feat!: N-team outcome prediction with draw mass, replacing the 2-team panic

`predict_outcome` asserted `teams.len() == 2` and returned `[p, 1 - p]`,
allocating no probability to a draw even with `p_draw > 0`. For a
draw-enabled model the numbers were simply wrong, at any team count.

It now returns `Result<Prediction, InferenceError>` and supports N teams.

Two algorithms, both deterministic:

- Who finishes first. Performances are independent Gaussians, so this
  separates into a one-dimensional integral per team rather than a
  multivariate orthant probability. Adaptive Gauss-Kronrod evaluates it
  to ~1e-15, matching the exact two-team closed form.
- A specific finishing order. The factor graph only constrains
  rank-adjacent teams, so a full order is a chain of local constraints,
  not a general orthant integral. That chain collapses into a sequential
  recursion over cumulative integrals: O(teams * grid) per order.

Fixed-node Gauss-Hermite is the obvious tool for the first and is a trap:
when a rival's sigma is small the CDF product becomes a step narrower
than the node spacing, and the nodes step over it. Measured 4.4e-4 off
the closed form on a mildly skewed matchup and 1.7e-2 on a small-sigma
one, while still returning something that looks like a probability.
Adaptive refinement is what makes that case safe, and
`win_probabilities_survive_a_rival_with_a_tiny_sigma` pins it down.

The acceptance test is an identity rather than a golden: the outcome
space is exhaustive and disjoint, so the probabilities sum to one. Any
drift is integration error and nothing else. Gauss-Hermite failed it at
4.4e-4; this holds to ~1e-9.

Also from #21: unknown keys are now reported rather than dropped, so a
team of strangers can no longer produce a confident-looking prediction.
`predict_quality` returns `Result` for the same reason.

BREAKING CHANGE: `predict_outcome` returns `Result<Prediction, _>`
instead of `Vec<f64>`; `predict_quality` returns `Result<f64, _>`.

Refs #21, #39

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
This commit is contained in:
2026-09-07 14:55:11 +02:00
co-authored by Claude Opus 5
parent 87fca8dcca
commit bb2a845882
8 changed files with 1513 additions and 50 deletions
+37
View File
@@ -40,6 +40,24 @@ pub enum InferenceError {
}, },
/// Negative precision: a Gaussian with `pi < 0` slipped into an API call. /// Negative precision: a Gaussian with `pi < 0` slipped into an API call.
NegativePrecision { pi: f64 }, NegativePrecision { pi: f64 },
/// A prediction referenced a key the history has no skill for.
///
/// Reported rather than skipped: dropping unknown keys turns a team of
/// strangers into a confident-looking probability about nobody.
UnknownKey { team: usize, member: usize },
/// A prediction was given a team with no members.
EmptyTeam { team: usize },
/// Fewer than two teams were supplied to a prediction.
NotEnoughTeams { got: usize },
/// The full outcome distribution was requested for too many teams.
///
/// Each realisation sorts into exactly one (order, tie-pattern) event, so
/// the space holds `n! * 2^(n-1)` members — 1_920 at five teams, 23_040 at
/// six, 322_560 at seven. Past `max` this stops being something to
/// enumerate on a caller's behalf; ask for individual rankings with
/// `predict_ranking`, or for `predict_win_probabilities`, both of which
/// stay cheap at any team count.
TooManyTeams { got: usize, max: usize },
} }
impl fmt::Display for InferenceError { impl fmt::Display for InferenceError {
@@ -90,6 +108,25 @@ impl fmt::Display for InferenceError {
Self::NegativePrecision { pi } => { Self::NegativePrecision { pi } => {
write!(f, "precision must be non-negative; got {pi}") write!(f, "precision must be non-negative; got {pi}")
} }
Self::UnknownKey { team, member } => {
write!(
f,
"team {team}, member {member}: no skill recorded for this key"
)
}
Self::EmptyTeam { team } => {
write!(f, "team {team} has no members")
}
Self::NotEnoughTeams { got } => {
write!(f, "prediction needs at least 2 teams, got {got}")
}
Self::TooManyTeams { got, max } => {
write!(
f,
"the outcome distribution over {got} teams is too large to enumerate (limit {max}); \
use predict_ranking or predict_win_probabilities instead"
)
}
} }
} }
} }
+197 -44
View File
@@ -9,6 +9,7 @@ use crate::{
gaussian::Gaussian, gaussian::Gaussian,
key_table::KeyTable, key_table::KeyTable,
observer::{NullObserver, Observer}, observer::{NullObserver, Observer},
predict::Prediction,
rating::Rating, rating::Rating,
sort_time, sort_time,
storage::CompetitorStore, storage::CompetitorStore,
@@ -522,61 +523,213 @@ impl<T: Time, D: Drift<T>, O: Observer<T>, K: Eq + Hash + Clone> History<T, D, O
.sum() .sum()
} }
/// Draw-probability quality metric for the given teams (key slices). /// Each team's performance Gaussian, and its member count.
/// ///
/// Values range roughly [0, 1]; 1 == perfectly matched. Supports any /// Performance is skill inflated by `beta`: the question a prediction
/// number of teams. /// answers is "how will they do today", not "how good are they".
/// ///
/// # Panics /// # Errors
/// ///
/// Panics if fewer than two teams are supplied, or if a team resolves to /// `NotEnoughTeams`, `EmptyTeam`, or `UnknownKey`. Unknown keys are
/// no known competitors — keys absent from the history, or competitors /// reported rather than dropped — silently skipping them would turn a team
/// with no recorded skill, are dropped, so a team of entirely-unknown /// of strangers into a confident-looking prediction about nobody, which is
/// keys becomes empty. Use `lookup` to check keys first. /// the failure this replaced.
pub fn predict_quality(&self, teams: &[&[&K]]) -> f64 { fn performances(&self, teams: &[&[&K]]) -> Result<(Vec<Gaussian>, Vec<usize>), InferenceError> {
let groups: Vec<Vec<Gaussian>> = teams if teams.len() < 2 {
.iter() return Err(InferenceError::NotEnoughTeams { got: teams.len() });
.map(|team| { }
team.iter()
.filter_map(|k| self.keys.get(*k)) let mut performances = Vec::with_capacity(teams.len());
.filter_map(|idx| { let mut sizes = Vec::with_capacity(teams.len());
self.time_slices
.iter() for (team_idx, team) in teams.iter().enumerate() {
.rev() if team.is_empty() {
.find_map(|ts| ts.skills.get(idx).map(|s| s.posterior())) return Err(InferenceError::EmptyTeam { team: team_idx });
}) }
.collect()
}) let mut total = crate::N00;
.collect(); for (member_idx, key) in team.iter().enumerate() {
let group_refs: Vec<&[Gaussian]> = groups.iter().map(|g| g.as_slice()).collect(); let unknown = InferenceError::UnknownKey {
crate::quality(&group_refs, self.beta) team: team_idx,
member: member_idx,
};
let index = self.keys.get(*key).ok_or(unknown.clone())?;
let skill = self
.time_slices
.iter()
.rev()
.find_map(|ts| ts.skills.get(index).map(|s| s.posterior()))
.ok_or(unknown)?;
total = total + skill.forget(self.beta.powi(2));
}
performances.push(total);
sizes.push(team.len());
}
Ok((performances, sizes))
} }
/// 2-team win probability: returns `[P(team0 wins), P(team1 wins)]`. /// Draw margins per team pair.
/// ///
/// Only two teams are supported. /// Inference derives the margin per rank-adjacent pair from those two
/// teams' betas (`Game::likelihoods`), so prediction must too — a single
/// game-wide margin would describe a different model than the one that
/// will actually be fitted.
fn margins(&self, sizes: &[usize]) -> crate::predict::Margins {
let beta_sq = self.beta.powi(2);
let p_draw = self.p_draw;
crate::predict::Margins::new(sizes.len(), |i, j| {
if p_draw == 0.0 {
0.0
} else {
let sd = ((sizes[i] + sizes[j]) as f64 * beta_sq).sqrt();
crate::compute_margin(p_draw, sd)
}
})
}
/// Draw-probability quality metric for the given teams (key slices).
/// ///
/// # Panics /// Values range roughly `[0, 1]`; 1 == perfectly matched. Supports any
/// number of teams.
/// ///
/// Panics if `teams.len() != 2`. /// Note this answers "is this matchup *fair*", which is not the same as
pub fn predict_outcome(&self, teams: &[&[&K]]) -> Vec<f64> { /// "is this matchup *informative*" — the two coincide for two evenly
assert_eq!(teams.len(), 2, "predict_outcome supports exactly 2 teams"); /// matched teams and diverge elsewhere.
let gather = |team: &[&K]| -> Gaussian { ///
team.iter() /// # Errors
.filter_map(|k| self.keys.get(*k)) ///
.filter_map(|idx| { /// `NotEnoughTeams`, `EmptyTeam`, or `UnknownKey`.
pub fn predict_quality(&self, teams: &[&[&K]]) -> Result<f64, InferenceError> {
let mut groups: Vec<Vec<Gaussian>> = Vec::with_capacity(teams.len());
for (team_idx, team) in teams.iter().enumerate() {
if team.is_empty() {
return Err(InferenceError::EmptyTeam { team: team_idx });
}
let mut members = Vec::with_capacity(team.len());
for (member_idx, key) in team.iter().enumerate() {
let unknown = InferenceError::UnknownKey {
team: team_idx,
member: member_idx,
};
let index = self.keys.get(*key).ok_or(unknown.clone())?;
members.push(
self.time_slices self.time_slices
.iter() .iter()
.rev() .rev()
.find_map(|ts| ts.skills.get(idx).map(|s| s.posterior())) .find_map(|ts| ts.skills.get(index).map(|s| s.posterior()))
}) .ok_or(unknown)?,
.fold(crate::N00, |acc, g| acc + g.forget(self.beta.powi(2))) );
}; }
let a = gather(teams[0]); groups.push(members);
let b = gather(teams[1]); }
let diff = a - b;
let p_a = 1.0 - crate::cdf(0.0, diff.mu(), diff.sigma()); if groups.len() < 2 {
vec![p_a, 1.0 - p_a] return Err(InferenceError::NotEnoughTeams { got: groups.len() });
}
let group_refs: Vec<&[Gaussian]> = groups.iter().map(Vec::as_slice).collect();
Ok(crate::quality(&group_refs, self.beta))
}
/// `P(team i finishes strictly first)`, for every team.
///
/// Supports any number of teams. Because performances are independent
/// Gaussians, this separates into a one-dimensional integral per team —
/// no multivariate orthant probability is involved — and is evaluated by
/// adaptive quadrature to within the precision of the underlying normal
/// CDF (~1e-8).
///
/// With a zero `p_draw` these sum to one. With a positive `p_draw` the
/// shortfall is the probability that the top place is shared.
///
/// Cheap at any team count: cost grows as the square of the team count,
/// not factorially. Prefer this to [`History::predict_outcome`] when you
/// only need to know who wins.
///
/// # Errors
///
/// `NotEnoughTeams`, `EmptyTeam`, or `UnknownKey`.
pub fn predict_win_probabilities(&self, teams: &[&[&K]]) -> Result<Vec<f64>, InferenceError> {
let (performances, sizes) = self.performances(teams)?;
Ok(crate::predict::win_probabilities(
&performances,
&self.margins(&sizes),
))
}
/// The full distribution over finishing orders.
///
/// Every entry is a rank vector — the shape [`crate::Outcome::ranking`]
/// takes, equal ranks meaning a tie — paired with its probability. The
/// entries are exhaustive and disjoint, so they sum to one; that identity
/// is the strongest available check on the numerics and is worth asserting
/// in tests via [`Prediction::total`].
///
/// Accounts for `p_draw`: with a positive draw probability, tied outcomes
/// carry real mass rather than being silently omitted.
///
/// # Cost
///
/// This enumerates the outcome space, which holds `n! * 2^(n-1)` events —
/// 24 at three teams, 192 at four, 1_920 at five, 23_040 at six. Each
/// costs one `O(teams * grid)` pass, so this is milliseconds at three or
/// four teams and seconds at six. Above
/// [`MAX_TEAMS_FOR_DISTRIBUTION`](crate::MAX_PREDICTED_TEAMS) it returns
/// `TooManyTeams` rather than hanging. When you need one specific ordering
/// use [`History::predict_ranking`], and when you only need the winner use
/// [`History::predict_win_probabilities`]; both stay cheap at any size.
///
/// # Errors
///
/// `NotEnoughTeams`, `EmptyTeam`, `UnknownKey`, or `TooManyTeams`.
pub fn predict_outcome(&self, teams: &[&[&K]]) -> Result<Prediction, InferenceError> {
if teams.len() > crate::MAX_PREDICTED_TEAMS {
return Err(InferenceError::TooManyTeams {
got: teams.len(),
max: crate::MAX_PREDICTED_TEAMS,
});
}
let (performances, sizes) = self.performances(teams)?;
Ok(Prediction::new(crate::predict::outcome_distribution(
&performances,
&self.margins(&sizes),
)))
}
/// Probability of one specific finishing order.
///
/// `ranks` follows [`crate::Outcome::ranking`]: lower is better, and equal
/// values mean those teams tied. Teams sharing a rank may finish in any
/// internal order, so this sums over those orders rather than picking one.
///
/// Unlike [`History::predict_outcome`] this does not enumerate the outcome
/// space, so it stays cheap at any team count — use it when you know which
/// orderings you care about.
///
/// # Errors
///
/// `NotEnoughTeams`, `EmptyTeam`, `UnknownKey`, or `MismatchedShape` if
/// `ranks` does not have one entry per team.
pub fn predict_ranking(&self, teams: &[&[&K]], ranks: &[u32]) -> Result<f64, InferenceError> {
if ranks.len() != teams.len() {
return Err(InferenceError::MismatchedShape {
kind: "ranks vs teams",
expected: teams.len(),
got: ranks.len(),
});
}
let (performances, sizes) = self.performances(teams)?;
Ok(crate::predict::ranking_probability(
&performances,
&self.margins(&sizes),
ranks,
))
} }
/// Run the full forward+backward convergence loop and return a summary. /// Run the full forward+backward convergence loop and return a summary.
+10
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@@ -126,6 +126,8 @@ mod key_table;
mod matrix; mod matrix;
mod observer; mod observer;
mod outcome; mod outcome;
mod predict;
pub(crate) mod quadrature;
mod rating; mod rating;
pub(crate) mod schedule; pub(crate) mod schedule;
pub mod storage; pub mod storage;
@@ -143,6 +145,7 @@ pub use key_table::KeyTable;
use matrix::Matrix; use matrix::Matrix;
pub use observer::{NullObserver, Observer}; pub use observer::{NullObserver, Observer};
pub use outcome::Outcome; pub use outcome::Outcome;
pub use predict::Prediction;
pub use rating::Rating; pub use rating::Rating;
pub use schedule::ScheduleReport; pub use schedule::ScheduleReport;
pub use time::{Time, Untimed}; pub use time::{Time, Untimed};
@@ -155,6 +158,13 @@ pub const P_DRAW: f64 = 0.0;
pub const EPSILON: f64 = 1e-6; pub const EPSILON: f64 = 1e-6;
pub const ITERATIONS: usize = 30; pub const ITERATIONS: usize = 30;
/// Largest team count `History::predict_outcome` will enumerate.
///
/// The outcome space holds `n! * 2^(n-1)` events, so it grows factorially:
/// 1_920 at five teams, 23_040 at six, 322_560 at seven. Six is where
/// enumerating on a caller's behalf stops being reasonable.
pub const MAX_PREDICTED_TEAMS: usize = predict::MAX_TEAMS_FOR_DISTRIBUTION;
const SQRT_TAU: f64 = 2.5066282746310002; const SQRT_TAU: f64 = 2.5066282746310002;
pub const N01: Gaussian = Gaussian::from_ms(0.0, 1.0); pub const N01: Gaussian = Gaussian::from_ms(0.0, 1.0);
+723
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@@ -0,0 +1,723 @@
//! Outcome prediction: who wins, and how likely is a given finishing order.
//!
//! Prediction runs on *performances*, not skills. A competitor's skill is
//! inflated by their performance noise `beta` before any comparison, which is
//! what separates "how good are they" from "how will they do today".
//!
//! Two questions, two algorithms:
//!
//! - **Who finishes first.** Because performances are independent Gaussians,
//! the probability that team `i` beats every other team separates into a
//! *one-dimensional* integral — no multivariate orthant integral is
//! involved. [`quadrature::integrate`] evaluates it to near machine
//! precision for a few hundred `cdf` calls.
//! - **A specific finishing order.** The factor graph only ever constrains
//! rank-*adjacent* teams (see `Game::run_chain`), so the joint probability
//! of a full order is a chain of local constraints rather than a general
//! orthant probability. That chain collapses into a sequential recursion:
//! one cumulative integral per adjacent pair, `O(teams * grid)` overall.
//!
//! Both are deterministic. A sampler would have been easier to write and
//! would have made every `predict_*` call return a slightly different number,
//! which is not a property a rating library should have.
use crate::{Gaussian, quadrature};
/// Teams beyond this count make the outcome enumeration impractical.
///
/// Each realisation sorts into exactly one (permutation, tie-pattern) event,
/// so the space has `n! * 2^(n-1)` members: 24 at 3 teams, 192 at 4, 1_920 at
/// 5, 23_040 at 6. The jump to 322_560 at 7 is where enumerating stops being
/// a reasonable thing to do on a caller's behalf.
pub(crate) const MAX_TEAMS_FOR_DISTRIBUTION: usize = 6;
/// Relative tolerance for the first-place integrals.
///
/// Tightening past this buys nothing: the underlying `cdf` is a rational
/// approximation with fractional error ~1.2e-7, which contributes ~6e-9 to a
/// finished probability and dominates any further quadrature refinement.
const WIN_TOLERANCE: f64 = 1e-8;
/// Nodes for the ranking grid, and the floor below which a grid is pointless.
///
/// The recursion converges as O(h^2). Measured against the exact two-team
/// closed form, 2_048 nodes leave ~1.2e-6 of discretisation error while 8_192
/// reach ~1e-7 — at which point the residual is the `cdf` rational
/// approximation (~2.4e-8), not the grid, and refining further buys nothing.
const MIN_GRID_POINTS: usize = 8_192;
const MAX_GRID_POINTS: usize = 262_144;
/// How many standard deviations of support the grid and integrals cover.
///
/// The normal density is below 1e-18 of its peak past nine sigma, far under
/// the precision of everything else here.
const SUPPORT_SIGMAS: f64 = 9.0;
/// Standard normal CDF at `z`.
fn phi(z: f64) -> f64 {
crate::cdf(z, 0.0, 1.0)
}
/// Normal density of `x` under `g`.
fn density(g: Gaussian, x: f64) -> f64 {
let sigma = g.sigma();
let z = (x - g.mu()) / sigma;
(-0.5 * z * z).exp() / (sigma * (2.0 * std::f64::consts::PI).sqrt())
}
/// Per-pair draw margins.
///
/// The margin is *not* a single number for the whole game: inference derives
/// it per rank-adjacent pair from those two teams' betas (`Game::likelihoods`).
/// Prediction has to use the same per-pair values or it answers a question
/// about a different model than the one that will actually be fitted.
pub(crate) struct Margins {
n: usize,
values: Vec<f64>,
}
impl Margins {
/// Build from a per-pair margin function.
pub(crate) fn new<F: Fn(usize, usize) -> f64>(n: usize, f: F) -> Self {
let mut values = vec![0.0; n * n];
for i in 0..n {
for j in 0..n {
if i != j {
values[i * n + j] = f(i, j);
}
}
}
Self { n, values }
}
fn get(&self, i: usize, j: usize) -> f64 {
self.values[i * self.n + j]
}
/// True when no pair can draw, so every tie has probability zero.
fn all_zero(&self) -> bool {
self.values.iter().all(|&v| v == 0.0)
}
}
/// `P(team i finishes strictly first)` for every team.
///
/// Strictly means beating each rival by more than that pair's draw margin, so
/// with a non-zero margin these sum to less than one; the shortfall is the
/// probability that the top place is shared.
pub(crate) fn win_probabilities(perf: &[Gaussian], margins: &Margins) -> Vec<f64> {
(0..perf.len())
.map(|i| {
let (mu, sigma) = (perf[i].mu(), perf[i].sigma());
let (lo, hi) = (mu - SUPPORT_SIGMAS * sigma, mu + SUPPORT_SIGMAS * sigma);
// Each rival's CDF turns over near its own mean plus the margin.
// Seeding there is what keeps a rival with a tiny sigma — a step
// function in disguise — from being stepped over.
let mut seeds = Vec::with_capacity(3 * perf.len());
for (j, rival) in perf.iter().enumerate().filter(|&(j, _)| j != i) {
let centre = rival.mu() + margins.get(i, j);
seeds.extend_from_slice(&[centre - rival.sigma(), centre, centre + rival.sigma()]);
}
quadrature::integrate(
|x| {
let d = density(perf[i], x);
if d == 0.0 {
return 0.0;
}
let beaten: f64 = (0..perf.len())
.filter(|&j| j != i)
.map(|j| phi((x - margins.get(i, j) - perf[j].mu()) / perf[j].sigma()))
.product();
d * beaten
},
lo,
hi,
&seeds,
WIN_TOLERANCE,
)
})
.collect()
}
/// Grid bounds and resolution covering every team's support.
///
/// Resolution is set by the *smallest* feature in play — the narrowest sigma,
/// or a draw margin narrower still — because that is what the recursion has to
/// resolve. A grid sized off the widest team would step over the narrow one.
fn grid_shape(perf: &[Gaussian], margins: &Margins) -> (f64, f64, usize) {
let lo = perf
.iter()
.map(|g| g.mu() - SUPPORT_SIGMAS * g.sigma())
.fold(f64::INFINITY, f64::min);
let hi = perf
.iter()
.map(|g| g.mu() + SUPPORT_SIGMAS * g.sigma())
.fold(f64::NEG_INFINITY, f64::max);
let narrowest = perf
.iter()
.map(Gaussian::sigma)
.fold(f64::INFINITY, f64::min);
let smallest_margin = margins
.values
.iter()
.copied()
.filter(|&m| m > 0.0)
.fold(f64::INFINITY, f64::min);
let feature = narrowest.min(smallest_margin);
let wanted = if feature.is_finite() && feature > 0.0 {
((hi - lo) / (feature / 12.0)).ceil()
} else {
MIN_GRID_POINTS as f64
};
let points = if wanted.is_finite() {
(wanted as usize).clamp(MIN_GRID_POINTS, MAX_GRID_POINTS)
} else {
MIN_GRID_POINTS
};
(lo, hi, points)
}
/// Densities of each team sampled on the shared grid.
struct Sampled {
lo: f64,
step: f64,
points: usize,
density: Vec<Vec<f64>>,
}
impl Sampled {
fn new(perf: &[Gaussian], margins: &Margins) -> Self {
let (lo, hi, points) = grid_shape(perf, margins);
let step = (hi - lo) / (points - 1) as f64;
let density = perf
.iter()
.map(|&g| {
(0..points)
.map(|i| density(g, lo + i as f64 * step))
.collect()
})
.collect();
Self {
lo,
step,
points,
density,
}
}
fn node(&self, i: usize) -> f64 {
self.lo + i as f64 * self.step
}
}
/// `P(order[0] >= order[1] >= ... )` with the given adjacency pattern.
///
/// `tied[k]` says whether `order[k]` and `order[k + 1]` finish within that
/// pair's draw margin. The recursion runs bottom-up: `carry` holds, for each
/// grid node, the probability that everything *below* the current team holds
/// given that team landed on that node. A strict gap reads a cumulative
/// integral; a tie reads a window. Both are O(1) against one prefix array,
/// so each level costs O(grid) and the whole order costs O(teams * grid).
fn order_probability(margins: &Margins, sampled: &Sampled, order: &[usize], tied: &[bool]) -> f64 {
let mut carry = vec![1.0; sampled.points];
for k in (0..order.len() - 1).rev() {
let below = order[k + 1];
let above = order[k];
let margin = margins.get(above, below);
let integrand: Vec<f64> = (0..sampled.points)
.map(|i| sampled.density[below][i] * carry[i])
.collect();
let cumulative = quadrature::Grid::from_values(sampled.lo, sampled.step, integrand);
carry = (0..sampled.points)
.map(|i| {
let x = sampled.node(i);
if tied[k] {
// Sorted order already implies `below <= above`, so the
// tie window is one-sided: [x - margin, x].
cumulative.integral_between(x - margin, x)
} else {
cumulative.integral_to(x - margin)
}
})
.collect();
}
let top = order[0];
let integrand: Vec<f64> = (0..sampled.points)
.map(|i| sampled.density[top][i] * carry[i])
.collect();
quadrature::Grid::from_values(sampled.lo, sampled.step, integrand).total()
}
/// Dense ranks implied by a sorted order and its tie pattern.
fn ranks_of(order: &[usize], tied: &[bool], n: usize) -> Vec<u32> {
let mut ranks = vec![0u32; n];
let mut rank = 0u32;
ranks[order[0]] = 0;
for k in 0..order.len() - 1 {
if !tied[k] {
rank += 1;
}
ranks[order[k + 1]] = rank;
}
ranks
}
/// Every (order, tie-pattern) event, or only the strict ones when no pair can
/// draw — a tie then has probability exactly zero and is not worth integrating.
fn events(n: usize, strict_only: bool) -> Vec<(Vec<usize>, Vec<bool>)> {
fn permute(current: &mut Vec<usize>, k: usize, out: &mut Vec<Vec<usize>>) {
if k == current.len() {
out.push(current.clone());
return;
}
for i in k..current.len() {
current.swap(k, i);
permute(current, k + 1, out);
current.swap(k, i);
}
}
let mut orders = Vec::new();
permute(&mut (0..n).collect(), 0, &mut orders);
let patterns: Vec<Vec<bool>> = if strict_only {
vec![vec![false; n - 1]]
} else {
(0..(1u32 << (n - 1)))
.map(|mask| (0..n - 1).map(|i| mask >> i & 1 == 1).collect())
.collect()
};
let mut out = Vec::with_capacity(orders.len() * patterns.len());
for order in orders {
for pattern in &patterns {
out.push((order.clone(), pattern.clone()));
}
}
out
}
/// The full distribution over finishing orders, aggregated by rank vector.
///
/// Orders that differ only *within* a tied group describe the same finishing
/// order, so their probabilities are summed into one entry.
pub(crate) fn outcome_distribution(perf: &[Gaussian], margins: &Margins) -> Vec<(Vec<u32>, f64)> {
let n = perf.len();
let sampled = Sampled::new(perf, margins);
let mut aggregated: Vec<(Vec<u32>, f64)> = Vec::new();
for (order, tied) in events(n, margins.all_zero()) {
let p = order_probability(margins, &sampled, &order, &tied);
let ranks = ranks_of(&order, &tied, n);
match aggregated.iter_mut().find(|(r, _)| *r == ranks) {
Some((_, acc)) => *acc += p,
None => aggregated.push((ranks, p)),
}
}
aggregated.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap_or(std::cmp::Ordering::Equal));
aggregated
}
/// All permutations of `items`.
fn permutations(items: &[usize]) -> Vec<Vec<usize>> {
fn go(current: &mut Vec<usize>, k: usize, out: &mut Vec<Vec<usize>>) {
if k == current.len() {
out.push(current.clone());
return;
}
for i in k..current.len() {
current.swap(k, i);
go(current, k + 1, out);
current.swap(k, i);
}
}
let mut out = Vec::new();
go(&mut items.to_vec(), 0, &mut out);
out
}
/// Every (order, tie-pattern) event consistent with a grouping by rank.
///
/// Teams sharing a rank may finish in any internal order, so this is the
/// product of each group's permutations. Adjacencies inside a group are ties;
/// the adjacency joining one group to the next is not.
fn orders_for_groups(groups: &[Vec<usize>]) -> Vec<(Vec<usize>, Vec<bool>)> {
let per_group: Vec<Vec<Vec<usize>>> = groups.iter().map(|g| permutations(g)).collect();
let mut out = Vec::new();
let mut choice = vec![0usize; groups.len()];
loop {
let mut order = Vec::new();
let mut tied = Vec::new();
for (gi, group) in per_group.iter().enumerate() {
for (offset, &member) in group[choice[gi]].iter().enumerate() {
if !order.is_empty() {
tied.push(offset != 0);
}
order.push(member);
}
}
out.push((order, tied));
let mut k = 0;
loop {
if k == choice.len() {
return out;
}
choice[k] += 1;
if choice[k] < per_group[k].len() {
break;
}
choice[k] = 0;
k += 1;
}
}
}
/// Probability of one specific rank vector.
///
/// Ties in `ranks` mean the tied teams may finish in any internal order, so
/// this sums the orders consistent with the requested ranking rather than
/// picking one.
pub(crate) fn ranking_probability(perf: &[Gaussian], margins: &Margins, ranks: &[u32]) -> f64 {
let n = perf.len();
let sampled = Sampled::new(perf, margins);
let mut distinct: Vec<u32> = ranks.to_vec();
distinct.sort_unstable();
distinct.dedup();
let groups: Vec<Vec<usize>> = distinct
.iter()
.map(|&r| (0..n).filter(|&i| ranks[i] == r).collect())
.collect();
orders_for_groups(&groups)
.iter()
.map(|(order, tied)| order_probability(margins, &sampled, order, tied))
.sum()
}
/// A distribution over the ways a contest could finish.
///
/// Each entry pairs a rank vector — the same shape [`crate::Outcome::ranking`]
/// takes, with equal ranks meaning a tie — against its probability. Entries
/// are ordered most likely first, and cover the whole outcome space, so the
/// probabilities sum to one.
///
/// The rank vectors compose directly with inference: feeding one to
/// `Game::ranked` asks "what would we believe if *this* happened", which is
/// what an expected-information-gain calculation needs alongside the weight.
#[derive(Clone, Debug, PartialEq)]
pub struct Prediction {
outcomes: Vec<(Vec<u32>, f64)>,
}
impl Prediction {
pub(crate) fn new(outcomes: Vec<(Vec<u32>, f64)>) -> Self {
Self { outcomes }
}
/// Every possible finishing order and its probability, most likely first.
pub fn outcomes(&self) -> impl ExactSizeIterator<Item = (&[u32], f64)> {
self.outcomes.iter().map(|(r, p)| (r.as_slice(), *p))
}
/// The single most likely finishing order.
#[must_use]
pub fn most_likely(&self) -> Option<(&[u32], f64)> {
self.outcomes.first().map(|(r, p)| (r.as_slice(), *p))
}
/// Probability of one specific finishing order, or zero if it cannot occur.
#[must_use]
pub fn probability_of(&self, ranks: &[u32]) -> f64 {
self.outcomes
.iter()
.find(|(r, _)| r.as_slice() == ranks)
.map_or(0.0, |(_, p)| *p)
}
/// `P(team i finishes strictly first)`, for each team.
///
/// Sums to less than one exactly when the top place can be shared; the
/// shortfall is [`Prediction::shared_first_place`].
#[must_use]
pub fn win_probabilities(&self) -> Vec<f64> {
let n = self.outcomes.first().map_or(0, |(r, _)| r.len());
let mut wins = vec![0.0; n];
for (ranks, p) in &self.outcomes {
let leaders = ranks.iter().filter(|&&r| r == 0).count();
if leaders == 1 {
let winner = ranks.iter().position(|&r| r == 0).expect("a rank-0 team");
wins[winner] += p;
}
}
wins
}
/// Probability that two or more teams share first place.
#[must_use]
pub fn shared_first_place(&self) -> f64 {
self.outcomes
.iter()
.filter(|(r, _)| r.iter().filter(|&&x| x == 0).count() > 1)
.map(|(_, p)| p)
.sum()
}
/// Total probability mass, which should be one.
///
/// Exposed because it is a genuine check on the numerics rather than a
/// formality: the outcome space is exhaustive and disjoint by construction,
/// so any drift from one is integration error and nothing else.
#[must_use]
pub fn total(&self) -> f64 {
self.outcomes.iter().map(|(_, p)| p).sum()
}
}
#[cfg(test)]
mod tests {
use super::*;
fn g(mu: f64, sigma: f64) -> Gaussian {
Gaussian::from_ms(mu, sigma)
}
fn flat(n: usize, eps: f64) -> Margins {
Margins::new(n, |_, _| eps)
}
/// Exact two-team result: `P(a first) = Phi((mu_a - mu_b - eps) / sd)`.
fn closed_form_two(a: Gaussian, b: Gaussian, eps: f64) -> (f64, f64) {
let sd = (a.sigma().powi(2) + b.sigma().powi(2)).sqrt();
(
phi((a.mu() - b.mu() - eps) / sd),
phi((b.mu() - a.mu() - eps) / sd),
)
}
#[test]
fn two_team_win_probabilities_match_the_closed_form() {
for (ma, sa, mb, sb, eps) in [
(0.0, 6.0, 0.0, 6.0, 0.0),
(3.0, 6.0, -2.0, 1.0, 0.0),
(0.0, 6.0, 0.0, 6.0, 2.0),
(3.0, 6.0, -2.0, 1.0, 1.5),
(40.0, 1.0, 0.0, 1.0, 0.0),
] {
let perf = [g(ma, sa), g(mb, sb)];
let got = win_probabilities(&perf, &flat(2, eps));
let (wa, wb) = closed_form_two(perf[0], perf[1], eps);
assert!(
(got[0] - wa).abs() < 1e-7 && (got[1] - wb).abs() < 1e-7,
"mu=({ma},{mb}) sigma=({sa},{sb}) eps={eps}: got {got:?}, want [{wa}, {wb}]"
);
}
}
/// The identity that a wrong-but-plausible implementation cannot fake:
/// with no draw margin, exactly one team finishes first.
#[test]
fn win_probabilities_sum_to_one_without_a_draw_margin() {
for perf in [
vec![g(0.0, 6.0), g(0.0, 6.0)],
vec![g(5.0, 6.0), g(0.0, 3.0), g(-5.0, 1.0)],
vec![
g(8.0, 2.0),
g(3.0, 6.0),
g(0.0, 1.0),
g(-3.0, 4.0),
g(-8.0, 6.0),
],
] {
let sum: f64 = win_probabilities(&perf, &flat(perf.len(), 0.0))
.iter()
.sum();
assert!(
(sum - 1.0).abs() < 1e-7,
"{} teams: sum = {sum}",
perf.len()
);
}
}
/// A rival with a tiny sigma is a step function in disguise. Fixed-node
/// quadrature steps over it and lands ~1e-2 out while still looking like a
/// probability; this is the case that rules that approach out.
#[test]
fn win_probabilities_survive_a_rival_with_a_tiny_sigma() {
let perf = [g(0.0, 0.001), g(0.5, 6.0), g(-0.5, 6.0)];
let got = win_probabilities(&perf, &flat(3, 0.0));
let sum: f64 = got.iter().sum();
assert!((sum - 1.0).abs() < 1e-6, "sum = {sum}, probs = {got:?}");
}
#[test]
fn a_stronger_team_is_more_likely_to_win() {
let perf = [g(10.0, 3.0), g(0.0, 3.0), g(-10.0, 3.0)];
let p = win_probabilities(&perf, &flat(3, 0.0));
assert!(p[0] > p[1] && p[1] > p[2], "not monotone: {p:?}");
}
#[test]
fn identical_teams_are_equally_likely_to_win() {
let perf = [g(1.0, 4.0), g(1.0, 4.0), g(1.0, 4.0)];
let p = win_probabilities(&perf, &flat(3, 0.0));
for probs in p.windows(2) {
assert!((probs[0] - probs[1]).abs() < 1e-9, "asymmetric: {p:?}");
}
}
/// Every realisation sorts into exactly one finishing order, so the whole
/// distribution must sum to one — with or without a draw margin.
#[test]
fn outcome_distribution_sums_to_one() {
for (perf, eps) in [
(vec![g(0.0, 6.0), g(0.0, 6.0)], 0.0),
(vec![g(0.0, 6.0), g(0.0, 6.0)], 2.0),
(vec![g(0.0, 6.0), g(0.0, 6.0), g(0.0, 6.0)], 0.0),
(vec![g(5.0, 6.0), g(0.0, 3.0), g(-5.0, 1.0)], 1.5),
(vec![g(0.0, 0.05), g(0.5, 6.0), g(-0.5, 6.0)], 1.0),
(
vec![g(6.0, 2.0), g(2.0, 6.0), g(-2.0, 1.0), g(-6.0, 4.0)],
1.0,
),
] {
let n = perf.len();
let dist = outcome_distribution(&perf, &flat(n, eps));
let sum: f64 = dist.iter().map(|(_, p)| p).sum();
assert!(
(sum - 1.0).abs() < 1e-6,
"{n} teams, eps={eps}: sum = {sum} over {} outcomes",
dist.len()
);
assert!(dist.iter().all(|(_, p)| *p >= 0.0), "negative probability");
}
}
/// With two teams the distribution is the exact win/draw/loss triple.
#[test]
fn two_team_distribution_matches_the_closed_form() {
let perf = [g(3.0, 6.0), g(-2.0, 1.0)];
let eps = 1.5;
let dist = outcome_distribution(&perf, &flat(2, eps));
let (wa, wb) = closed_form_two(perf[0], perf[1], eps);
let find = |ranks: &[u32]| {
dist.iter()
.find(|(r, _)| r == ranks)
.map_or(0.0, |(_, p)| *p)
};
assert!(
(find(&[0, 1]) - wa).abs() < 1e-6,
"a wins: {}",
find(&[0, 1])
);
assert!(
(find(&[1, 0]) - wb).abs() < 1e-6,
"b wins: {}",
find(&[1, 0])
);
assert!(
(find(&[0, 0]) - (1.0 - wa - wb)).abs() < 1e-6,
"draw: {}",
find(&[0, 0])
);
}
/// Asking for one ranking must agree with that ranking's entry in the
/// full distribution — the two use different code paths to the same value.
#[test]
fn ranking_probability_agrees_with_the_distribution() {
let perf = [g(5.0, 6.0), g(0.0, 3.0), g(-5.0, 1.0)];
let eps = 1.5;
let margins = flat(3, eps);
let dist = outcome_distribution(&perf, &margins);
for (ranks, expected) in &dist {
let direct = ranking_probability(&perf, &margins, ranks);
assert!(
(direct - expected).abs() < 1e-9,
"ranks {ranks:?}: direct {direct} vs distribution {expected}"
);
}
}
/// Tie mass is controlled by the draw margin. Only the *all-tied* outcome
/// is monotone in it: every one of its constraints is a window that widens
/// with the margin. A partially-tied outcome like `[0, 0, 1]` is not, and
/// must not be asserted to be — widening the margin makes its tie easier
/// but its "and the last team is strictly behind by more than the margin"
/// clause harder, so it peaks and then falls.
#[test]
fn all_tied_probability_grows_with_the_draw_margin() {
let perf = [g(0.0, 4.0), g(0.0, 4.0), g(-8.0, 2.0)];
let mut previous = 0.0;
for eps in [0.0, 0.5, 1.0, 2.0, 4.0, 8.0, 24.0] {
let p = ranking_probability(&perf, &flat(3, eps), &[0, 0, 0]);
assert!(p >= previous, "eps={eps}: {p} < {previous}");
if eps == 0.0 {
assert!(p < 1e-12, "a tie needs a margin, got {p}");
}
previous = p;
}
assert!(
previous > 0.9,
"a very wide margin ties everyone: {previous}"
);
}
/// The converse, stated as the non-property it is: a partially-tied
/// outcome is non-monotone in the margin. Pinning this down stops a future
/// change from "fixing" it into monotonicity and quietly breaking the model.
#[test]
fn a_partially_tied_outcome_peaks_in_the_middle() {
let perf = [g(0.0, 4.0), g(0.0, 4.0), g(-8.0, 2.0)];
let sweep: Vec<f64> = [0.5, 2.0, 4.0, 8.0, 16.0]
.iter()
.map(|&eps| ranking_probability(&perf, &flat(3, eps), &[0, 0, 1]))
.collect();
let peak = sweep
.iter()
.enumerate()
.fold(
(0, 0.0),
|(bi, bv), (i, &v)| if v > bv { (i, v) } else { (bi, bv) },
)
.0;
assert!(
peak > 0 && peak < sweep.len() - 1,
"expected an interior peak: {sweep:?}"
);
}
/// With no draw margin a tie has probability exactly zero, and the
/// enumeration must not waste work pretending otherwise.
#[test]
fn ties_are_impossible_without_a_draw_margin() {
let perf = [g(0.0, 4.0), g(0.0, 4.0), g(0.0, 4.0)];
let dist = outcome_distribution(&perf, &flat(3, 0.0));
assert_eq!(dist.len(), 6, "expected only the 6 strict orders: {dist:?}");
assert!(dist.iter().all(|(r, _)| {
let mut seen = r.clone();
seen.sort_unstable();
seen.dedup();
seen.len() == r.len()
}));
}
}
+322
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//! Deterministic numerical integration for the prediction paths.
//!
//! Prediction asks two questions that have no closed form beyond two teams:
//! "who finishes first" and "how likely is this exact finishing order". Both
//! reduce to integrals over a single performance variable, so neither needs a
//! sampler — and that matters, because a Monte Carlo predictor would make
//! `predict_*` non-reproducible and would answer a slightly different question
//! on every call.
//!
//! Two routines live here:
//!
//! - [`integrate`], adaptive Gauss-Kronrod G7-K15, for the first-place
//! marginals. It carries its own error estimate, so it can refine where the
//! integrand actually bends instead of guessing a node count up front.
//! - [`Grid`], a uniform grid with trapezoid prefix sums, for the ranking
//! chain recursion, where each level needs the *running* integral of the
//! level below at arbitrary points rather than one definite integral.
//!
//! Fixed-node Gauss-Hermite is the obvious tool for the first of these and is
//! a trap: the integrand is a product of normal CDFs, and when one team's
//! sigma is much smaller than the integrating team's, that product turns into
//! a near-step function narrower than the node spacing. The nodes step over
//! it and the result is wrong by ~1e-2 while still looking like a probability.
//! Adaptive refinement is what makes the small-sigma case safe.
/// Kronrod 15-point abscissae, non-negative half, descending.
const XGK: [f64; 8] = [
0.991_455_371_120_813,
0.949_107_912_342_759,
0.864_864_423_359_769,
0.741_531_185_599_394,
0.586_087_235_467_691,
0.405_845_151_377_397,
0.207_784_955_007_898,
0.0,
];
/// Kronrod 15-point weights, matching [`XGK`].
const WGK: [f64; 8] = [
0.022_935_322_010_529,
0.063_092_092_629_979,
0.104_790_010_322_250,
0.140_653_259_715_525,
0.169_004_726_639_267,
0.190_350_578_064_785,
0.204_432_940_075_298,
0.209_482_141_084_728,
];
/// Gauss 7-point weights, applying to the odd-indexed [`XGK`] entries.
const WG: [f64; 4] = [
0.129_484_966_168_870,
0.279_705_391_489_277,
0.381_830_050_505_119,
0.417_959_183_673_469,
];
/// Panels are bisected worst-first; this bounds the work on a pathological
/// integrand rather than letting it spin.
const MAX_SUBDIVISIONS: usize = 200;
/// One G7-K15 panel over `[a, b]`: `(integral, absolute error estimate)`.
///
/// The error estimate is the gap between the embedded 7-point Gauss rule and
/// the 15-point Kronrod extension. It is the only reason this is preferable
/// to a fixed rule: it tells the caller *where* the integrand is hard.
fn gk15<F: Fn(f64) -> f64>(f: &F, a: f64, b: f64) -> (f64, f64) {
let centre = 0.5 * (a + b);
let half = 0.5 * (b - a);
let mut kronrod = 0.0;
let mut gauss = 0.0;
for i in 0..8 {
let offset = XGK[i] * half;
// XGK[7] is the centre node and must not be counted twice.
let sum = if i == 7 {
f(centre)
} else {
f(centre - offset) + f(centre + offset)
};
kronrod += WGK[i] * sum;
if i % 2 == 1 {
gauss += WG[i / 2] * sum;
}
}
(kronrod * half, ((kronrod - gauss) * half).abs())
}
/// Adaptively integrate `f` over `[a, b]` to relative tolerance `tol`.
///
/// `seeds` are interior points where the integrand is known to bend sharply —
/// for a product of normal CDFs, each rival's transition centre. Splitting
/// there up front costs nothing and saves the adaptive loop from having to
/// discover a step by bisection.
///
/// Returns the integral. The error estimate is consumed internally rather
/// than returned: callers here integrate probability densities, where the
/// meaningful check is the sum-to-one identity over a whole outcome space,
/// not a per-integral residual.
pub(crate) fn integrate<F: Fn(f64) -> f64>(f: F, a: f64, b: f64, seeds: &[f64], tol: f64) -> f64 {
// Explicit rather than `!(b > a)`: a NaN bound must fall through to zero
// rather than being read as a valid ordering.
if a.partial_cmp(&b) != Some(std::cmp::Ordering::Less) {
return 0.0;
}
let mut edges: Vec<f64> = Vec::with_capacity(seeds.len() + 2);
edges.push(a);
edges.push(b);
for &s in seeds {
if s > a && s < b {
edges.push(s);
}
}
edges.sort_by(|p, q| p.partial_cmp(q).expect("integration bounds are finite"));
edges.dedup();
// (lo, hi, integral, error)
let mut panels: Vec<(f64, f64, f64, f64)> = edges
.windows(2)
.map(|w| {
let (v, e) = gk15(&f, w[0], w[1]);
(w[0], w[1], v, e)
})
.collect();
for _ in 0..MAX_SUBDIVISIONS {
let total: f64 = panels.iter().map(|p| p.2).sum();
let error: f64 = panels.iter().map(|p| p.3).sum();
// Absolute floor as well as relative: these integrands are
// probabilities, so an absolute 1e-15 is already past the useful
// precision of the underlying `cdf`.
if error <= tol * total.abs().max(1e-12) || error < 1e-15 {
break;
}
let worst = panels
.iter()
.enumerate()
.fold((0usize, f64::NEG_INFINITY), |(bi, be), (i, p)| {
if p.3 > be { (i, p.3) } else { (bi, be) }
})
.0;
let (lo, hi, _, _) = panels[worst];
let mid = 0.5 * (lo + hi);
// Bisection has hit the floating-point floor; refining further would
// loop without reducing the error.
if !(mid > lo && mid < hi) {
break;
}
let (v1, e1) = gk15(&f, lo, mid);
let (v2, e2) = gk15(&f, mid, hi);
panels[worst] = (lo, mid, v1, e1);
panels.push((mid, hi, v2, e2));
}
panels.iter().map(|p| p.2).sum()
}
/// A uniform grid carrying trapezoid prefix sums of one integrand.
///
/// The ranking recursion needs, at every level, the running integral of the
/// level below evaluated at arbitrary points — a cumulative integral, not a
/// definite one. Prefix sums give that in O(1) per query after an O(G) build,
/// which is what keeps a full ranking probability linear in the team count.
pub(crate) struct Grid {
lo: f64,
step: f64,
/// Integrand sampled at each node.
values: Vec<f64>,
/// `prefix[i]` is the integral from `lo` to node `i`.
prefix: Vec<f64>,
}
impl Grid {
/// Build directly from already-sampled values.
///
/// The ranking recursion evaluates every level on the same nodes, so the
/// per-team densities are sampled once and reused; re-evaluating `exp`
/// per level would dominate the cost.
pub(crate) fn from_values(lo: f64, step: f64, values: Vec<f64>) -> Self {
let mut prefix = vec![0.0; values.len()];
for i in 1..values.len() {
prefix[i] = prefix[i - 1] + 0.5 * step * (values[i - 1] + values[i]);
}
Self {
lo,
step,
values,
prefix,
}
}
/// Integral from the grid's lower bound up to `x`.
///
/// Clamped at both ends: the caller sizes the grid to cover the whole
/// support, so a query outside it is asking for a tail that is zero (below)
/// or the whole mass (above).
pub(crate) fn integral_to(&self, x: f64) -> f64 {
let last = self.values.len() - 1;
if x <= self.lo {
return 0.0;
}
if x >= self.lo + last as f64 * self.step {
return self.prefix[last];
}
let scaled = (x - self.lo) / self.step;
let i = scaled.floor() as usize;
let frac = scaled - i as f64;
// Whole cells, plus the trapezoid over the partial cell. The integrand
// is linear within a cell under the trapezoid rule, so the partial
// piece is exact with respect to that same approximation.
self.prefix[i]
+ frac
* self.step
* (self.values[i] + 0.5 * frac * (self.values[i + 1] - self.values[i]))
}
/// Integral over `[from, to]`.
pub(crate) fn integral_between(&self, from: f64, to: f64) -> f64 {
(self.integral_to(to) - self.integral_to(from)).max(0.0)
}
/// Total integral over the whole grid.
pub(crate) fn total(&self) -> f64 {
self.prefix[self.values.len() - 1]
}
}
#[cfg(test)]
mod tests {
use super::*;
const TOL: f64 = 1e-10;
/// Sample `f` over `[lo, hi]` at `points` nodes.
fn sample<F: FnMut(f64) -> f64>(lo: f64, hi: f64, points: usize, mut f: F) -> Grid {
let step = (hi - lo) / (points - 1) as f64;
Grid::from_values(
lo,
step,
(0..points).map(|i| f(lo + i as f64 * step)).collect(),
)
}
#[test]
fn integrates_a_polynomial_exactly() {
// G7-K15 is exact for polynomials well past cubic, so a single panel
// should already be at round-off.
let v = integrate(|x| 3.0 * x * x + 2.0 * x + 1.0, 0.0, 2.0, &[], TOL);
assert!((v - 14.0).abs() < 1e-12, "got {v}");
}
#[test]
fn integrates_a_gaussian_density_to_one() {
let f = |x: f64| (-0.5 * x * x).exp() / (2.0 * std::f64::consts::PI).sqrt();
let v = integrate(f, -10.0, 10.0, &[], TOL);
assert!((v - 1.0).abs() < 1e-12, "got {v}");
}
#[test]
fn resolves_a_step_far_narrower_than_the_initial_panel() {
// The failure mode that rules out fixed-node quadrature: a transition
// 1e-4 wide inside a range of 20. A fixed rule steps over it.
let f = |x: f64| if x < 0.5 { 0.0 } else { 1.0 };
let v = integrate(f, -10.0, 10.0, &[0.5], TOL);
assert!((v - 9.5).abs() < 1e-6, "got {v}");
}
#[test]
fn seeds_do_not_change_the_value_of_a_smooth_integrand() {
let f = |x: f64| (-0.5 * x * x).exp();
let plain = integrate(f, -8.0, 8.0, &[], TOL);
let seeded = integrate(f, -8.0, 8.0, &[-3.0, 0.25, 5.5], TOL);
assert!((plain - seeded).abs() < 1e-12, "{plain} vs {seeded}");
}
#[test]
fn empty_or_inverted_range_integrates_to_zero() {
assert_eq!(integrate(|_| 1.0, 1.0, 1.0, &[], TOL), 0.0);
assert_eq!(integrate(|_| 1.0, 2.0, 1.0, &[], TOL), 0.0);
}
#[test]
fn grid_prefix_matches_a_known_cumulative_integral() {
// f(x) = x over [0, 4]; integral to x is x^2/2.
let g = sample(0.0, 4.0, 4001, |x| x);
for probe in [0.0, 0.5, 1.0, 2.5, 3.75, 4.0] {
let want = probe * probe / 2.0;
let got = g.integral_to(probe);
assert!(
(got - want).abs() < 1e-9,
"at {probe}: got {got}, want {want}"
);
}
assert!((g.total() - 8.0).abs() < 1e-9);
}
#[test]
fn grid_between_is_the_difference_of_two_prefixes() {
let g = sample(-5.0, 5.0, 8001, |x| (-0.5 * x * x).exp());
let whole = g.integral_between(-5.0, 5.0);
let split = g.integral_between(-5.0, 0.3) + g.integral_between(0.3, 5.0);
assert!((whole - split).abs() < 1e-12, "{whole} vs {split}");
}
#[test]
fn grid_clamps_queries_outside_its_support() {
let g = sample(0.0, 1.0, 101, |_| 1.0);
assert_eq!(g.integral_to(-3.0), 0.0);
assert!((g.integral_to(9.0) - 1.0).abs() < 1e-12);
// Reversed bounds must not produce negative probability mass.
assert_eq!(g.integral_between(0.8, 0.2), 0.0);
}
}
+9 -5
View File
@@ -203,7 +203,7 @@ fn predict_quality_two_teams() {
h.record_winner(&"a", &"b", 1).unwrap(); h.record_winner(&"a", &"b", 1).unwrap();
h.converge().unwrap(); h.converge().unwrap();
let q = h.predict_quality(&[&[&"a"], &[&"b"]]); let q = h.predict_quality(&[&[&"a"], &[&"b"]]).unwrap();
assert!(q > 0.0 && q <= 1.0); assert!(q > 0.0 && q <= 1.0);
} }
@@ -219,10 +219,14 @@ fn predict_outcome_two_teams_sums_to_one() {
h.record_winner(&"a", &"b", 1).unwrap(); h.record_winner(&"a", &"b", 1).unwrap();
h.converge().unwrap(); h.converge().unwrap();
let p = h.predict_outcome(&[&[&"a"], &[&"b"]]); let p = h.predict_outcome(&[&[&"a"], &[&"b"]]).unwrap();
assert_eq!(p.len(), 2); let wins = p.win_probabilities();
assert!((p[0] + p[1] - 1.0).abs() < 1e-9); assert_eq!(wins.len(), 2);
assert!(p[0] > p[1]); // With p_draw == 0 there is no draw outcome, so the two win
// probabilities are the whole space.
assert!((p.total() - 1.0).abs() < 1e-9, "total = {}", p.total());
assert!((wins[0] + wins[1] - 1.0).abs() < 1e-9);
assert!(wins[0] > wins[1]);
} }
#[test] #[test]
+214
View File
@@ -0,0 +1,214 @@
//! Prediction API: N-team outcomes, draw mass, and the error paths that used
//! to be panics or silent wrong answers.
use trueskill_tt::{History, InferenceError, MAX_PREDICTED_TEAMS};
fn history_with(names: &[&'static str], p_draw: f64) -> History {
let mut h = History::builder().p_draw(p_draw).build();
// Give every competitor a recorded skill by playing a small round robin.
for pair in names.windows(2) {
h.record_winner(&pair[0], &pair[1], 1).unwrap();
}
h.converge().unwrap();
h
}
#[test]
fn unknown_keys_are_reported_not_silently_dropped() {
let h = history_with(&["a", "b"], 0.0);
let err = h
.predict_outcome(&[&[&"a"], &[&"ghost"]])
.expect_err("an unknown key must not yield a confident prediction");
assert_eq!(err, InferenceError::UnknownKey { team: 1, member: 0 });
// Every prediction entry point, not just one.
assert!(
h.predict_win_probabilities(&[&[&"a"], &[&"ghost"]])
.is_err()
);
assert!(h.predict_quality(&[&[&"a"], &[&"ghost"]]).is_err());
assert!(h.predict_ranking(&[&[&"a"], &[&"ghost"]], &[0, 1]).is_err());
}
#[test]
fn an_entirely_unknown_team_is_an_error() {
let h = history_with(&["a", "b"], 0.0);
let err = h.predict_outcome(&[&[&"a"], &[&"x", &"y"]]).unwrap_err();
assert_eq!(err, InferenceError::UnknownKey { team: 1, member: 0 });
}
#[test]
fn degenerate_team_shapes_are_errors_rather_than_panics() {
let h = history_with(&["a", "b"], 0.0);
assert_eq!(
h.predict_outcome(&[&[&"a"]]).unwrap_err(),
InferenceError::NotEnoughTeams { got: 1 }
);
assert_eq!(
h.predict_outcome(&[]).unwrap_err(),
InferenceError::NotEnoughTeams { got: 0 }
);
assert_eq!(
h.predict_outcome(&[&[&"a"], &[]]).unwrap_err(),
InferenceError::EmptyTeam { team: 1 }
);
}
#[test]
fn more_than_two_teams_no_longer_panics() {
let h = history_with(&["a", "b", "c"], 0.0);
let p = h
.predict_outcome(&[&[&"a"], &[&"b"], &[&"c"]])
.expect("three teams must be supported");
assert!((p.total() - 1.0).abs() < 1e-6, "total = {}", p.total());
// Three teams, no draws possible: exactly the six strict orderings.
assert_eq!(p.outcomes().len(), 6);
}
#[test]
fn the_outcome_space_is_capped_rather_than_hanging() {
let names: Vec<&'static str> = vec!["a", "b", "c", "d", "e", "f", "g", "h"];
let h = history_with(&names, 0.0);
let teams: Vec<&[&&'static str]> = Vec::new();
let _ = teams;
let too_many: Vec<Vec<&&str>> = names.iter().map(|n| vec![n]).collect();
let refs: Vec<&[&&str]> = too_many.iter().map(Vec::as_slice).collect();
let err = h.predict_outcome(&refs).unwrap_err();
assert_eq!(
err,
InferenceError::TooManyTeams {
got: 8,
max: MAX_PREDICTED_TEAMS
}
);
// The cheap paths stay available at any size.
let wins = h.predict_win_probabilities(&refs).unwrap();
assert_eq!(wins.len(), 8);
assert!(
(wins.iter().sum::<f64>() - 1.0).abs() < 1e-6,
"win probabilities must still sum to one: {wins:?}"
);
}
/// The defect that made every draw-enabled prediction wrong: `[p, 1 - p]`
/// allocated no mass to a draw even with `p_draw > 0`.
#[test]
fn a_draw_carries_probability_mass_when_p_draw_is_positive() {
let h = history_with(&["a", "b"], 0.25);
let p = h.predict_outcome(&[&[&"a"], &[&"b"]]).unwrap();
let draw = p.probability_of(&[0, 0]);
assert!(draw > 0.0, "a draw-enabled model must give draws mass");
assert!((p.total() - 1.0).abs() < 1e-6, "total = {}", p.total());
let wins = p.win_probabilities();
assert!(
(wins.iter().sum::<f64>() + draw - 1.0).abs() < 1e-6,
"wins {wins:?} plus draw {draw} must be the whole space"
);
assert!(
(p.shared_first_place() - draw).abs() < 1e-12,
"a two-team draw is a shared first place"
);
}
#[test]
fn a_zero_draw_probability_admits_no_ties() {
let h = history_with(&["a", "b"], 0.0);
let p = h.predict_outcome(&[&[&"a"], &[&"b"]]).unwrap();
assert_eq!(p.probability_of(&[0, 0]), 0.0);
assert!(p.shared_first_place() < 1e-12);
}
/// The two routes to a win probability run through entirely different
/// algorithms — adaptive quadrature versus the enumerated chain recursion —
/// so agreement between them is a real cross-check, not a tautology.
#[test]
fn the_cheap_and_exhaustive_paths_agree() {
for p_draw in [0.0, 0.1] {
let h = history_with(&["a", "b", "c"], p_draw);
let teams: &[&[&&str]] = &[&[&"a"], &[&"b"], &[&"c"]];
let cheap = h.predict_win_probabilities(teams).unwrap();
let exhaustive = h.predict_outcome(teams).unwrap().win_probabilities();
for (i, (a, b)) in cheap.iter().zip(&exhaustive).enumerate() {
assert!(
(a - b).abs() < 1e-6,
"p_draw={p_draw} team {i}: quadrature {a} vs enumeration {b}"
);
}
}
}
#[test]
fn predict_ranking_agrees_with_the_distribution() {
let h = history_with(&["a", "b", "c"], 0.1);
let teams: &[&[&&str]] = &[&[&"a"], &[&"b"], &[&"c"]];
let dist = h.predict_outcome(teams).unwrap();
for (ranks, expected) in dist.outcomes() {
let direct = h.predict_ranking(teams, ranks).unwrap();
assert!(
(direct - expected).abs() < 1e-9,
"ranks {ranks:?}: {direct} vs {expected}"
);
}
}
#[test]
fn predict_ranking_checks_its_shape() {
let h = history_with(&["a", "b"], 0.0);
let err = h
.predict_ranking(&[&[&"a"], &[&"b"]], &[0, 1, 2])
.unwrap_err();
assert!(matches!(
err,
InferenceError::MismatchedShape {
expected: 2,
got: 3,
..
}
));
}
#[test]
fn the_stronger_competitor_is_favoured() {
let mut h = History::builder().build();
for t in 1..=10 {
h.record_winner(&"strong", &"weak", t).unwrap();
}
h.converge().unwrap();
let p = h.predict_outcome(&[&[&"strong"], &[&"weak"]]).unwrap();
let (best, _) = p.most_likely().expect("a most likely outcome");
assert_eq!(best, &[0, 1], "the winner should be favoured");
let wins = p.win_probabilities();
assert!(wins[0] > wins[1], "{wins:?}");
}
/// Unequal team sizes change the draw margin, because inference derives it
/// from the teams' betas. Prediction has to follow, or it describes a
/// different model than the one that will be fitted.
#[test]
fn team_size_affects_the_prediction() {
let mut h = History::builder().p_draw(0.2).build();
h.event(1)
.team(["a", "b"])
.team(["c"])
.winner(0)
.commit()
.unwrap();
h.converge().unwrap();
let p = h.predict_outcome(&[&[&"a", &"b"], &[&"c"]]).unwrap();
assert!((p.total() - 1.0).abs() < 1e-6, "total = {}", p.total());
assert!(p.probability_of(&[0, 0]) > 0.0);
}
+1 -1
View File
@@ -110,7 +110,7 @@ fn history_predict_quality_supports_three_teams() {
h.record_winner(&"b", &"c", 2).unwrap(); h.record_winner(&"b", &"c", 2).unwrap();
h.converge().unwrap(); h.converge().unwrap();
let q = h.predict_quality(&[&[&"a"], &[&"b"], &[&"c"]]); let q = h.predict_quality(&[&[&"a"], &[&"b"], &[&"c"]]).unwrap();
assert!( assert!(
q.is_finite(), q.is_finite(),
"3-team predict_quality must be finite, got {q}" "3-team predict_quality must be finite, got {q}"