we dont need to have a named loop right now

This commit is contained in:
2014-12-10 21:42:24 +01:00
parent 08ac748078
commit 9b191353ac

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@@ -65,17 +65,17 @@ fn main() {
let mut previous : uint = get_ticks(); let mut previous : uint = get_ticks();
'event : loop { loop {
current = get_ticks(); current = get_ticks();
elapsed = current - previous; elapsed = current - previous;
previous = current; previous = current;
lag += elapsed; lag += elapsed;
match poll_event() { match poll_event() {
Event::Quit(_) => break 'event, Event::Quit(_) => break,
Event::KeyDown(_, _, key, _, _, _) => { Event::KeyDown(_, _, key, _, _, _) => {
if key == sdl2::keycode::KeyCode::Escape { if key == sdl2::keycode::KeyCode::Escape {
break 'event; break;
} else if key == sdl2::keycode::KeyCode::Right { } else if key == sdl2::keycode::KeyCode::Right {
player.vel_x = 4.0; player.vel_x = 4.0;
} else if key == sdl2::keycode::KeyCode::Left { } else if key == sdl2::keycode::KeyCode::Left {