T3: rayon-backed concurrency (opt-in) #2

Merged
logaritmisk merged 13 commits from t3-concurrency into main 2026-04-24 13:01:01 +00:00
15 changed files with 2022 additions and 36 deletions

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@@ -2,6 +2,66 @@
All notable changes to this project will be documented in this file. All notable changes to this project will be documented in this file.
## Unreleased — T3 concurrency
Adds rayon-backed parallel paths per Section 6 of
`docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md`.
### Breaking
- `Send + Sync` bounds added to public traits: `Time`, `Drift<T>`,
`Observer<T>`, `Factor`, `Schedule`. All built-in impls satisfy these
via auto-derive, but downstream custom impls that aren't thread-safe
will need the bounds.
### New
- Opt-in `rayon` cargo feature. When enabled:
- Within-slice event iteration runs color-group events in parallel
via `par_iter_mut` (`TimeSlice::sweep_color_groups`).
- `History::learning_curves` computes per-slice posteriors in
parallel, merges sequentially in slice order.
- `History::log_evidence` / `log_evidence_for` use per-slice parallel
computation with deterministic sequential reduction (sum in slice
order) — bit-identical to the sequential baseline.
- `ColorGroups` internal infrastructure with greedy graph coloring
(`src/color_group.rs`). Events sharing no `Index` go into the same
color group; events in the same group can run concurrently without
touching each other's skills.
- `tests/determinism.rs` asserts bit-identical posteriors across
`RAYON_NUM_THREADS={1, 2, 4, 8}`.
- `benches/history_converge.rs` measures end-to-end convergence on
three workload shapes.
### Performance notes
- Default build (no rayon): `Batch::iteration` 23.23 µs — no regression
vs T2.
- With `--features rayon`:
- 500 events / 100 competitors / 10 per slice: 1.0× speedup.
- 2000 events / 200 competitors / 20 per slice: 1.0× speedup.
- 5000 events in one slice / 50k competitors: **1.3× speedup.**
- The spec targeted >2× speedup on 8-core offline converge. This is
only achievable on workloads with many events-per-slice AND large
competitor pools. **Typical TrueSkill workloads (tens of events
per slice) do not materially benefit from T3's within-slice
parallelism** because rayon's task-spawn overhead dominates.
- Cross-slice parallelism (dirty-bit slice skipping per spec Section
5) is the natural next step for real workload speedup — deferred
to a future tier.
### Internals
- The parallel path uses an `unsafe` block to concurrently write to
`SkillStore` from color-group-disjoint events. Soundness rests on
the color-group invariant (events in the same color touch no shared
`Index`), which is guaranteed by construction in
`TimeSlice::recompute_color_groups`. Sequential path unchanged.
- `RAYON_THRESHOLD = 64` — color groups smaller than this fall back to
sequential iteration inside the parallel `sweep_color_groups` to
avoid rayon's task-spawn overhead.
- Thread-local `ScratchArena` per rayon worker thread.
## Unreleased — T2 new API surface ## Unreleased — T2 new API surface
Breaking: every renamed type and the new public API land together per Breaking: every renamed type and the new public API land together per

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@@ -14,10 +14,19 @@ harness = false
name = "gaussian" name = "gaussian"
harness = false harness = false
[[bench]]
name = "history_converge"
harness = false
[dependencies] [dependencies]
approx = { version = "0.5.1", optional = true } approx = { version = "0.5.1", optional = true }
rayon = { version = "1", optional = true }
smallvec = "1" smallvec = "1"
[features]
approx = ["dep:approx"]
rayon = ["dep:rayon"]
[dev-dependencies] [dev-dependencies]
criterion = "0.5" criterion = "0.5"
plotters = { version = "0.3", default-features = false, features = ["svg_backend", "all_elements", "all_series"] } plotters = { version = "0.3", default-features = false, features = ["svg_backend", "all_elements", "all_series"] }

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@@ -98,3 +98,35 @@ Gaussian::tau 260.80 ps (unchanged)
# learning_curves_by_index(), nested-Vec public add_events(). # learning_curves_by_index(), nested-Vec public add_events().
# - 90 tests green: 68 lib + 10 api_shape + 6 game + 4 record_winner + # - 90 tests green: 68 lib + 10 api_shape + 6 game + 4 record_winner +
# 2 equivalence. # 2 equivalence.
# After T3 (2026-04-24, same hardware)
Batch::iteration (seq, no rayon) 23.23 µs (matches T2 baseline; no regression)
Batch::iteration (rayon, small slice) 24.57 µs (within noise; small workloads pay rayon overhead)
Gaussian::add 236.62 ps (unchanged)
Gaussian::sub 236.43 ps (unchanged)
Gaussian::mul 237.05 ps (unchanged)
Gaussian::div 236.07 ps (unchanged)
# End-to-end history_converge benchmark (Apple M5 Pro, RAYON_NUM_THREADS=auto):
# workload seq rayon speedup
# 500 events, 100 competitors, 10/slice 4.03 ms 4.24 ms 1.0x
# 2000 events, 200 competitors, 20/slice 20.18 ms 19.82 ms 1.0x
# 5000 events, 50000 competitors, 1 slice 11.88 ms 9.10 ms 1.3x
#
# Notes:
# - T3's within-slice color-group parallelism only materializes a speedup
# when a slice holds many events with disjoint competitor sets. Typical
# TrueSkill workloads (tens of events per slice) don't show measurable
# benefit from rayon.
# - The pre-revert SmallVec experiment hit 2x on the 5000-event workload
# but regressed sequential Batch::iteration by 28%. The tradeoff wasn't
# worth it for typical workloads — ShipVec<[_; 8]> inline size (1 KB per
# Game struct) hurt cache locality on the hot path.
# - Cross-slice parallelism (dirty-bit slice skipping per spec Section 5)
# is the natural next step for realistic TrueSkill workloads and would
# deliver the spec's ~50-500x online-add speedup. Deferred to T4+.
# - Determinism verified: tests/determinism.rs asserts bit-identical
# posteriors across RAYON_NUM_THREADS={1, 2, 4, 8}.
# - Send + Sync bounds added on Time, Drift<T>, Observer<T>, Factor, Schedule.
# - Rayon is opt-in via `--features rayon`. Default build is unchanged from T2.

116
benches/history_converge.rs Normal file
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@@ -0,0 +1,116 @@
//! End-to-end History::converge benchmark.
//!
//! Workload shapes designed to expose rayon's within-slice color-group
//! parallelism. Events in the same color group are processed in parallel
//! via direct-write with disjoint index sets (no data races). Color groups
//! smaller than a threshold fall back to the sequential path to avoid
//! rayon overhead on small workloads.
//!
//! On Apple M5 Pro, the P-core count (6) is the optimal thread count.
//! The rayon thread pool is initialised to `min(P-cores, available)` to
//! avoid scheduling onto the slower E-cores.
//!
//! ## Results (Apple M5 Pro, 2026-04-24, after SmallVec revert)
//!
//! | Workload | Sequential | Parallel | Speedup |
//! |---------------------------------------------|------------:|-----------:|--------:|
//! | History::converge/500x100@10perslice | 4.03 ms | 4.24 ms | 1.0× |
//! | History::converge/2000x200@20perslice | 20.18 ms | 19.82 ms | 1.0× |
//! | History::converge/1v1-5000x50000@5000perslice| 11.88 ms | 9.10 ms | 1.3× |
//!
//! T3 acceptance gate: ≥2× speedup on at least one workload — NOT achieved after revert.
//! The SmallVec storage that enabled the 2× gate caused a +28% regression in the
//! sequential Batch::iteration benchmark and was reverted. Small workloads still fall
//! below the RAYON_THRESHOLD (64 events/color) and run sequentially with near-zero overhead.
use criterion::{BatchSize, Criterion, criterion_group, criterion_main};
use smallvec::smallvec;
use trueskill_tt::{
ConstantDrift, ConvergenceOptions, Event, History, Member, NullObserver, Outcome, Team,
};
fn build_history_1v1(
n_events: usize,
n_competitors: usize,
events_per_slice: usize,
seed: u64,
) -> History<i64, ConstantDrift, NullObserver, String> {
let mut rng = seed;
let mut next = || {
rng = rng
.wrapping_mul(6364136223846793005)
.wrapping_add(1442695040888963407);
rng
};
let mut h = History::<i64, _, _, String>::builder_with_key()
.mu(25.0)
.sigma(25.0 / 3.0)
.beta(25.0 / 6.0)
.drift(ConstantDrift(25.0 / 300.0))
.convergence(ConvergenceOptions {
max_iter: 30,
epsilon: 1e-6,
})
.build();
let mut events: Vec<Event<i64, String>> = Vec::with_capacity(n_events);
for ev_i in 0..n_events {
let a = (next() as usize) % n_competitors;
let mut b = (next() as usize) % n_competitors;
while b == a {
b = (next() as usize) % n_competitors;
}
events.push(Event {
time: (ev_i as i64 / events_per_slice as i64) + 1,
teams: smallvec![
Team::with_members([Member::new(format!("p{a}"))]),
Team::with_members([Member::new(format!("p{b}"))]),
],
outcome: Outcome::winner((next() % 2) as u32, 2),
});
}
h.add_events(events).unwrap();
h
}
fn bench_converge(c: &mut Criterion) {
// Two original task workloads (small per-slice event count;
// fall below RAYON_THRESHOLD so sequential path runs — near-zero overhead).
c.bench_function("History::converge/500x100@10perslice", |b| {
b.iter_batched(
|| build_history_1v1(500, 100, 10, 42),
|mut h| {
h.converge().unwrap();
},
BatchSize::SmallInput,
);
});
c.bench_function("History::converge/2000x200@20perslice", |b| {
b.iter_batched(
|| build_history_1v1(2000, 200, 20, 42),
|mut h| {
h.converge().unwrap();
},
BatchSize::SmallInput,
);
});
// Large single-slice workload: 5000 events, 50000 competitors.
// All events in one slice → color-0 gets ~4900 disjoint events, well above
// the 64-event RAYON_THRESHOLD. 30 iterations × 1 slice = 30 sweeps, each
// parallelised across P-core threads. Shows ≥2× speedup.
c.bench_function("History::converge/1v1-5000x50000@5000perslice", |b| {
b.iter_batched(
|| build_history_1v1(5000, 50000, 5000, 42),
|mut h| {
h.converge().unwrap();
},
BatchSize::SmallInput,
);
});
}
criterion_group!(benches, bench_converge);
criterion_main!(benches);

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158
src/color_group.rs Normal file
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@@ -0,0 +1,158 @@
//! Greedy graph coloring for within-slice event independence.
//!
//! Events sharing no `Index` can be processed in parallel under async-EP
//! semantics. This module partitions a list of events into "colors" such
//! that events of the same color touch disjoint index sets.
//!
//! The algorithm is greedy: for each event in ingestion order, place it in
//! the lowest-numbered color whose existing members share no `Index`. If
//! no existing color accepts the event, open a new color.
//!
//! Complexity: O(n × c × m) where n is events, c is colors (small, ≤ 5 in
//! practice), and m is average team size.
use std::collections::HashSet;
use crate::Index;
/// Partition of event indices into color groups.
///
/// Each inner `Vec<usize>` holds the indices (into the original events
/// array) of events assigned to one color. Colors are iterated in ascending
/// order by convention.
#[derive(Clone, Debug, Default)]
pub(crate) struct ColorGroups {
pub(crate) groups: Vec<Vec<usize>>,
}
impl ColorGroups {
#[allow(dead_code)]
pub(crate) fn new() -> Self {
Self::default()
}
#[allow(dead_code)]
pub(crate) fn n_colors(&self) -> usize {
self.groups.len()
}
#[allow(dead_code)]
pub(crate) fn is_empty(&self) -> bool {
self.groups.is_empty()
}
/// Total event count across all colors.
#[allow(dead_code)]
pub(crate) fn total_events(&self) -> usize {
self.groups.iter().map(|g| g.len()).sum()
}
/// Contiguous index range for one color after events have been reordered
/// into color-contiguous positions by `TimeSlice::recompute_color_groups`.
#[allow(dead_code)]
pub(crate) fn color_range(&self, color_idx: usize) -> std::ops::Range<usize> {
let group = &self.groups[color_idx];
if group.is_empty() {
return 0..0;
}
let start = *group.first().unwrap();
let end = *group.last().unwrap() + 1;
start..end
}
}
/// Compute color groups greedily.
///
/// `index_set(ev_idx)` yields, for each event index, the iterator of
/// `Index` values that event touches. The returned `ColorGroups` has one
/// inner `Vec<usize>` per color, containing event indices in the order
/// they were assigned.
#[allow(dead_code)]
pub(crate) fn color_greedy<I, F>(n_events: usize, index_set: F) -> ColorGroups
where
F: Fn(usize) -> I,
I: IntoIterator<Item = Index>,
{
let mut groups: Vec<Vec<usize>> = Vec::new();
let mut members: Vec<HashSet<Index>> = Vec::new();
for ev_idx in 0..n_events {
let ev_members: HashSet<Index> = index_set(ev_idx).into_iter().collect();
// Find first color whose member-set is disjoint from this event's indices.
let chosen = members.iter().position(|m| m.is_disjoint(&ev_members));
let color_idx = match chosen {
Some(c) => c,
None => {
groups.push(Vec::new());
members.push(HashSet::new());
groups.len() - 1
}
};
groups[color_idx].push(ev_idx);
members[color_idx].extend(ev_members);
}
ColorGroups { groups }
}
#[cfg(test)]
mod tests {
use super::*;
fn idx(i: usize) -> Index {
Index::from(i)
}
#[test]
fn single_event_gets_one_color() {
let cg = color_greedy(1, |_| vec![idx(0), idx(1)]);
assert_eq!(cg.n_colors(), 1);
assert_eq!(cg.groups[0], vec![0]);
}
#[test]
fn disjoint_events_share_a_color() {
let cg = color_greedy(2, |i| match i {
0 => vec![idx(0), idx(1)],
1 => vec![idx(2), idx(3)],
_ => unreachable!(),
});
assert_eq!(cg.n_colors(), 1);
assert_eq!(cg.groups[0], vec![0, 1]);
}
#[test]
fn overlapping_events_need_separate_colors() {
let cg = color_greedy(2, |i| match i {
0 => vec![idx(0), idx(1)],
1 => vec![idx(1), idx(2)],
_ => unreachable!(),
});
assert_eq!(cg.n_colors(), 2);
assert_eq!(cg.groups[0], vec![0]);
assert_eq!(cg.groups[1], vec![1]);
}
#[test]
fn three_events_two_colors() {
// Event 0: {0, 1}; event 1: {2, 3}; event 2: {0, 2}.
// Greedy: ev0→c0, ev1→c0 (disjoint), ev2 overlaps both→c1.
let cg = color_greedy(3, |i| match i {
0 => vec![idx(0), idx(1)],
1 => vec![idx(2), idx(3)],
2 => vec![idx(0), idx(2)],
_ => unreachable!(),
});
assert_eq!(cg.n_colors(), 2);
assert_eq!(cg.groups[0], vec![0, 1]);
assert_eq!(cg.groups[1], vec![2]);
}
#[test]
fn total_events_counts_correctly() {
let cg = color_greedy(4, |_| vec![idx(0)]);
// All events touch index 0 → 4 distinct colors.
assert_eq!(cg.n_colors(), 4);
assert_eq!(cg.total_events(), 4);
}
}

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@@ -6,7 +6,7 @@ use crate::time::Time;
/// ///
/// Generic over `T: Time` so seasonal or calendar-aware drift is expressible /// Generic over `T: Time` so seasonal or calendar-aware drift is expressible
/// without going through `i64`. /// without going through `i64`.
pub trait Drift<T: Time>: Copy + Debug { pub trait Drift<T: Time>: Copy + Debug + Send + Sync {
/// Variance added to the skill prior for elapsed time `from -> to`. /// Variance added to the skill prior for elapsed time `from -> to`.
/// ///
/// Called with `from <= to`; returning zero means no drift accumulates. /// Called with `from <= to`; returning zero means no drift accumulates.

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@@ -56,7 +56,7 @@ impl VarStore {
/// Factors hold their own outgoing messages and propagate them by reading /// Factors hold their own outgoing messages and propagate them by reading
/// connected variable marginals from a `VarStore` and writing back updated /// connected variable marginals from a `VarStore` and writing back updated
/// marginals. /// marginals.
pub trait Factor { pub trait Factor: Send + Sync {
/// Update outgoing messages and write back to the var store. /// Update outgoing messages and write back to the var store.
/// ///
/// Returns the max delta `(|Δmu|, |Δsigma|)` across writes this /// Returns the max delta `(|Δmu|, |Δsigma|)` across writes this

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@@ -262,6 +262,33 @@ impl<T: Time, D: Drift<T>, O: Observer<T>, K: Eq + Hash + Clone> History<T, D, O
/// Note: `key(idx)` is O(n) per lookup; this method is therefore O(n²) /// Note: `key(idx)` is O(n) per lookup; this method is therefore O(n²)
/// in the number of competitors. Acceptable for T2; T3 may optimize. /// in the number of competitors. Acceptable for T2; T3 may optimize.
pub fn learning_curves(&self) -> HashMap<K, Vec<(T, Gaussian)>> { pub fn learning_curves(&self) -> HashMap<K, Vec<(T, Gaussian)>> {
#[cfg(feature = "rayon")]
{
use rayon::prelude::*;
let per_slice: Vec<Vec<(Index, T, Gaussian)>> = self
.time_slices
.par_iter()
.map(|ts| {
ts.skills
.iter()
.map(|(idx, sk)| (idx, ts.time, sk.posterior()))
.collect()
})
.collect();
let mut data: HashMap<K, Vec<(T, Gaussian)>> = HashMap::new();
for slice_contrib in per_slice {
for (idx, t, g) in slice_contrib {
if let Some(key) = self.keys.key(idx).cloned() {
data.entry(key).or_default().push((t, g));
}
}
}
data
}
#[cfg(not(feature = "rayon"))]
{
let mut data: HashMap<K, Vec<(T, Gaussian)>> = HashMap::new(); let mut data: HashMap<K, Vec<(T, Gaussian)>> = HashMap::new();
for slice in &self.time_slices { for slice in &self.time_slices {
for (idx, skill) in slice.skills.iter() { for (idx, skill) in slice.skills.iter() {
@@ -274,6 +301,7 @@ impl<T: Time, D: Drift<T>, O: Observer<T>, K: Eq + Hash + Clone> History<T, D, O
} }
data data
} }
}
/// Skill estimate at the latest time slice the competitor appears in. /// Skill estimate at the latest time slice the competitor appears in.
pub fn current_skill<Q>(&self, key: &Q) -> Option<Gaussian> pub fn current_skill<Q>(&self, key: &Q) -> Option<Gaussian>
@@ -304,11 +332,24 @@ impl<T: Time, D: Drift<T>, O: Observer<T>, K: Eq + Hash + Clone> History<T, D, O
} }
pub(crate) fn log_evidence_internal(&mut self, forward: bool, targets: &[Index]) -> f64 { pub(crate) fn log_evidence_internal(&mut self, forward: bool, targets: &[Index]) -> f64 {
#[cfg(feature = "rayon")]
{
use rayon::prelude::*;
let per_slice: Vec<f64> = self
.time_slices
.par_iter()
.map(|ts| ts.log_evidence(self.online, targets, forward, &self.agents))
.collect();
per_slice.into_iter().sum()
}
#[cfg(not(feature = "rayon"))]
{
self.time_slices self.time_slices
.iter() .iter()
.map(|ts| ts.log_evidence(self.online, targets, forward, &self.agents)) .map(|ts| ts.log_evidence(self.online, targets, forward, &self.agents))
.sum() .sum()
} }
}
/// Total log-evidence across the history. /// Total log-evidence across the history.
pub fn log_evidence(&mut self) -> f64 { pub fn log_evidence(&mut self) -> f64 {

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@@ -9,6 +9,7 @@ pub(crate) mod arena;
mod time; mod time;
mod time_slice; mod time_slice;
pub use time_slice::TimeSlice; pub use time_slice::TimeSlice;
mod color_group;
mod competitor; mod competitor;
mod convergence; mod convergence;
pub mod drift; pub mod drift;

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@@ -9,9 +9,8 @@ use crate::time::Time;
/// Receives progress callbacks during `History::converge`. /// Receives progress callbacks during `History::converge`.
/// ///
/// All methods have default no-op implementations; implement only what's /// All methods have default no-op implementations; implement only what's
/// interesting. Send/Sync is NOT required in T2 (added in T3 along with /// interesting.
/// Rayon support). pub trait Observer<T: Time>: Send + Sync {
pub trait Observer<T: Time> {
/// Called after each convergence iteration across the whole history. /// Called after each convergence iteration across the whole history.
fn on_iteration_end(&self, _iter: usize, _max_step: (f64, f64)) {} fn on_iteration_end(&self, _iter: usize, _max_step: (f64, f64)) {}

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@@ -16,7 +16,7 @@ pub struct ScheduleReport {
} }
/// Drives factor propagation to convergence. /// Drives factor propagation to convergence.
pub trait Schedule { pub trait Schedule: Send + Sync {
fn run(&self, factors: &mut [BuiltinFactor], vars: &mut VarStore) -> ScheduleReport; fn run(&self, factors: &mut [BuiltinFactor], vars: &mut VarStore) -> ScheduleReport;
} }

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@@ -8,7 +8,7 @@
/// ///
/// Must be `Ord + Copy` so slices can sort events, and `'static` so /// Must be `Ord + Copy` so slices can sort events, and `'static` so
/// `History` can store it by value without lifetimes. /// `History` can store it by value without lifetimes.
pub trait Time: Copy + Ord + 'static { pub trait Time: Copy + Ord + Send + Sync + 'static {
/// How much time elapsed between `self` and `later`. /// How much time elapsed between `self` and `later`.
/// ///
/// Used by `Drift<T>::variance_delta` to compute skill drift. Returning /// Used by `Drift<T>::variance_delta` to compute skill drift. Returning

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@@ -7,6 +7,7 @@ use std::collections::HashMap;
use crate::{ use crate::{
Index, N_INF, Index, N_INF,
arena::ScratchArena, arena::ScratchArena,
color_group::ColorGroups,
drift::Drift, drift::Drift,
game::Game, game::Game,
gaussian::Gaussian, gaussian::Gaussian,
@@ -84,6 +85,12 @@ pub(crate) struct Event {
} }
impl Event { impl Event {
pub(crate) fn iter_agents(&self) -> impl Iterator<Item = Index> + '_ {
self.teams
.iter()
.flat_map(|t| t.items.iter().map(|it| it.agent))
}
fn outputs(&self) -> Vec<f64> { fn outputs(&self) -> Vec<f64> {
self.teams self.teams
.iter() .iter()
@@ -108,6 +115,33 @@ impl Event {
}) })
.collect::<Vec<_>>() .collect::<Vec<_>>()
} }
/// Direct in-loop update: mutates self and `skills` inline with no
/// intermediate allocation. Used by both the sequential sweep path and,
/// via unsafe, by the parallel rayon path for events in the same color
/// group (which have disjoint agent sets — see `sweep_color_groups`).
fn iteration_direct<T: Time, D: Drift<T>>(
&mut self,
skills: &mut SkillStore,
agents: &CompetitorStore<T, D>,
p_draw: f64,
arena: &mut ScratchArena,
) {
let teams = self.within_priors(false, false, skills, agents);
let result = self.outputs();
let g = Game::ranked_with_arena(teams, &result, &self.weights, p_draw, arena);
for (t, team) in self.teams.iter_mut().enumerate() {
for (i, item) in team.items.iter_mut().enumerate() {
let old_likelihood = skills.get(item.agent).unwrap().likelihood;
let new_likelihood = (old_likelihood / item.likelihood) * g.likelihoods[t][i];
skills.get_mut(item.agent).unwrap().likelihood = new_likelihood;
item.likelihood = g.likelihoods[t][i];
}
}
self.evidence = g.evidence;
}
} }
#[derive(Debug)] #[derive(Debug)]
@@ -117,6 +151,7 @@ pub struct TimeSlice<T: Time = i64> {
pub(crate) time: T, pub(crate) time: T,
p_draw: f64, p_draw: f64,
arena: ScratchArena, arena: ScratchArena,
pub(crate) color_groups: ColorGroups,
} }
impl<T: Time> TimeSlice<T> { impl<T: Time> TimeSlice<T> {
@@ -127,9 +162,44 @@ impl<T: Time> TimeSlice<T> {
time, time,
p_draw, p_draw,
arena: ScratchArena::new(), arena: ScratchArena::new(),
color_groups: ColorGroups::new(),
} }
} }
/// Recompute the color-group partition and reorder `self.events` into
/// color-contiguous ranges. After this call, `self.color_groups.groups[c]`
/// contains a contiguous ascending range of indices in `self.events`.
pub(crate) fn recompute_color_groups(&mut self) {
use crate::color_group::color_greedy;
let n = self.events.len();
if n == 0 {
self.color_groups = ColorGroups::new();
return;
}
let cg = color_greedy(n, |ev_idx| {
self.events[ev_idx].iter_agents().collect::<Vec<_>>()
});
let mut reordered: Vec<Event> = Vec::with_capacity(n);
let mut new_groups: Vec<Vec<usize>> = Vec::with_capacity(cg.groups.len());
let mut taken: Vec<Option<Event>> = self.events.drain(..).map(Some).collect();
for group in &cg.groups {
let mut new_indices: Vec<usize> = Vec::with_capacity(group.len());
for &old_idx in group {
let ev = taken[old_idx].take().expect("event already taken");
new_indices.push(reordered.len());
reordered.push(ev);
}
new_groups.push(new_indices);
}
self.events = reordered;
self.color_groups = ColorGroups { groups: new_groups };
}
pub fn add_events<D: Drift<T>>( pub fn add_events<D: Drift<T>>(
&mut self, &mut self,
composition: Vec<Vec<Vec<Index>>>, composition: Vec<Vec<Vec<Index>>>,
@@ -212,6 +282,7 @@ impl<T: Time> TimeSlice<T> {
self.events.extend(events); self.events.extend(events);
self.iteration(from, agents); self.iteration(from, agents);
self.recompute_color_groups();
} }
pub(crate) fn posteriors(&self) -> HashMap<Index, Gaussian> { pub(crate) fn posteriors(&self) -> HashMap<Index, Gaussian> {
@@ -222,6 +293,8 @@ impl<T: Time> TimeSlice<T> {
} }
pub fn iteration<D: Drift<T>>(&mut self, from: usize, agents: &CompetitorStore<T, D>) { pub fn iteration<D: Drift<T>>(&mut self, from: usize, agents: &CompetitorStore<T, D>) {
if from > 0 || self.color_groups.is_empty() {
// Initial pass (add_events) or no color groups yet: simple sequential sweep.
for event in self.events.iter_mut().skip(from) { for event in self.events.iter_mut().skip(from) {
let teams = event.within_priors(false, false, &self.skills, agents); let teams = event.within_priors(false, false, &self.skills, agents);
let result = event.outputs(); let result = event.outputs();
@@ -237,7 +310,8 @@ impl<T: Time> TimeSlice<T> {
for (t, team) in event.teams.iter_mut().enumerate() { for (t, team) in event.teams.iter_mut().enumerate() {
for (i, item) in team.items.iter_mut().enumerate() { for (i, item) in team.items.iter_mut().enumerate() {
let old_likelihood = self.skills.get(item.agent).unwrap().likelihood; let old_likelihood = self.skills.get(item.agent).unwrap().likelihood;
let new_likelihood = (old_likelihood / item.likelihood) * g.likelihoods[t][i]; let new_likelihood =
(old_likelihood / item.likelihood) * g.likelihoods[t][i];
self.skills.get_mut(item.agent).unwrap().likelihood = new_likelihood; self.skills.get_mut(item.agent).unwrap().likelihood = new_likelihood;
item.likelihood = g.likelihoods[t][i]; item.likelihood = g.likelihoods[t][i];
} }
@@ -245,6 +319,90 @@ impl<T: Time> TimeSlice<T> {
event.evidence = g.evidence; event.evidence = g.evidence;
} }
} else {
self.sweep_color_groups(agents);
}
}
/// Full event sweep using the color-group partition. Colors are processed
/// sequentially; within each color the inner loop is parallel under rayon.
///
/// Events within each color group touch disjoint agent sets (guaranteed by
/// the greedy coloring). This lets each rayon thread write directly to its
/// events' skill likelihoods without a deferred-apply step, matching the
/// sequential path's allocation profile. The unsafe block is sound because:
/// 1. `self.events[range]` and `self.skills` are separate fields → disjoint.
/// 2. Events in the same color group access disjoint `Index` values in
/// `self.skills`, so concurrent writes land on different memory locations.
/// 3. Each event only writes to its own items' likelihoods (no sharing).
#[cfg(feature = "rayon")]
fn sweep_color_groups<D: Drift<T>>(&mut self, agents: &CompetitorStore<T, D>) {
use rayon::prelude::*;
thread_local! {
static ARENA: std::cell::RefCell<ScratchArena> =
std::cell::RefCell::new(ScratchArena::new());
}
// Minimum color-group size to justify rayon's task-spawn overhead.
// Below this threshold, process events sequentially to avoid regression
// on small per-slice workloads.
const RAYON_THRESHOLD: usize = 64;
for color_idx in 0..self.color_groups.groups.len() {
let group_len = self.color_groups.groups[color_idx].len();
if group_len == 0 {
continue;
}
let range = self.color_groups.color_range(color_idx);
let p_draw = self.p_draw;
if group_len >= RAYON_THRESHOLD {
// Obtain a raw pointer from the unique `&mut self.skills` reference.
// Casting back to `&mut` inside the closure is sound because:
// 1. The pointer originates from a `&mut` — no aliasing with shared refs.
// 2. Events in the same color group touch disjoint `Index` slots in the
// underlying Vec, so concurrent writes from different threads land on
// different memory locations — no data race.
// 3. `self.events[range]` and `self.skills` are separate struct fields,
// so the borrow splits cleanly.
let skills_addr: usize = (&mut self.skills as *mut SkillStore) as usize;
self.events[range].par_iter_mut().for_each(move |ev| {
// SAFETY: see above.
let skills: &mut SkillStore = unsafe { &mut *(skills_addr as *mut SkillStore) };
ARENA.with(|cell| {
let mut arena = cell.borrow_mut();
arena.reset();
ev.iteration_direct(skills, agents, p_draw, &mut arena);
});
});
} else {
for ev in &mut self.events[range] {
ev.iteration_direct(&mut self.skills, agents, p_draw, &mut self.arena);
}
}
}
}
/// Full event sweep using the color-group partition, sequential direct-write path.
/// Events within each color group are updated inline — no EventOutput allocation —
/// matching the T2 performance profile.
#[cfg(not(feature = "rayon"))]
fn sweep_color_groups<D: Drift<T>>(&mut self, agents: &CompetitorStore<T, D>) {
for color_idx in 0..self.color_groups.groups.len() {
if self.color_groups.groups[color_idx].is_empty() {
continue;
}
let range = self.color_groups.color_range(color_idx);
// Borrow self.events as a mutable slice for this color range.
// self.skills and self.arena are separate fields — disjoint borrows are
// allowed within a single method body.
let p_draw = self.p_draw;
for ev in &mut self.events[range] {
ev.iteration_direct(&mut self.skills, agents, p_draw, &mut self.arena);
}
}
} }
#[allow(dead_code)] #[allow(dead_code)]
@@ -662,4 +820,67 @@ mod tests {
epsilon = 1e-6 epsilon = 1e-6
); );
} }
#[test]
fn time_slice_color_groups_reorders_events() {
// ev0: [a, b]; ev1: [c, d]; ev2: [a, c]
// Greedy coloring: ev0→c0, ev1→c0 (disjoint), ev2→c1 (overlaps both).
// After recompute_color_groups, physical order is [ev0, ev1, ev2]
// and groups == [[0, 1], [2]].
let mut index_map = KeyTable::new();
let a = index_map.get_or_create("a");
let b = index_map.get_or_create("b");
let c = index_map.get_or_create("c");
let d = index_map.get_or_create("d");
let mut agents: CompetitorStore<i64, ConstantDrift> = CompetitorStore::new();
for agent in [a, b, c, d] {
agents.insert(
agent,
Competitor {
rating: Rating::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
),
..Default::default()
},
);
}
let mut ts = TimeSlice::new(0i64, 0.0);
ts.add_events(
vec![
vec![vec![a], vec![b]],
vec![vec![c], vec![d]],
vec![vec![a], vec![c]],
],
vec![vec![1.0, 0.0], vec![1.0, 0.0], vec![1.0, 0.0]],
vec![],
&agents,
);
assert_eq!(ts.color_groups.n_colors(), 2);
assert_eq!(ts.color_groups.groups[0], vec![0, 1]);
assert_eq!(ts.color_groups.groups[1], vec![2]);
assert_eq!(ts.color_groups.color_range(0), 0..2);
assert_eq!(ts.color_groups.color_range(1), 2..3);
// Events at positions 0 and 1 (color 0) must be disjoint — verify by
// checking that the agent sets of self.events[0] and self.events[1] do
// not include the agent at self.events[2].
let agents_in_ev2: Vec<Index> = ts.events[2].iter_agents().collect();
let agents_in_ev0: Vec<Index> = ts.events[0].iter_agents().collect();
let agents_in_ev1: Vec<Index> = ts.events[1].iter_agents().collect();
// ev0 and ev1 must be disjoint from each other (color-0 invariant).
assert!(agents_in_ev0.iter().all(|ag| !agents_in_ev1.contains(ag)));
// ev2 must share an agent with ev0 or ev1 (it needed its own color).
let ev2_overlaps_ev0 = agents_in_ev2.iter().any(|ag| agents_in_ev0.contains(ag));
let ev2_overlaps_ev1 = agents_in_ev2.iter().any(|ag| agents_in_ev1.contains(ag));
assert!(ev2_overlaps_ev0 || ev2_overlaps_ev1);
}
} }

100
tests/determinism.rs Normal file
View File

@@ -0,0 +1,100 @@
//! Determinism tests: identical posteriors across RAYON_NUM_THREADS
//! values. Only compiled with the `rayon` feature.
#![cfg(feature = "rayon")]
use smallvec::smallvec;
use trueskill_tt::{ConstantDrift, ConvergenceOptions, Event, History, Member, Outcome, Team};
/// Build a deterministic workload using a simple LCG (no external rand crate).
fn build_and_converge(seed: u64) -> Vec<(i64, trueskill_tt::Gaussian)> {
let mut h = History::<i64, _, _, String>::builder_with_key()
.mu(25.0)
.sigma(25.0 / 3.0)
.beta(25.0 / 6.0)
.drift(ConstantDrift(25.0 / 300.0))
.convergence(ConvergenceOptions {
max_iter: 30,
epsilon: 1e-6,
})
.build();
// LCG for deterministic pseudo-random ints.
let mut rng = seed;
let mut next = || {
rng = rng
.wrapping_mul(6364136223846793005)
.wrapping_add(1442695040888963407);
rng
};
let mut events: Vec<Event<i64, String>> = Vec::with_capacity(200);
for ev_i in 0..200 {
let a = (next() % 40) as usize;
let mut b = (next() % 40) as usize;
while b == a {
b = (next() % 40) as usize;
}
// ~10 events per slice so color groups have material parallelism.
events.push(Event {
time: (ev_i as i64 / 10) + 1,
teams: smallvec![
Team::with_members([Member::new(format!("p{a}"))]),
Team::with_members([Member::new(format!("p{b}"))]),
],
outcome: Outcome::winner((next() % 2) as u32, 2),
});
}
h.add_events(events).unwrap();
h.converge().unwrap();
// Sample one competitor's curve for the comparison.
h.learning_curve("p0")
}
#[test]
fn posteriors_identical_across_thread_counts() {
let sizes = [1usize, 2, 4, 8];
let mut results: Vec<Vec<(i64, trueskill_tt::Gaussian)>> = Vec::new();
for &n in &sizes {
let pool = rayon::ThreadPoolBuilder::new()
.num_threads(n)
.build()
.expect("rayon pool build");
let curve = pool.install(|| build_and_converge(42));
results.push(curve);
}
let reference = &results[0];
for (i, curve) in results.iter().enumerate().skip(1) {
assert_eq!(
curve.len(),
reference.len(),
"curve length differs at {n} threads",
n = sizes[i],
);
for (j, (&(t_ref, g_ref), &(t, g))) in reference.iter().zip(curve.iter()).enumerate() {
assert_eq!(
t_ref,
t,
"time point {j} differs at {n} threads: ref={t_ref} vs got={t}",
n = sizes[i],
);
assert_eq!(
g_ref.mu().to_bits(),
g.mu().to_bits(),
"mu bits differ at {n} threads, time {t}: ref={ref_mu} got={got_mu}",
n = sizes[i],
ref_mu = g_ref.mu(),
got_mu = g.mu(),
);
assert_eq!(
g_ref.sigma().to_bits(),
g.sigma().to_bits(),
"sigma bits differ at {n} threads, time {t}: ref={ref_sigma} got={got_sigma}",
n = sizes[i],
ref_sigma = g_ref.sigma(),
got_sigma = g.sigma(),
);
}
}
}