we dont need to have a named loop right now

This commit is contained in:
2014-12-10 21:42:24 +01:00
parent 08ac748078
commit 9b191353ac

View File

@@ -65,17 +65,17 @@ fn main() {
let mut previous : uint = get_ticks();
'event : loop {
loop {
current = get_ticks();
elapsed = current - previous;
previous = current;
lag += elapsed;
match poll_event() {
Event::Quit(_) => break 'event,
Event::Quit(_) => break,
Event::KeyDown(_, _, key, _, _, _) => {
if key == sdl2::keycode::KeyCode::Escape {
break 'event;
break;
} else if key == sdl2::keycode::KeyCode::Right {
player.vel_x = 4.0;
} else if key == sdl2::keycode::KeyCode::Left {