we dont need to have a named loop right now
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@@ -65,17 +65,17 @@ fn main() {
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let mut previous : uint = get_ticks();
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'event : loop {
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loop {
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current = get_ticks();
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elapsed = current - previous;
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previous = current;
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lag += elapsed;
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match poll_event() {
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Event::Quit(_) => break 'event,
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Event::Quit(_) => break,
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Event::KeyDown(_, _, key, _, _, _) => {
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if key == sdl2::keycode::KeyCode::Escape {
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break 'event;
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break;
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} else if key == sdl2::keycode::KeyCode::Right {
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player.vel_x = 4.0;
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} else if key == sdl2::keycode::KeyCode::Left {
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