This commit is contained in:
2015-11-17 13:02:08 +01:00
parent 3749e8d101
commit cd3c290b03

View File

@@ -261,29 +261,26 @@ fn main() {
player.on_ground = false; player.on_ground = false;
let px = player.x + player.w as f32;
let mut dx = player.dx;
let py = player.y + player.h as f32;
let mut dy = player.dy;
if let Some(intersect) = layer.find_intersecting(&player.to_rect()) { if let Some(intersect) = layer.find_intersecting(&player.to_rect()) {
if player.dx > 0.0 { if player.dx > 0.0 {
let p = player.x + player.w as f32;
let mut d = player.dx;
for y in intersect.y()..(intersect.y() + intersect.height() as i32) { for y in intersect.y()..(intersect.y() + intersect.height() as i32) {
let mut x = intersect.x(); let mut x = intersect.x();
loop { loop {
let t = (x * TILE_WIDTH as i32) as f32 - px; let t = (x * TILE_WIDTH as i32) as f32 - p;
if t > dx { if t > d {
break; break;
} }
if let Some(tile) = layer.get_tile(x, y) { if let Some(tile) = layer.get_tile(x, y) {
dx = match *tile { d = match *tile {
Tile::Floor(_) => dx.min(t), Tile::Floor(_) => d.min(t),
Tile::Static(_, solid) => if solid { dx.min(t) } else { dx }, Tile::Static(_, solid) => if solid { d.min(t) } else { d },
_ => dx _ => d
} }
} else { } else {
break; break;
@@ -293,25 +290,33 @@ fn main() {
} }
} }
if dx <= 0.0 { if d > 0.0 {
player.x += d;
} else if d < 0.0 {
player.x += d;
player.dx = 0.0;
} else {
player.dx = 0.0; player.dx = 0.0;
} }
} else if player.dx < 0.0 { } else if player.dx < 0.0 {
let p = player.x;
let mut d = player.dx;
for y in intersect.y()..(intersect.y() + intersect.height() as i32) { for y in intersect.y()..(intersect.y() + intersect.height() as i32) {
let mut x = intersect.x(); let mut x = intersect.x();
loop { loop {
let t = (x * TILE_WIDTH as i32 + TILE_WIDTH as i32) as f32 - px; let t = (x * TILE_WIDTH as i32 + TILE_WIDTH as i32) as f32 - p;
if t < dx { if t < d {
break; break;
} }
if let Some(tile) = layer.get_tile(x, y) { if let Some(tile) = layer.get_tile(x, y) {
dx = match *tile { d = match *tile {
Tile::Floor(_) => dx.max(t), Tile::Floor(_) => d.max(t),
Tile::Static(_, solid) => if solid { dx.max(t) } else { dx }, Tile::Static(_, solid) => if solid { d.max(t) } else { d },
_ => dx _ => d
} }
} else { } else {
break; break;
@@ -321,27 +326,35 @@ fn main() {
} }
} }
if dx >= 0.0 { if d < 0.0 {
player.x += d;
} else if d > 0.0 {
player.x += d;
player.dx = 0.0;
} else {
player.dx = 0.0; player.dx = 0.0;
} }
} }
if player.dy > 0.0 { if player.dy > 0.0 {
let p = player.y + player.h as f32;
let mut d = player.dy;
for x in intersect.x()..(intersect.x() + intersect.width() as i32) { for x in intersect.x()..(intersect.x() + intersect.width() as i32) {
let mut y = intersect.y(); let mut y = intersect.y();
loop { loop {
let t = (y * TILE_HEIGHT as i32) as f32 - py; let t = (y * TILE_HEIGHT as i32) as f32 - p;
if t > dy { if t > d {
break; break;
} }
if let Some(tile) = layer.get_tile(x, y) { if let Some(tile) = layer.get_tile(x, y) {
dy = match *tile { d = match *tile {
Tile::Floor(_) => dy.min(t), Tile::Floor(_) => d.min(t),
Tile::Static(_, solid) => if solid { dy.min(t) } else { dy }, Tile::Static(_, solid) => if solid { d.min(t) } else { d },
_ => dy _ => d
} }
} else { } else {
break; break;
@@ -351,26 +364,37 @@ fn main() {
} }
} }
if dy <= 0.0 { if d > 0.0 {
player.y += d;
} else if d < 0.0 {
player.y += d;
player.dy = 0.0; player.dy = 0.0;
player.on_ground = true;
} else {
player.dy = 0.0;
player.on_ground = true; player.on_ground = true;
} }
} else if player.dy < 0.0 { } else if player.dy < 0.0 {
let p = player.y;
let mut d = player.dy;
for x in intersect.x()..(intersect.x() + intersect.width() as i32) { for x in intersect.x()..(intersect.x() + intersect.width() as i32) {
let mut y = intersect.y(); let mut y = intersect.y();
loop { loop {
let t = (y * TILE_HEIGHT as i32 + TILE_HEIGHT as i32) as f32 - py; let t = (y * TILE_HEIGHT as i32 + TILE_HEIGHT as i32) as f32 - p;
if t < dy { if t < d {
break; break;
} }
if let Some(tile) = layer.get_tile(x, y) { if let Some(tile) = layer.get_tile(x, y) {
dy = match *tile { d = match *tile {
Tile::Floor(_) => dy.max(t), Tile::Floor(_) => d.max(t),
Tile::Static(_, solid) => if solid { dy.max(t) } else { dy }, Tile::Static(_, solid) => if solid { d.max(t) } else { d },
_ => dy _ => d
} }
} else { } else {
break; break;
@@ -380,15 +404,17 @@ fn main() {
} }
} }
if dy >= 0.0 { if d < 0.0 {
player.y += d;
} else if d > 0.0 {
player.y += d;
player.dy = 0.0;
} else {
player.dy = 0.0; player.dy = 0.0;
} }
} }
} }
player.x += dx;
player.y += dy;
player_sprite.update(elapsed); player_sprite.update(elapsed);
camera.center(&player.to_rect()); camera.center(&player.to_rect());