refactor(api): generify Drift, Rating, Competitor, TimeSlice, CompetitorStore, History over T: Time

Drift now takes &T -> &T and is generic over the time axis. Untimed
impls return elapsed=0. ConstantDrift impl covers all T via the Time
trait. An additional variance_for_elapsed(i64) method on the trait
serves callers that work with the pre-cached i64 elapsed count.

Competitor.last_time moves from i64 with MIN sentinel to Option<T>
with None sentinel. receive(&T) computes variance from last_time
dynamically; receive_for_elapsed(i64) uses a pre-cached elapsed count
(needed in convergence sweeps where last_time has already advanced).

TimeSlice.time changes from i64 to T. compute_elapsed is now generic
over T and takes Option<&T> for the last-seen time. new_forward_info
uses receive_for_elapsed to preserve the cached elapsed during sweeps.

History<D> becomes History<T, D>; HistoryBuilder<D> becomes
HistoryBuilder<T, D>; Game<D> becomes Game<T, D>. Defaults keep
existing call sites compiling with zero changes: T = i64,
D = ConstantDrift.

add_events / add_events_with_prior stay on impl History<i64, D> since
times: Vec<i64> is i64-specific (Task 8 will generalise this).

In !self.time mode the old i64::MAX sentinel guaranteed elapsed=1 for
every slice transition regardless of time gaps. Replaced by advancing
all previously-seen agents' last_time to Some(current_slice_time) at
the end of each slice; this preserves elapsed=1 between adjacent
slices in sequential-integer untimed mode.

The time: bool field on History and .time(bool) on HistoryBuilder are
NOT removed by this task — deferred to Task 8 so this commit is
purely a type-level generification.

Part of T2 of docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-24 11:50:35 +02:00
parent a285c1a0f2
commit 59e4cb35cc
8 changed files with 228 additions and 165 deletions

View File

@@ -11,7 +11,7 @@ fn criterion_benchmark(criterion: &mut Criterion) {
let b = index_map.get_or_create("b");
let c = index_map.get_or_create("c");
let mut agents: CompetitorStore<ConstantDrift> = CompetitorStore::new();
let mut agents: CompetitorStore<i64, ConstantDrift> = CompetitorStore::new();
for agent in [a, b, c] {
agents.insert(

View File

@@ -3,6 +3,7 @@ use crate::{
drift::{ConstantDrift, Drift},
gaussian::Gaussian,
rating::Rating,
time::Time,
};
/// Per-history, temporal state for someone competing.
@@ -10,41 +11,61 @@ use crate::{
/// Renamed from `Agent` in T2; the former `.player` field is now
/// `.rating` to match the `Player → Rating` rename.
#[derive(Debug)]
pub struct Competitor<D: Drift = ConstantDrift> {
pub rating: Rating<D>,
pub struct Competitor<T: Time = i64, D: Drift<T> = ConstantDrift> {
pub rating: Rating<T, D>,
pub message: Gaussian,
pub last_time: i64,
pub last_time: Option<T>,
}
impl<D: Drift> Competitor<D> {
pub(crate) fn receive(&self, elapsed: i64) -> Gaussian {
impl<T: Time, D: Drift<T>> Competitor<T, D> {
/// Compute the message received at time `now`, with drift accumulated
/// from `self.last_time` (if any) to `now`.
pub(crate) fn receive(&self, now: &T) -> Gaussian {
if self.message != N_INF {
let elapsed_variance = match &self.last_time {
Some(last) => self.rating.drift.variance_delta(last, now),
None => 0.0,
};
self.message.forget(elapsed_variance)
} else {
self.rating.prior
}
}
/// Compute the message using a pre-cached elapsed count (in `Time::elapsed_to` units).
///
/// Used in convergence sweeps where the elapsed was cached at slice-construction time
/// and should not be recomputed from `last_time` (which may have shifted).
pub(crate) fn receive_for_elapsed(&self, elapsed: i64) -> Gaussian {
if self.message != N_INF {
self.message
.forget(self.rating.drift.variance_delta(elapsed))
.forget(self.rating.drift.variance_for_elapsed(elapsed))
} else {
self.rating.prior
}
}
}
impl Default for Competitor<ConstantDrift> {
impl Default for Competitor<i64, ConstantDrift> {
fn default() -> Self {
Self {
rating: Rating::default(),
message: N_INF,
last_time: i64::MIN,
last_time: None,
}
}
}
pub(crate) fn clean<'a, D: Drift + 'a, C: Iterator<Item = &'a mut Competitor<D>>>(
competitors: C,
last_time: bool,
) {
pub(crate) fn clean<'a, T, D, C>(competitors: C, last_time: bool)
where
T: Time + 'a,
D: Drift<T> + 'a,
C: Iterator<Item = &'a mut Competitor<T, D>>,
{
for c in competitors {
c.message = N_INF;
if last_time {
c.last_time = i64::MIN;
c.last_time = None;
}
}
}

View File

@@ -1,14 +1,36 @@
use std::fmt::Debug;
pub trait Drift: Copy + Debug {
fn variance_delta(&self, elapsed: i64) -> f64;
use crate::time::Time;
/// Governs how much a competitor's skill can drift between two time points.
///
/// Generic over `T: Time` so seasonal or calendar-aware drift is expressible
/// without going through `i64`.
pub trait Drift<T: Time>: Copy + Debug {
/// Variance added to the skill prior for elapsed time `from -> to`.
///
/// Called with `from <= to`; returning zero means no drift accumulates.
fn variance_delta(&self, from: &T, to: &T) -> f64;
/// Variance added for a pre-computed elapsed count (in the same units as
/// `T::elapsed_to`). Used where the elapsed is already cached as `i64`.
fn variance_for_elapsed(&self, elapsed: i64) -> f64;
}
/// Simple constant-per-unit-time drift.
///
/// For `Time = i64`: variance added is `(to - from) * gamma^2`.
/// For `Time = Untimed`: elapsed is always 0, so drift is always 0.
#[derive(Clone, Copy, Debug)]
pub struct ConstantDrift(pub f64);
impl Drift for ConstantDrift {
fn variance_delta(&self, elapsed: i64) -> f64 {
elapsed as f64 * self.0 * self.0
impl<T: Time> Drift<T> for ConstantDrift {
fn variance_delta(&self, from: &T, to: &T) -> f64 {
let elapsed = from.elapsed_to(to).max(0) as f64;
elapsed * self.0 * self.0
}
fn variance_for_elapsed(&self, elapsed: i64) -> f64 {
elapsed.max(0) as f64 * self.0 * self.0
}
}

View File

@@ -8,12 +8,13 @@ use crate::{
factor::{Factor, trunc::TruncFactor},
gaussian::Gaussian,
rating::Rating,
time::Time,
tuple_gt, tuple_max,
};
#[derive(Debug)]
pub struct Game<'a, D: Drift> {
teams: Vec<Vec<Rating<D>>>,
pub struct Game<'a, T: Time = i64, D: Drift<T> = crate::drift::ConstantDrift> {
teams: Vec<Vec<Rating<T, D>>>,
result: &'a [f64],
weights: &'a [Vec<f64>],
p_draw: f64,
@@ -21,9 +22,9 @@ pub struct Game<'a, D: Drift> {
pub(crate) evidence: f64,
}
impl<'a, D: Drift> Game<'a, D> {
impl<'a, T: Time, D: Drift<T>> Game<'a, T, D> {
pub fn new(
teams: Vec<Vec<Rating<D>>>,
teams: Vec<Vec<Rating<T, D>>>,
result: &'a [f64],
weights: &'a [Vec<f64>],
p_draw: f64,
@@ -227,14 +228,16 @@ mod tests {
use super::*;
use crate::{ConstantDrift, GAMMA, Gaussian, N_INF, Rating, arena::ScratchArena};
type R = Rating<i64, ConstantDrift>;
#[test]
fn test_1vs1() {
let t_a = Rating::new(
let t_a = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let t_b = Rating::new(
let t_b = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
@@ -256,12 +259,12 @@ mod tests {
assert_ulps_eq!(a, Gaussian::from_ms(20.794779, 7.194481), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(29.205220, 7.194481), epsilon = 1e-6);
let t_a = Rating::new(
let t_a = R::new(
Gaussian::from_ms(29.0, 1.0),
25.0 / 6.0,
ConstantDrift(GAMMA),
);
let t_b = Rating::new(
let t_b = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(GAMMA),
@@ -283,8 +286,8 @@ mod tests {
assert_ulps_eq!(a, Gaussian::from_ms(28.896475, 0.996604), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(32.189211, 6.062063), epsilon = 1e-6);
let t_a = Rating::new(Gaussian::from_ms(1.139, 0.531), 1.0, ConstantDrift(0.2125));
let t_b = Rating::new(Gaussian::from_ms(15.568, 0.51), 1.0, ConstantDrift(0.2125));
let t_a = R::new(Gaussian::from_ms(1.139, 0.531), 1.0, ConstantDrift(0.2125));
let t_b = R::new(Gaussian::from_ms(15.568, 0.51), 1.0, ConstantDrift(0.2125));
let w = [vec![1.0], vec![1.0]];
let g = Game::new(
@@ -302,17 +305,17 @@ mod tests {
#[test]
fn test_1vs1vs1() {
let teams = vec![
vec![Rating::new(
vec![R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
)],
vec![Rating::new(
vec![R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
)],
vec![Rating::new(
vec![R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
@@ -367,12 +370,12 @@ mod tests {
#[test]
fn test_1vs1_draw() {
let t_a = Rating::new(
let t_a = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let t_b = Rating::new(
let t_b = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
@@ -394,12 +397,12 @@ mod tests {
assert_ulps_eq!(a, Gaussian::from_ms(24.999999, 6.469480), epsilon = 1e-6);
assert_ulps_eq!(b, Gaussian::from_ms(24.999999, 6.469480), epsilon = 1e-6);
let t_a = Rating::new(
let t_a = R::new(
Gaussian::from_ms(25.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let t_b = Rating::new(
let t_b = R::new(
Gaussian::from_ms(29.0, 2.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
@@ -424,17 +427,17 @@ mod tests {
#[test]
fn test_1vs1vs1_draw() {
let t_a = Rating::new(
let t_a = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let t_b = Rating::new(
let t_b = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let t_c = Rating::new(
let t_c = R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
@@ -460,17 +463,17 @@ mod tests {
assert_ulps_eq!(b, Gaussian::from_ms(25.0, 5.707424), epsilon = 1e-6);
assert_ulps_eq!(c, Gaussian::from_ms(25.0, 5.729069), epsilon = 1e-6);
let t_a = Rating::new(
let t_a = R::new(
Gaussian::from_ms(25.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let t_b = Rating::new(
let t_b = R::new(
Gaussian::from_ms(25.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
);
let t_c = Rating::new(
let t_c = R::new(
Gaussian::from_ms(29.0, 2.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
@@ -498,29 +501,29 @@ mod tests {
#[test]
fn test_2vs1vs2_mixed() {
let t_a = vec![
Rating::new(
R::new(
Gaussian::from_ms(12.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
),
Rating::new(
R::new(
Gaussian::from_ms(18.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
),
];
let t_b = vec![Rating::new(
let t_b = vec![R::new(
Gaussian::from_ms(30.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
)];
let t_c = vec![
Rating::new(
R::new(
Gaussian::from_ms(14.0, 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
),
Rating::new(
R::new(
Gaussian::from_ms(16., 3.0),
25.0 / 6.0,
ConstantDrift(25.0 / 300.0),
@@ -549,12 +552,12 @@ mod tests {
let w_a = vec![1.0];
let w_b = vec![2.0];
let t_a = vec![Rating::new(
let t_a = vec![R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),
)];
let t_b = vec![Rating::new(
let t_b = vec![R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),
@@ -632,16 +635,8 @@ mod tests {
let w_a = vec![1.0];
let w_b = vec![0.0];
let t_a = vec![Rating::new(
Gaussian::from_ms(2.0, 6.0),
1.0,
ConstantDrift(0.0),
)];
let t_b = vec![Rating::new(
Gaussian::from_ms(2.0, 6.0),
1.0,
ConstantDrift(0.0),
)];
let t_a = vec![R::new(Gaussian::from_ms(2.0, 6.0), 1.0, ConstantDrift(0.0))];
let t_b = vec![R::new(Gaussian::from_ms(2.0, 6.0), 1.0, ConstantDrift(0.0))];
let w = [w_a, w_b];
let g = Game::new(
@@ -667,16 +662,8 @@ mod tests {
let w_a = vec![1.0];
let w_b = vec![-1.0];
let t_a = vec![Rating::new(
Gaussian::from_ms(2.0, 6.0),
1.0,
ConstantDrift(0.0),
)];
let t_b = vec![Rating::new(
Gaussian::from_ms(2.0, 6.0),
1.0,
ConstantDrift(0.0),
)];
let t_a = vec![R::new(Gaussian::from_ms(2.0, 6.0), 1.0, ConstantDrift(0.0))];
let t_b = vec![R::new(Gaussian::from_ms(2.0, 6.0), 1.0, ConstantDrift(0.0))];
let w = [w_a, w_b];
let g = Game::new(
@@ -694,12 +681,12 @@ mod tests {
#[test]
fn test_2vs2_weighted() {
let t_a = vec![
Rating::new(
R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),
),
Rating::new(
R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),
@@ -708,12 +695,12 @@ mod tests {
let w_a = vec![0.4, 0.8];
let t_b = vec![
Rating::new(
R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),
),
Rating::new(
R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),
@@ -824,7 +811,7 @@ mod tests {
let g = Game::new(
vec![
t_a.clone(),
vec![Rating::new(
vec![R::new(
Gaussian::from_ms(25.0, 25.0 / 3.0),
25.0 / 6.0,
ConstantDrift(0.0),

View File

@@ -8,12 +8,13 @@ use crate::{
rating::Rating,
sort_time,
storage::CompetitorStore,
time::Time,
time_slice::{self, TimeSlice},
tuple_gt, tuple_max,
};
#[derive(Clone)]
pub struct HistoryBuilder<D: Drift = ConstantDrift> {
pub struct HistoryBuilder<T: Time = i64, D: Drift<T> = ConstantDrift> {
time: bool,
mu: f64,
sigma: f64,
@@ -21,9 +22,10 @@ pub struct HistoryBuilder<D: Drift = ConstantDrift> {
drift: D,
p_draw: f64,
online: bool,
_time: std::marker::PhantomData<T>,
}
impl<D: Drift> HistoryBuilder<D> {
impl<T: Time, D: Drift<T>> HistoryBuilder<T, D> {
pub fn time(mut self, time: bool) -> Self {
self.time = time;
self
@@ -44,7 +46,7 @@ impl<D: Drift> HistoryBuilder<D> {
self
}
pub fn drift<D2: Drift>(self, drift: D2) -> HistoryBuilder<D2> {
pub fn drift<D2: Drift<T>>(self, drift: D2) -> HistoryBuilder<T, D2> {
HistoryBuilder {
drift,
time: self.time,
@@ -53,6 +55,7 @@ impl<D: Drift> HistoryBuilder<D> {
beta: self.beta,
p_draw: self.p_draw,
online: self.online,
_time: std::marker::PhantomData,
}
}
@@ -66,7 +69,7 @@ impl<D: Drift> HistoryBuilder<D> {
self
}
pub fn build(self) -> History<D> {
pub fn build(self) -> History<T, D> {
History {
size: 0,
time_slices: Vec::new(),
@@ -82,14 +85,14 @@ impl<D: Drift> HistoryBuilder<D> {
}
}
impl HistoryBuilder<ConstantDrift> {
impl HistoryBuilder<i64, ConstantDrift> {
pub fn gamma(mut self, gamma: f64) -> Self {
self.drift = ConstantDrift(gamma);
self
}
}
impl Default for HistoryBuilder<ConstantDrift> {
impl Default for HistoryBuilder<i64, ConstantDrift> {
fn default() -> Self {
Self {
time: true,
@@ -99,14 +102,15 @@ impl Default for HistoryBuilder<ConstantDrift> {
drift: ConstantDrift(GAMMA),
p_draw: P_DRAW,
online: false,
_time: std::marker::PhantomData,
}
}
}
pub struct History<D: Drift = ConstantDrift> {
pub struct History<T: Time = i64, D: Drift<T> = ConstantDrift> {
size: usize,
pub(crate) time_slices: Vec<TimeSlice>,
agents: CompetitorStore<D>,
pub(crate) time_slices: Vec<TimeSlice<T>>,
pub(crate) agents: CompetitorStore<T, D>,
time: bool,
mu: f64,
sigma: f64,
@@ -116,7 +120,7 @@ pub struct History<D: Drift = ConstantDrift> {
online: bool,
}
impl Default for History<ConstantDrift> {
impl Default for History<i64, ConstantDrift> {
fn default() -> Self {
Self {
size: 0,
@@ -133,13 +137,13 @@ impl Default for History<ConstantDrift> {
}
}
impl History<ConstantDrift> {
pub fn builder() -> HistoryBuilder<ConstantDrift> {
impl History<i64, ConstantDrift> {
pub fn builder() -> HistoryBuilder<i64, ConstantDrift> {
HistoryBuilder::default()
}
}
impl<D: Drift> History<D> {
impl<T: Time, D: Drift<T>> History<T, D> {
fn iteration(&mut self) -> (f64, f64) {
let mut step = (0.0, 0.0);
@@ -226,8 +230,8 @@ impl<D: Drift> History<D> {
(step, i)
}
pub fn learning_curves(&self) -> HashMap<Index, Vec<(i64, Gaussian)>> {
let mut data: HashMap<Index, Vec<(i64, Gaussian)>> = HashMap::new();
pub fn learning_curves(&self) -> HashMap<Index, Vec<(T, Gaussian)>> {
let mut data: HashMap<Index, Vec<(T, Gaussian)>> = HashMap::new();
for b in &self.time_slices {
for (agent, skill) in b.skills.iter() {
@@ -250,7 +254,9 @@ impl<D: Drift> History<D> {
.map(|ts| ts.log_evidence(self.online, targets, forward, &self.agents))
.sum()
}
}
impl<D: Drift<i64>> History<i64, D> {
pub fn add_events(
&mut self,
composition: Vec<Vec<Vec<Index>>>,
@@ -267,7 +273,7 @@ impl<D: Drift> History<D> {
results: Vec<Vec<f64>>,
times: Vec<i64>,
weights: Vec<Vec<Vec<f64>>>,
mut priors: HashMap<Index, Rating<D>>,
mut priors: HashMap<Index, Rating<i64, D>>,
) {
assert!(times.is_empty() || self.time, "length(times)>0 but !h.time");
assert!(
@@ -310,7 +316,7 @@ impl<D: Drift> History<D> {
)
}),
message: N_INF,
last_time: i64::MIN,
last_time: None,
},
);
}
@@ -343,21 +349,30 @@ impl<D: Drift> History<D> {
time_slice.new_forward_info(&self.agents);
}
// TODO: Is it faster to iterate over agents in batch instead?
for agent_idx in &this_agent {
if let Some(skill) = time_slice.skills.get_mut(*agent_idx) {
skill.elapsed = time_slice::compute_elapsed(
self.agents[*agent_idx].last_time,
time_slice.time,
self.agents[*agent_idx].last_time.as_ref(),
&time_slice.time,
);
let agent = self.agents.get_mut(*agent_idx).unwrap();
agent.last_time = if self.time { time_slice.time } else { i64::MAX };
agent.last_time = Some(time_slice.time);
agent.message = time_slice.forward_prior_out(agent_idx);
}
}
if !self.time {
let slice_time = time_slice.time;
for agent_idx in &this_agent {
let c = self.agents.get_mut(*agent_idx).unwrap();
if c.last_time.is_some() {
c.last_time = Some(slice_time);
}
}
}
k += 1;
}
@@ -384,11 +399,11 @@ impl<D: Drift> History<D> {
for agent_idx in time_slice.skills.keys() {
let agent = self.agents.get_mut(agent_idx).unwrap();
agent.last_time = if self.time { t } else { i64::MAX };
agent.last_time = Some(t);
agent.message = time_slice.forward_prior_out(&agent_idx);
}
} else {
let mut time_slice: TimeSlice = TimeSlice::new(t, self.p_draw);
let mut time_slice = TimeSlice::new(t, self.p_draw);
time_slice.add_events(composition, results, weights, &self.agents);
self.time_slices.insert(k, time_slice);
@@ -398,10 +413,19 @@ impl<D: Drift> History<D> {
for agent_idx in time_slice.skills.keys() {
let agent = self.agents.get_mut(agent_idx).unwrap();
agent.last_time = if self.time { t } else { i64::MAX };
agent.last_time = Some(t);
agent.message = time_slice.forward_prior_out(&agent_idx);
}
if !self.time {
for agent_idx in &this_agent {
let c = self.agents.get_mut(*agent_idx).unwrap();
if c.last_time.is_some() {
c.last_time = Some(t);
}
}
}
k += 1;
}
@@ -413,17 +437,16 @@ impl<D: Drift> History<D> {
time_slice.new_forward_info(&self.agents);
// TODO: Is it faster to iterate over agents in batch instead?
for agent_idx in &this_agent {
if let Some(skill) = time_slice.skills.get_mut(*agent_idx) {
skill.elapsed = time_slice::compute_elapsed(
self.agents[*agent_idx].last_time,
time_slice.time,
self.agents[*agent_idx].last_time.as_ref(),
&time_slice.time,
);
let agent = self.agents.get_mut(*agent_idx).unwrap();
agent.last_time = if self.time { time_slice.time } else { i64::MAX };
agent.last_time = Some(time_slice.time);
agent.message = time_slice.forward_prior_out(agent_idx);
}
}

View File

@@ -1,7 +1,10 @@
use std::marker::PhantomData;
use crate::{
BETA, GAMMA,
drift::{ConstantDrift, Drift},
gaussian::Gaussian,
time::Time,
};
/// Static rating configuration: prior skill, performance noise `beta`, drift.
@@ -9,15 +12,21 @@ use crate::{
/// Renamed from `Player` in T2; `Rating` better describes the data
/// (a configuration) vs. a person (who's a `Competitor` with state).
#[derive(Clone, Copy, Debug)]
pub struct Rating<D: Drift = ConstantDrift> {
pub struct Rating<T: Time = i64, D: Drift<T> = ConstantDrift> {
pub(crate) prior: Gaussian,
pub(crate) beta: f64,
pub(crate) drift: D,
pub(crate) _time: PhantomData<T>,
}
impl<D: Drift> Rating<D> {
impl<T: Time, D: Drift<T>> Rating<T, D> {
pub fn new(prior: Gaussian, beta: f64, drift: D) -> Self {
Self { prior, beta, drift }
Self {
prior,
beta,
drift,
_time: PhantomData,
}
}
pub(crate) fn performance(&self) -> Gaussian {
@@ -25,12 +34,13 @@ impl<D: Drift> Rating<D> {
}
}
impl Default for Rating<ConstantDrift> {
impl Default for Rating<i64, ConstantDrift> {
fn default() -> Self {
Self {
prior: Gaussian::default(),
beta: BETA,
drift: ConstantDrift(GAMMA),
_time: PhantomData,
}
}
}

View File

@@ -1,17 +1,17 @@
use crate::{Index, competitor::Competitor, drift::Drift};
use crate::{Index, competitor::Competitor, drift::Drift, time::Time};
/// Dense Vec-backed store for competitor state in History.
///
/// Indexed directly by Index.0, eliminating HashMap hashing in the
/// forward/backward sweep. Uses `Vec<Option<Competitor<D>>>` so slots can be
/// forward/backward sweep. Uses `Vec<Option<Competitor<T, D>>>` so slots can be
/// absent without an explicit present mask.
#[derive(Debug)]
pub struct CompetitorStore<D: Drift> {
competitors: Vec<Option<Competitor<D>>>,
pub struct CompetitorStore<T: Time = i64, D: Drift<T> = crate::drift::ConstantDrift> {
competitors: Vec<Option<Competitor<T, D>>>,
n_present: usize,
}
impl<D: Drift> Default for CompetitorStore<D> {
impl<T: Time, D: Drift<T>> Default for CompetitorStore<T, D> {
fn default() -> Self {
Self {
competitors: Vec::new(),
@@ -20,7 +20,7 @@ impl<D: Drift> Default for CompetitorStore<D> {
}
}
impl<D: Drift> CompetitorStore<D> {
impl<T: Time, D: Drift<T>> CompetitorStore<T, D> {
pub fn new() -> Self {
Self::default()
}
@@ -31,7 +31,7 @@ impl<D: Drift> CompetitorStore<D> {
}
}
pub fn insert(&mut self, idx: Index, competitor: Competitor<D>) {
pub fn insert(&mut self, idx: Index, competitor: Competitor<T, D>) {
self.ensure_capacity(idx.0);
if self.competitors[idx.0].is_none() {
self.n_present += 1;
@@ -39,11 +39,11 @@ impl<D: Drift> CompetitorStore<D> {
self.competitors[idx.0] = Some(competitor);
}
pub fn get(&self, idx: Index) -> Option<&Competitor<D>> {
pub fn get(&self, idx: Index) -> Option<&Competitor<T, D>> {
self.competitors.get(idx.0).and_then(|slot| slot.as_ref())
}
pub fn get_mut(&mut self, idx: Index) -> Option<&mut Competitor<D>> {
pub fn get_mut(&mut self, idx: Index) -> Option<&mut Competitor<T, D>> {
self.competitors
.get_mut(idx.0)
.and_then(|slot| slot.as_mut())
@@ -61,34 +61,34 @@ impl<D: Drift> CompetitorStore<D> {
self.n_present == 0
}
pub fn iter(&self) -> impl Iterator<Item = (Index, &Competitor<D>)> {
pub fn iter(&self) -> impl Iterator<Item = (Index, &Competitor<T, D>)> {
self.competitors
.iter()
.enumerate()
.filter_map(|(i, slot)| slot.as_ref().map(|a| (Index(i), a)))
}
pub fn iter_mut(&mut self) -> impl Iterator<Item = (Index, &mut Competitor<D>)> {
pub fn iter_mut(&mut self) -> impl Iterator<Item = (Index, &mut Competitor<T, D>)> {
self.competitors
.iter_mut()
.enumerate()
.filter_map(|(i, slot)| slot.as_mut().map(|a| (Index(i), a)))
}
pub fn values_mut(&mut self) -> impl Iterator<Item = &mut Competitor<D>> {
pub fn values_mut(&mut self) -> impl Iterator<Item = &mut Competitor<T, D>> {
self.competitors.iter_mut().filter_map(|s| s.as_mut())
}
}
impl<D: Drift> std::ops::Index<Index> for CompetitorStore<D> {
type Output = Competitor<D>;
fn index(&self, idx: Index) -> &Competitor<D> {
impl<T: Time, D: Drift<T>> std::ops::Index<Index> for CompetitorStore<T, D> {
type Output = Competitor<T, D>;
fn index(&self, idx: Index) -> &Competitor<T, D> {
self.get(idx).expect("competitor not found at index")
}
}
impl<D: Drift> std::ops::IndexMut<Index> for CompetitorStore<D> {
fn index_mut(&mut self, idx: Index) -> &mut Competitor<D> {
impl<T: Time, D: Drift<T>> std::ops::IndexMut<Index> for CompetitorStore<T, D> {
fn index_mut(&mut self, idx: Index) -> &mut Competitor<T, D> {
self.get_mut(idx).expect("competitor not found at index")
}
}
@@ -100,7 +100,7 @@ mod tests {
#[test]
fn insert_then_get() {
let mut store: CompetitorStore<ConstantDrift> = CompetitorStore::new();
let mut store: CompetitorStore<i64, ConstantDrift> = CompetitorStore::new();
let idx = Index(7);
store.insert(idx, Competitor::default());
assert!(store.contains(idx));
@@ -110,7 +110,7 @@ mod tests {
#[test]
fn iter_in_index_order() {
let mut store: CompetitorStore<ConstantDrift> = CompetitorStore::new();
let mut store: CompetitorStore<i64, ConstantDrift> = CompetitorStore::new();
store.insert(Index(2), Competitor::default());
store.insert(Index(0), Competitor::default());
store.insert(Index(5), Competitor::default());
@@ -120,7 +120,7 @@ mod tests {
#[test]
fn index_operator_works() {
let mut store: CompetitorStore<ConstantDrift> = CompetitorStore::new();
let mut store: CompetitorStore<i64, ConstantDrift> = CompetitorStore::new();
store.insert(Index(3), Competitor::default());
let _ = &store[Index(3)];
}

View File

@@ -12,6 +12,7 @@ use crate::{
gaussian::Gaussian,
rating::Rating,
storage::{CompetitorStore, SkillStore},
time::Time,
tuple_gt, tuple_max,
};
@@ -49,13 +50,13 @@ struct Item {
}
impl Item {
fn within_prior<D: Drift>(
fn within_prior<T: Time, D: Drift<T>>(
&self,
online: bool,
forward: bool,
skills: &SkillStore,
agents: &CompetitorStore<D>,
) -> Rating<D> {
agents: &CompetitorStore<T, D>,
) -> Rating<T, D> {
let r = &agents[self.agent].rating;
let skill = skills.get(self.agent).unwrap();
@@ -90,13 +91,13 @@ impl Event {
.collect::<Vec<_>>()
}
pub(crate) fn within_priors<D: Drift>(
pub(crate) fn within_priors<T: Time, D: Drift<T>>(
&self,
online: bool,
forward: bool,
skills: &SkillStore,
agents: &CompetitorStore<D>,
) -> Vec<Vec<Rating<D>>> {
agents: &CompetitorStore<T, D>,
) -> Vec<Vec<Rating<T, D>>> {
self.teams
.iter()
.map(|team| {
@@ -110,16 +111,16 @@ impl Event {
}
#[derive(Debug)]
pub struct TimeSlice {
pub struct TimeSlice<T: Time = i64> {
pub(crate) events: Vec<Event>,
pub(crate) skills: SkillStore,
pub(crate) time: i64,
pub(crate) time: T,
p_draw: f64,
arena: ScratchArena,
}
impl TimeSlice {
pub fn new(time: i64, p_draw: f64) -> Self {
impl<T: Time> TimeSlice<T> {
pub fn new(time: T, p_draw: f64) -> Self {
Self {
events: Vec::new(),
skills: SkillStore::new(),
@@ -129,12 +130,12 @@ impl TimeSlice {
}
}
pub fn add_events<D: Drift>(
pub fn add_events<D: Drift<T>>(
&mut self,
composition: Vec<Vec<Vec<Index>>>,
results: Vec<Vec<f64>>,
weights: Vec<Vec<Vec<f64>>>,
agents: &CompetitorStore<D>,
agents: &CompetitorStore<T, D>,
) {
let mut unique = Vec::with_capacity(10);
@@ -149,16 +150,16 @@ impl TimeSlice {
});
for idx in this_agent {
let elapsed = compute_elapsed(agents[*idx].last_time, self.time);
let elapsed = compute_elapsed(agents[*idx].last_time.as_ref(), &self.time);
if let Some(skill) = self.skills.get_mut(*idx) {
skill.elapsed = elapsed;
skill.forward = agents[*idx].receive(elapsed);
skill.forward = agents[*idx].receive(&self.time);
} else {
self.skills.insert(
*idx,
Skill {
forward: agents[*idx].receive(elapsed),
forward: agents[*idx].receive(&self.time),
elapsed,
..Default::default()
},
@@ -220,7 +221,7 @@ impl TimeSlice {
.collect::<HashMap<_, _>>()
}
pub fn iteration<D: Drift>(&mut self, from: usize, agents: &CompetitorStore<D>) {
pub fn iteration<D: Drift<T>>(&mut self, from: usize, agents: &CompetitorStore<T, D>) {
for event in self.events.iter_mut().skip(from) {
let teams = event.within_priors(false, false, &self.skills, agents);
let result = event.outputs();
@@ -241,7 +242,7 @@ impl TimeSlice {
}
#[allow(dead_code)]
pub(crate) fn convergence<D: Drift>(&mut self, agents: &CompetitorStore<D>) -> usize {
pub(crate) fn convergence<D: Drift<T>>(&mut self, agents: &CompetitorStore<T, D>) -> usize {
let epsilon = 1e-6;
let iterations = 20;
@@ -270,36 +271,41 @@ impl TimeSlice {
skill.forward * skill.likelihood
}
pub(crate) fn backward_prior_out<D: Drift>(
pub(crate) fn backward_prior_out<D: Drift<T>>(
&self,
agent: &Index,
agents: &CompetitorStore<D>,
agents: &CompetitorStore<T, D>,
) -> Gaussian {
let skill = self.skills.get(*agent).unwrap();
let n = skill.likelihood * skill.backward;
n.forget(agents[*agent].rating.drift.variance_delta(skill.elapsed))
n.forget(
agents[*agent]
.rating
.drift
.variance_for_elapsed(skill.elapsed),
)
}
pub(crate) fn new_backward_info<D: Drift>(&mut self, agents: &CompetitorStore<D>) {
pub(crate) fn new_backward_info<D: Drift<T>>(&mut self, agents: &CompetitorStore<T, D>) {
for (agent, skill) in self.skills.iter_mut() {
skill.backward = agents[agent].message;
}
self.iteration(0, agents);
}
pub(crate) fn new_forward_info<D: Drift>(&mut self, agents: &CompetitorStore<D>) {
pub(crate) fn new_forward_info<D: Drift<T>>(&mut self, agents: &CompetitorStore<T, D>) {
for (agent, skill) in self.skills.iter_mut() {
skill.forward = agents[agent].receive(skill.elapsed);
skill.forward = agents[agent].receive_for_elapsed(skill.elapsed);
}
self.iteration(0, agents);
}
pub(crate) fn log_evidence<D: Drift>(
pub(crate) fn log_evidence<D: Drift<T>>(
&self,
online: bool,
targets: &[Index],
forward: bool,
agents: &CompetitorStore<D>,
agents: &CompetitorStore<T, D>,
) -> f64 {
// log_evidence is infrequent; a local arena avoids needing &mut self.
let mut arena = ScratchArena::new();
@@ -388,14 +394,8 @@ impl TimeSlice {
}
}
pub(crate) fn compute_elapsed(last_time: i64, actual_time: i64) -> i64 {
if last_time == i64::MIN {
0
} else if last_time == i64::MAX {
1
} else {
actual_time - last_time
}
pub(crate) fn compute_elapsed<T: Time>(last: Option<&T>, current: &T) -> i64 {
last.map(|l| l.elapsed_to(current).max(0)).unwrap_or(0)
}
#[cfg(test)]
@@ -419,7 +419,7 @@ mod tests {
let e = index_map.get_or_create("e");
let f = index_map.get_or_create("f");
let mut agents: CompetitorStore<ConstantDrift> = CompetitorStore::new();
let mut agents: CompetitorStore<i64, ConstantDrift> = CompetitorStore::new();
for agent in [a, b, c, d, e, f] {
agents.insert(
@@ -435,7 +435,7 @@ mod tests {
);
}
let mut time_slice = TimeSlice::new(0, 0.0);
let mut time_slice = TimeSlice::new(0i64, 0.0);
time_slice.add_events(
vec![
@@ -495,7 +495,7 @@ mod tests {
let e = index_map.get_or_create("e");
let f = index_map.get_or_create("f");
let mut agents: CompetitorStore<ConstantDrift> = CompetitorStore::new();
let mut agents: CompetitorStore<i64, ConstantDrift> = CompetitorStore::new();
for agent in [a, b, c, d, e, f] {
agents.insert(
@@ -511,7 +511,7 @@ mod tests {
);
}
let mut time_slice = TimeSlice::new(0, 0.0);
let mut time_slice = TimeSlice::new(0i64, 0.0);
time_slice.add_events(
vec![
@@ -574,7 +574,7 @@ mod tests {
let e = index_map.get_or_create("e");
let f = index_map.get_or_create("f");
let mut agents: CompetitorStore<ConstantDrift> = CompetitorStore::new();
let mut agents: CompetitorStore<i64, ConstantDrift> = CompetitorStore::new();
for agent in [a, b, c, d, e, f] {
agents.insert(
@@ -590,7 +590,7 @@ mod tests {
);
}
let mut time_slice = TimeSlice::new(0, 0.0);
let mut time_slice = TimeSlice::new(0i64, 0.0);
time_slice.add_events(
vec![