refactor: unify convergence defaults, validate builders, clear dead code
Convergence configuration had two disagreeing sources of truth and one
misleading report:
- `EpsilonOrMax::default()` capped at 10 iterations while
`ConvergenceOptions::default()` allowed 30, and which applied depended on
whether inference went through `run_chain` or a `Schedule`. The schedule
default now derives from `ConvergenceOptions`.
- A graph with no iterating factors reported `converged: false` with an
infinite step, despite being at its fixed point after the setup pass. It
now reports converged with a zero step.
- `TimeSlice::iterate_to_convergence` hard-coded an epsilon and a
20-iteration cap matching neither. It reads `self.convergence` and is
scoped to `#[cfg(test)]`, which is all it was ever used by.
`HistoryBuilder::p_draw` and `::convergence` now validate their arguments
like `score_sigma` already did, instead of accepting a negative `p_draw` or
an `alpha` of zero — the latter leaves every EP update unapplied, so
inference silently returns the priors.
Removing the `#[allow(dead_code)]` masks let the compiler report what they
were hiding: four `OwnedGame` fields that were stored and never read, two
`ColorGroups` helpers and three `SkillStore` helpers used only by tests, and
`iterate_to_convergence` above. Test-only items are now `#[cfg(test)]` and
the unread fields are gone.
Also exported `HistoryBuilder`, which was public but unreachable — callers
could chain `History::builder()` but could not name the type — and added
`Rating::{prior, beta, drift}` and `Index::get`, so handles the API hands
out can be read back.
Two goldens moved, both convergence residuals rather than exact values:
`iterate_to_convergence` now runs to 30 iterations instead of 20, landing
nearer the symmetric truth of 25.0.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
This commit is contained in:
+18
-1
@@ -39,7 +39,7 @@ pub use event::{Event, Member, Team};
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pub use event_builder::EventBuilder;
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pub use game::{Game, GameOptions, OwnedGame};
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pub use gaussian::Gaussian;
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pub use history::History;
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pub use history::{History, HistoryBuilder};
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pub use key_table::KeyTable;
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use matrix::Matrix;
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pub use observer::{NullObserver, Observer};
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@@ -65,12 +65,29 @@ pub const N_INF: Gaussian = Gaussian::from_ms(0.0, f64::INFINITY);
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#[derive(Copy, Clone, Default, PartialEq, PartialOrd, Eq, Ord, Hash, Debug)]
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pub struct Index(usize);
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impl Index {
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/// The underlying slot number.
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///
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/// Indices are dense and assigned in interning order, so this is usable as
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/// a key into a caller-side side table.
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#[must_use]
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pub fn get(self) -> usize {
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self.0
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}
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}
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impl From<usize> for Index {
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fn from(ix: usize) -> Self {
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Self(ix)
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}
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}
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impl From<Index> for usize {
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fn from(idx: Index) -> Self {
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idx.0
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}
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}
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fn erfc(x: f64) -> f64 {
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let z = x.abs();
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let t = 1.0 / (1.0 + z / 2.0);
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