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46 Commits 1 Branch 0 Tags
250d323a1cb7e2681ec7d938319604bb9743125b
Commit Graph

14 Commits

Author SHA1 Message Date
logaritmisk
250d323a1c Almost! Just need to fix the collision handling. 2015-11-16 18:04:31 +01:00
logaritmisk
2828a8ea04 Rect needs to have and height and width. 2015-11-16 15:13:01 +01:00
logaritmisk
5d5a693508 Upgrade to most recent version of Rust. Still doesn't work. 2015-11-16 10:44:01 +01:00
logaritmisk
aaceb9fd23 It's alive! 2015-04-08 21:23:18 +02:00
logaritmisk
9465b750b6 more mario like controls 2015-01-12 20:31:04 +01:00
logaritmisk
b02f487e18 get_tile now returns an Option<&Tile> 2015-01-12 14:26:26 +01:00
logaritmisk
b481a4f3bb better collision logic for tiles 2015-01-12 14:13:17 +01:00
logaritmisk
1c9af73baa upgrade to rust alpha 1.0.0 2015-01-12 12:51:13 +01:00
logaritmisk
ff9ab15240 better collision detection, i hope 2015-01-06 23:12:35 +01:00
logaritmisk
b5f94170f7 rename get_rect to to_rect, and there is scrolling! 2015-01-06 18:16:33 +01:00
logaritmisk
62c74a0736 for_each_intersecting gives a rect 2015-01-06 15:35:34 +01:00
logaritmisk
37c502aef3 better tile handling and update sdl 2015-01-06 15:02:41 +01:00
logaritmisk
62101e8466 just check intersecting tiles 2015-01-02 16:02:17 +01:00
logaritmisk
4cca0eac2c a simple tile system 2015-01-02 15:23:45 +01:00
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