use sdl2::rect::Rect; pub struct Player { pub x: f32, pub y: f32, pub w: u32, pub h: u32, pub dx: f32, pub dy: f32, pub gravity: f32, pub on_ground: bool } impl Player { pub fn new(x: f32, y: f32) -> Player { Player { x: x, y: y, w: 32, h: 32, dx: 0.0, dy: 0.0, gravity: 0.3, on_ground: false } } pub fn update(&mut self) { self.dy += self.gravity; if self.dy > 8.0 { self.dy = 8.0; } else if self.dy < -8.0 { self.dy = -8.0; } } pub fn to_rect(&self) -> Rect { Rect::new_unwrap(self.x as i32, self.y as i32, self.w, self.h) } }