rename get_rect to to_rect, and there is scrolling!
This commit is contained in:
34
src/main.rs
34
src/main.rs
@@ -48,17 +48,16 @@ fn main() {
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Err(err) => panic!("failed to create renderer: {}", err)
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};
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let mut camera = Camera::new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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let mut layer = Layer::new(120, 20, TILE_WIDTH, TILE_HEIGHT, Tile::Empty);
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camera.x = 16;
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let colors = vec![Color::RGB(0, 0, 255), Color::RGB(0, 128, 255)];
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for x in range(0, 120) {
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layer.set_tile(x, 14, Tile::Floor(colors[(x % 2) as uint]));
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}
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let mut camera = Camera::new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, layer.to_rect());
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let mut player = Player::new(290.0, 390.0);
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let mut current : uint;
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@@ -110,12 +109,12 @@ fn main() {
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while lag >= MS_PER_UPDATE {
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player.update();
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layer.for_each_intersecting(&player.get_rect(), |tile: &Tile, position: &Rect| {
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layer.for_each_intersecting(&player.to_rect(), |tile: &Tile, position: &Rect| {
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match *tile {
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Tile::Empty => (),
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Tile::Floor(_) => {
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if position.has_intersection(&player.get_rect()) {
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match position.intersection(&player.get_rect()) {
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if position.has_intersection(&player.to_rect()) {
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match position.intersection(&player.to_rect()) {
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Some(intersect) => {
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if intersect.w >= intersect.h {
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if player.velocity.y < 0.0 {
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@@ -146,7 +145,7 @@ fn main() {
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player.on_ground = false;
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let mut ground = player.get_rect();
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let mut ground = player.to_rect();
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ground.y += ground.h;
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ground.h = 1;
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@@ -162,23 +161,30 @@ fn main() {
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}
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});
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camera.center(&player.to_rect());
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lag -= MS_PER_UPDATE;
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}
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let _ = renderer.set_draw_color(Color::RGB(0, 0, 0));
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let _ = renderer.clear();
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layer.for_each_intersecting(&camera.get_rect(), |tile: &Tile, position: &Rect| {
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layer.for_each_intersecting(&camera.to_rect(), |tile: &Tile, position: &Rect| {
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let object = camera_relative_rect(&camera.to_rect(), position);
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match *tile {
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Tile::Empty => (),
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Tile::Floor(c) => {
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let _ = renderer.set_draw_color(c);
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let _ = renderer.fill_rect(position);
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Tile::Floor(color) => {
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let _ = renderer.set_draw_color(color);
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let _ = renderer.fill_rect(&object);
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}
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}
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});
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player.render(&renderer);
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let player_rect = camera_relative_rect(&camera.to_rect(), &player.to_rect());
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let _ = renderer.set_draw_color(Color::RGB(0, 255, 0));
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let _ = renderer.fill_rect(&player_rect);
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renderer.present();
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@@ -187,3 +193,7 @@ fn main() {
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sdl2::quit();
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}
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fn camera_relative_rect(camera: &Rect, other: &Rect) -> Rect {
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Rect::new(other.x - camera.x, other.y - camera.y, other.w, other.h)
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}
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