Add tests for Layer::find_intersecting.
This commit is contained in:
18
src/main.rs
18
src/main.rs
@@ -267,10 +267,10 @@ fn main() {
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let py = player.y + player.h as f32;
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let mut dy = player.dy;
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if let Some((a, b)) = layer.find_intersecting(&player.to_rect()) {
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if let Some(intersect) = layer.find_intersecting(&player.to_rect()) {
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if player.dx > 0.0 {
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for y in a.y()..b.y() + 1 {
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let mut x = a.x();
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for y in intersect.y()..intersect.height() as i32 + 1 {
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let mut x = intersect.x();
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loop {
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let t = (x * TILE_WIDTH as i32) as f32 - px;
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@@ -297,8 +297,8 @@ fn main() {
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player.dx = 0.0;
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}
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} else if player.dx < 0.0 {
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for y in a.y()..b.y() + 1 {
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let mut x = a.x();
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for y in intersect.y()..intersect.height() as i32 + 1 {
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let mut x = intersect.x();
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loop {
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let t = (x * TILE_WIDTH as i32 + TILE_WIDTH as i32) as f32 - px;
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@@ -327,8 +327,8 @@ fn main() {
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}
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if player.dy > 0.0 {
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for x in a.x()..b.x() + 1 {
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let mut y = a.y();
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for x in intersect.x()..intersect.width() as i32 + 1 {
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let mut y = intersect.y();
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loop {
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let t = (y * TILE_HEIGHT as i32) as f32 - py;
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@@ -356,8 +356,8 @@ fn main() {
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player.on_ground = true;
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}
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} else if player.dy < 0.0 {
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for x in a.x()..b.x() + 1 {
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let mut y = a.y();
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for x in intersect.x()..intersect.width() as i32 + 1 {
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let mut y = intersect.y();
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loop {
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let t = (y * TILE_HEIGHT as i32 + TILE_HEIGHT as i32) as f32 - py;
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90
src/tile.rs
90
src/tile.rs
@@ -1,7 +1,7 @@
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use std::iter::repeat;
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use std::cmp::{min, max};
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//use std::cmp::{min, max};
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use sdl2::rect::{Rect, Point};
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use sdl2::rect::Rect;
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pub struct Layer<T> {
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@@ -39,11 +39,18 @@ impl<T> Layer<T> where T: Clone {
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self.tiles[offset] = tile;
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}
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pub fn find_intersecting(&self, rect: &Rect) -> Option<(Point, Point)> {
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let x1 = max(rect.x() / self.tile_width as i32, 0);
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let y1 = max(rect.y() / self.tile_height as i32, 0);
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let x2 = min((rect.x() + rect.width() as i32 - 1) / self.tile_width as i32, self.width as i32 - 1);
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let y2 = min((rect.y() + rect.height() as i32 - 1) / self.tile_height as i32, self.height as i32 - 1);
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pub fn find_intersecting(&self, rect: &Rect) -> Option<Rect> {
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if rect.x() + rect.width() as i32 <= 0 {
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return None;
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}
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if rect.y() + rect.height() as i32 <= 0 {
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return None;
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}
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let x1 = rect.x() / self.tile_width as i32;
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let y1 = rect.y() / self.tile_height as i32;
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let x2 = (rect.x() + rect.width() as i32) / self.tile_width as i32;
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let y2 = (rect.y() + rect.height() as i32) / self.tile_height as i32;
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if x1 < 0 || x2 >= self.width as i32 {
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None
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@@ -52,14 +59,14 @@ impl<T> Layer<T> where T: Clone {
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None
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}
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else {
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Some((Point::new(x1, y1), Point::new(x2, y2)))
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Some(Rect::new_unwrap(x1, y1, (x2 - x1 + 1) as u32, (y2 - y1 + 1) as u32))
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}
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}
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pub fn for_each_intersecting<F: FnMut(&T, &Rect)>(&self, rect: &Rect, mut f: F) {
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if let Some((a, b)) = self.find_intersecting(rect) {
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for y in a.y()..b.y() + 1 {
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for x in a.x()..b.x() + 1 {
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if let Some(intersect) = self.find_intersecting(rect) {
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for y in intersect.y()..intersect.height() as i32 + 1 {
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for x in intersect.x()..intersect.x() as i32 + 1 {
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let position = Rect::new_unwrap(x * self.tile_width as i32, y * self.tile_height as i32, self.tile_width, self.tile_height);
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f(self.get_tile(x, y).unwrap(), &position);
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@@ -72,3 +79,64 @@ impl<T> Layer<T> where T: Clone {
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Rect::new_unwrap(0, 0, self.width * self.tile_width, self.height * self.tile_height)
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}
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}
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#[cfg(test)]
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mod tests {
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use super::Layer;
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use sdl2::rect::Rect;
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#[test]
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fn layer_find_intersecting() {
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let layer = Layer::new(3, 3, 3, 3, ());
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// out of bounds.
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(-1, 1, 1, 1)), None);
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap( 1, -1, 1, 1)), None);
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(-1, -1, 1, 1)), None);
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(9, 7, 1, 1)), None);
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 9, 1, 1)), None);
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(9, 9, 1, 1)), None);
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// middle of tile.
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(1, 1, 1, 1)), Some(Rect::new_unwrap(0, 0, 1, 1)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(4, 1, 1, 1)), Some(Rect::new_unwrap(1, 0, 1, 1)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 1, 1, 1)), Some(Rect::new_unwrap(2, 0, 1, 1)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(1, 4, 1, 1)), Some(Rect::new_unwrap(0, 1, 1, 1)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(4, 4, 1, 1)), Some(Rect::new_unwrap(1, 1, 1, 1)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 4, 1, 1)), Some(Rect::new_unwrap(2, 1, 1, 1)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(1, 7, 1, 1)), Some(Rect::new_unwrap(0, 2, 1, 1)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(4, 7, 1, 1)), Some(Rect::new_unwrap(1, 2, 1, 1)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 7, 1, 1)), Some(Rect::new_unwrap(2, 2, 1, 1)));
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// interlaps 4 tiles.
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(2, 2, 2, 2)), Some(Rect::new_unwrap(0, 0, 2, 2)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(5, 2, 2, 2)), Some(Rect::new_unwrap(1, 0, 2, 2)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(2, 5, 2, 2)), Some(Rect::new_unwrap(0, 1, 2, 2)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(5, 5, 2, 2)), Some(Rect::new_unwrap(1, 1, 2, 2)));
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// interlaps 2 tiles horizontal.
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(2, 1, 2, 1)), Some(Rect::new_unwrap(0, 0, 2, 1)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(5, 1, 2, 1)), Some(Rect::new_unwrap(1, 0, 2, 1)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(2, 4, 2, 1)), Some(Rect::new_unwrap(0, 1, 2, 1)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(5, 4, 2, 1)), Some(Rect::new_unwrap(1, 1, 2, 1)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(2, 7, 2, 1)), Some(Rect::new_unwrap(0, 2, 2, 1)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(5, 7, 2, 1)), Some(Rect::new_unwrap(1, 2, 2, 1)));
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// interlaps 2 tiles vertical.
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(1, 2, 1, 2)), Some(Rect::new_unwrap(0, 0, 1, 2)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(1, 5, 1, 2)), Some(Rect::new_unwrap(0, 1, 1, 2)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(4, 2, 1, 2)), Some(Rect::new_unwrap(1, 0, 1, 2)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(4, 5, 1, 2)), Some(Rect::new_unwrap(1, 1, 1, 2)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 2, 1, 2)), Some(Rect::new_unwrap(2, 0, 1, 2)));
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assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 5, 1, 2)), Some(Rect::new_unwrap(2, 1, 1, 2)));
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}
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}
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