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81
src/main.rs
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81
src/main.rs
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extern crate sdl2;
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use sdl2::video::{Window, WindowPos, OPENGL};
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use sdl2::event::{poll_event, Event};
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use sdl2::timer::{get_ticks, delay};
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use sdl2::rect::{Rect};
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const SCREEN_WIDTH : int = 800;
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const SCREEN_HEIGHT : int = 600;
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const MS_PER_UPDATE : uint = 10;
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fn main() {
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sdl2::init(sdl2::INIT_EVERYTHING);
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let window = match Window::new("SMB", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH, SCREEN_HEIGHT, OPENGL) {
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Ok(window) => window,
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Err(err) => panic!("failed to create window: {}", err)
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};
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let renderer = match sdl2::render::Renderer::from_window(window, sdl2::render::RenderDriverIndex::Auto, sdl2::render::ACCELERATED) {
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Ok(renderer) => renderer,
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Err(err) => panic!("failed to create renderer: {}", err)
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};
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let mut player = Rect::new(0, 290, 10, 10);
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let mut x : f32 = 390.0;
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let mut v_x : f32 = 0.0;
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let mut current : uint = 0;
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let mut elapsed : uint = 0;
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let mut lag : uint = 0;
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let mut previous : uint = get_ticks();
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'event : loop {
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current = get_ticks();
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elapsed = current - previous;
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previous = current;
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lag += elapsed;
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v_x = 0.0;
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match poll_event() {
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Event::Quit(_) => break 'event,
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Event::KeyDown(_, _, key, _, _, _) => {
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if key == sdl2::keycode::KeyCode::Escape {
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break 'event;
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} else if key == sdl2::keycode::KeyCode::Right {
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v_x = 1.0;
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} else if key == sdl2::keycode::KeyCode::Left {
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v_x = -1.0;
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}
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},
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_ => (),
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}
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while lag >= MS_PER_UPDATE {
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x += v_x;
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lag -= MS_PER_UPDATE;
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println!("lag: {}", lag);
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}
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let _ = renderer.set_draw_color(sdl2::pixels::Color::RGB(0, 0, 0));
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let _ = renderer.clear();
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player.x = x as i32;
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let _ = renderer.set_draw_color(sdl2::pixels::Color::RGB(0, 255, 0));
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let _ = renderer.fill_rect(&player);
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renderer.present();
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}
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sdl2::quit();
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}
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