Small refactor

This commit is contained in:
2022-12-27 22:37:12 +01:00
parent 8e25826f91
commit e3906aebaa
6 changed files with 358 additions and 163 deletions

View File

@@ -232,8 +232,16 @@ mod tests {
#[test]
fn test_1vs1() {
let t_a = Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 25.0 / 300.0);
let t_b = Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 25.0 / 300.0);
let t_a = Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
);
let t_b = Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
);
let g = Game::new(vec![vec![t_a], vec![t_b]], vec![0.0, 1.0], vec![], 0.0);
let p = g.posteriors();
@@ -241,11 +249,11 @@ mod tests {
let a = p[0][0];
let b = p[1][0];
assert_ulps_eq!(a, Gaussian::new(20.794779, 7.194481), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::new(29.205220, 7.194481), epsilon = 1e-6);
assert_ulps_eq!(a, Gaussian::from_ms(20.794779, 7.194481), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(29.205220, 7.194481), epsilon = 1e-6);
let t_a = Player::new(Gaussian::new(29.0, 1.0), 25.0 / 6.0, GAMMA);
let t_b = Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, GAMMA);
let t_a = Player::new(Gaussian::from_ms(29.0, 1.0), 25.0 / 6.0, GAMMA);
let t_b = Player::new(Gaussian::from_ms(25.0, 25.0 / 3.0), 25.0 / 6.0, GAMMA);
let g = Game::new(vec![vec![t_a], vec![t_b]], vec![0.0, 1.0], vec![], 0.0);
let p = g.posteriors();
@@ -253,11 +261,11 @@ mod tests {
let a = p[0][0];
let b = p[1][0];
assert_ulps_eq!(a, Gaussian::new(28.896475, 0.996604), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::new(32.189211, 6.062063), epsilon = 1e-6);
assert_ulps_eq!(a, Gaussian::from_ms(28.896475, 0.996604), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(32.189211, 6.062063), epsilon = 1e-6);
let t_a = Player::new(Gaussian::new(1.139, 0.531), 1.0, 0.2125);
let t_b = Player::new(Gaussian::new(15.568, 0.51), 1.0, 0.2125);
let t_a = Player::new(Gaussian::from_ms(1.139, 0.531), 1.0, 0.2125);
let t_b = Player::new(Gaussian::from_ms(15.568, 0.51), 1.0, 0.2125);
let g = Game::new(vec![vec![t_a], vec![t_b]], vec![0.0, 1.0], vec![], 0.0);
@@ -269,17 +277,17 @@ mod tests {
fn test_1vs1vs1() {
let teams = vec![
vec![Player::new(
Gaussian::new(25.0, 25.0 / 3.0),
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
)],
vec![Player::new(
Gaussian::new(25.0, 25.0 / 3.0),
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
)],
vec![Player::new(
Gaussian::new(25.0, 25.0 / 3.0),
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
)],
@@ -291,8 +299,8 @@ mod tests {
let a = p[0][0];
let b = p[1][0];
assert_ulps_eq!(a, Gaussian::new(25.000000, 6.238469), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::new(31.311358, 6.698818), epsilon = 1e-6);
assert_ulps_eq!(a, Gaussian::from_ms(25.000000, 6.238469), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(31.311358, 6.698818), epsilon = 1e-6);
let g = Game::new(teams.clone(), vec![], vec![], 0.0);
let p = g.posteriors();
@@ -300,8 +308,8 @@ mod tests {
let a = p[0][0];
let b = p[1][0];
assert_ulps_eq!(a, Gaussian::new(31.311358, 6.698818), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::new(25.000000, 6.238469), epsilon = 1e-6);
assert_ulps_eq!(a, Gaussian::from_ms(31.311358, 6.698818), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(25.000000, 6.238469), epsilon = 1e-6);
let g = Game::new(teams, vec![1.0, 2.0, 0.0], vec![], 0.5);
let p = g.posteriors();
@@ -310,15 +318,23 @@ mod tests {
let b = p[1][0];
let c = p[2][0];
assert_ulps_eq!(a, Gaussian::new(24.999999, 6.092561), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::new(33.379314, 6.483575), epsilon = 1e-6);
assert_ulps_eq!(c, Gaussian::new(16.620685, 6.483575), epsilon = 1e-6);
assert_ulps_eq!(a, Gaussian::from_ms(24.999999, 6.092561), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(33.379314, 6.483575), epsilon = 1e-6);
assert_ulps_eq!(c, Gaussian::from_ms(16.620685, 6.483575), epsilon = 1e-6);
}
#[test]
fn test_1vs1_draw() {
let t_a = Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 25.0 / 300.0);
let t_b = Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 25.0 / 300.0);
let t_a = Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
);
let t_b = Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
);
let g = Game::new(vec![vec![t_a], vec![t_b]], vec![0.0, 0.0], vec![], 0.25);
let p = g.posteriors();
@@ -326,11 +342,11 @@ mod tests {
let a = p[0][0];
let b = p[1][0];
assert_ulps_eq!(a, Gaussian::new(24.999999, 6.469480), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::new(24.999999, 6.469480), epsilon = 1e-6);
assert_ulps_eq!(a, Gaussian::from_ms(24.999999, 6.469480), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(24.999999, 6.469480), epsilon = 1e-6);
let t_a = Player::new(Gaussian::new(25.0, 3.0), 25.0 / 6.0, 25.0 / 300.0);
let t_b = Player::new(Gaussian::new(29.0, 2.0), 25.0 / 6.0, 25.0 / 300.0);
let t_a = Player::new(Gaussian::from_ms(25.0, 3.0), 25.0 / 6.0, 25.0 / 300.0);
let t_b = Player::new(Gaussian::from_ms(29.0, 2.0), 25.0 / 6.0, 25.0 / 300.0);
let g = Game::new(vec![vec![t_a], vec![t_b]], vec![0.0, 0.0], vec![], 0.25);
let p = g.posteriors();
@@ -338,15 +354,27 @@ mod tests {
let a = p[0][0];
let b = p[1][0];
assert_ulps_eq!(a, Gaussian::new(25.736001, 2.709956), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::new(28.672888, 1.916471), epsilon = 1e-6);
assert_ulps_eq!(a, Gaussian::from_ms(25.736001, 2.709956), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(28.672888, 1.916471), epsilon = 1e-6);
}
#[test]
fn test_1vs1vs1_draw() {
let t_a = Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 25.0 / 300.0);
let t_b = Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 25.0 / 300.0);
let t_c = Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 25.0 / 300.0);
let t_a = Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
);
let t_b = Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
);
let t_c = Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
);
let g = Game::new(
vec![vec![t_a], vec![t_b], vec![t_c]],
@@ -360,13 +388,13 @@ mod tests {
let b = p[1][0];
let c = p[2][0];
assert_ulps_eq!(a, Gaussian::new(24.999999, 5.729068), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::new(25.000000, 5.707423), epsilon = 1e-6);
assert_ulps_eq!(c, Gaussian::new(24.999999, 5.729068), epsilon = 1e-6);
assert_ulps_eq!(a, Gaussian::from_ms(24.999999, 5.729068), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(25.000000, 5.707423), epsilon = 1e-6);
assert_ulps_eq!(c, Gaussian::from_ms(24.999999, 5.729068), epsilon = 1e-6);
let t_a = Player::new(Gaussian::new(25.0, 3.0), 25.0 / 6.0, 25.0 / 300.0);
let t_b = Player::new(Gaussian::new(25.0, 3.0), 25.0 / 6.0, 25.0 / 300.0);
let t_c = Player::new(Gaussian::new(29.0, 2.0), 25.0 / 6.0, 25.0 / 300.0);
let t_a = Player::new(Gaussian::from_ms(25.0, 3.0), 25.0 / 6.0, 25.0 / 300.0);
let t_b = Player::new(Gaussian::from_ms(25.0, 3.0), 25.0 / 6.0, 25.0 / 300.0);
let t_c = Player::new(Gaussian::from_ms(29.0, 2.0), 25.0 / 6.0, 25.0 / 300.0);
let g = Game::new(
vec![vec![t_a], vec![t_b], vec![t_c]],
@@ -380,35 +408,35 @@ mod tests {
let b = p[1][0];
let c = p[2][0];
assert_ulps_eq!(a, Gaussian::new(25.488507, 2.638208), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::new(25.510671, 2.628751), epsilon = 1e-6);
assert_ulps_eq!(c, Gaussian::new(28.555920, 1.885689), epsilon = 1e-6);
assert_ulps_eq!(a, Gaussian::from_ms(25.488507, 2.638208), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(25.510671, 2.628751), epsilon = 1e-6);
assert_ulps_eq!(c, Gaussian::from_ms(28.555920, 1.885689), epsilon = 1e-6);
}
#[test]
fn test_2vs1vs2_mixed() {
let t_a = vec![
Player::new(Gaussian::new(12.0, 3.0), 25.0 / 6.0, 25.0 / 300.0),
Player::new(Gaussian::new(18.0, 3.0), 25.0 / 6.0, 25.0 / 300.0),
Player::new(Gaussian::from_ms(12.0, 3.0), 25.0 / 6.0, 25.0 / 300.0),
Player::new(Gaussian::from_ms(18.0, 3.0), 25.0 / 6.0, 25.0 / 300.0),
];
let t_b = vec![Player::new(
Gaussian::new(30.0, 3.0),
Gaussian::from_ms(30.0, 3.0),
25.0 / 6.0,
25.0 / 300.0,
)];
let t_c = vec![
Player::new(Gaussian::new(14.0, 3.0), 25.0 / 6.0, 25.0 / 300.0),
Player::new(Gaussian::new(16., 3.0), 25.0 / 6.0, 25.0 / 300.0),
Player::new(Gaussian::from_ms(14.0, 3.0), 25.0 / 6.0, 25.0 / 300.0),
Player::new(Gaussian::from_ms(16., 3.0), 25.0 / 6.0, 25.0 / 300.0),
];
let g = Game::new(vec![t_a, t_b, t_c], vec![1.0, 0.0, 0.0], vec![], 0.25);
let p = g.posteriors();
assert_ulps_eq!(p[0][0], Gaussian::new(13.051, 2.864), epsilon = 1e-3);
assert_ulps_eq!(p[0][1], Gaussian::new(19.051, 2.864), epsilon = 1e-3);
assert_ulps_eq!(p[1][0], Gaussian::new(29.292, 2.764), epsilon = 1e-3);
assert_ulps_eq!(p[2][0], Gaussian::new(13.658, 2.813), epsilon = 1e-3);
assert_ulps_eq!(p[2][1], Gaussian::new(15.658, 2.813), epsilon = 1e-3);
assert_ulps_eq!(p[0][0], Gaussian::from_ms(13.051, 2.864), epsilon = 1e-3);
assert_ulps_eq!(p[0][1], Gaussian::from_ms(19.051, 2.864), epsilon = 1e-3);
assert_ulps_eq!(p[1][0], Gaussian::from_ms(29.292, 2.764), epsilon = 1e-3);
assert_ulps_eq!(p[2][0], Gaussian::from_ms(13.658, 2.813), epsilon = 1e-3);
assert_ulps_eq!(p[2][1], Gaussian::from_ms(15.658, 2.813), epsilon = 1e-3);
}
#[test]
@@ -417,12 +445,12 @@ mod tests {
let w_b = vec![2.0];
let t_a = vec![Player::new(
Gaussian::new(25.0, 25.0 / 3.0),
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
0.0,
)];
let t_b = vec![Player::new(
Gaussian::new(25.0, 25.0 / 3.0),
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
0.0,
)];
@@ -430,8 +458,16 @@ mod tests {
let g = Game::new(vec![t_a.clone(), t_b.clone()], vec![], vec![w_a, w_b], 0.0);
let p = g.posteriors();
assert_ulps_eq!(p[0][0], Gaussian::new(30.625173, 7.765472), epsilon = 1e-6);
assert_ulps_eq!(p[1][0], Gaussian::new(13.749653, 5.733840), epsilon = 1e-6);
assert_ulps_eq!(
p[0][0],
Gaussian::from_ms(30.625173, 7.765472),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][0],
Gaussian::from_ms(13.749653, 5.733840),
epsilon = 1e-6
);
let w_a = vec![1.0];
let w_b = vec![0.7];
@@ -439,8 +475,16 @@ mod tests {
let g = Game::new(vec![t_a.clone(), t_b.clone()], vec![], vec![w_a, w_b], 0.0);
let p = g.posteriors();
assert_ulps_eq!(p[0][0], Gaussian::new(27.630080, 7.206676), epsilon = 1e-6);
assert_ulps_eq!(p[1][0], Gaussian::new(23.158943, 7.801628), epsilon = 1e-6);
assert_ulps_eq!(
p[0][0],
Gaussian::from_ms(27.630080, 7.206676),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][0],
Gaussian::from_ms(23.158943, 7.801628),
epsilon = 1e-6
);
let w_a = vec![1.6];
let w_b = vec![0.7];
@@ -448,26 +492,42 @@ mod tests {
let g = Game::new(vec![t_a, t_b], vec![], vec![w_a, w_b], 0.0);
let p = g.posteriors();
assert_ulps_eq!(p[0][0], Gaussian::new(26.142438, 7.573088), epsilon = 1e-6);
assert_ulps_eq!(p[1][0], Gaussian::new(24.500183, 8.193278), epsilon = 1e-6);
assert_ulps_eq!(
p[0][0],
Gaussian::from_ms(26.142438, 7.573088),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][0],
Gaussian::from_ms(24.500183, 8.193278),
epsilon = 1e-6
);
let w_a = vec![1.0];
let w_b = vec![0.0];
let t_a = vec![Player::new(Gaussian::new(2.0, 6.0), 1.0, 0.0)];
let t_b = vec![Player::new(Gaussian::new(2.0, 6.0), 1.0, 0.0)];
let t_a = vec![Player::new(Gaussian::from_ms(2.0, 6.0), 1.0, 0.0)];
let t_b = vec![Player::new(Gaussian::from_ms(2.0, 6.0), 1.0, 0.0)];
let g = Game::new(vec![t_a, t_b], vec![], vec![w_a, w_b], 0.0);
let p = g.posteriors();
assert_ulps_eq!(p[0][0], Gaussian::new(5.557067, 4.052826), epsilon = 1e-6);
assert_ulps_eq!(p[1][0], Gaussian::new(2.000000, 6.000000), epsilon = 1e-6);
assert_ulps_eq!(
p[0][0],
Gaussian::from_ms(5.557067, 4.052826),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][0],
Gaussian::from_ms(2.000000, 6.000000),
epsilon = 1e-6
);
let w_a = vec![1.0];
let w_b = vec![-1.0];
let t_a = vec![Player::new(Gaussian::new(2.0, 6.0), 1.0, 0.0)];
let t_b = vec![Player::new(Gaussian::new(2.0, 6.0), 1.0, 0.0)];
let t_a = vec![Player::new(Gaussian::from_ms(2.0, 6.0), 1.0, 0.0)];
let t_b = vec![Player::new(Gaussian::from_ms(2.0, 6.0), 1.0, 0.0)];
let g = Game::new(vec![t_a, t_b], vec![], vec![w_a, w_b], 0.0);
let p = g.posteriors();
@@ -478,24 +538,40 @@ mod tests {
#[test]
fn test_2vs2_weighted() {
let t_a = vec![
Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 0.0),
Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 0.0),
Player::new(Gaussian::from_ms(25.0, 25.0 / 3.0), 25.0 / 6.0, 0.0),
Player::new(Gaussian::from_ms(25.0, 25.0 / 3.0), 25.0 / 6.0, 0.0),
];
let w_a = vec![0.4, 0.8];
let t_b = vec![
Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 0.0),
Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 0.0),
Player::new(Gaussian::from_ms(25.0, 25.0 / 3.0), 25.0 / 6.0, 0.0),
Player::new(Gaussian::from_ms(25.0, 25.0 / 3.0), 25.0 / 6.0, 0.0),
];
let w_b = vec![0.9, 0.6];
let g = Game::new(vec![t_a.clone(), t_b.clone()], vec![], vec![w_a, w_b], 0.0);
let p = g.posteriors();
assert_ulps_eq!(p[0][0], Gaussian::new(27.539023, 8.129639), epsilon = 1e-6);
assert_ulps_eq!(p[0][1], Gaussian::new(30.078046, 7.485372), epsilon = 1e-6);
assert_ulps_eq!(p[1][0], Gaussian::new(19.287197, 7.243465), epsilon = 1e-6);
assert_ulps_eq!(p[1][1], Gaussian::new(21.191465, 7.867608), epsilon = 1e-6);
assert_ulps_eq!(
p[0][0],
Gaussian::from_ms(27.539023, 8.129639),
epsilon = 1e-6
);
assert_ulps_eq!(
p[0][1],
Gaussian::from_ms(30.078046, 7.485372),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][0],
Gaussian::from_ms(19.287197, 7.243465),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][1],
Gaussian::from_ms(21.191465, 7.867608),
epsilon = 1e-6
);
let w_a = vec![1.3, 1.5];
let w_b = vec![0.7, 0.4];
@@ -503,10 +579,26 @@ mod tests {
let g = Game::new(vec![t_a.clone(), t_b.clone()], vec![], vec![w_a, w_b], 0.0);
let p = g.posteriors();
assert_ulps_eq!(p[0][0], Gaussian::new(25.190190, 8.220511), epsilon = 1e-6);
assert_ulps_eq!(p[0][1], Gaussian::new(25.219450, 8.182783), epsilon = 1e-6);
assert_ulps_eq!(p[1][0], Gaussian::new(24.897589, 8.300779), epsilon = 1e-6);
assert_ulps_eq!(p[1][1], Gaussian::new(24.941479, 8.322717), epsilon = 1e-6);
assert_ulps_eq!(
p[0][0],
Gaussian::from_ms(25.190190, 8.220511),
epsilon = 1e-6
);
assert_ulps_eq!(
p[0][1],
Gaussian::from_ms(25.219450, 8.182783),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][0],
Gaussian::from_ms(24.897589, 8.300779),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][1],
Gaussian::from_ms(24.941479, 8.322717),
epsilon = 1e-6
);
let w_a = vec![1.6, 0.2];
let w_b = vec![0.7, 2.4];
@@ -514,16 +606,32 @@ mod tests {
let g = Game::new(vec![t_a.clone(), t_b.clone()], vec![], vec![w_a, w_b], 0.0);
let p = g.posteriors();
assert_ulps_eq!(p[0][0], Gaussian::new(31.674697, 7.501180), epsilon = 1e-6);
assert_ulps_eq!(p[0][1], Gaussian::new(25.834337, 8.320970), epsilon = 1e-6);
assert_ulps_eq!(p[1][0], Gaussian::new(22.079819, 8.180607), epsilon = 1e-6);
assert_ulps_eq!(p[1][1], Gaussian::new(14.987953, 6.308469), epsilon = 1e-6);
assert_ulps_eq!(
p[0][0],
Gaussian::from_ms(31.674697, 7.501180),
epsilon = 1e-6
);
assert_ulps_eq!(
p[0][1],
Gaussian::from_ms(25.834337, 8.320970),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][0],
Gaussian::from_ms(22.079819, 8.180607),
epsilon = 1e-6
);
assert_ulps_eq!(
p[1][1],
Gaussian::from_ms(14.987953, 6.308469),
epsilon = 1e-6
);
let g = Game::new(
vec![
t_a.clone(),
vec![Player::new(
Gaussian::new(25.0, 25.0 / 3.0),
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
0.0,
)],