It's alive!

This commit is contained in:
2015-04-08 21:23:18 +02:00
parent d14951e53a
commit aaceb9fd23
3 changed files with 50 additions and 51 deletions

View File

@@ -3,6 +3,7 @@ extern crate sdl2_image;
use std::num::Float; use std::num::Float;
use std::path::Path;
use sdl2::video::{Window, WindowPos, OPENGL}; use sdl2::video::{Window, WindowPos, OPENGL};
use sdl2::timer::{get_ticks, delay}; use sdl2::timer::{get_ticks, delay};
@@ -30,7 +31,7 @@ const SCREEN_HEIGHT : i32 = 640;
const TILE_WIDTH : i32 = 32; const TILE_WIDTH : i32 = 32;
const TILE_HEIGHT : i32 = 32; const TILE_HEIGHT : i32 = 32;
const MS_PER_UPDATE : usize = 10; const MS_PER_UPDATE : u32 = 10;
const PLAYER_SPEED_X : f32 = 4.0; const PLAYER_SPEED_X : f32 = 4.0;
const PLAYER_THRESHOLD_X : f32 = 0.2; const PLAYER_THRESHOLD_X : f32 = 0.2;
@@ -51,10 +52,11 @@ enum Tile<'a> {
fn main() { fn main() {
sdl2::init(sdl2::INIT_EVERYTHING); let sdl_context = sdl2::init(sdl2::INIT_EVERYTHING).unwrap();
sdl2_image::init(sdl2_image::INIT_PNG); sdl2_image::init(sdl2_image::INIT_PNG);
let window = match Window::new("Super Matte Bros", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH as isize, SCREEN_HEIGHT as isize, OPENGL) { let window = match Window::new("Super Matte Bros", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH, SCREEN_HEIGHT, OPENGL) {
Ok(window) => window, Ok(window) => window,
Err(err) => panic!("failed to create window: {}", err) Err(err) => panic!("failed to create window: {}", err)
}; };
@@ -190,7 +192,7 @@ fn main() {
layer.set_tile(52, 17, Tile::Background(Rect::new(16 * 10, 16 * 8, 16, 16))); layer.set_tile(52, 17, Tile::Background(Rect::new(16 * 10, 16 * 8, 16, 16)));
for x in range(0, 212) { for x in 0..212 {
layer.set_tile(x, 18, Tile::Static(&floor_sprite, true)); layer.set_tile(x, 18, Tile::Static(&floor_sprite, true));
layer.set_tile(x, 19, Tile::Static(&floor_sprite, true)); layer.set_tile(x, 19, Tile::Static(&floor_sprite, true));
} }
@@ -200,11 +202,12 @@ fn main() {
let mut player = Player::new(390.0, 390.0); let mut player = Player::new(390.0, 390.0);
let mut current : usize; let mut current : u32;
let mut elapsed : usize; let mut elapsed : u32;
let mut previous : usize = get_ticks(); let mut previous : u32 = get_ticks();
let mut lag : usize = 0; let mut lag : u32 = 0;
let mut drawer = renderer.drawer();
let mut event_pump = sdl_context.event_pump(); let mut event_pump = sdl_context.event_pump();
'main : loop { 'main : loop {
@@ -215,23 +218,20 @@ fn main() {
keyboard.clear(); keyboard.clear();
'event : loop { for event in event_pump.poll_iter() {
for event in event_pump.poll_iter() { use sdl2::event::Event;
use sdl2::event::Event;
match event { match event {
Event::Quit(_) => break 'main, Event::Quit {..} => break 'main,
Event::KeyDown(_, _, key, _, _, repeat) => { Event::KeyDown {keycode, repeat, ..} => {
if repeat == false { if repeat == false {
keyboard.key_down(key); keyboard.key_down(keycode);
} }
}, },
Event::KeyUp(_, _, key, _, _, _) => { Event::KeyUp {keycode, ..} => {
keyboard.key_up(key); keyboard.key_up(keycode);
}, },
Event::None => break 'event, _ => (),
_ => (),
}
} }
} }
@@ -287,7 +287,7 @@ fn main() {
let p = player.x + player.w as f32; let p = player.x + player.w as f32;
let mut d = player.dx; let mut d = player.dx;
for y in range(intersect.y, intersect.y + intersect.h + 1) { for y in intersect.y..intersect.y + intersect.h + 1 {
let mut x = intersect.x; let mut x = intersect.x;
loop { loop {
@@ -323,7 +323,7 @@ fn main() {
let p = player.x; let p = player.x;
let mut d = player.dx; let mut d = player.dx;
for y in range(intersect.y, intersect.y + intersect.h + 1) { for y in intersect.y..intersect.y + intersect.h + 1 {
let mut x = intersect.x; let mut x = intersect.x;
loop { loop {
@@ -361,7 +361,7 @@ fn main() {
let p = player.y + player.h as f32; let p = player.y + player.h as f32;
let mut d = player.dy; let mut d = player.dy;
for x in range(intersect.x, intersect.x + intersect.w + 1) { for x in intersect.x..intersect.x + intersect.w + 1 {
let mut y = intersect.y; let mut y = intersect.y;
loop { loop {
@@ -401,7 +401,7 @@ fn main() {
let p = player.y; let p = player.y;
let mut d = player.dy; let mut d = player.dy;
for x in range(intersect.x, intersect.x + intersect.w + 1) { for x in intersect.x..intersect.x + intersect.w + 1 {
let mut y = intersect.y; let mut y = intersect.y;
loop { loop {
@@ -443,35 +443,34 @@ fn main() {
lag -= MS_PER_UPDATE; lag -= MS_PER_UPDATE;
} }
let _ = renderer.set_draw_color(Color::RGB(93, 148, 251)); drawer.set_draw_color(Color::RGB(93, 148, 251));
let _ = renderer.clear(); drawer.clear();
layer.for_each_intersecting(&camera.to_rect(), |tile: &Tile, position: &Rect| { layer.for_each_intersecting(&camera.to_rect(), |tile: &Tile, position: &Rect| {
let object = camera_relative_rect(&camera.to_rect(), position); let object = camera_relative_rect(&camera.to_rect(), position);
match *tile { match *tile {
Tile::Background(src) => { Tile::Background(src) => {
let _ = renderer.copy(&world_sprites, Some(src), Some(object)); let _ = drawer.copy(&world_sprites, Some(src), Some(object));
}, },
Tile::Floor(src) => { Tile::Floor(src) => {
let _ = renderer.copy(&world_sprites, Some(src), Some(object)); let _ = drawer.copy(&world_sprites, Some(src), Some(object));
}, },
Tile::Static(ref sprite, _) => sprite.render(&renderer, &object), Tile::Static(ref sprite, _) => sprite.render(&mut drawer, &object),
_ => () _ => ()
} }
}); });
let player_rect = camera_relative_rect(&camera.to_rect(), &player.to_rect()); let player_rect = camera_relative_rect(&camera.to_rect(), &player.to_rect());
player_sprite.render(&renderer, &player_rect); player_sprite.render(&mut drawer, &player_rect);
renderer.present(); drawer.present();
delay(5); delay(5);
} }
sdl2_image::quit(); sdl2_image::quit();
sdl2::quit();
} }
fn camera_relative_rect(camera: &Rect, other: &Rect) -> Rect { fn camera_relative_rect(camera: &Rect, other: &Rect) -> Rect {

View File

@@ -1,15 +1,15 @@
use sdl2::render::{Texture, Renderer}; use sdl2::render::{Texture, RenderDrawer};
use sdl2::rect::Rect; use sdl2::rect::Rect;
pub trait Sprite { pub trait Sprite {
fn update(&mut self, usize) {} fn update(&mut self, u32) {}
fn render(&self, &Renderer, &Rect); fn render(&self, &mut RenderDrawer, &Rect);
} }
pub struct StaticSprite<'a> { pub struct StaticSprite<'a> {
texture: &'a Texture, texture: &'a Texture<'a>,
x: i32, x: i32,
y: i32 y: i32
} }
@@ -25,20 +25,20 @@ impl<'a> StaticSprite<'a> {
} }
impl<'a> Sprite for StaticSprite<'a> { impl<'a> Sprite for StaticSprite<'a> {
fn render(&self, renderer: &Renderer, destination: &Rect) { fn render(&self, drawer: &mut RenderDrawer, destination: &Rect) {
let _ = renderer.copy(self.texture, Some(Rect::new(self.x, self.y, 16, 16)), Some(*destination)); drawer.copy(self.texture, Some(Rect::new(self.x, self.y, 16, 16)), Some(*destination));
} }
} }
pub struct AnimatedSprite<'a> { pub struct AnimatedSprite<'a> {
texture: &'a Texture, texture: &'a Texture<'a>,
x: i32, x: i32,
y: i32, y: i32,
frame: i32, frame: i32,
frames: i32, frames: i32,
time: usize, time: u32,
frame_time: usize frame_time: u32
} }
impl<'a> AnimatedSprite<'a> { impl<'a> AnimatedSprite<'a> {
@@ -50,13 +50,13 @@ impl<'a> AnimatedSprite<'a> {
frame: 0, frame: 0,
frames: frames, frames: frames,
time: 0, time: 0,
frame_time: 1000 / fps as usize frame_time: 1000 / fps as u32
} }
} }
} }
impl<'a> Sprite for AnimatedSprite<'a> { impl<'a> Sprite for AnimatedSprite<'a> {
fn update(&mut self, elapsed: usize) { fn update(&mut self, elapsed: u32) {
self.time += elapsed; self.time += elapsed;
if self.time > self.frame_time { if self.time > self.frame_time {
@@ -73,7 +73,7 @@ impl<'a> Sprite for AnimatedSprite<'a> {
} }
} }
fn render(&self, renderer: &Renderer, destination: &Rect) { fn render(&self, drawer: &mut RenderDrawer, destination: &Rect) {
let _ = renderer.copy(self.texture, Some(Rect::new(self.x, self.y, 16, 16)), Some(*destination)); drawer.copy(self.texture, Some(Rect::new(self.x, self.y, 16, 16)), Some(*destination));
} }
} }

View File

@@ -58,8 +58,8 @@ impl<T> Layer<T> where T: Clone {
pub fn for_each_intersecting<F: FnMut(&T, &Rect)>(&self, rect: &Rect, mut f: F) { pub fn for_each_intersecting<F: FnMut(&T, &Rect)>(&self, rect: &Rect, mut f: F) {
if let Some(intersect) = self.find_intersecting(rect) { if let Some(intersect) = self.find_intersecting(rect) {
for y in range(intersect.y, intersect.y + intersect.h + 1) { for y in intersect.y..intersect.y + intersect.h + 1 {
for x in range(intersect.x, intersect.x + intersect.w + 1) { for x in intersect.x..intersect.x + intersect.w + 1 {
let position = Rect::new(x * self.tile_width, y * self.tile_height, self.tile_width, self.tile_height); let position = Rect::new(x * self.tile_width, y * self.tile_height, self.tile_width, self.tile_height);
f(self.get_tile(x, y).unwrap(), &position); f(self.get_tile(x, y).unwrap(), &position);