refactor: unify convergence defaults, validate builders, clear dead code

Convergence configuration had two disagreeing sources of truth and one
misleading report:

- `EpsilonOrMax::default()` capped at 10 iterations while
  `ConvergenceOptions::default()` allowed 30, and which applied depended on
  whether inference went through `run_chain` or a `Schedule`. The schedule
  default now derives from `ConvergenceOptions`.
- A graph with no iterating factors reported `converged: false` with an
  infinite step, despite being at its fixed point after the setup pass. It
  now reports converged with a zero step.
- `TimeSlice::iterate_to_convergence` hard-coded an epsilon and a
  20-iteration cap matching neither. It reads `self.convergence` and is
  scoped to `#[cfg(test)]`, which is all it was ever used by.

`HistoryBuilder::p_draw` and `::convergence` now validate their arguments
like `score_sigma` already did, instead of accepting a negative `p_draw` or
an `alpha` of zero — the latter leaves every EP update unapplied, so
inference silently returns the priors.

Removing the `#[allow(dead_code)]` masks let the compiler report what they
were hiding: four `OwnedGame` fields that were stored and never read, two
`ColorGroups` helpers and three `SkillStore` helpers used only by tests, and
`iterate_to_convergence` above. Test-only items are now `#[cfg(test)]` and
the unread fields are gone.

Also exported `HistoryBuilder`, which was public but unreachable — callers
could chain `History::builder()` but could not name the type — and added
`Rating::{prior, beta, drift}` and `Index::get`, so handles the API hands
out can be read back.

Two goldens moved, both convergence residuals rather than exact values:
`iterate_to_convergence` now runs to 30 iterations instead of 20, landing
nearer the symmetric truth of 25.0.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
This commit is contained in:
2026-08-04 22:01:49 +02:00
co-authored by Claude Opus 5
parent 355cdb7e05
commit 6030dc78de
8 changed files with 156 additions and 61 deletions
+7 -23
View File
@@ -88,16 +88,12 @@ impl Default for GameOptions {
/// Owned variant of `Game` returned by public constructors.
///
/// Unlike `Game<'a, T, D>` (which borrows its result/weights slices from
/// History's internal state), `OwnedGame<T, D>` owns its inputs so it can
/// be returned freely from public constructors.
/// History's internal state), `OwnedGame<T, D>` owns the team ratings, so it
/// can be returned freely from public constructors. The inference inputs
/// themselves are not retained — nothing reads them back.
#[derive(Debug)]
#[allow(dead_code)]
pub struct OwnedGame<T: Time, D: Drift<T>> {
teams: Vec<Vec<Rating<T, D>>>,
result: Vec<f64>,
weights: Vec<Vec<f64>>,
p_draw: f64,
pub(crate) convergence: crate::ConvergenceOptions,
pub(crate) likelihoods: Vec<Vec<Gaussian>>,
pub(crate) log_evidence: f64,
}
@@ -119,16 +115,10 @@ impl<T: Time, D: Drift<T>> OwnedGame<T, D> {
convergence,
&mut arena,
);
let likelihoods = g.likelihoods;
let log_evidence = g.log_evidence;
Self {
teams,
result,
weights,
p_draw,
convergence,
likelihoods,
log_evidence,
likelihoods: g.likelihoods,
log_evidence: g.log_evidence,
}
}
@@ -148,16 +138,10 @@ impl<T: Time, D: Drift<T>> OwnedGame<T, D> {
convergence,
&mut arena,
);
let likelihoods = g.likelihoods;
let log_evidence = g.log_evidence;
Self {
teams,
result: scores,
weights,
p_draw: 0.0,
convergence,
likelihoods,
log_evidence,
likelihoods: g.likelihoods,
log_evidence: g.log_evidence,
}
}