use std::collections::HashMap; use sdl2::event::Event; use sdl2::keyboard::Keycode; pub struct KeyboardHandler { pressed_keys: HashMap, released_keys: HashMap, held_keys: HashMap, } impl KeyboardHandler { pub fn new() -> KeyboardHandler { KeyboardHandler { pressed_keys: HashMap::new(), released_keys: HashMap::new(), held_keys: HashMap::new(), } } pub fn process(&mut self, event: &Event) { match *event { Event::KeyDown { keycode, repeat, .. } => if !repeat { self.key_down(keycode.unwrap()); }, Event::KeyUp { keycode, .. } => { self.key_up(keycode.unwrap()); } _ => (), } } pub fn clear(&mut self) { self.pressed_keys.clear(); self.released_keys.clear(); } pub fn key_down(&mut self, keycode: Keycode) { self.pressed_keys.insert(keycode, true); self.held_keys.insert(keycode, true); } pub fn key_up(&mut self, keycode: Keycode) { self.released_keys.insert(keycode, true); self.held_keys.insert(keycode, false); } pub fn was_pressed(&self, keycode: Keycode) -> bool { match self.pressed_keys.get(&keycode) { Some(state) => *state, None => false, } } pub fn was_released(&self, keycode: Keycode) -> bool { match self.released_keys.get(&keycode) { Some(state) => *state, None => false, } } pub fn is_held(&self, keycode: Keycode) -> bool { match self.held_keys.get(&keycode) { Some(state) => *state, None => false, } } }