docs: add T1 factor-graph implementation plan
Bite-sized, TDD-style task breakdown for the second tier of the engine redesign: introduce VarStore, Factor trait, BuiltinFactor enum, and EpsilonOrMax schedule, then re-implement Game::likelihoods on top of the new machinery. Internal-only refactor; public Game/History API unchanged. Acceptance: existing tests pass within ULP, iteration counts match T0, no Batch::iteration regression vs T0 (~21.5 µs). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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docs/superpowers/plans/2026-04-24-t1-factor-graph.md
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docs/superpowers/plans/2026-04-24-t1-factor-graph.md
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