More tests
This commit is contained in:
119
src/game.rs
119
src/game.rs
@@ -500,4 +500,123 @@ mod tests {
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assert_ulps_eq!(p[0][0], p[1][0], epsilon = 0.000001);
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}
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#[test]
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fn test_2vs2_weighted() {
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let t_a = vec![
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Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 0.0),
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Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 0.0),
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];
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let w_a = vec![0.4, 0.8];
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let t_b = vec![
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Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 0.0),
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Player::new(Gaussian::new(25.0, 25.0 / 3.0), 25.0 / 6.0, 0.0),
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];
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let w_b = vec![0.9, 0.6];
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let g = Game::new(vec![t_a.clone(), t_b.clone()], vec![], vec![w_a, w_b], 0.0);
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let p = g.posteriors();
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assert_ulps_eq!(
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p[0][0],
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Gaussian::new(27.539023, 8.129639),
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epsilon = 0.000001
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);
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assert_ulps_eq!(
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p[0][1],
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Gaussian::new(30.078046, 7.485372),
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epsilon = 0.000001
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);
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assert_ulps_eq!(
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p[1][0],
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Gaussian::new(19.287197, 7.243465),
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epsilon = 0.000001
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);
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assert_ulps_eq!(
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p[1][1],
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Gaussian::new(21.191465, 7.867608),
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epsilon = 0.000001
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);
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let w_a = vec![1.3, 1.5];
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let w_b = vec![0.7, 0.4];
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let g = Game::new(vec![t_a.clone(), t_b.clone()], vec![], vec![w_a, w_b], 0.0);
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let p = g.posteriors();
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assert_ulps_eq!(
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p[0][0],
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Gaussian::new(25.190190, 8.220511),
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epsilon = 0.000001
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);
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assert_ulps_eq!(
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p[0][1],
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Gaussian::new(25.219450, 8.182783),
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epsilon = 0.000001
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);
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assert_ulps_eq!(
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p[1][0],
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Gaussian::new(24.897589, 8.300779),
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epsilon = 0.000001
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);
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assert_ulps_eq!(
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p[1][1],
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Gaussian::new(24.941479, 8.322717),
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epsilon = 0.000001
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);
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let w_a = vec![1.6, 0.2];
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let w_b = vec![0.7, 2.4];
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let g = Game::new(vec![t_a.clone(), t_b.clone()], vec![], vec![w_a, w_b], 0.0);
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let p = g.posteriors();
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assert_ulps_eq!(
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p[0][0],
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Gaussian::new(31.674697, 7.501180),
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epsilon = 0.000001
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);
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assert_ulps_eq!(
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p[0][1],
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Gaussian::new(25.834337, 8.320970),
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epsilon = 0.000001
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);
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assert_ulps_eq!(
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p[1][0],
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Gaussian::new(22.079819, 8.180607),
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epsilon = 0.000001
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);
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assert_ulps_eq!(
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p[1][1],
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Gaussian::new(14.987953, 6.308469),
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epsilon = 0.000001
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);
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let g = Game::new(
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vec![
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t_a.clone(),
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vec![Player::new(
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Gaussian::new(25.0, 25.0 / 3.0),
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25.0 / 6.0,
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0.0,
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)],
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],
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vec![],
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vec![],
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0.0,
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);
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let post_2vs1 = g.posteriors();
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let w_a = vec![1.0, 1.0];
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let w_b = vec![1.0, 0.0];
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let g = Game::new(vec![t_a, t_b.clone()], vec![], vec![w_a, w_b], 0.0);
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let p = g.posteriors();
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assert_ulps_eq!(p[0][0], post_2vs1[0][0], epsilon = 0.000001);
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assert_ulps_eq!(p[0][1], post_2vs1[0][1], epsilon = 0.000001);
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assert_ulps_eq!(p[1][0], post_2vs1[1][0], epsilon = 0.000001);
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assert_ulps_eq!(p[1][1], t_b[1].prior, epsilon = 0.000001);
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}
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}
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