removed old sprite sheet file, added static and animated sprites
This commit is contained in:
181
src/main.rs
181
src/main.rs
@@ -1,9 +1,8 @@
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extern crate sdl2;
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extern crate sdl2_image;
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use std::os;
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use std::num::Float;
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use std::iter::range_step;
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use sdl2::video::{Window, WindowPos, OPENGL};
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use sdl2::event::{poll_event, Event};
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@@ -42,7 +41,85 @@ const PLAYER_ACCELERATION_X_CHANGE : f32 = 0.06;
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#[derive(Clone)]
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enum Tile {
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Empty,
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Floor(Color)
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Background(Rect),
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Floor(Rect)
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}
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trait Sprite {
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fn update(&mut self, usize) {}
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fn render(&self, &sdl2::render::Renderer, &Rect);
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}
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struct StaticSprite<'a> {
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texture: &'a sdl2::render::Texture,
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x: i32,
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y: i32
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}
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impl<'a> StaticSprite<'a> {
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fn new(texture: &'a sdl2::render::Texture, x: i32, y: i32) -> StaticSprite<'a> {
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StaticSprite {
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texture: texture,
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x: x,
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y: y
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}
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}
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}
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impl<'a> Sprite for StaticSprite<'a> {
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fn render(&self, renderer: &sdl2::render::Renderer, destination: &Rect) {
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let _ = renderer.copy(self.texture, Some(Rect::new(80 + (16 * self.x), 16 * self.y, 16, 16)), Some(*destination));
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}
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}
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struct AnimatedSprite<'a> {
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texture: &'a sdl2::render::Texture,
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x: i32,
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y: i32,
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frame: i32,
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frames: i32,
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time: usize,
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frame_time: usize
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}
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impl<'a> AnimatedSprite<'a> {
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fn new(texture: &'a sdl2::render::Texture, x: i32, y: i32, frames: i32, fps: i32) -> AnimatedSprite<'a> {
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AnimatedSprite {
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texture: texture,
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x: x,
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y: y,
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frame: 0,
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frames: frames,
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time: 0,
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frame_time: 1000 / fps as usize
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}
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}
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}
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impl<'a> Sprite for AnimatedSprite<'a> {
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fn update(&mut self, elapsed: usize) {
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self.time += elapsed;
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if self.time > self.frame_time {
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self.frame += 1;
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self.time = 0;
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if self.frame < self.frames {
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self.x += 16;
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} else {
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self.x -= 16 * (self.frames - 1) as i32;
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self.frame = 0;
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}
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}
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}
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fn render(&self, renderer: &sdl2::render::Renderer, destination: &Rect) {
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let _ = renderer.copy(self.texture, Some(Rect::new(self.x, self.y, 16, 16)), Some(*destination));
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}
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}
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@@ -60,34 +137,69 @@ fn main() {
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Err(err) => panic!("failed to create renderer: {}", err)
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};
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let floor = Path::new("gfx/floor.png");
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let surface = match sdl2_image::LoadSurface::from_file(&floor) {
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let world_surface = match sdl2_image::LoadSurface::from_file(&Path::new("gfx/world.png")) {
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Ok(surface) => surface,
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Err(err) => panic!(format!("failed to load png: {}", err))
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Err(err) => panic!("failed to load png: {}", err)
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};
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let texture = match renderer.create_texture_from_surface(&surface) {
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let world_sprites = match renderer.create_texture_from_surface(&world_surface) {
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Ok(texture) => texture,
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Err(err) => panic!(format!("failed to create surface: {}", err))
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Err(err) => panic!("failed to create surface: {}", err)
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};
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let player_surface = match sdl2_image::LoadSurface::from_file(&Path::new("gfx/mario.png")) {
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Ok(surface) => surface,
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Err(err) => panic!("failed to load png: {}", err)
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};
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let player_sprites = match renderer.create_texture_from_surface(&player_surface) {
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Ok(texture) => texture,
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Err(err) => panic!("failed to create surface: {}", err)
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};
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let mut player_sprite = AnimatedSprite::new(&player_sprites, 96, 32, 3, 15);
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let mut keyboard = KeyboardHandler::new();
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let mut layer = Layer::new(120, 20, TILE_WIDTH, TILE_HEIGHT, Tile::Empty);
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let mut layer = Layer::new(212, 20, TILE_WIDTH, TILE_HEIGHT, Tile::Empty);
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let colors = vec![Color::RGB(0, 0, 255), Color::RGB(0, 128, 255)];
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for x in range(5, 120) {
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layer.set_tile(x, 14, Tile::Floor(colors[(x % 2) as usize]));
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}
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for x in range(11, 20) {
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layer.set_tile(x, 13, Tile::Floor(colors[(x % 2) as usize]));
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}
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for x in range(14, 20) {
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layer.set_tile(x, 11, Tile::Floor(colors[(x % 2) as usize]));
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layer.set_tile(2, 15, Tile::Background(Rect::new(16 * 9, 16 * 8, 16, 16)));
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layer.set_tile(1, 16, Tile::Background(Rect::new(16 * 8, 16 * 8, 16, 16)));
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layer.set_tile(2, 16, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(3, 16, Tile::Background(Rect::new(16 * 10, 16 * 8, 16, 16)));
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layer.set_tile(0, 17, Tile::Background(Rect::new(16 * 8, 16 * 8, 16, 16)));
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layer.set_tile(1, 17, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(2, 17, Tile::Background(Rect::new(16 * 9, 16 * 9, 16, 16)));
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layer.set_tile(3, 17, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(4, 17, Tile::Background(Rect::new(16 * 10, 16 * 8, 16, 16)));
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layer.set_tile(11, 17, Tile::Background(Rect::new(16 * 11, 16 * 9, 16, 16)));
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layer.set_tile(12, 17, Tile::Background(Rect::new(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(13, 17, Tile::Background(Rect::new(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(14, 17, Tile::Background(Rect::new(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(15, 17, Tile::Background(Rect::new(16 * 13, 16 * 9, 16, 16)));
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layer.set_tile(16, 14, Tile::Floor(Rect::new(16 * 24, 16 * 0, 16, 16)));
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layer.set_tile(17, 16, Tile::Background(Rect::new(16 * 9, 16 * 8, 16, 16)));
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layer.set_tile(16, 17, Tile::Background(Rect::new(16 * 8, 16 * 8, 16, 16)));
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layer.set_tile(17, 17, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(18, 17, Tile::Background(Rect::new(16 * 10, 16 * 8, 16, 16)));
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for x in range(0, 212) {
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layer.set_tile(x, 18, Tile::Floor(Rect::new(16 * 0, 16 * 0, 16, 16)));
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layer.set_tile(x, 19, Tile::Floor(Rect::new(16 * 0, 16 * 0, 16, 16)));
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}
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let mut camera = Camera::new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, layer.to_rect());
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let mut player = Player::new(390.0, 390.0);
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@@ -185,8 +297,8 @@ fn main() {
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if let Some(tile) = layer.get_tile(x, y) {
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d = match *tile {
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Tile::Empty => d,
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Tile::Floor(_) => d.min(t)
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Tile::Floor(_) => d.min(t),
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_ => d
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}
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} else {
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break;
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@@ -220,8 +332,8 @@ fn main() {
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if let Some(tile) = layer.get_tile(x, y) {
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d = match *tile {
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Tile::Empty => d,
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Tile::Floor(_) => d.max(t)
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Tile::Floor(_) => d.max(t),
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_ => d
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}
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} else {
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break;
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@@ -257,8 +369,8 @@ fn main() {
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if let Some(tile) = layer.get_tile(x, y) {
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d = match *tile {
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Tile::Empty => d,
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Tile::Floor(_) => d.min(t)
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Tile::Floor(_) => d.min(t),
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_ => d
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}
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} else {
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break;
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@@ -296,8 +408,8 @@ fn main() {
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if let Some(tile) = layer.get_tile(x, y) {
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d = match *tile {
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Tile::Empty => d,
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Tile::Floor(_) => d.max(t)
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Tile::Floor(_) => d.max(t),
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_ => d
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}
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} else {
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break;
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@@ -318,6 +430,8 @@ fn main() {
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}
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}
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player_sprite.update(elapsed);
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camera.center(&player.to_rect());
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lag -= MS_PER_UPDATE;
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@@ -331,19 +445,18 @@ fn main() {
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match *tile {
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Tile::Empty => (),
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Tile::Floor(color) => {
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let _ = renderer.set_draw_color(color);
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let _ = renderer.fill_rect(&object);
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Tile::Background(src) => {
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let _ = renderer.copy(&world_sprites, Some(src), Some(object));
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}
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Tile::Floor(src) => {
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let _ = renderer.copy(&world_sprites, Some(src), Some(object));
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}
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}
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});
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let player_rect = camera_relative_rect(&camera.to_rect(), &player.to_rect());
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let _ = renderer.set_draw_color(Color::RGB(0, 255, 0));
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let _ = renderer.fill_rect(&player_rect);
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let _ = renderer.copy(&texture, None, Some(Rect::new(0, 0, 32, 32)));
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player_sprite.render(&renderer, &player_rect);
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renderer.present();
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