rename and move floor down 100 px
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@@ -45,7 +45,7 @@ impl Player {
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fn main() {
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fn main() {
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sdl2::init(sdl2::INIT_EVERYTHING);
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sdl2::init(sdl2::INIT_EVERYTHING);
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let window = match Window::new("SMB", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH, SCREEN_HEIGHT, OPENGL) {
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let window = match Window::new("Super Matte Bros", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH, SCREEN_HEIGHT, OPENGL) {
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Ok(window) => window,
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Ok(window) => window,
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Err(err) => panic!("failed to create window: {}", err)
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Err(err) => panic!("failed to create window: {}", err)
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};
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};
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@@ -55,7 +55,7 @@ fn main() {
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Err(err) => panic!("failed to create renderer: {}", err)
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Err(err) => panic!("failed to create renderer: {}", err)
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};
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};
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let mut player = Player::new(390.0, 290.0);
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let mut player = Player::new(390.0, 390.0);
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let mut on_ground = true;
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let mut on_ground = true;
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@@ -104,8 +104,8 @@ fn main() {
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while lag >= MS_PER_UPDATE {
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while lag >= MS_PER_UPDATE {
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player.update();
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player.update();
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if player.y > 290.0 {
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if player.y > 390.0 {
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player.y = 290.0;
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player.y = 390.0;
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player.vel_y = 0.0;
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player.vel_y = 0.0;
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on_ground = true;
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on_ground = true;
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