feat: added a Drift trait and a "default" ConstantDrift implementation

This commit is contained in:
2026-03-16 12:06:04 +01:00
parent 853f177fa8
commit a1f282a1c8
14 changed files with 423 additions and 127 deletions

View File

@@ -1,14 +1,16 @@
use crate::{
approx, compute_margin, evidence,
N_INF, N00, approx, compute_margin,
drift::Drift,
evidence,
gaussian::Gaussian,
message::{DiffMessage, TeamMessage},
player::Player,
sort_perm, tuple_gt, tuple_max, N00, N_INF,
sort_perm, tuple_gt, tuple_max,
};
#[derive(Debug)]
pub struct Game<'a> {
teams: Vec<Vec<Player>>,
pub struct Game<'a, D: Drift> {
teams: Vec<Vec<Player<D>>>,
result: &'a [f64],
weights: &'a [Vec<f64>],
p_draw: f64,
@@ -16,9 +18,9 @@ pub struct Game<'a> {
pub(crate) evidence: f64,
}
impl<'a> Game<'a> {
impl<'a, D: Drift> Game<'a, D> {
pub fn new(
teams: Vec<Vec<Player>>,
teams: Vec<Vec<Player<D>>>,
result: &'a [f64],
weights: &'a [Vec<f64>],
p_draw: f64,
@@ -176,7 +178,7 @@ impl<'a> Game<'a> {
.zip(w.iter())
.map(|(p, &w)| {
((m - performance.exclude(p.performance() * w)) * (1.0 / w))
.forget(p.beta, 1)
.forget(p.beta.powi(2))
})
.collect::<Vec<_>>()
})
@@ -201,7 +203,7 @@ impl<'a> Game<'a> {
mod tests {
use ::approx::assert_ulps_eq;
use crate::{Gaussian, Player, GAMMA, N_INF};
use crate::{ConstantDrift, GAMMA, Gaussian, N_INF, Player};
use super::*;
@@ -210,12 +212,12 @@ mod tests {
let t_a = Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
ConstantDrift(25.0 / 300.0),
);
let t_b = Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
ConstantDrift(25.0 / 300.0),
);
let w = [vec![1.0], vec![1.0]];
@@ -228,8 +230,16 @@ mod tests {
assert_ulps_eq!(a, Gaussian::from_ms(20.794779, 7.194481), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(29.205220, 7.194481), epsilon = 1e-6);
let t_a = Player::new(Gaussian::from_ms(29.0, 1.0), 25.0 / 6.0, GAMMA);
let t_b = Player::new(Gaussian::from_ms(25.0, 25.0 / 3.0), 25.0 / 6.0, GAMMA);
let t_a = Player::new(
Gaussian::from_ms(29.0, 1.0),
25.0 / 6.0,
ConstantDrift(GAMMA),
);
let t_b = Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(GAMMA),
);
let w = [vec![1.0], vec![1.0]];
let g = Game::new(vec![vec![t_a], vec![t_b]], &[0.0, 1.0], &w, 0.0);
@@ -241,8 +251,8 @@ mod tests {
assert_ulps_eq!(a, Gaussian::from_ms(28.896475, 0.996604), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(32.189211, 6.062063), epsilon = 1e-6);
let t_a = Player::new(Gaussian::from_ms(1.139, 0.531), 1.0, 0.2125);
let t_b = Player::new(Gaussian::from_ms(15.568, 0.51), 1.0, 0.2125);
let t_a = Player::new(Gaussian::from_ms(1.139, 0.531), 1.0, ConstantDrift(0.2125));
let t_b = Player::new(Gaussian::from_ms(15.568, 0.51), 1.0, ConstantDrift(0.2125));
let w = [vec![1.0], vec![1.0]];
let g = Game::new(vec![vec![t_a], vec![t_b]], &[0.0, 1.0], &w, 0.0);
@@ -257,17 +267,17 @@ mod tests {
vec![Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
ConstantDrift(25.0 / 300.0),
)],
vec![Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
ConstantDrift(25.0 / 300.0),
)],
vec![Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
ConstantDrift(25.0 / 300.0),
)],
];
@@ -309,12 +319,12 @@ mod tests {
let t_a = Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
ConstantDrift(25.0 / 300.0),
);
let t_b = Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
ConstantDrift(25.0 / 300.0),
);
let w = [vec![1.0], vec![1.0]];
@@ -327,8 +337,16 @@ mod tests {
assert_ulps_eq!(a, Gaussian::from_ms(24.999999, 6.469480), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(24.999999, 6.469480), epsilon = 1e-6);
let t_a = Player::new(Gaussian::from_ms(25.0, 3.0), 25.0 / 6.0, 25.0 / 300.0);
let t_b = Player::new(Gaussian::from_ms(29.0, 2.0), 25.0 / 6.0, 25.0 / 300.0);
let t_a = Player::new(
Gaussian::from_ms(25.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let t_b = Player::new(
Gaussian::from_ms(29.0, 2.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let w = [vec![1.0], vec![1.0]];
let g = Game::new(vec![vec![t_a], vec![t_b]], &[0.0, 0.0], &w, 0.25);
@@ -346,17 +364,17 @@ mod tests {
let t_a = Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
ConstantDrift(25.0 / 300.0),
);
let t_b = Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
ConstantDrift(25.0 / 300.0),
);
let t_c = Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
25.0 / 300.0,
ConstantDrift(25.0 / 300.0),
);
let w = [vec![1.0], vec![1.0], vec![1.0]];
@@ -376,9 +394,21 @@ mod tests {
assert_ulps_eq!(b, Gaussian::from_ms(25.000000, 5.707423), epsilon = 1e-6);
assert_ulps_eq!(c, Gaussian::from_ms(24.999999, 5.729068), epsilon = 1e-6);
let t_a = Player::new(Gaussian::from_ms(25.0, 3.0), 25.0 / 6.0, 25.0 / 300.0);
let t_b = Player::new(Gaussian::from_ms(25.0, 3.0), 25.0 / 6.0, 25.0 / 300.0);
let t_c = Player::new(Gaussian::from_ms(29.0, 2.0), 25.0 / 6.0, 25.0 / 300.0);
let t_a = Player::new(
Gaussian::from_ms(25.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let t_b = Player::new(
Gaussian::from_ms(25.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let t_c = Player::new(
Gaussian::from_ms(29.0, 2.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let w = [vec![1.0], vec![1.0], vec![1.0]];
let g = Game::new(
@@ -401,17 +431,33 @@ mod tests {
#[test]
fn test_2vs1vs2_mixed() {
let t_a = vec![
Player::new(Gaussian::from_ms(12.0, 3.0), 25.0 / 6.0, 25.0 / 300.0),
Player::new(Gaussian::from_ms(18.0, 3.0), 25.0 / 6.0, 25.0 / 300.0),
Player::new(
Gaussian::from_ms(12.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
),
Player::new(
Gaussian::from_ms(18.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
),
];
let t_b = vec![Player::new(
Gaussian::from_ms(30.0, 3.0),
25.0 / 6.0,
25.0 / 300.0,
ConstantDrift(25.0 / 300.0),
)];
let t_c = vec![
Player::new(Gaussian::from_ms(14.0, 3.0), 25.0 / 6.0, 25.0 / 300.0),
Player::new(Gaussian::from_ms(16., 3.0), 25.0 / 6.0, 25.0 / 300.0),
Player::new(
Gaussian::from_ms(14.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
),
Player::new(
Gaussian::from_ms(16., 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
),
];
let w = [vec![1.0, 1.0], vec![1.0], vec![1.0, 1.0]];
@@ -433,12 +479,12 @@ mod tests {
let t_a = vec![Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
0.0,
ConstantDrift(0.0),
)];
let t_b = vec![Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
0.0,
ConstantDrift(0.0),
)];
let w = [w_a, w_b];
@@ -495,8 +541,16 @@ mod tests {
let w_a = vec![1.0];
let w_b = vec![0.0];
let t_a = vec![Player::new(Gaussian::from_ms(2.0, 6.0), 1.0, 0.0)];
let t_b = vec![Player::new(Gaussian::from_ms(2.0, 6.0), 1.0, 0.0)];
let t_a = vec![Player::new(
Gaussian::from_ms(2.0, 6.0),
1.0,
ConstantDrift(0.0),
)];
let t_b = vec![Player::new(
Gaussian::from_ms(2.0, 6.0),
1.0,
ConstantDrift(0.0),
)];
let w = [w_a, w_b];
let g = Game::new(vec![t_a, t_b], &[1.0, 0.0], &w, 0.0);
@@ -516,8 +570,16 @@ mod tests {
let w_a = vec![1.0];
let w_b = vec![-1.0];
let t_a = vec![Player::new(Gaussian::from_ms(2.0, 6.0), 1.0, 0.0)];
let t_b = vec![Player::new(Gaussian::from_ms(2.0, 6.0), 1.0, 0.0)];
let t_a = vec![Player::new(
Gaussian::from_ms(2.0, 6.0),
1.0,
ConstantDrift(0.0),
)];
let t_b = vec![Player::new(
Gaussian::from_ms(2.0, 6.0),
1.0,
ConstantDrift(0.0),
)];
let w = [w_a, w_b];
let g = Game::new(vec![t_a, t_b], &[1.0, 0.0], &w, 0.0);
@@ -529,14 +591,30 @@ mod tests {
#[test]
fn test_2vs2_weighted() {
let t_a = vec![
Player::new(Gaussian::from_ms(25.0, 25.0 / 3.0), 25.0 / 6.0, 0.0),
Player::new(Gaussian::from_ms(25.0, 25.0 / 3.0), 25.0 / 6.0, 0.0),
Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),
),
Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),
),
];
let w_a = vec![0.4, 0.8];
let t_b = vec![
Player::new(Gaussian::from_ms(25.0, 25.0 / 3.0), 25.0 / 6.0, 0.0),
Player::new(Gaussian::from_ms(25.0, 25.0 / 3.0), 25.0 / 6.0, 0.0),
Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),
),
Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),
),
];
let w_b = vec![0.9, 0.6];
@@ -628,7 +706,7 @@ mod tests {
vec![Player::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
0.0,
ConstantDrift(0.0),
)],
],
&[1.0, 0.0],