jl)) - [ ] Add Observer (see [argmin](https://docs.rs/argmin/latest/argmin/core/trait.Observe.html) for inspiration)