T0 + T1 + T2: engine redesign through new API surface #1
@@ -1,7 +1,7 @@
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use criterion::{Criterion, criterion_group, criterion_main};
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use trueskill_tt::{
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BETA, GAMMA, KeyTable, MU, P_DRAW, SIGMA, agent::Agent, batch::Batch, drift::ConstantDrift,
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gaussian::Gaussian, player::Player, storage::AgentStore,
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BETA, GAMMA, KeyTable, MU, P_DRAW, Rating, SIGMA, agent::Agent, batch::Batch,
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drift::ConstantDrift, gaussian::Gaussian, storage::AgentStore,
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};
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fn criterion_benchmark(criterion: &mut Criterion) {
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@@ -17,7 +17,7 @@ fn criterion_benchmark(criterion: &mut Criterion) {
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agents.insert(
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agent,
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Agent {
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player: Player::new(Gaussian::from_ms(MU, SIGMA), BETA, ConstantDrift(GAMMA)),
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player: Rating::new(Gaussian::from_ms(MU, SIGMA), BETA, ConstantDrift(GAMMA)),
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..Default::default()
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},
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);
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@@ -2,12 +2,12 @@ use crate::{
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N_INF,
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drift::{ConstantDrift, Drift},
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gaussian::Gaussian,
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player::Player,
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rating::Rating,
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};
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#[derive(Debug)]
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pub struct Agent<D: Drift = ConstantDrift> {
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pub player: Player<D>,
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pub player: Rating<D>,
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pub message: Gaussian,
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pub last_time: i64,
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}
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@@ -26,7 +26,7 @@ impl<D: Drift> Agent<D> {
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impl Default for Agent<ConstantDrift> {
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fn default() -> Self {
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Self {
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player: Player::default(),
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player: Rating::default(),
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message: N_INF,
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last_time: i64::MIN,
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}
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20
src/batch.rs
20
src/batch.rs
@@ -6,7 +6,7 @@ use crate::{
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drift::Drift,
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game::Game,
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gaussian::Gaussian,
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player::Player,
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rating::Rating,
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storage::{AgentStore, SkillStore},
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tuple_gt, tuple_max,
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};
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@@ -51,16 +51,16 @@ impl Item {
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forward: bool,
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skills: &SkillStore,
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agents: &AgentStore<D>,
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) -> Player<D> {
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) -> Rating<D> {
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let r = &agents[self.agent].player;
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let skill = skills.get(self.agent).unwrap();
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if online {
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Player::new(skill.online, r.beta, r.drift)
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Rating::new(skill.online, r.beta, r.drift)
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} else if forward {
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Player::new(skill.forward, r.beta, r.drift)
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Rating::new(skill.forward, r.beta, r.drift)
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} else {
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Player::new(skill.posterior() / self.likelihood, r.beta, r.drift)
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Rating::new(skill.posterior() / self.likelihood, r.beta, r.drift)
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}
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}
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}
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@@ -92,7 +92,7 @@ impl Event {
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forward: bool,
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skills: &SkillStore,
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agents: &AgentStore<D>,
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) -> Vec<Vec<Player<D>>> {
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) -> Vec<Vec<Rating<D>>> {
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self.teams
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.iter()
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.map(|team| {
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@@ -400,7 +400,7 @@ mod tests {
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use super::*;
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use crate::{
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KeyTable, agent::Agent, drift::ConstantDrift, player::Player, storage::AgentStore,
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KeyTable, agent::Agent, drift::ConstantDrift, rating::Rating, storage::AgentStore,
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};
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#[test]
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@@ -420,7 +420,7 @@ mod tests {
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agents.insert(
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agent,
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Agent {
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player: Player::new(
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player: Rating::new(
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Gaussian::from_ms(25.0, 25.0 / 3.0),
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25.0 / 6.0,
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ConstantDrift(25.0 / 300.0),
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@@ -496,7 +496,7 @@ mod tests {
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agents.insert(
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agent,
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Agent {
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player: Player::new(
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player: Rating::new(
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Gaussian::from_ms(25.0, 25.0 / 3.0),
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25.0 / 6.0,
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ConstantDrift(25.0 / 300.0),
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@@ -575,7 +575,7 @@ mod tests {
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agents.insert(
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agent,
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Agent {
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player: Player::new(
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player: Rating::new(
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Gaussian::from_ms(25.0, 25.0 / 3.0),
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25.0 / 6.0,
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ConstantDrift(25.0 / 300.0),
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78
src/game.rs
78
src/game.rs
@@ -7,13 +7,13 @@ use crate::{
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drift::Drift,
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factor::{Factor, trunc::TruncFactor},
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gaussian::Gaussian,
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player::Player,
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rating::Rating,
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tuple_gt, tuple_max,
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};
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#[derive(Debug)]
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pub struct Game<'a, D: Drift> {
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teams: Vec<Vec<Player<D>>>,
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teams: Vec<Vec<Rating<D>>>,
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result: &'a [f64],
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weights: &'a [Vec<f64>],
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p_draw: f64,
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@@ -23,7 +23,7 @@ pub struct Game<'a, D: Drift> {
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impl<'a, D: Drift> Game<'a, D> {
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pub fn new(
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teams: Vec<Vec<Player<D>>>,
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teams: Vec<Vec<Rating<D>>>,
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result: &'a [f64],
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weights: &'a [Vec<f64>],
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p_draw: f64,
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@@ -225,16 +225,16 @@ mod tests {
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use ::approx::assert_ulps_eq;
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use super::*;
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use crate::{ConstantDrift, GAMMA, Gaussian, N_INF, Player, arena::ScratchArena};
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use crate::{ConstantDrift, GAMMA, Gaussian, N_INF, Rating, arena::ScratchArena};
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#[test]
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fn test_1vs1() {
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let t_a = Player::new(
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let t_a = Rating::new(
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Gaussian::from_ms(25.0, 25.0 / 3.0),
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25.0 / 6.0,
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ConstantDrift(25.0 / 300.0),
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);
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let t_b = Player::new(
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let t_b = Rating::new(
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Gaussian::from_ms(25.0, 25.0 / 3.0),
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25.0 / 6.0,
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ConstantDrift(25.0 / 300.0),
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@@ -256,12 +256,12 @@ mod tests {
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assert_ulps_eq!(a, Gaussian::from_ms(20.794779, 7.194481), epsilon = 1e-6);
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assert_ulps_eq!(b, Gaussian::from_ms(29.205220, 7.194481), epsilon = 1e-6);
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let t_a = Player::new(
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let t_a = Rating::new(
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Gaussian::from_ms(29.0, 1.0),
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25.0 / 6.0,
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ConstantDrift(GAMMA),
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);
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let t_b = Player::new(
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let t_b = Rating::new(
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Gaussian::from_ms(25.0, 25.0 / 3.0),
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25.0 / 6.0,
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ConstantDrift(GAMMA),
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@@ -283,8 +283,8 @@ mod tests {
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assert_ulps_eq!(a, Gaussian::from_ms(28.896475, 0.996604), epsilon = 1e-6);
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assert_ulps_eq!(b, Gaussian::from_ms(32.189211, 6.062063), epsilon = 1e-6);
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let t_a = Player::new(Gaussian::from_ms(1.139, 0.531), 1.0, ConstantDrift(0.2125));
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let t_b = Player::new(Gaussian::from_ms(15.568, 0.51), 1.0, ConstantDrift(0.2125));
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let t_a = Rating::new(Gaussian::from_ms(1.139, 0.531), 1.0, ConstantDrift(0.2125));
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let t_b = Rating::new(Gaussian::from_ms(15.568, 0.51), 1.0, ConstantDrift(0.2125));
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let w = [vec![1.0], vec![1.0]];
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let g = Game::new(
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@@ -302,17 +302,17 @@ mod tests {
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#[test]
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fn test_1vs1vs1() {
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let teams = vec![
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vec![Player::new(
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vec![Rating::new(
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Gaussian::from_ms(25.0, 25.0 / 3.0),
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25.0 / 6.0,
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ConstantDrift(25.0 / 300.0),
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)],
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vec![Player::new(
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vec![Rating::new(
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Gaussian::from_ms(25.0, 25.0 / 3.0),
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25.0 / 6.0,
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ConstantDrift(25.0 / 300.0),
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)],
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vec![Player::new(
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vec![Rating::new(
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Gaussian::from_ms(25.0, 25.0 / 3.0),
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25.0 / 6.0,
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ConstantDrift(25.0 / 300.0),
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@@ -367,12 +367,12 @@ mod tests {
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#[test]
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fn test_1vs1_draw() {
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let t_a = Player::new(
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let t_a = Rating::new(
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Gaussian::from_ms(25.0, 25.0 / 3.0),
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25.0 / 6.0,
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ConstantDrift(25.0 / 300.0),
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);
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let t_b = Player::new(
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let t_b = Rating::new(
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Gaussian::from_ms(25.0, 25.0 / 3.0),
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25.0 / 6.0,
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ConstantDrift(25.0 / 300.0),
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@@ -394,12 +394,12 @@ mod tests {
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assert_ulps_eq!(a, Gaussian::from_ms(24.999999, 6.469480), epsilon = 1e-6);
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assert_ulps_eq!(b, Gaussian::from_ms(24.999999, 6.469480), epsilon = 1e-6);
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let t_a = Player::new(
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let t_a = Rating::new(
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Gaussian::from_ms(25.0, 3.0),
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25.0 / 6.0,
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ConstantDrift(25.0 / 300.0),
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);
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let t_b = Player::new(
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let t_b = Rating::new(
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Gaussian::from_ms(29.0, 2.0),
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25.0 / 6.0,
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ConstantDrift(25.0 / 300.0),
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@@ -424,17 +424,17 @@ mod tests {
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#[test]
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fn test_1vs1vs1_draw() {
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let t_a = Player::new(
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let t_a = Rating::new(
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Gaussian::from_ms(25.0, 25.0 / 3.0),
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25.0 / 6.0,
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ConstantDrift(25.0 / 300.0),
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);
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let t_b = Player::new(
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let t_b = Rating::new(
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Gaussian::from_ms(25.0, 25.0 / 3.0),
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25.0 / 6.0,
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ConstantDrift(25.0 / 300.0),
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);
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let t_c = Player::new(
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let t_c = Rating::new(
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Gaussian::from_ms(25.0, 25.0 / 3.0),
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25.0 / 6.0,
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ConstantDrift(25.0 / 300.0),
|
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@@ -460,17 +460,17 @@ mod tests {
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assert_ulps_eq!(b, Gaussian::from_ms(25.0, 5.707424), epsilon = 1e-6);
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assert_ulps_eq!(c, Gaussian::from_ms(25.0, 5.729069), epsilon = 1e-6);
|
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|
||||
let t_a = Player::new(
|
||||
let t_a = Rating::new(
|
||||
Gaussian::from_ms(25.0, 3.0),
|
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25.0 / 6.0,
|
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ConstantDrift(25.0 / 300.0),
|
||||
);
|
||||
let t_b = Player::new(
|
||||
let t_b = Rating::new(
|
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Gaussian::from_ms(25.0, 3.0),
|
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25.0 / 6.0,
|
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ConstantDrift(25.0 / 300.0),
|
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);
|
||||
let t_c = Player::new(
|
||||
let t_c = Rating::new(
|
||||
Gaussian::from_ms(29.0, 2.0),
|
||||
25.0 / 6.0,
|
||||
ConstantDrift(25.0 / 300.0),
|
||||
@@ -498,29 +498,29 @@ mod tests {
|
||||
#[test]
|
||||
fn test_2vs1vs2_mixed() {
|
||||
let t_a = vec![
|
||||
Player::new(
|
||||
Rating::new(
|
||||
Gaussian::from_ms(12.0, 3.0),
|
||||
25.0 / 6.0,
|
||||
ConstantDrift(25.0 / 300.0),
|
||||
),
|
||||
Player::new(
|
||||
Rating::new(
|
||||
Gaussian::from_ms(18.0, 3.0),
|
||||
25.0 / 6.0,
|
||||
ConstantDrift(25.0 / 300.0),
|
||||
),
|
||||
];
|
||||
let t_b = vec![Player::new(
|
||||
let t_b = vec![Rating::new(
|
||||
Gaussian::from_ms(30.0, 3.0),
|
||||
25.0 / 6.0,
|
||||
ConstantDrift(25.0 / 300.0),
|
||||
)];
|
||||
let t_c = vec![
|
||||
Player::new(
|
||||
Rating::new(
|
||||
Gaussian::from_ms(14.0, 3.0),
|
||||
25.0 / 6.0,
|
||||
ConstantDrift(25.0 / 300.0),
|
||||
),
|
||||
Player::new(
|
||||
Rating::new(
|
||||
Gaussian::from_ms(16., 3.0),
|
||||
25.0 / 6.0,
|
||||
ConstantDrift(25.0 / 300.0),
|
||||
@@ -549,12 +549,12 @@ mod tests {
|
||||
let w_a = vec![1.0];
|
||||
let w_b = vec![2.0];
|
||||
|
||||
let t_a = vec![Player::new(
|
||||
let t_a = vec![Rating::new(
|
||||
Gaussian::from_ms(25.0, 25.0 / 3.0),
|
||||
25.0 / 6.0,
|
||||
ConstantDrift(0.0),
|
||||
)];
|
||||
let t_b = vec![Player::new(
|
||||
let t_b = vec![Rating::new(
|
||||
Gaussian::from_ms(25.0, 25.0 / 3.0),
|
||||
25.0 / 6.0,
|
||||
ConstantDrift(0.0),
|
||||
@@ -632,12 +632,12 @@ mod tests {
|
||||
let w_a = vec![1.0];
|
||||
let w_b = vec![0.0];
|
||||
|
||||
let t_a = vec![Player::new(
|
||||
let t_a = vec![Rating::new(
|
||||
Gaussian::from_ms(2.0, 6.0),
|
||||
1.0,
|
||||
ConstantDrift(0.0),
|
||||
)];
|
||||
let t_b = vec![Player::new(
|
||||
let t_b = vec![Rating::new(
|
||||
Gaussian::from_ms(2.0, 6.0),
|
||||
1.0,
|
||||
ConstantDrift(0.0),
|
||||
@@ -667,12 +667,12 @@ mod tests {
|
||||
let w_a = vec![1.0];
|
||||
let w_b = vec![-1.0];
|
||||
|
||||
let t_a = vec![Player::new(
|
||||
let t_a = vec![Rating::new(
|
||||
Gaussian::from_ms(2.0, 6.0),
|
||||
1.0,
|
||||
ConstantDrift(0.0),
|
||||
)];
|
||||
let t_b = vec![Player::new(
|
||||
let t_b = vec![Rating::new(
|
||||
Gaussian::from_ms(2.0, 6.0),
|
||||
1.0,
|
||||
ConstantDrift(0.0),
|
||||
@@ -694,12 +694,12 @@ mod tests {
|
||||
#[test]
|
||||
fn test_2vs2_weighted() {
|
||||
let t_a = vec![
|
||||
Player::new(
|
||||
Rating::new(
|
||||
Gaussian::from_ms(25.0, 25.0 / 3.0),
|
||||
25.0 / 6.0,
|
||||
ConstantDrift(0.0),
|
||||
),
|
||||
Player::new(
|
||||
Rating::new(
|
||||
Gaussian::from_ms(25.0, 25.0 / 3.0),
|
||||
25.0 / 6.0,
|
||||
ConstantDrift(0.0),
|
||||
@@ -708,12 +708,12 @@ mod tests {
|
||||
let w_a = vec![0.4, 0.8];
|
||||
|
||||
let t_b = vec![
|
||||
Player::new(
|
||||
Rating::new(
|
||||
Gaussian::from_ms(25.0, 25.0 / 3.0),
|
||||
25.0 / 6.0,
|
||||
ConstantDrift(0.0),
|
||||
),
|
||||
Player::new(
|
||||
Rating::new(
|
||||
Gaussian::from_ms(25.0, 25.0 / 3.0),
|
||||
25.0 / 6.0,
|
||||
ConstantDrift(0.0),
|
||||
@@ -824,7 +824,7 @@ mod tests {
|
||||
let g = Game::new(
|
||||
vec![
|
||||
t_a.clone(),
|
||||
vec![Player::new(
|
||||
vec![Rating::new(
|
||||
Gaussian::from_ms(25.0, 25.0 / 3.0),
|
||||
25.0 / 6.0,
|
||||
ConstantDrift(0.0),
|
||||
|
||||
@@ -6,7 +6,7 @@ use crate::{
|
||||
batch::{self, Batch},
|
||||
drift::{ConstantDrift, Drift},
|
||||
gaussian::Gaussian,
|
||||
player::Player,
|
||||
rating::Rating,
|
||||
sort_time,
|
||||
storage::AgentStore,
|
||||
tuple_gt, tuple_max,
|
||||
@@ -267,7 +267,7 @@ impl<D: Drift> History<D> {
|
||||
results: Vec<Vec<f64>>,
|
||||
times: Vec<i64>,
|
||||
weights: Vec<Vec<Vec<f64>>>,
|
||||
mut priors: HashMap<Index, Player<D>>,
|
||||
mut priors: HashMap<Index, Rating<D>>,
|
||||
) {
|
||||
assert!(times.is_empty() || self.time, "length(times)>0 but !h.time");
|
||||
assert!(
|
||||
@@ -303,7 +303,7 @@ impl<D: Drift> History<D> {
|
||||
*agent,
|
||||
Agent {
|
||||
player: priors.remove(agent).unwrap_or_else(|| {
|
||||
Player::new(
|
||||
Rating::new(
|
||||
Gaussian::from_ms(self.mu, self.sigma),
|
||||
self.beta,
|
||||
self.drift,
|
||||
@@ -437,7 +437,7 @@ mod tests {
|
||||
|
||||
use super::*;
|
||||
use crate::{
|
||||
ConstantDrift, EPSILON, Game, Gaussian, ITERATIONS, KeyTable, P_DRAW, Player,
|
||||
ConstantDrift, EPSILON, Game, Gaussian, ITERATIONS, KeyTable, P_DRAW, Rating,
|
||||
arena::ScratchArena,
|
||||
};
|
||||
|
||||
@@ -461,7 +461,7 @@ mod tests {
|
||||
for agent in [a, b, c] {
|
||||
priors.insert(
|
||||
agent,
|
||||
Player::new(
|
||||
Rating::new(
|
||||
Gaussian::from_ms(25.0, 25.0 / 3.0),
|
||||
25.0 / 6.0,
|
||||
ConstantDrift(0.15 * 25.0 / 3.0),
|
||||
@@ -532,7 +532,7 @@ mod tests {
|
||||
for agent in [a, b, c] {
|
||||
priors.insert(
|
||||
agent,
|
||||
Player::new(
|
||||
Rating::new(
|
||||
Gaussian::from_ms(25.0, 25.0 / 3.0),
|
||||
25.0 / 6.0,
|
||||
ConstantDrift(0.15 * 25.0 / 3.0),
|
||||
@@ -581,7 +581,7 @@ mod tests {
|
||||
for agent in [a, b, c] {
|
||||
priors.insert(
|
||||
agent,
|
||||
Player::new(
|
||||
Rating::new(
|
||||
Gaussian::from_ms(25.0, 25.0 / 3.0),
|
||||
25.0 / 6.0,
|
||||
ConstantDrift(25.0 / 300.0),
|
||||
@@ -639,7 +639,7 @@ mod tests {
|
||||
for agent in [a, b, c] {
|
||||
priors.insert(
|
||||
agent,
|
||||
Player::new(
|
||||
Rating::new(
|
||||
Gaussian::from_ms(25.0, 25.0 / 3.0),
|
||||
25.0 / 6.0,
|
||||
ConstantDrift(25.0 / 300.0),
|
||||
|
||||
@@ -16,7 +16,7 @@ pub mod gaussian;
|
||||
mod history;
|
||||
mod key_table;
|
||||
mod matrix;
|
||||
pub mod player;
|
||||
mod rating;
|
||||
pub(crate) mod schedule;
|
||||
pub mod storage;
|
||||
|
||||
@@ -27,7 +27,7 @@ pub use gaussian::Gaussian;
|
||||
pub use history::History;
|
||||
pub use key_table::KeyTable;
|
||||
use matrix::Matrix;
|
||||
pub use player::Player;
|
||||
pub use rating::Rating;
|
||||
pub use schedule::ScheduleReport;
|
||||
|
||||
pub const BETA: f64 = 1.0;
|
||||
|
||||
@@ -4,14 +4,18 @@ use crate::{
|
||||
gaussian::Gaussian,
|
||||
};
|
||||
|
||||
/// Static rating configuration: prior skill, performance noise `beta`, drift.
|
||||
///
|
||||
/// Renamed from `Player` in T2; `Rating` better describes the data
|
||||
/// (a configuration) vs. a person (who's a `Competitor` with state).
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct Player<D: Drift = ConstantDrift> {
|
||||
pub struct Rating<D: Drift = ConstantDrift> {
|
||||
pub(crate) prior: Gaussian,
|
||||
pub(crate) beta: f64,
|
||||
pub(crate) drift: D,
|
||||
}
|
||||
|
||||
impl<D: Drift> Player<D> {
|
||||
impl<D: Drift> Rating<D> {
|
||||
pub fn new(prior: Gaussian, beta: f64, drift: D) -> Self {
|
||||
Self { prior, beta, drift }
|
||||
}
|
||||
@@ -21,7 +25,7 @@ impl<D: Drift> Player<D> {
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Player<ConstantDrift> {
|
||||
impl Default for Rating<ConstantDrift> {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
prior: Gaussian::default(),
|
||||
Reference in New Issue
Block a user