And he can stand still!
This commit is contained in:
30
src/main.rs
30
src/main.rs
@@ -3,7 +3,7 @@ extern crate sdl2_image;
|
|||||||
|
|
||||||
|
|
||||||
use std::path::Path;
|
use std::path::Path;
|
||||||
use std::cell::RefCell;
|
use std::cell::{Cell, RefCell};
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use sdl2_image::LoadTexture;
|
use sdl2_image::LoadTexture;
|
||||||
@@ -105,12 +105,16 @@ impl Updatable for PlayerPhysicsComponent {
|
|||||||
|
|
||||||
|
|
||||||
struct PlayerGraphicsComponent<'a> {
|
struct PlayerGraphicsComponent<'a> {
|
||||||
|
flip_horizontal: Cell<bool>,
|
||||||
|
sprite_standing: RefCell<StaticSprite<'a>>,
|
||||||
sprite_running: RefCell<AnimatedSprite<'a>>
|
sprite_running: RefCell<AnimatedSprite<'a>>
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> PlayerGraphicsComponent<'a> {
|
impl<'a> PlayerGraphicsComponent<'a> {
|
||||||
pub fn new(texture: &'a Texture) -> PlayerGraphicsComponent<'a> {
|
pub fn new(texture: &'a Texture) -> PlayerGraphicsComponent<'a> {
|
||||||
PlayerGraphicsComponent {
|
PlayerGraphicsComponent {
|
||||||
|
flip_horizontal: Cell::new(false),
|
||||||
|
sprite_standing: RefCell::new(StaticSprite::new(&texture, 80, 32)),
|
||||||
sprite_running: RefCell::new(AnimatedSprite::new(&texture, 96, 32, 3, 10.0))
|
sprite_running: RefCell::new(AnimatedSprite::new(&texture, 96, 32, 3, 10.0))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -118,15 +122,25 @@ impl<'a> PlayerGraphicsComponent<'a> {
|
|||||||
|
|
||||||
impl<'a> Renderable for PlayerGraphicsComponent<'a> {
|
impl<'a> Renderable for PlayerGraphicsComponent<'a> {
|
||||||
fn render(&self, object: &GameObject, elapsed: f64, renderer: &mut Renderer, destination: &Rect) {
|
fn render(&self, object: &GameObject, elapsed: f64, renderer: &mut Renderer, destination: &Rect) {
|
||||||
let mut sprite = self.sprite_running.borrow_mut();
|
if object.dx == 0.0 {
|
||||||
|
let mut sprite = self.sprite_standing.borrow_mut();
|
||||||
|
|
||||||
if object.dx < 0.0 {
|
sprite.flip_horizontal = self.flip_horizontal.get();
|
||||||
sprite.flip_horizontal = true;
|
|
||||||
} else if object.dx > 0.0 {
|
|
||||||
sprite.flip_horizontal = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
sprite.render(elapsed, renderer, destination);
|
sprite.render(elapsed, renderer, destination);
|
||||||
|
} else {
|
||||||
|
let mut sprite = self.sprite_running.borrow_mut();
|
||||||
|
|
||||||
|
if object.dx < 0.0 {
|
||||||
|
sprite.flip_horizontal = true;
|
||||||
|
self.flip_horizontal.set(true);
|
||||||
|
} else if object.dx > 0.0 {
|
||||||
|
sprite.flip_horizontal = false;
|
||||||
|
self.flip_horizontal.set(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
sprite.render(elapsed, renderer, destination);
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user