rename and move floor down 100 px

This commit is contained in:
2014-12-11 10:35:06 +01:00
parent 70edeb9580
commit 97d1e02614

View File

@@ -45,7 +45,7 @@ impl Player {
fn main() { fn main() {
sdl2::init(sdl2::INIT_EVERYTHING); sdl2::init(sdl2::INIT_EVERYTHING);
let window = match Window::new("SMB", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH, SCREEN_HEIGHT, OPENGL) { let window = match Window::new("Super Matte Bros", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH, SCREEN_HEIGHT, OPENGL) {
Ok(window) => window, Ok(window) => window,
Err(err) => panic!("failed to create window: {}", err) Err(err) => panic!("failed to create window: {}", err)
}; };
@@ -55,7 +55,7 @@ fn main() {
Err(err) => panic!("failed to create renderer: {}", err) Err(err) => panic!("failed to create renderer: {}", err)
}; };
let mut player = Player::new(390.0, 290.0); let mut player = Player::new(390.0, 390.0);
let mut on_ground = true; let mut on_ground = true;
@@ -104,8 +104,8 @@ fn main() {
while lag >= MS_PER_UPDATE { while lag >= MS_PER_UPDATE {
player.update(); player.update();
if player.y > 290.0 { if player.y > 390.0 {
player.y = 290.0; player.y = 390.0;
player.vel_y = 0.0; player.vel_y = 0.0;
on_ground = true; on_ground = true;