Add Sprite to GameObject.
This commit is contained in:
31
src/main.rs
31
src/main.rs
@@ -10,7 +10,7 @@ use sdl2_image::LoadTexture;
|
||||
use sdl2::rect::Rect;
|
||||
use sdl2::keyboard::Keycode;
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::render::Renderer;
|
||||
use sdl2::render::{Renderer, Texture};
|
||||
|
||||
|
||||
use tile::Layer;
|
||||
@@ -44,12 +44,16 @@ const PLAYER_ACCELERATION_X_CHANGE : f32 = 0.06;
|
||||
|
||||
|
||||
struct GameObject {
|
||||
x: f32,
|
||||
y: f32,
|
||||
graphics: Box<GraphicsComponent + 'static>
|
||||
}
|
||||
|
||||
impl GameObject {
|
||||
pub fn new(graphics: Box<GraphicsComponent + 'static>) -> GameObject {
|
||||
pub fn new(x: f32, y: f32, graphics: Box<GraphicsComponent + 'static>) -> GameObject {
|
||||
GameObject {
|
||||
x: x,
|
||||
y: y,
|
||||
graphics: graphics
|
||||
}
|
||||
}
|
||||
@@ -65,21 +69,19 @@ trait GraphicsComponent {
|
||||
}
|
||||
|
||||
|
||||
struct PlayerGraphicsComponent {
|
||||
x: f32,
|
||||
y: f32
|
||||
struct PlayerGraphicsComponent<'a> {
|
||||
sprite_running: Box<Sprite + 'a>
|
||||
}
|
||||
|
||||
impl PlayerGraphicsComponent {
|
||||
pub fn new(x: f32, y: f32) -> PlayerGraphicsComponent {
|
||||
impl<'a> PlayerGraphicsComponent<'a> {
|
||||
pub fn new(texture: &'a Texture) -> PlayerGraphicsComponent<'a> {
|
||||
PlayerGraphicsComponent {
|
||||
x: x,
|
||||
y: y
|
||||
sprite_running: Box::new(AnimatedSprite::new(&texture, 96, 32, 3, 15))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl GraphicsComponent for PlayerGraphicsComponent {
|
||||
impl<'a> GraphicsComponent for PlayerGraphicsComponent<'a> {
|
||||
fn update(&self, object: &GameObject, renderer: &Renderer) {
|
||||
println!("epic shit!");
|
||||
}
|
||||
@@ -90,7 +92,6 @@ impl GraphicsComponent for PlayerGraphicsComponent {
|
||||
enum Tile<'a> {
|
||||
Empty,
|
||||
Static(&'a StaticSprite<'a>, bool),
|
||||
|
||||
Background(Rect),
|
||||
Floor(Rect)
|
||||
}
|
||||
@@ -105,11 +106,6 @@ fn main() {
|
||||
let window = video_subsystem.window("Super Matte Bros", SCREEN_WIDTH, SCREEN_HEIGHT).position_centered().build().unwrap();
|
||||
let mut renderer = window.renderer().software().build().unwrap();
|
||||
|
||||
|
||||
//let _player = GameObject::new(Box::new(PlayerGraphicsComponent::new(390.0, 390.0)));
|
||||
//_player.update(&renderer);
|
||||
|
||||
|
||||
let world_sprites = renderer.load_texture(&Path::new("gfx/world.png")).unwrap();
|
||||
|
||||
let floor_sprite = StaticSprite::new(&world_sprites, 16 * 0, 16 * 0);
|
||||
@@ -117,6 +113,9 @@ fn main() {
|
||||
|
||||
let player_sprites = renderer.load_texture(&Path::new("gfx/mario.png")).unwrap();
|
||||
|
||||
//let _player = GameObject::new(390.0, 390.0, Box::new(PlayerGraphicsComponent::new(&player_sprites)));
|
||||
//_player.update(&renderer);
|
||||
|
||||
let mut player_sprite = AnimatedSprite::new(&player_sprites, 96, 32, 3, 15);
|
||||
|
||||
let mut keyboard = KeyboardHandler::new();
|
||||
|
||||
Reference in New Issue
Block a user