Upgrade to most recent version of Rust. Still doesn't work.

This commit is contained in:
2015-11-16 10:44:01 +01:00
parent b91ae6cb29
commit 5d5a693508
8 changed files with 239 additions and 225 deletions

96
Cargo.lock generated
View File

@@ -2,80 +2,112 @@
name = "super-matte-bros" name = "super-matte-bros"
version = "0.0.1" version = "0.0.1"
dependencies = [ dependencies = [
"sdl2 0.2.1 (registry+https://github.com/rust-lang/crates.io-index)", "sdl2 0.9.1 (registry+https://github.com/rust-lang/crates.io-index)",
"sdl2_image 0.2.1 (registry+https://github.com/rust-lang/crates.io-index)", "sdl2_image 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"time 0.1.33 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "advapi32-sys"
version = "0.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"winapi 0.2.4 (registry+https://github.com/rust-lang/crates.io-index)",
"winapi-build 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)",
] ]
[[package]] [[package]]
name = "bitflags" name = "bitflags"
version = "0.1.1" version = "0.3.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
[[package]] [[package]]
name = "libc" name = "kernel32-sys"
version = "0.1.6" version = "0.1.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
[[package]]
name = "log"
version = "0.3.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [ dependencies = [
"libc 0.1.6 (registry+https://github.com/rust-lang/crates.io-index)", "winapi 0.2.4 (registry+https://github.com/rust-lang/crates.io-index)",
"winapi-build 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)",
] ]
[[package]]
name = "libc"
version = "0.1.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
[[package]] [[package]]
name = "num" name = "num"
version = "0.1.22" version = "0.1.27"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [ dependencies = [
"rand 0.3.7 (registry+https://github.com/rust-lang/crates.io-index)", "rand 0.3.11 (registry+https://github.com/rust-lang/crates.io-index)",
"rustc-serialize 0.3.12 (registry+https://github.com/rust-lang/crates.io-index)", "rustc-serialize 0.3.16 (registry+https://github.com/rust-lang/crates.io-index)",
] ]
[[package]] [[package]]
name = "rand" name = "rand"
version = "0.3.7" version = "0.3.11"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [ dependencies = [
"libc 0.1.6 (registry+https://github.com/rust-lang/crates.io-index)", "advapi32-sys 0.1.2 (registry+https://github.com/rust-lang/crates.io-index)",
"log 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)", "libc 0.1.10 (registry+https://github.com/rust-lang/crates.io-index)",
"winapi 0.2.4 (registry+https://github.com/rust-lang/crates.io-index)",
] ]
[[package]] [[package]]
name = "rustc-serialize" name = "rustc-serialize"
version = "0.3.12" version = "0.3.16"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
[[package]] [[package]]
name = "sdl2" name = "sdl2"
version = "0.2.1" version = "0.9.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [ dependencies = [
"bitflags 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)", "bitflags 0.3.2 (registry+https://github.com/rust-lang/crates.io-index)",
"libc 0.1.6 (registry+https://github.com/rust-lang/crates.io-index)", "libc 0.1.10 (registry+https://github.com/rust-lang/crates.io-index)",
"num 0.1.22 (registry+https://github.com/rust-lang/crates.io-index)", "num 0.1.27 (registry+https://github.com/rust-lang/crates.io-index)",
"rand 0.3.7 (registry+https://github.com/rust-lang/crates.io-index)", "rand 0.3.11 (registry+https://github.com/rust-lang/crates.io-index)",
"sdl2-sys 0.2.1 (registry+https://github.com/rust-lang/crates.io-index)", "sdl2-sys 0.6.2 (registry+https://github.com/rust-lang/crates.io-index)",
] ]
[[package]] [[package]]
name = "sdl2-sys" name = "sdl2-sys"
version = "0.2.1" version = "0.6.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [ dependencies = [
"libc 0.1.6 (registry+https://github.com/rust-lang/crates.io-index)", "libc 0.1.10 (registry+https://github.com/rust-lang/crates.io-index)",
"num 0.1.22 (registry+https://github.com/rust-lang/crates.io-index)", "num 0.1.27 (registry+https://github.com/rust-lang/crates.io-index)",
] ]
[[package]] [[package]]
name = "sdl2_image" name = "sdl2_image"
version = "0.2.1" version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [ dependencies = [
"bitflags 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)", "bitflags 0.3.2 (registry+https://github.com/rust-lang/crates.io-index)",
"libc 0.1.6 (registry+https://github.com/rust-lang/crates.io-index)", "libc 0.1.10 (registry+https://github.com/rust-lang/crates.io-index)",
"sdl2 0.2.1 (registry+https://github.com/rust-lang/crates.io-index)", "sdl2 0.9.1 (registry+https://github.com/rust-lang/crates.io-index)",
"sdl2-sys 0.2.1 (registry+https://github.com/rust-lang/crates.io-index)", "sdl2-sys 0.6.2 (registry+https://github.com/rust-lang/crates.io-index)",
] ]
[[package]]
name = "time"
version = "0.1.33"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"kernel32-sys 0.1.4 (registry+https://github.com/rust-lang/crates.io-index)",
"libc 0.1.10 (registry+https://github.com/rust-lang/crates.io-index)",
"winapi 0.2.4 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "winapi"
version = "0.2.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
[[package]]
name = "winapi-build"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"

View File

@@ -4,8 +4,9 @@ version = "0.0.1"
authors = ["logaritmisk <anders.e.olsson@gmail.com>"] authors = ["logaritmisk <anders.e.olsson@gmail.com>"]
[dependencies] [dependencies]
sdl2 = "0.2.1" time = "0.1"
sdl2_image = "0.2.1" sdl2 = "0.9"
sdl2_image = "0.3"
[[bin]] [[bin]]
name = "super-matte-bros" name = "super-matte-bros"

View File

@@ -4,13 +4,13 @@ use sdl2::rect::Rect;
pub struct Camera { pub struct Camera {
x: i32, x: i32,
y: i32, y: i32,
w: i32, w: u32,
h: i32, h: u32,
bounding: Rect bounding: Rect
} }
impl Camera { impl Camera {
pub fn new(x: i32, y: i32, w: i32, h: i32, bounding: Rect) -> Camera { pub fn new(x: i32, y: i32, w: u32, h: u32, bounding: Rect) -> Camera {
Camera { Camera {
x: x, x: x,
y: y, y: y,
@@ -21,19 +21,19 @@ impl Camera {
} }
pub fn center(&mut self, object: &Rect) { pub fn center(&mut self, object: &Rect) {
let mut x = (object.x + object.w / 2) - (self.w / 2); let mut x = (object.x() + object.width() as i32 / 2) - (self.w as i32 / 2);
let mut y = (object.y + object.h / 2) - (self.h / 2); let mut y = (object.y() + object.height() as i32 / 2) - (self.h as i32 / 2);
if x < self.bounding.x { if x < self.bounding.x() {
x = self.bounding.x; x = self.bounding.x();
} else if x + self.w > self.bounding.w { } else if x + self.w as i32 > self.bounding.width() as i32 {
x = self.bounding.w - self.w; x = (self.bounding.width() - self.w) as i32;
} }
if y < self.bounding.y { if y < self.bounding.y() {
y = self.bounding.y; y = self.bounding.y();
} else if y + self.h > self.bounding.h { } else if y + self.h as i32 > self.bounding.height() as i32 {
y = self.bounding.h - self.h; y = (self.bounding.height() - self.h) as i32;
} }
self.x = x; self.x = x;
@@ -41,6 +41,6 @@ impl Camera {
} }
pub fn to_rect(&self) -> Rect { pub fn to_rect(&self) -> Rect {
Rect::new(self.x, self.y, self.w, self.h) Rect::new_unwrap(self.x, self.y, self.w, self.h)
} }
} }

View File

@@ -1,12 +1,12 @@
use std::collections::HashMap; use std::collections::HashMap;
use sdl2::keycode::KeyCode; use sdl2::keyboard::Keycode;
pub struct KeyboardHandler { pub struct KeyboardHandler {
pressed_keys: HashMap<KeyCode, bool>, pressed_keys: HashMap<Keycode, bool>,
released_keys: HashMap<KeyCode, bool>, released_keys: HashMap<Keycode, bool>,
held_keys: HashMap<KeyCode, bool> held_keys: HashMap<Keycode, bool>
} }
impl KeyboardHandler { impl KeyboardHandler {
@@ -23,31 +23,31 @@ impl KeyboardHandler {
self.released_keys.clear(); self.released_keys.clear();
} }
pub fn key_down(&mut self, keycode: KeyCode) { pub fn key_down(&mut self, keycode: Keycode) {
self.pressed_keys.insert(keycode, true); self.pressed_keys.insert(keycode, true);
self.held_keys.insert(keycode, true); self.held_keys.insert(keycode, true);
} }
pub fn key_up(&mut self, keycode: KeyCode) { pub fn key_up(&mut self, keycode: Keycode) {
self.released_keys.insert(keycode, true); self.released_keys.insert(keycode, true);
self.held_keys.insert(keycode, false); self.held_keys.insert(keycode, false);
} }
pub fn was_pressed(&self, keycode: KeyCode) -> bool { pub fn was_pressed(&self, keycode: Keycode) -> bool {
match self.pressed_keys.get(&keycode) { match self.pressed_keys.get(&keycode) {
Some(state) => *state, Some(state) => *state,
None => false None => false
} }
} }
pub fn was_released(&self, keycode: KeyCode) -> bool { pub fn was_released(&self, keycode: Keycode) -> bool {
match self.released_keys.get(&keycode) { match self.released_keys.get(&keycode) {
Some(state) => *state, Some(state) => *state,
None => false None => false
} }
} }
pub fn is_held(&self, keycode: KeyCode) -> bool { pub fn is_held(&self, keycode: Keycode) -> bool {
match self.held_keys.get(&keycode) { match self.held_keys.get(&keycode) {
Some(state) => *state, Some(state) => *state,
None => false None => false

View File

@@ -1,13 +1,16 @@
extern crate time;
extern crate sdl2; extern crate sdl2;
extern crate sdl2_image; extern crate sdl2_image;
use std::path::Path; use std::path::Path;
use std::thread::sleep_ms;
use sdl2::video::{Window, WindowPos, OPENGL}; //use sdl2::video::{Window, WindowPos, OPENGL};
use sdl2::timer::{get_ticks, delay}; //use sdl2::timer::{get_ticks, delay};
use sdl2_image::LoadTexture;
use sdl2::rect::Rect; use sdl2::rect::Rect;
use sdl2::keycode::KeyCode; use sdl2::keyboard::Keycode;
use sdl2::pixels::Color; use sdl2::pixels::Color;
use tile::Layer; use tile::Layer;
@@ -24,13 +27,13 @@ mod keyboard;
mod sprite; mod sprite;
const SCREEN_WIDTH : i32 = 960; const SCREEN_WIDTH : u32 = 960;
const SCREEN_HEIGHT : i32 = 640; const SCREEN_HEIGHT : u32 = 640;
const TILE_WIDTH : i32 = 32; const TILE_WIDTH : u32 = 32;
const TILE_HEIGHT : i32 = 32; const TILE_HEIGHT : u32 = 32;
const MS_PER_UPDATE : u32 = 10; const MS_PER_UPDATE : u64 = 10;
const PLAYER_SPEED_X : f32 = 4.0; const PLAYER_SPEED_X : f32 = 4.0;
const PLAYER_THRESHOLD_X : f32 = 0.2; const PLAYER_THRESHOLD_X : f32 = 0.2;
@@ -51,41 +54,20 @@ enum Tile<'a> {
fn main() { fn main() {
let sdl_context = sdl2::init(sdl2::INIT_EVERYTHING).unwrap(); let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
sdl2_image::init(sdl2_image::INIT_PNG); sdl2_image::init(sdl2_image::INIT_PNG);
let window = match Window::new(&sdl_context, "Super Matte Bros", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH, SCREEN_HEIGHT, OPENGL) { let window = video_subsystem.window("Super Matte Bros", SCREEN_WIDTH, SCREEN_HEIGHT).position_centered().build().unwrap();
Ok(window) => window, let mut renderer = window.renderer().software().build().unwrap();
Err(err) => panic!("failed to create window: {}", err)
};
let mut renderer = match sdl2::render::Renderer::from_window(window, sdl2::render::RenderDriverIndex::Auto, sdl2::render::ACCELERATED) { let world_sprites = renderer.load_texture(&Path::new("gfx/world.png")).unwrap();
Ok(renderer) => renderer,
Err(err) => panic!("failed to create renderer: {}", err)
};
let world_surface = match sdl2_image::LoadSurface::from_file(&Path::new("gfx/world.png")) {
Ok(surface) => surface,
Err(err) => panic!("failed to load png: {}", err)
};
let world_sprites = match renderer.create_texture_from_surface(&world_surface) {
Ok(texture) => texture,
Err(err) => panic!("failed to create surface: {}", err)
};
let floor_sprite = StaticSprite::new(&world_sprites, 16 * 0, 16 * 0); let floor_sprite = StaticSprite::new(&world_sprites, 16 * 0, 16 * 0);
let brick_sprite = StaticSprite::new(&world_sprites, 16 * 1, 16 * 0); let brick_sprite = StaticSprite::new(&world_sprites, 16 * 1, 16 * 0);
let player_surface = match sdl2_image::LoadSurface::from_file(&Path::new("gfx/mario.png")) { let player_sprites = renderer.load_texture(&Path::new("gfx/mario.png")).unwrap();
Ok(surface) => surface,
Err(err) => panic!("failed to load png: {}", err)
};
let player_sprites = match renderer.create_texture_from_surface(&player_surface) {
Ok(texture) => texture,
Err(err) => panic!("failed to create surface: {}", err)
};
let mut player_sprite = AnimatedSprite::new(&player_sprites, 96, 32, 3, 15); let mut player_sprite = AnimatedSprite::new(&player_sprites, 96, 32, 3, 15);
@@ -94,100 +76,100 @@ fn main() {
let mut layer = Layer::new(212, 20, TILE_WIDTH, TILE_HEIGHT, Tile::Empty); let mut layer = Layer::new(212, 20, TILE_WIDTH, TILE_HEIGHT, Tile::Empty);
layer.set_tile(2, 15, Tile::Background(Rect::new(16 * 9, 16 * 8, 16, 16))); layer.set_tile(2, 15, Tile::Background(Rect::new_unwrap(16 * 9, 16 * 8, 16, 16)));
layer.set_tile(1, 16, Tile::Background(Rect::new(16 * 8, 16 * 8, 16, 16))); layer.set_tile(1, 16, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 8, 16, 16)));
layer.set_tile(2, 16, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16))); layer.set_tile(2, 16, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
layer.set_tile(3, 16, Tile::Background(Rect::new(16 * 10, 16 * 8, 16, 16))); layer.set_tile(3, 16, Tile::Background(Rect::new_unwrap(16 * 10, 16 * 8, 16, 16)));
layer.set_tile(0, 17, Tile::Background(Rect::new(16 * 8, 16 * 8, 16, 16))); layer.set_tile(0, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 8, 16, 16)));
layer.set_tile(1, 17, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16))); layer.set_tile(1, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
layer.set_tile(2, 17, Tile::Background(Rect::new(16 * 9, 16 * 9, 16, 16))); layer.set_tile(2, 17, Tile::Background(Rect::new_unwrap(16 * 9, 16 * 9, 16, 16)));
layer.set_tile(3, 17, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16))); layer.set_tile(3, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
layer.set_tile(4, 17, Tile::Background(Rect::new(16 * 10, 16 * 8, 16, 16))); layer.set_tile(4, 17, Tile::Background(Rect::new_unwrap(16 * 10, 16 * 8, 16, 16)));
layer.set_tile(11, 17, Tile::Background(Rect::new(16 * 11, 16 * 9, 16, 16))); layer.set_tile(11, 17, Tile::Background(Rect::new_unwrap(16 * 11, 16 * 9, 16, 16)));
layer.set_tile(12, 17, Tile::Background(Rect::new(16 * 12, 16 * 9, 16, 16))); layer.set_tile(12, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
layer.set_tile(13, 17, Tile::Background(Rect::new(16 * 12, 16 * 9, 16, 16))); layer.set_tile(13, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
layer.set_tile(14, 17, Tile::Background(Rect::new(16 * 12, 16 * 9, 16, 16))); layer.set_tile(14, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
layer.set_tile(15, 17, Tile::Background(Rect::new(16 * 13, 16 * 9, 16, 16))); layer.set_tile(15, 17, Tile::Background(Rect::new_unwrap(16 * 13, 16 * 9, 16, 16)));
layer.set_tile(16, 14, Tile::Floor(Rect::new(16 * 24, 16 * 0, 16, 16))); layer.set_tile(16, 14, Tile::Floor(Rect::new_unwrap(16 * 24, 16 * 0, 16, 16)));
layer.set_tile(17, 16, Tile::Background(Rect::new(16 * 9, 16 * 8, 16, 16))); layer.set_tile(17, 16, Tile::Background(Rect::new_unwrap(16 * 9, 16 * 8, 16, 16)));
layer.set_tile(16, 17, Tile::Background(Rect::new(16 * 8, 16 * 8, 16, 16))); layer.set_tile(16, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 8, 16, 16)));
layer.set_tile(17, 17, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16))); layer.set_tile(17, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
layer.set_tile(18, 17, Tile::Background(Rect::new(16 * 10, 16 * 8, 16, 16))); layer.set_tile(18, 17, Tile::Background(Rect::new_unwrap(16 * 10, 16 * 8, 16, 16)));
layer.set_tile(20, 14, Tile::Static(&brick_sprite, true)); layer.set_tile(20, 14, Tile::Static(&brick_sprite, true));
layer.set_tile(21, 14, Tile::Floor(Rect::new(16 * 24, 16 * 0, 16, 16))); layer.set_tile(21, 14, Tile::Floor(Rect::new_unwrap(16 * 24, 16 * 0, 16, 16)));
layer.set_tile(22, 14, Tile::Static(&brick_sprite, true)); layer.set_tile(22, 14, Tile::Static(&brick_sprite, true));
layer.set_tile(23, 14, Tile::Floor(Rect::new(16 * 24, 16 * 0, 16, 16))); layer.set_tile(23, 14, Tile::Floor(Rect::new_unwrap(16 * 24, 16 * 0, 16, 16)));
layer.set_tile(24, 14, Tile::Static(&brick_sprite, true)); layer.set_tile(24, 14, Tile::Static(&brick_sprite, true));
layer.set_tile(22, 10, Tile::Floor(Rect::new(16 * 24, 16 * 0, 16, 16))); layer.set_tile(22, 10, Tile::Floor(Rect::new_unwrap(16 * 24, 16 * 0, 16, 16)));
layer.set_tile(19, 7, Tile::Floor(Rect::new(16 * 0, 16 * 20, 16, 16))); layer.set_tile(19, 7, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 20, 16, 16)));
layer.set_tile(20, 7, Tile::Floor(Rect::new(16 * 1, 16 * 20, 16, 16))); layer.set_tile(20, 7, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 20, 16, 16)));
layer.set_tile(21, 7, Tile::Floor(Rect::new(16 * 2, 16 * 20, 16, 16))); layer.set_tile(21, 7, Tile::Floor(Rect::new_unwrap(16 * 2, 16 * 20, 16, 16)));
layer.set_tile(19, 8, Tile::Floor(Rect::new(16 * 0, 16 * 21, 16, 16))); layer.set_tile(19, 8, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 21, 16, 16)));
layer.set_tile(20, 8, Tile::Floor(Rect::new(16 * 1, 16 * 21, 16, 16))); layer.set_tile(20, 8, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 21, 16, 16)));
layer.set_tile(21, 8, Tile::Floor(Rect::new(16 * 2, 16 * 21, 16, 16))); layer.set_tile(21, 8, Tile::Floor(Rect::new_unwrap(16 * 2, 16 * 21, 16, 16)));
layer.set_tile(23, 17, Tile::Background(Rect::new(16 * 11, 16 * 9, 16, 16))); layer.set_tile(23, 17, Tile::Background(Rect::new_unwrap(16 * 11, 16 * 9, 16, 16)));
layer.set_tile(24, 17, Tile::Background(Rect::new(16 * 12, 16 * 9, 16, 16))); layer.set_tile(24, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
layer.set_tile(25, 17, Tile::Background(Rect::new(16 * 13, 16 * 9, 16, 16))); layer.set_tile(25, 17, Tile::Background(Rect::new_unwrap(16 * 13, 16 * 9, 16, 16)));
layer.set_tile(28, 16, Tile::Floor(Rect::new(16 * 0, 16 * 8, 16, 16))); layer.set_tile(28, 16, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 8, 16, 16)));
layer.set_tile(29, 16, Tile::Floor(Rect::new(16 * 1, 16 * 8, 16, 16))); layer.set_tile(29, 16, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 8, 16, 16)));
layer.set_tile(28, 17, Tile::Floor(Rect::new(16 * 0, 16 * 9, 16, 16))); layer.set_tile(28, 17, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
layer.set_tile(29, 17, Tile::Floor(Rect::new(16 * 1, 16 * 9, 16, 16))); layer.set_tile(29, 17, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
layer.set_tile(38, 15, Tile::Floor(Rect::new(16 * 0, 16 * 8, 16, 16))); layer.set_tile(38, 15, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 8, 16, 16)));
layer.set_tile(39, 15, Tile::Floor(Rect::new(16 * 1, 16 * 8, 16, 16))); layer.set_tile(39, 15, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 8, 16, 16)));
layer.set_tile(38, 16, Tile::Floor(Rect::new(16 * 0, 16 * 9, 16, 16))); layer.set_tile(38, 16, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
layer.set_tile(39, 16, Tile::Floor(Rect::new(16 * 1, 16 * 9, 16, 16))); layer.set_tile(39, 16, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
layer.set_tile(38, 17, Tile::Floor(Rect::new(16 * 0, 16 * 9, 16, 16))); layer.set_tile(38, 17, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
layer.set_tile(39, 17, Tile::Floor(Rect::new(16 * 1, 16 * 9, 16, 16))); layer.set_tile(39, 17, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
layer.set_tile(41, 17, Tile::Background(Rect::new(16 * 11, 16 * 9, 16, 16))); layer.set_tile(41, 17, Tile::Background(Rect::new_unwrap(16 * 11, 16 * 9, 16, 16)));
layer.set_tile(42, 17, Tile::Background(Rect::new(16 * 12, 16 * 9, 16, 16))); layer.set_tile(42, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
layer.set_tile(43, 17, Tile::Background(Rect::new(16 * 12, 16 * 9, 16, 16))); layer.set_tile(43, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
layer.set_tile(44, 17, Tile::Background(Rect::new(16 * 13, 16 * 9, 16, 16))); layer.set_tile(44, 17, Tile::Background(Rect::new_unwrap(16 * 13, 16 * 9, 16, 16)));
layer.set_tile(46, 14, Tile::Floor(Rect::new(16 * 0, 16 * 8, 16, 16))); layer.set_tile(46, 14, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 8, 16, 16)));
layer.set_tile(47, 14, Tile::Floor(Rect::new(16 * 1, 16 * 8, 16, 16))); layer.set_tile(47, 14, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 8, 16, 16)));
layer.set_tile(46, 15, Tile::Floor(Rect::new(16 * 0, 16 * 9, 16, 16))); layer.set_tile(46, 15, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
layer.set_tile(47, 15, Tile::Floor(Rect::new(16 * 1, 16 * 9, 16, 16))); layer.set_tile(47, 15, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
layer.set_tile(46, 16, Tile::Floor(Rect::new(16 * 0, 16 * 9, 16, 16))); layer.set_tile(46, 16, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
layer.set_tile(47, 16, Tile::Floor(Rect::new(16 * 1, 16 * 9, 16, 16))); layer.set_tile(47, 16, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
layer.set_tile(46, 17, Tile::Floor(Rect::new(16 * 0, 16 * 9, 16, 16))); layer.set_tile(46, 17, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
layer.set_tile(47, 17, Tile::Floor(Rect::new(16 * 1, 16 * 9, 16, 16))); layer.set_tile(47, 17, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
layer.set_tile(50, 15, Tile::Background(Rect::new(16 * 9, 16 * 8, 16, 16))); layer.set_tile(50, 15, Tile::Background(Rect::new_unwrap(16 * 9, 16 * 8, 16, 16)));
layer.set_tile(49, 16, Tile::Background(Rect::new(16 * 8, 16 * 8, 16, 16))); layer.set_tile(49, 16, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 8, 16, 16)));
layer.set_tile(50, 16, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16))); layer.set_tile(50, 16, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
layer.set_tile(51, 16, Tile::Background(Rect::new(16 * 10, 16 * 8, 16, 16))); layer.set_tile(51, 16, Tile::Background(Rect::new_unwrap(16 * 10, 16 * 8, 16, 16)));
layer.set_tile(48, 17, Tile::Background(Rect::new(16 * 8, 16 * 8, 16, 16))); layer.set_tile(48, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 8, 16, 16)));
layer.set_tile(49, 17, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16))); layer.set_tile(49, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
layer.set_tile(50, 17, Tile::Background(Rect::new(16 * 9, 16 * 9, 16, 16))); layer.set_tile(50, 17, Tile::Background(Rect::new_unwrap(16 * 9, 16 * 9, 16, 16)));
layer.set_tile(51, 17, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16))); layer.set_tile(51, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
layer.set_tile(52, 17, Tile::Background(Rect::new(16 * 10, 16 * 8, 16, 16))); layer.set_tile(52, 17, Tile::Background(Rect::new_unwrap(16 * 10, 16 * 8, 16, 16)));
for x in 0..212 { for x in 0..212 {
@@ -200,16 +182,15 @@ fn main() {
let mut player = Player::new(390.0, 390.0); let mut player = Player::new(390.0, 390.0);
let mut current : u32; let mut current : u64;
let mut elapsed : u32; let mut elapsed : u64;
let mut previous : u32 = get_ticks(); let mut previous : u64 = time::precise_time_ns();
let mut lag : u32 = 0; let mut lag : u64 = 0;
let mut drawer = renderer.drawer(); let mut event_pump = sdl_context.event_pump().unwrap();
let mut event_pump = sdl_context.event_pump();
'main : loop { 'main : loop {
current = get_ticks(); current = time::precise_time_ns();
elapsed = current - previous; elapsed = current - previous;
previous = current; previous = current;
lag += elapsed; lag += elapsed;
@@ -223,21 +204,21 @@ fn main() {
Event::Quit {..} => break 'main, Event::Quit {..} => break 'main,
Event::KeyDown {keycode, repeat, ..} => { Event::KeyDown {keycode, repeat, ..} => {
if repeat == false { if repeat == false {
keyboard.key_down(keycode); keyboard.key_down(keycode.unwrap());
} }
}, },
Event::KeyUp {keycode, ..} => { Event::KeyUp {keycode, ..} => {
keyboard.key_up(keycode); keyboard.key_up(keycode.unwrap());
}, },
_ => (), _ => (),
} }
} }
if keyboard.was_pressed(KeyCode::Escape) { if keyboard.was_pressed(Keycode::Escape) {
break 'main; break 'main;
} }
if keyboard.is_held(KeyCode::Right) && (player.dx >= 0.0 || player.on_ground) { if keyboard.is_held(Keycode::Right) && (player.dx >= 0.0 || player.on_ground) {
let a = if player.dx > 0.0 { let a = if player.dx > 0.0 {
PLAYER_ACCELERATION_X_START PLAYER_ACCELERATION_X_START
} else { } else {
@@ -245,7 +226,7 @@ fn main() {
}; };
player.dx = a * PLAYER_SPEED_X + (1.0 - a) * player.dx; player.dx = a * PLAYER_SPEED_X + (1.0 - a) * player.dx;
} else if keyboard.is_held(KeyCode::Left) && (player.dx <= 0.0 || player.on_ground) { } else if keyboard.is_held(Keycode::Left) && (player.dx <= 0.0 || player.on_ground) {
let a = if player.dx < 0.0 { let a = if player.dx < 0.0 {
PLAYER_ACCELERATION_X_START PLAYER_ACCELERATION_X_START
} else { } else {
@@ -262,14 +243,14 @@ fn main() {
} }
if player.on_ground { if player.on_ground {
if keyboard.was_pressed(KeyCode::Up) { if keyboard.was_pressed(Keycode::Up) {
player.dy = -8.0; player.dy = -8.0;
player.on_ground = false; player.on_ground = false;
} }
} }
if keyboard.was_released(KeyCode::Up) { if keyboard.was_released(Keycode::Up) {
if player.dy < -4.0 { if player.dy < -4.0 {
player.dy = -4.0; player.dy = -4.0;
} }
@@ -285,11 +266,11 @@ fn main() {
let p = player.x + player.w as f32; let p = player.x + player.w as f32;
let mut d = player.dx; let mut d = player.dx;
for y in intersect.y..intersect.y + intersect.h + 1 { for y in intersect.y()..intersect.y() + intersect.height() as i32 + 1 {
let mut x = intersect.x; let mut x = intersect.x();
loop { loop {
let t = (x * TILE_WIDTH) as f32 - p; let t = (x * TILE_WIDTH as i32) as f32 - p;
if t > d { if t > d {
break; break;
@@ -321,11 +302,11 @@ fn main() {
let p = player.x; let p = player.x;
let mut d = player.dx; let mut d = player.dx;
for y in intersect.y..intersect.y + intersect.h + 1 { for y in intersect.y()..intersect.y() + intersect.height() as i32 + 1 {
let mut x = intersect.x; let mut x = intersect.x();
loop { loop {
let t = (x * TILE_WIDTH + TILE_WIDTH) as f32 - p; let t = (x * TILE_WIDTH as i32 + TILE_WIDTH as i32) as f32 - p;
if t < d { if t < d {
break; break;
@@ -359,11 +340,11 @@ fn main() {
let p = player.y + player.h as f32; let p = player.y + player.h as f32;
let mut d = player.dy; let mut d = player.dy;
for x in intersect.x..intersect.x + intersect.w + 1 { for x in intersect.x()..intersect.x() + intersect.width() as i32 + 1 {
let mut y = intersect.y; let mut y = intersect.y();
loop { loop {
let t = (y * TILE_HEIGHT) as f32 - p; let t = (y * TILE_HEIGHT as i32) as f32 - p;
if t > d { if t > d {
break; break;
@@ -399,11 +380,11 @@ fn main() {
let p = player.y; let p = player.y;
let mut d = player.dy; let mut d = player.dy;
for x in intersect.x..intersect.x + intersect.w + 1 { for x in intersect.x()..intersect.x() + intersect.width() as i32 + 1 {
let mut y = intersect.y; let mut y = intersect.y();
loop { loop {
let t = (y * TILE_HEIGHT + TILE_HEIGHT) as f32 - p; let t = (y * TILE_HEIGHT as i32 + TILE_HEIGHT as i32) as f32 - p;
if t < d { if t < d {
break; break;
@@ -441,36 +422,36 @@ fn main() {
lag -= MS_PER_UPDATE; lag -= MS_PER_UPDATE;
} }
drawer.set_draw_color(Color::RGB(93, 148, 251)); renderer.set_draw_color(Color::RGB(93, 148, 251));
drawer.clear(); renderer.clear();
layer.for_each_intersecting(&camera.to_rect(), |tile: &Tile, position: &Rect| { layer.for_each_intersecting(&camera.to_rect(), |tile: &Tile, position: &Rect| {
let object = camera_relative_rect(&camera.to_rect(), position); let object = camera_relative_rect(&camera.to_rect(), position);
match *tile { match *tile {
Tile::Background(src) => { Tile::Background(src) => {
let _ = drawer.copy(&world_sprites, Some(src), Some(object)); let _ = renderer.copy(&world_sprites, Some(src), Some(object));
}, },
Tile::Floor(src) => { Tile::Floor(src) => {
let _ = drawer.copy(&world_sprites, Some(src), Some(object)); let _ = renderer.copy(&world_sprites, Some(src), Some(object));
}, },
Tile::Static(ref sprite, _) => sprite.render(&mut drawer, &object), Tile::Static(ref sprite, _) => sprite.render(&mut renderer, &object),
_ => () _ => ()
} }
}); });
let player_rect = camera_relative_rect(&camera.to_rect(), &player.to_rect()); let player_rect = camera_relative_rect(&camera.to_rect(), &player.to_rect());
player_sprite.render(&mut drawer, &player_rect); player_sprite.render(&mut renderer, &player_rect);
drawer.present(); renderer.present();
delay(5); sleep_ms(5);
} }
sdl2_image::quit(); sdl2_image::quit();
} }
fn camera_relative_rect(camera: &Rect, other: &Rect) -> Rect { fn camera_relative_rect(camera: &Rect, other: &Rect) -> Rect {
Rect::new(other.x - camera.x, other.y - camera.y, other.w, other.h) Rect::new_unwrap(other.x() - camera.x(), other.y() - camera.y(), other.width(), other.height())
} }

View File

@@ -4,8 +4,8 @@ use sdl2::rect::Rect;
pub struct Player { pub struct Player {
pub x: f32, pub x: f32,
pub y: f32, pub y: f32,
pub w: i32, pub w: u32,
pub h: i32, pub h: u32,
pub dx: f32, pub dx: f32,
pub dy: f32, pub dy: f32,
pub gravity: f32, pub gravity: f32,
@@ -37,6 +37,6 @@ impl Player {
} }
pub fn to_rect(&self) -> Rect { pub fn to_rect(&self) -> Rect {
Rect::new(self.x as i32, self.y as i32, self.w, self.h) Rect::new_unwrap(self.x as i32, self.y as i32, self.w, self.h)
} }
} }

View File

@@ -1,10 +1,10 @@
use sdl2::render::{Texture, RenderDrawer}; use sdl2::render::{Texture, Renderer};
use sdl2::rect::Rect; use sdl2::rect::Rect;
pub trait Sprite { pub trait Sprite {
fn update(&mut self, u32) {} fn update(&mut self, u64) {}
fn render(&self, &mut RenderDrawer, &Rect); fn render(&self, &mut Renderer, &Rect);
} }
@@ -25,8 +25,8 @@ impl<'a> StaticSprite<'a> {
} }
impl<'a> Sprite for StaticSprite<'a> { impl<'a> Sprite for StaticSprite<'a> {
fn render(&self, drawer: &mut RenderDrawer, destination: &Rect) { fn render(&self, drawer: &mut Renderer, destination: &Rect) {
drawer.copy(self.texture, Some(Rect::new(self.x, self.y, 16, 16)), Some(*destination)); drawer.copy(self.texture, Some(Rect::new_unwrap(self.x, self.y, 16, 16)), Some(*destination));
} }
} }
@@ -35,14 +35,14 @@ pub struct AnimatedSprite<'a> {
texture: &'a Texture, texture: &'a Texture,
x: i32, x: i32,
y: i32, y: i32,
frame: i32, frame: u32,
frames: i32, frames: u32,
time: u32, time: u64,
frame_time: u32 frame_time: u64
} }
impl<'a> AnimatedSprite<'a> { impl<'a> AnimatedSprite<'a> {
pub fn new(texture: &'a Texture, x: i32, y: i32, frames: i32, fps: i32) -> AnimatedSprite<'a> { pub fn new(texture: &'a Texture, x: i32, y: i32, frames: u32, fps: u32) -> AnimatedSprite<'a> {
AnimatedSprite { AnimatedSprite {
texture: texture, texture: texture,
x: x, x: x,
@@ -50,13 +50,13 @@ impl<'a> AnimatedSprite<'a> {
frame: 0, frame: 0,
frames: frames, frames: frames,
time: 0, time: 0,
frame_time: 1000 / fps as u32 frame_time: 1000 / fps as u64
} }
} }
} }
impl<'a> Sprite for AnimatedSprite<'a> { impl<'a> Sprite for AnimatedSprite<'a> {
fn update(&mut self, elapsed: u32) { fn update(&mut self, elapsed: u64) {
self.time += elapsed; self.time += elapsed;
if self.time > self.frame_time { if self.time > self.frame_time {
@@ -73,7 +73,7 @@ impl<'a> Sprite for AnimatedSprite<'a> {
} }
} }
fn render(&self, drawer: &mut RenderDrawer, destination: &Rect) { fn render(&self, drawer: &mut Renderer, destination: &Rect) {
drawer.copy(self.texture, Some(Rect::new(self.x, self.y, 16, 16)), Some(*destination)); drawer.copy(self.texture, Some(Rect::new_unwrap(self.x, self.y, 16, 16)), Some(*destination));
} }
} }

View File

@@ -6,14 +6,14 @@ use sdl2::rect::Rect;
pub struct Layer<T> { pub struct Layer<T> {
tiles: Vec<T>, tiles: Vec<T>,
width: i32, width: u32,
height: i32, height: u32,
tile_width: i32, tile_width: u32,
tile_height: i32 tile_height: u32
} }
impl<T> Layer<T> where T: Clone { impl<T> Layer<T> where T: Clone {
pub fn new(width: i32, height: i32, tile_width: i32, tile_height: i32, tile: T) -> Layer<T> { pub fn new(width: u32, height: u32, tile_width: u32, tile_height: u32, tile: T) -> Layer<T> {
Layer { Layer {
tiles: repeat(tile).take((width * height) as usize).collect(), tiles: repeat(tile).take((width * height) as usize).collect(),
width: width, width: width,
@@ -24,7 +24,7 @@ impl<T> Layer<T> where T: Clone {
} }
pub fn get_tile(&self, x: i32, y: i32) -> Option<&T> { pub fn get_tile(&self, x: i32, y: i32) -> Option<&T> {
let offset = (x + y * self.width) as usize; let offset = (x + y * self.width as i32) as usize;
if offset < self.tiles.len() { if offset < self.tiles.len() {
Some(&self.tiles[offset]) Some(&self.tiles[offset])
@@ -34,33 +34,33 @@ impl<T> Layer<T> where T: Clone {
} }
pub fn set_tile(&mut self, x: i32, y: i32, tile: T) { pub fn set_tile(&mut self, x: i32, y: i32, tile: T) {
let offset = (x + y * self.width) as usize; let offset = (x + y * self.width as i32) as usize;
self.tiles[offset] = tile; self.tiles[offset] = tile;
} }
pub fn find_intersecting(&self, rect: &Rect) -> Option<Rect> { pub fn find_intersecting(&self, rect: &Rect) -> Option<Rect> {
let x1 = max(rect.x / self.tile_width, 0); let x1 = max(rect.x() / self.tile_width as i32, 0);
let y1 = max(rect.y / self.tile_height, 0); let y1 = max(rect.y() / self.tile_height as i32, 0);
let x2 = min((rect.x + rect.w - 1) / self.tile_width, self.width - 1); let x2 = min((rect.x() + rect.width() as i32 - 1) / self.tile_width as i32, self.width as i32 - 1);
let y2 = min((rect.y + rect.h - 1) / self.tile_height, self.height - 1); let y2 = min((rect.y() + rect.height() as i32 - 1) / self.tile_height as i32, self.height as i32 - 1);
if x1 < 0 || x2 >= self.width { if x1 < 0 || x2 >= self.width as i32 {
None None
} }
else if y1 < 0 || y2 >= self.height { else if y1 < 0 || y2 >= self.height as i32 {
None None
} }
else { else {
Some(Rect::new(x1, y1, x2 - x1, y2 - y1)) Some(Rect::new_unwrap(x1, y1, (x2 - x1) as u32, (y2 - y1) as u32))
} }
} }
pub fn for_each_intersecting<F: FnMut(&T, &Rect)>(&self, rect: &Rect, mut f: F) { pub fn for_each_intersecting<F: FnMut(&T, &Rect)>(&self, rect: &Rect, mut f: F) {
if let Some(intersect) = self.find_intersecting(rect) { if let Some(intersect) = self.find_intersecting(rect) {
for y in intersect.y..intersect.y + intersect.h + 1 { for y in intersect.y()..intersect.y() + intersect.height() as i32 + 1 {
for x in intersect.x..intersect.x + intersect.w + 1 { for x in intersect.x()..intersect.x() + intersect.width() as i32 + 1 {
let position = Rect::new(x * self.tile_width, y * self.tile_height, self.tile_width, self.tile_height); let position = Rect::new_unwrap(x * self.tile_width as i32, y * self.tile_height as i32, self.tile_width, self.tile_height);
f(self.get_tile(x, y).unwrap(), &position); f(self.get_tile(x, y).unwrap(), &position);
} }
@@ -69,6 +69,6 @@ impl<T> Layer<T> where T: Clone {
} }
pub fn to_rect(&self) -> Rect { pub fn to_rect(&self) -> Rect {
Rect::new(0, 0, self.width * self.tile_width, self.height * self.tile_height) Rect::new_unwrap(0, 0, self.width * self.tile_width, self.height * self.tile_height)
} }
} }