Use and Index struct instead of str and String for player id

This commit is contained in:
2022-06-27 10:16:12 +02:00
parent d52895f804
commit cd1079a811
4 changed files with 514 additions and 455 deletions

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@@ -12,7 +12,7 @@ Rust port of [TrueSkillThroughTime.py](https://github.com/glandfried/TrueSkillTh
## Todo ## Todo
- [x] Implement approx for Gaussian - [x] Implement approx for Gaussian
- [ ] Add more tests from `TrueSkillThroughTime.jl` - [x] Add more tests from `TrueSkillThroughTime.jl`
- [ ] Time needs to be an enum so we can have multiple states (see `batch::compute_elapsed()`) - [ ] Time needs to be an enum so we can have multiple states (see `batch::compute_elapsed()`)
- [ ] Add examples (use same TrueSkillThroughTime.(py|jl)) - [ ] Add examples (use same TrueSkillThroughTime.(py|jl))
- [ ] Add Observer (see [argmin](https://docs.rs/argmin/latest/argmin/core/trait.Observe.html) for inspiration) - [ ] Add Observer (see [argmin](https://docs.rs/argmin/latest/argmin/core/trait.Observe.html) for inspiration)

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@@ -1,7 +1,7 @@
use std::collections::{HashMap, HashSet}; use std::collections::{HashMap, HashSet};
use crate::{ use crate::{
agent::Agent, game::Game, gaussian::Gaussian, player::Player, tuple_gt, tuple_max, N_INF, agent::Agent, game::Game, gaussian::Gaussian, player::Player, tuple_gt, tuple_max, Index, N_INF,
}; };
#[derive(Debug)] #[derive(Debug)]
@@ -27,7 +27,7 @@ impl Default for Skill {
#[derive(Debug)] #[derive(Debug)]
struct Item { struct Item {
agent: String, agent: Index,
likelihood: Gaussian, likelihood: Gaussian,
} }
@@ -56,19 +56,19 @@ impl Event {
#[derive(Debug)] #[derive(Debug)]
pub struct Batch { pub struct Batch {
pub(crate) events: Vec<Event>, pub(crate) events: Vec<Event>,
pub(crate) skills: HashMap<String, Skill>, pub(crate) skills: HashMap<Index, Skill>,
pub(crate) time: u64, pub(crate) time: u64,
p_draw: f64, p_draw: f64,
} }
impl Batch { impl Batch {
pub(crate) fn new( pub(crate) fn new(
composition: Vec<Vec<Vec<&str>>>, composition: Vec<Vec<Vec<Index>>>,
results: Vec<Vec<f64>>, results: Vec<Vec<f64>>,
weights: Vec<Vec<Vec<f64>>>, weights: Vec<Vec<Vec<f64>>>,
time: u64, time: u64,
p_draw: f64, p_draw: f64,
agents: &mut HashMap<String, Agent>, agents: &mut HashMap<Index, Agent>,
) -> Self { ) -> Self {
assert!( assert!(
results.is_empty() || results.len() == composition.len(), results.is_empty() || results.len() == composition.len(),
@@ -88,17 +88,17 @@ impl Batch {
let elapsed = this_agent let elapsed = this_agent
.iter() .iter()
.map(|&a| (a, compute_elapsed(agents[a].last_time, time))) .map(|&idx| (idx, compute_elapsed(agents[&idx].last_time, time)))
.collect::<HashMap<_, _>>(); .collect::<HashMap<_, _>>();
let skills = this_agent let skills = this_agent
.iter() .iter()
.map(|&a| { .map(|&idx| {
( (
a.to_string(), idx,
Skill { Skill {
forward: agents[a].receive(elapsed[a]), forward: agents[&idx].receive(elapsed[&idx]),
elapsed: elapsed[a], elapsed: elapsed[&idx],
..Default::default() ..Default::default()
}, },
) )
@@ -111,7 +111,7 @@ impl Batch {
.map(|t| { .map(|t| {
let items = (0..composition[e][t].len()) let items = (0..composition[e][t].len())
.map(|a| Item { .map(|a| Item {
agent: composition[e][t][a].to_string(), agent: composition[e][t][a],
likelihood: N_INF, likelihood: N_INF,
}) })
.collect::<Vec<_>>(); .collect::<Vec<_>>();
@@ -153,10 +153,10 @@ impl Batch {
pub(crate) fn add_events( pub(crate) fn add_events(
&mut self, &mut self,
composition: Vec<Vec<Vec<&str>>>, composition: Vec<Vec<Vec<Index>>>,
results: Vec<Vec<f64>>, results: Vec<Vec<f64>>,
weights: Vec<Vec<Vec<f64>>>, weights: Vec<Vec<Vec<f64>>>,
agents: &mut HashMap<String, Agent>, agents: &mut HashMap<Index, Agent>,
) { ) {
let this_agent = composition let this_agent = composition
.iter() .iter()
@@ -165,17 +165,17 @@ impl Batch {
.cloned() .cloned()
.collect::<HashSet<_>>(); .collect::<HashSet<_>>();
for a in this_agent { for idx in this_agent {
let elapsed = compute_elapsed(agents[a].last_time, self.time); let elapsed = compute_elapsed(agents[&idx].last_time, self.time);
if let Some(skill) = self.skills.get_mut(a) { if let Some(skill) = self.skills.get_mut(&idx) {
skill.elapsed = elapsed; skill.elapsed = elapsed;
skill.forward = agents[a].receive(elapsed); skill.forward = agents[&idx].receive(elapsed);
} else { } else {
self.skills.insert( self.skills.insert(
a.to_string(), idx,
Skill { Skill {
forward: agents[a].receive(elapsed), forward: agents[&idx].receive(elapsed),
elapsed, elapsed,
..Default::default() ..Default::default()
}, },
@@ -190,7 +190,7 @@ impl Batch {
.map(|t| { .map(|t| {
let items = (0..composition[e][t].len()) let items = (0..composition[e][t].len())
.map(|a| Item { .map(|a| Item {
agent: composition[e][t][a].to_string(), agent: composition[e][t][a],
likelihood: N_INF, likelihood: N_INF,
}) })
.collect::<Vec<_>>(); .collect::<Vec<_>>();
@@ -222,16 +222,16 @@ impl Batch {
self.iteration(from, agents); self.iteration(from, agents);
} }
pub fn posterior(&self, agent: &str) -> Gaussian { pub fn posterior(&self, agent: Index) -> Gaussian {
let skill = &self.skills[agent]; let skill = &self.skills[&agent];
skill.likelihood * skill.backward * skill.forward skill.likelihood * skill.backward * skill.forward
} }
pub(crate) fn posteriors(&self) -> HashMap<String, Gaussian> { pub(crate) fn posteriors(&self) -> HashMap<Index, Gaussian> {
self.skills self.skills
.keys() .keys()
.map(|a| (a.to_string(), self.posterior(a))) .map(|&idx| (idx, self.posterior(idx)))
.collect::<HashMap<_, _>>() .collect::<HashMap<_, _>>()
} }
@@ -240,7 +240,7 @@ impl Batch {
item: &Item, item: &Item,
online: bool, online: bool,
forward: bool, forward: bool,
agents: &mut HashMap<String, Agent>, agents: &mut HashMap<Index, Agent>,
) -> Player { ) -> Player {
let r = &agents[&item.agent].player; let r = &agents[&item.agent].player;
@@ -249,7 +249,7 @@ impl Batch {
} else if forward { } else if forward {
Player::new(self.skills[&item.agent].forward, r.beta, r.gamma) Player::new(self.skills[&item.agent].forward, r.beta, r.gamma)
} else { } else {
let wp = self.posterior(&item.agent) / item.likelihood; let wp = self.posterior(item.agent) / item.likelihood;
Player::new(wp, r.beta, r.gamma) Player::new(wp, r.beta, r.gamma)
} }
@@ -260,7 +260,7 @@ impl Batch {
event: usize, event: usize,
online: bool, online: bool,
forward: bool, forward: bool,
agents: &mut HashMap<String, Agent>, agents: &mut HashMap<Index, Agent>,
) -> Vec<Vec<Player>> { ) -> Vec<Vec<Player>> {
self.events[event] self.events[event]
.teams .teams
@@ -274,7 +274,7 @@ impl Batch {
.collect::<Vec<_>>() .collect::<Vec<_>>()
} }
pub(crate) fn iteration(&mut self, from: usize, agents: &mut HashMap<String, Agent>) { pub(crate) fn iteration(&mut self, from: usize, agents: &mut HashMap<Index, Agent>) {
for e in from..self.events.len() { for e in from..self.events.len() {
let teams = self.within_priors(e, false, false, agents); let teams = self.within_priors(e, false, false, agents);
let result = self.events[e].outputs(); let result = self.events[e].outputs();
@@ -295,7 +295,7 @@ impl Batch {
} }
} }
pub(crate) fn convergence(&mut self, agents: &mut HashMap<String, Agent>) -> usize { pub(crate) fn convergence(&mut self, agents: &mut HashMap<Index, Agent>) -> usize {
let epsilon = 1e-6; let epsilon = 1e-6;
let iterations = 20; let iterations = 20;
@@ -319,7 +319,7 @@ impl Batch {
i i
} }
pub(crate) fn forward_prior_out(&self, agent: &str) -> Gaussian { pub(crate) fn forward_prior_out(&self, agent: &Index) -> Gaussian {
let skill = &self.skills[agent]; let skill = &self.skills[agent];
skill.forward * skill.likelihood skill.forward * skill.likelihood
@@ -327,8 +327,8 @@ impl Batch {
pub(crate) fn backward_prior_out( pub(crate) fn backward_prior_out(
&self, &self,
agent: &str, agent: &Index,
agents: &mut HashMap<String, Agent>, agents: &mut HashMap<Index, Agent>,
) -> Gaussian { ) -> Gaussian {
let skill = &self.skills[agent]; let skill = &self.skills[agent];
let n = skill.likelihood * skill.backward; let n = skill.likelihood * skill.backward;
@@ -336,7 +336,7 @@ impl Batch {
n.forget(agents[agent].player.gamma, skill.elapsed) n.forget(agents[agent].player.gamma, skill.elapsed)
} }
pub(crate) fn new_backward_info(&mut self, agents: &mut HashMap<String, Agent>) { pub(crate) fn new_backward_info(&mut self, agents: &mut HashMap<Index, Agent>) {
for (agent, skill) in self.skills.iter_mut() { for (agent, skill) in self.skills.iter_mut() {
skill.backward = agents[agent].message; skill.backward = agents[agent].message;
} }
@@ -344,7 +344,7 @@ impl Batch {
self.iteration(0, agents); self.iteration(0, agents);
} }
pub(crate) fn new_forward_info(&mut self, agents: &mut HashMap<String, Agent>) { pub(crate) fn new_forward_info(&mut self, agents: &mut HashMap<Index, Agent>) {
for (agent, skill) in self.skills.iter_mut() { for (agent, skill) in self.skills.iter_mut() {
skill.forward = agents[agent].receive(skill.elapsed); skill.forward = agents[agent].receive(skill.elapsed);
} }
@@ -352,14 +352,14 @@ impl Batch {
self.iteration(0, agents); self.iteration(0, agents);
} }
pub(crate) fn log_evidence2( pub(crate) fn log_evidence(
&self, &self,
online: bool, online: bool,
agents2: &Vec<&str>, targets: &[Index],
forward: bool, forward: bool,
agents: &mut HashMap<String, Agent>, agents: &mut HashMap<Index, Agent>,
) -> f64 { ) -> f64 {
if agents2.is_empty() { if targets.is_empty() {
if online || forward { if online || forward {
self.events self.events
.iter() .iter()
@@ -388,7 +388,7 @@ impl Batch {
.teams .teams
.iter() .iter()
.flat_map(|team| &team.items) .flat_map(|team| &team.items)
.any(|item| agents2.contains(&item.agent.as_str())) .any(|item| targets.contains(&item.agent))
}) })
.map(|(e, event)| { .map(|(e, event)| {
Game::new( Game::new(
@@ -409,7 +409,7 @@ impl Batch {
.teams .teams
.iter() .iter()
.flat_map(|team| &team.items) .flat_map(|team| &team.items)
.any(|item| agents2.contains(&item.agent.as_str())) .any(|item| targets.contains(&item.agent))
}) })
.map(|event| event.evidence.ln()) .map(|event| event.evidence.ln())
.sum() .sum()
@@ -417,19 +417,14 @@ impl Batch {
} }
} }
pub(crate) fn get_composition(&self) -> Vec<Vec<Vec<&str>>> { pub(crate) fn get_composition(&self) -> Vec<Vec<Vec<Index>>> {
self.events self.events
.iter() .iter()
.map(|event| { .map(|event| {
event event
.teams .teams
.iter() .iter()
.map(|team| { .map(|team| team.items.iter().map(|item| item.agent).collect::<Vec<_>>())
team.items
.iter()
.map(|item| item.agent.as_str())
.collect::<Vec<_>>()
})
.collect::<Vec<_>>() .collect::<Vec<_>>()
}) })
.collect::<Vec<_>>() .collect::<Vec<_>>()
@@ -463,17 +458,26 @@ pub(crate) fn compute_elapsed(last_time: u64, actual_time: u64) -> u64 {
mod tests { mod tests {
use approx::assert_ulps_eq; use approx::assert_ulps_eq;
use crate::{agent::Agent, player::Player}; use crate::{agent::Agent, player::Player, IndexMap};
use super::*; use super::*;
#[test] #[test]
fn test_one_event_each() { fn test_one_event_each() {
let mut index_map = IndexMap::new();
let a = index_map.get_or_create("a");
let b = index_map.get_or_create("b");
let c = index_map.get_or_create("c");
let d = index_map.get_or_create("d");
let e = index_map.get_or_create("e");
let f = index_map.get_or_create("f");
let mut agents = HashMap::new(); let mut agents = HashMap::new();
for agent in ["a", "b", "c", "d", "e", "f"] { for agent in [a, b, c, d, e, f] {
agents.insert( agents.insert(
agent.to_string(), agent,
Agent { Agent {
player: Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 25.0 / 300.0), player: Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 25.0 / 300.0),
..Default::default() ..Default::default()
@@ -483,9 +487,9 @@ mod tests {
let mut batch = Batch::new( let mut batch = Batch::new(
vec![ vec![
vec![vec!["a"], vec!["b"]], vec![vec![a], vec![b]],
vec![vec!["c"], vec!["d"]], vec![vec![c], vec![d]],
vec![vec!["e"], vec!["f"]], vec![vec![e], vec![f]],
], ],
vec![vec![1.0, 0.0], vec![0.0, 1.0], vec![1.0, 0.0]], vec![vec![1.0, 0.0], vec![0.0, 1.0], vec![1.0, 0.0]],
vec![], vec![],
@@ -496,34 +500,32 @@ mod tests {
let post = batch.posteriors(); let post = batch.posteriors();
assert_ulps_eq!(post["a"].mu, 29.205220743876975, epsilon = 0.000001); assert_ulps_eq!(post[&a], Gaussian::new(29.205220, 7.194481), epsilon = 1e-6);
assert_ulps_eq!(post["a"].sigma, 7.194481422570443, epsilon = 0.000001); assert_ulps_eq!(post[&b], Gaussian::new(20.794779, 7.194481), epsilon = 1e-6);
assert_ulps_eq!(post[&c], Gaussian::new(20.794779, 7.194481), epsilon = 1e-6);
assert_ulps_eq!(post["b"].mu, 20.79477925612302, epsilon = 0.000001); assert_ulps_eq!(post[&d], Gaussian::new(29.205220, 7.194481), epsilon = 1e-6);
assert_ulps_eq!(post["b"].sigma, 7.194481422570443, epsilon = 0.000001); assert_ulps_eq!(post[&e], Gaussian::new(29.205220, 7.194481), epsilon = 1e-6);
assert_ulps_eq!(post[&f], Gaussian::new(20.794779, 7.194481), epsilon = 1e-6);
assert_ulps_eq!(post["c"].mu, 20.79477925612302, epsilon = 0.000001);
assert_ulps_eq!(post["c"].sigma, 7.194481422570443, epsilon = 0.000001);
assert_ulps_eq!(post["d"].mu, 29.205220743876975, epsilon = 0.000001);
assert_ulps_eq!(post["d"].sigma, 7.194481422570443, epsilon = 0.000001);
assert_ulps_eq!(post["e"].mu, 29.205220743876975, epsilon = 0.000001);
assert_ulps_eq!(post["e"].sigma, 7.194481422570443, epsilon = 0.000001);
assert_ulps_eq!(post["f"].mu, 20.79477925612302, epsilon = 0.000001);
assert_ulps_eq!(post["f"].sigma, 7.194481422570443, epsilon = 0.000001);
assert_eq!(batch.convergence(&mut agents), 1); assert_eq!(batch.convergence(&mut agents), 1);
} }
#[test] #[test]
fn test_same_strength() { fn test_same_strength() {
let mut index_map = IndexMap::new();
let a = index_map.get_or_create("a");
let b = index_map.get_or_create("b");
let c = index_map.get_or_create("c");
let d = index_map.get_or_create("d");
let e = index_map.get_or_create("e");
let f = index_map.get_or_create("f");
let mut agents = HashMap::new(); let mut agents = HashMap::new();
for agent in ["a", "b", "c", "d", "e", "f"] { for agent in [a, b, c, d, e, f] {
agents.insert( agents.insert(
agent.to_string(), agent,
Agent { Agent {
player: Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 25.0 / 300.0), player: Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 25.0 / 300.0),
..Default::default() ..Default::default()
@@ -533,9 +535,9 @@ mod tests {
let mut batch = Batch::new( let mut batch = Batch::new(
vec![ vec![
vec![vec!["a"], vec!["b"]], vec![vec![a], vec![b]],
vec![vec!["a"], vec!["c"]], vec![vec![a], vec![c]],
vec![vec!["b"], vec!["c"]], vec![vec![b], vec![c]],
], ],
vec![vec![1.0, 0.0], vec![0.0, 1.0], vec![1.0, 0.0]], vec![vec![1.0, 0.0], vec![0.0, 1.0], vec![1.0, 0.0]],
vec![], vec![],
@@ -546,36 +548,35 @@ mod tests {
let post = batch.posteriors(); let post = batch.posteriors();
assert_ulps_eq!(post["a"].mu, 24.96097857478182, epsilon = 0.000001); assert_ulps_eq!(post[&a], Gaussian::new(24.960978, 6.298544), epsilon = 1e-6);
assert_ulps_eq!(post["a"].sigma, 6.298544763358269, epsilon = 0.000001); assert_ulps_eq!(post[&b], Gaussian::new(27.095590, 6.010330), epsilon = 1e-6);
assert_ulps_eq!(post[&c], Gaussian::new(24.889681, 5.866311), epsilon = 1e-6);
assert_ulps_eq!(post["b"].mu, 27.095590669107086, epsilon = 0.000001);
assert_ulps_eq!(post["b"].sigma, 6.010330439043099, epsilon = 0.000001);
assert_ulps_eq!(post["c"].mu, 24.88968178743119, epsilon = 0.000001);
assert_ulps_eq!(post["c"].sigma, 5.866311348102562, epsilon = 0.000001);
assert!(batch.convergence(&mut agents) > 1); assert!(batch.convergence(&mut agents) > 1);
let post = batch.posteriors(); let post = batch.posteriors();
assert_ulps_eq!(post["a"].mu, 25.000000, epsilon = 0.000001); assert_ulps_eq!(post[&a], Gaussian::new(25.000000, 5.419212), epsilon = 1e-6);
assert_ulps_eq!(post["a"].sigma, 5.4192120, epsilon = 0.000001); assert_ulps_eq!(post[&b], Gaussian::new(25.000000, 5.419212), epsilon = 1e-6);
assert_ulps_eq!(post[&c], Gaussian::new(25.000000, 5.419212), epsilon = 1e-6);
assert_ulps_eq!(post["b"].mu, 25.000000, epsilon = 0.000001);
assert_ulps_eq!(post["b"].sigma, 5.4192120, epsilon = 0.000001);
assert_ulps_eq!(post["c"].mu, 25.000000, epsilon = 0.000001);
assert_ulps_eq!(post["c"].sigma, 5.4192120, epsilon = 0.000001);
} }
#[test] #[test]
fn test_add_events() { fn test_add_events() {
let mut index_map = IndexMap::new();
let a = index_map.get_or_create("a");
let b = index_map.get_or_create("b");
let c = index_map.get_or_create("c");
let d = index_map.get_or_create("d");
let e = index_map.get_or_create("e");
let f = index_map.get_or_create("f");
let mut agents = HashMap::new(); let mut agents = HashMap::new();
for agent in ["a", "b", "c", "d", "e", "f"] { for agent in [a, b, c, d, e, f] {
agents.insert( agents.insert(
agent.to_string(), agent,
Agent { Agent {
player: Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 25.0 / 300.0), player: Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 25.0 / 300.0),
..Default::default() ..Default::default()
@@ -585,9 +586,9 @@ mod tests {
let mut batch = Batch::new( let mut batch = Batch::new(
vec![ vec![
vec![vec!["a"], vec!["b"]], vec![vec![a], vec![b]],
vec![vec!["a"], vec!["c"]], vec![vec![a], vec![c]],
vec![vec!["b"], vec!["c"]], vec![vec![b], vec![c]],
], ],
vec![vec![1.0, 0.0], vec![0.0, 1.0], vec![1.0, 0.0]], vec![vec![1.0, 0.0], vec![0.0, 1.0], vec![1.0, 0.0]],
vec![], vec![],
@@ -600,29 +601,15 @@ mod tests {
let post = batch.posteriors(); let post = batch.posteriors();
assert_ulps_eq!( assert_ulps_eq!(post[&a], Gaussian::new(25.000000, 5.419212), epsilon = 1e-6);
post["a"], assert_ulps_eq!(post[&b], Gaussian::new(25.000000, 5.419212), epsilon = 1e-6);
Gaussian::new(25.000000, 5.4192120), assert_ulps_eq!(post[&c], Gaussian::new(25.000000, 5.419212), epsilon = 1e-6);
epsilon = 0.000001
);
assert_ulps_eq!(
post["b"],
Gaussian::new(25.000000, 5.4192120),
epsilon = 0.000001
);
assert_ulps_eq!(
post["c"],
Gaussian::new(25.000000, 5.4192120),
epsilon = 0.000001
);
batch.add_events( batch.add_events(
vec![ vec![
vec![vec!["a"], vec!["b"]], vec![vec![a], vec![b]],
vec![vec!["a"], vec!["c"]], vec![vec![a], vec![c]],
vec![vec!["b"], vec!["c"]], vec![vec![b], vec![c]],
], ],
vec![vec![1.0, 0.0], vec![0.0, 1.0], vec![1.0, 0.0]], vec![vec![1.0, 0.0], vec![0.0, 1.0], vec![1.0, 0.0]],
vec![], vec![],
@@ -635,20 +622,8 @@ mod tests {
let post = batch.posteriors(); let post = batch.posteriors();
assert_ulps_eq!( assert_ulps_eq!(post[&a], Gaussian::new(25.000003, 3.880150), epsilon = 1e-6);
post["a"], assert_ulps_eq!(post[&b], Gaussian::new(25.000003, 3.880150), epsilon = 1e-6);
Gaussian::new(25.00000315330858, 3.880150268080797), assert_ulps_eq!(post[&c], Gaussian::new(25.000003, 3.880150), epsilon = 1e-6);
epsilon = 0.000001
);
assert_ulps_eq!(
post["b"],
Gaussian::new(25.00000315330858, 3.880150268080797),
epsilon = 0.000001
);
assert_ulps_eq!(
post["c"],
Gaussian::new(25.00000315330858, 3.880150268080797),
epsilon = 0.000001
);
} }
} }

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@@ -1,5 +1,8 @@
use std::borrow::{Borrow, ToOwned};
use std::cmp::Reverse; use std::cmp::Reverse;
use std::collections::HashMap;
use std::f64::consts::{FRAC_1_SQRT_2, FRAC_2_SQRT_PI, SQRT_2}; use std::f64::consts::{FRAC_1_SQRT_2, FRAC_2_SQRT_PI, SQRT_2};
use std::hash::Hash;
mod agent; mod agent;
#[cfg(feature = "approx")] #[cfg(feature = "approx")]
@@ -27,19 +30,55 @@ pub const ITERATIONS: usize = 30;
const SQRT_TAU: f64 = 2.5066282746310002; const SQRT_TAU: f64 = 2.5066282746310002;
const N01: Gaussian = Gaussian { pub const N01: Gaussian = Gaussian {
mu: 0.0, mu: 0.0,
sigma: 1.0, sigma: 1.0,
}; };
pub(crate) const N00: Gaussian = Gaussian { pub const N00: Gaussian = Gaussian {
mu: 0.0, mu: 0.0,
sigma: 0.0, sigma: 0.0,
}; };
pub(crate) const N_INF: Gaussian = Gaussian { pub const N_INF: Gaussian = Gaussian {
mu: 0.0, mu: 0.0,
sigma: f64::INFINITY, sigma: f64::INFINITY,
}; };
#[derive(Copy, Clone, Default, PartialEq, PartialOrd, Eq, Ord, Hash, Debug)]
pub struct Index(usize);
impl From<usize> for Index {
fn from(ix: usize) -> Self {
Self(ix)
}
}
pub struct IndexMap<K>(HashMap<K, Index>);
impl<K> IndexMap<K>
where
K: Eq + Hash,
{
pub fn new() -> Self {
Self(HashMap::new())
}
pub fn get_or_create<Q: ?Sized>(&mut self, k: &Q) -> Index
where
K: Borrow<Q>,
Q: Hash + Eq + ToOwned<Owned = K>,
{
if let Some(idx) = self.0.get(k) {
*idx
} else {
let idx = Index::from(self.0.len());
self.0.insert(k.to_owned(), idx);
idx
}
}
}
fn erfc(x: f64) -> f64 { fn erfc(x: f64) -> f64 {
let z = x.abs(); let z = x.abs();
let t = 1.0 / (1.0 + z / 2.0); let t = 1.0 / (1.0 + z / 2.0);