Upgrade to most recent version of Rust. Still doesn't work.
This commit is contained in:
@@ -4,13 +4,13 @@ use sdl2::rect::Rect;
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pub struct Camera {
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x: i32,
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y: i32,
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w: i32,
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h: i32,
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w: u32,
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h: u32,
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bounding: Rect
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}
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impl Camera {
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pub fn new(x: i32, y: i32, w: i32, h: i32, bounding: Rect) -> Camera {
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pub fn new(x: i32, y: i32, w: u32, h: u32, bounding: Rect) -> Camera {
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Camera {
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x: x,
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y: y,
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@@ -21,19 +21,19 @@ impl Camera {
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}
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pub fn center(&mut self, object: &Rect) {
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let mut x = (object.x + object.w / 2) - (self.w / 2);
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let mut y = (object.y + object.h / 2) - (self.h / 2);
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let mut x = (object.x() + object.width() as i32 / 2) - (self.w as i32 / 2);
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let mut y = (object.y() + object.height() as i32 / 2) - (self.h as i32 / 2);
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if x < self.bounding.x {
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x = self.bounding.x;
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} else if x + self.w > self.bounding.w {
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x = self.bounding.w - self.w;
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if x < self.bounding.x() {
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x = self.bounding.x();
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} else if x + self.w as i32 > self.bounding.width() as i32 {
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x = (self.bounding.width() - self.w) as i32;
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}
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if y < self.bounding.y {
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y = self.bounding.y;
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} else if y + self.h > self.bounding.h {
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y = self.bounding.h - self.h;
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if y < self.bounding.y() {
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y = self.bounding.y();
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} else if y + self.h as i32 > self.bounding.height() as i32 {
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y = (self.bounding.height() - self.h) as i32;
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}
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self.x = x;
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@@ -41,6 +41,6 @@ impl Camera {
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}
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pub fn to_rect(&self) -> Rect {
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Rect::new(self.x, self.y, self.w, self.h)
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Rect::new_unwrap(self.x, self.y, self.w, self.h)
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}
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}
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@@ -1,12 +1,12 @@
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use std::collections::HashMap;
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use sdl2::keycode::KeyCode;
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use sdl2::keyboard::Keycode;
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pub struct KeyboardHandler {
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pressed_keys: HashMap<KeyCode, bool>,
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released_keys: HashMap<KeyCode, bool>,
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held_keys: HashMap<KeyCode, bool>
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pressed_keys: HashMap<Keycode, bool>,
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released_keys: HashMap<Keycode, bool>,
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held_keys: HashMap<Keycode, bool>
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}
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impl KeyboardHandler {
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@@ -23,31 +23,31 @@ impl KeyboardHandler {
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self.released_keys.clear();
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}
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pub fn key_down(&mut self, keycode: KeyCode) {
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pub fn key_down(&mut self, keycode: Keycode) {
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self.pressed_keys.insert(keycode, true);
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self.held_keys.insert(keycode, true);
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}
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pub fn key_up(&mut self, keycode: KeyCode) {
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pub fn key_up(&mut self, keycode: Keycode) {
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self.released_keys.insert(keycode, true);
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self.held_keys.insert(keycode, false);
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}
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pub fn was_pressed(&self, keycode: KeyCode) -> bool {
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pub fn was_pressed(&self, keycode: Keycode) -> bool {
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match self.pressed_keys.get(&keycode) {
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Some(state) => *state,
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None => false
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}
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}
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pub fn was_released(&self, keycode: KeyCode) -> bool {
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pub fn was_released(&self, keycode: Keycode) -> bool {
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match self.released_keys.get(&keycode) {
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Some(state) => *state,
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None => false
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}
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}
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pub fn is_held(&self, keycode: KeyCode) -> bool {
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pub fn is_held(&self, keycode: Keycode) -> bool {
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match self.held_keys.get(&keycode) {
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Some(state) => *state,
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None => false
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247
src/main.rs
247
src/main.rs
@@ -1,13 +1,16 @@
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extern crate time;
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extern crate sdl2;
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extern crate sdl2_image;
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use std::path::Path;
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use std::thread::sleep_ms;
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use sdl2::video::{Window, WindowPos, OPENGL};
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use sdl2::timer::{get_ticks, delay};
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//use sdl2::video::{Window, WindowPos, OPENGL};
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//use sdl2::timer::{get_ticks, delay};
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use sdl2_image::LoadTexture;
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use sdl2::rect::Rect;
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use sdl2::keycode::KeyCode;
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use sdl2::keyboard::Keycode;
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use sdl2::pixels::Color;
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use tile::Layer;
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@@ -24,13 +27,13 @@ mod keyboard;
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mod sprite;
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const SCREEN_WIDTH : i32 = 960;
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const SCREEN_HEIGHT : i32 = 640;
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const SCREEN_WIDTH : u32 = 960;
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const SCREEN_HEIGHT : u32 = 640;
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const TILE_WIDTH : i32 = 32;
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const TILE_HEIGHT : i32 = 32;
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const TILE_WIDTH : u32 = 32;
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const TILE_HEIGHT : u32 = 32;
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const MS_PER_UPDATE : u32 = 10;
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const MS_PER_UPDATE : u64 = 10;
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const PLAYER_SPEED_X : f32 = 4.0;
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const PLAYER_THRESHOLD_X : f32 = 0.2;
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@@ -51,41 +54,20 @@ enum Tile<'a> {
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fn main() {
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let sdl_context = sdl2::init(sdl2::INIT_EVERYTHING).unwrap();
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let sdl_context = sdl2::init().unwrap();
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let video_subsystem = sdl_context.video().unwrap();
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sdl2_image::init(sdl2_image::INIT_PNG);
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let window = match Window::new(&sdl_context, "Super Matte Bros", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH, SCREEN_HEIGHT, OPENGL) {
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Ok(window) => window,
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Err(err) => panic!("failed to create window: {}", err)
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};
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let window = video_subsystem.window("Super Matte Bros", SCREEN_WIDTH, SCREEN_HEIGHT).position_centered().build().unwrap();
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let mut renderer = window.renderer().software().build().unwrap();
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let mut renderer = match sdl2::render::Renderer::from_window(window, sdl2::render::RenderDriverIndex::Auto, sdl2::render::ACCELERATED) {
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Ok(renderer) => renderer,
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Err(err) => panic!("failed to create renderer: {}", err)
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};
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let world_surface = match sdl2_image::LoadSurface::from_file(&Path::new("gfx/world.png")) {
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Ok(surface) => surface,
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Err(err) => panic!("failed to load png: {}", err)
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};
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let world_sprites = match renderer.create_texture_from_surface(&world_surface) {
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Ok(texture) => texture,
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Err(err) => panic!("failed to create surface: {}", err)
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};
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let world_sprites = renderer.load_texture(&Path::new("gfx/world.png")).unwrap();
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let floor_sprite = StaticSprite::new(&world_sprites, 16 * 0, 16 * 0);
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let brick_sprite = StaticSprite::new(&world_sprites, 16 * 1, 16 * 0);
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let player_surface = match sdl2_image::LoadSurface::from_file(&Path::new("gfx/mario.png")) {
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Ok(surface) => surface,
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Err(err) => panic!("failed to load png: {}", err)
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};
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let player_sprites = match renderer.create_texture_from_surface(&player_surface) {
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Ok(texture) => texture,
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Err(err) => panic!("failed to create surface: {}", err)
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};
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let player_sprites = renderer.load_texture(&Path::new("gfx/mario.png")).unwrap();
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let mut player_sprite = AnimatedSprite::new(&player_sprites, 96, 32, 3, 15);
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@@ -94,100 +76,100 @@ fn main() {
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let mut layer = Layer::new(212, 20, TILE_WIDTH, TILE_HEIGHT, Tile::Empty);
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layer.set_tile(2, 15, Tile::Background(Rect::new(16 * 9, 16 * 8, 16, 16)));
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layer.set_tile(2, 15, Tile::Background(Rect::new_unwrap(16 * 9, 16 * 8, 16, 16)));
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layer.set_tile(1, 16, Tile::Background(Rect::new(16 * 8, 16 * 8, 16, 16)));
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layer.set_tile(2, 16, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(3, 16, Tile::Background(Rect::new(16 * 10, 16 * 8, 16, 16)));
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layer.set_tile(1, 16, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 8, 16, 16)));
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layer.set_tile(2, 16, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(3, 16, Tile::Background(Rect::new_unwrap(16 * 10, 16 * 8, 16, 16)));
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layer.set_tile(0, 17, Tile::Background(Rect::new(16 * 8, 16 * 8, 16, 16)));
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layer.set_tile(1, 17, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(2, 17, Tile::Background(Rect::new(16 * 9, 16 * 9, 16, 16)));
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layer.set_tile(3, 17, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(4, 17, Tile::Background(Rect::new(16 * 10, 16 * 8, 16, 16)));
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layer.set_tile(0, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 8, 16, 16)));
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layer.set_tile(1, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(2, 17, Tile::Background(Rect::new_unwrap(16 * 9, 16 * 9, 16, 16)));
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layer.set_tile(3, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(4, 17, Tile::Background(Rect::new_unwrap(16 * 10, 16 * 8, 16, 16)));
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layer.set_tile(11, 17, Tile::Background(Rect::new(16 * 11, 16 * 9, 16, 16)));
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layer.set_tile(12, 17, Tile::Background(Rect::new(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(13, 17, Tile::Background(Rect::new(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(14, 17, Tile::Background(Rect::new(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(15, 17, Tile::Background(Rect::new(16 * 13, 16 * 9, 16, 16)));
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layer.set_tile(11, 17, Tile::Background(Rect::new_unwrap(16 * 11, 16 * 9, 16, 16)));
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layer.set_tile(12, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(13, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(14, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(15, 17, Tile::Background(Rect::new_unwrap(16 * 13, 16 * 9, 16, 16)));
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layer.set_tile(16, 14, Tile::Floor(Rect::new(16 * 24, 16 * 0, 16, 16)));
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layer.set_tile(16, 14, Tile::Floor(Rect::new_unwrap(16 * 24, 16 * 0, 16, 16)));
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layer.set_tile(17, 16, Tile::Background(Rect::new(16 * 9, 16 * 8, 16, 16)));
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layer.set_tile(17, 16, Tile::Background(Rect::new_unwrap(16 * 9, 16 * 8, 16, 16)));
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layer.set_tile(16, 17, Tile::Background(Rect::new(16 * 8, 16 * 8, 16, 16)));
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layer.set_tile(17, 17, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(18, 17, Tile::Background(Rect::new(16 * 10, 16 * 8, 16, 16)));
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layer.set_tile(16, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 8, 16, 16)));
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layer.set_tile(17, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(18, 17, Tile::Background(Rect::new_unwrap(16 * 10, 16 * 8, 16, 16)));
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layer.set_tile(20, 14, Tile::Static(&brick_sprite, true));
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layer.set_tile(21, 14, Tile::Floor(Rect::new(16 * 24, 16 * 0, 16, 16)));
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layer.set_tile(21, 14, Tile::Floor(Rect::new_unwrap(16 * 24, 16 * 0, 16, 16)));
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layer.set_tile(22, 14, Tile::Static(&brick_sprite, true));
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layer.set_tile(23, 14, Tile::Floor(Rect::new(16 * 24, 16 * 0, 16, 16)));
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layer.set_tile(23, 14, Tile::Floor(Rect::new_unwrap(16 * 24, 16 * 0, 16, 16)));
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layer.set_tile(24, 14, Tile::Static(&brick_sprite, true));
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layer.set_tile(22, 10, Tile::Floor(Rect::new(16 * 24, 16 * 0, 16, 16)));
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layer.set_tile(22, 10, Tile::Floor(Rect::new_unwrap(16 * 24, 16 * 0, 16, 16)));
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layer.set_tile(19, 7, Tile::Floor(Rect::new(16 * 0, 16 * 20, 16, 16)));
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layer.set_tile(20, 7, Tile::Floor(Rect::new(16 * 1, 16 * 20, 16, 16)));
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layer.set_tile(21, 7, Tile::Floor(Rect::new(16 * 2, 16 * 20, 16, 16)));
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layer.set_tile(19, 8, Tile::Floor(Rect::new(16 * 0, 16 * 21, 16, 16)));
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layer.set_tile(20, 8, Tile::Floor(Rect::new(16 * 1, 16 * 21, 16, 16)));
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layer.set_tile(21, 8, Tile::Floor(Rect::new(16 * 2, 16 * 21, 16, 16)));
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layer.set_tile(19, 7, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 20, 16, 16)));
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layer.set_tile(20, 7, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 20, 16, 16)));
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layer.set_tile(21, 7, Tile::Floor(Rect::new_unwrap(16 * 2, 16 * 20, 16, 16)));
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layer.set_tile(19, 8, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 21, 16, 16)));
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layer.set_tile(20, 8, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 21, 16, 16)));
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layer.set_tile(21, 8, Tile::Floor(Rect::new_unwrap(16 * 2, 16 * 21, 16, 16)));
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layer.set_tile(23, 17, Tile::Background(Rect::new(16 * 11, 16 * 9, 16, 16)));
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layer.set_tile(24, 17, Tile::Background(Rect::new(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(25, 17, Tile::Background(Rect::new(16 * 13, 16 * 9, 16, 16)));
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layer.set_tile(23, 17, Tile::Background(Rect::new_unwrap(16 * 11, 16 * 9, 16, 16)));
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layer.set_tile(24, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(25, 17, Tile::Background(Rect::new_unwrap(16 * 13, 16 * 9, 16, 16)));
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layer.set_tile(28, 16, Tile::Floor(Rect::new(16 * 0, 16 * 8, 16, 16)));
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layer.set_tile(29, 16, Tile::Floor(Rect::new(16 * 1, 16 * 8, 16, 16)));
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layer.set_tile(28, 17, Tile::Floor(Rect::new(16 * 0, 16 * 9, 16, 16)));
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layer.set_tile(29, 17, Tile::Floor(Rect::new(16 * 1, 16 * 9, 16, 16)));
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layer.set_tile(28, 16, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 8, 16, 16)));
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layer.set_tile(29, 16, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 8, 16, 16)));
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layer.set_tile(28, 17, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
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layer.set_tile(29, 17, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
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layer.set_tile(38, 15, Tile::Floor(Rect::new(16 * 0, 16 * 8, 16, 16)));
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layer.set_tile(39, 15, Tile::Floor(Rect::new(16 * 1, 16 * 8, 16, 16)));
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layer.set_tile(38, 16, Tile::Floor(Rect::new(16 * 0, 16 * 9, 16, 16)));
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layer.set_tile(39, 16, Tile::Floor(Rect::new(16 * 1, 16 * 9, 16, 16)));
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layer.set_tile(38, 17, Tile::Floor(Rect::new(16 * 0, 16 * 9, 16, 16)));
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layer.set_tile(39, 17, Tile::Floor(Rect::new(16 * 1, 16 * 9, 16, 16)));
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layer.set_tile(38, 15, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 8, 16, 16)));
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layer.set_tile(39, 15, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 8, 16, 16)));
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layer.set_tile(38, 16, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
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layer.set_tile(39, 16, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
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layer.set_tile(38, 17, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
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layer.set_tile(39, 17, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
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layer.set_tile(41, 17, Tile::Background(Rect::new(16 * 11, 16 * 9, 16, 16)));
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layer.set_tile(42, 17, Tile::Background(Rect::new(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(43, 17, Tile::Background(Rect::new(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(44, 17, Tile::Background(Rect::new(16 * 13, 16 * 9, 16, 16)));
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layer.set_tile(41, 17, Tile::Background(Rect::new_unwrap(16 * 11, 16 * 9, 16, 16)));
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layer.set_tile(42, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(43, 17, Tile::Background(Rect::new_unwrap(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(44, 17, Tile::Background(Rect::new_unwrap(16 * 13, 16 * 9, 16, 16)));
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layer.set_tile(46, 14, Tile::Floor(Rect::new(16 * 0, 16 * 8, 16, 16)));
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layer.set_tile(47, 14, Tile::Floor(Rect::new(16 * 1, 16 * 8, 16, 16)));
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layer.set_tile(46, 15, Tile::Floor(Rect::new(16 * 0, 16 * 9, 16, 16)));
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layer.set_tile(47, 15, Tile::Floor(Rect::new(16 * 1, 16 * 9, 16, 16)));
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layer.set_tile(46, 16, Tile::Floor(Rect::new(16 * 0, 16 * 9, 16, 16)));
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layer.set_tile(47, 16, Tile::Floor(Rect::new(16 * 1, 16 * 9, 16, 16)));
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layer.set_tile(46, 17, Tile::Floor(Rect::new(16 * 0, 16 * 9, 16, 16)));
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layer.set_tile(47, 17, Tile::Floor(Rect::new(16 * 1, 16 * 9, 16, 16)));
|
||||
layer.set_tile(46, 14, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 8, 16, 16)));
|
||||
layer.set_tile(47, 14, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 8, 16, 16)));
|
||||
layer.set_tile(46, 15, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
|
||||
layer.set_tile(47, 15, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
|
||||
layer.set_tile(46, 16, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
|
||||
layer.set_tile(47, 16, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
|
||||
layer.set_tile(46, 17, Tile::Floor(Rect::new_unwrap(16 * 0, 16 * 9, 16, 16)));
|
||||
layer.set_tile(47, 17, Tile::Floor(Rect::new_unwrap(16 * 1, 16 * 9, 16, 16)));
|
||||
|
||||
|
||||
layer.set_tile(50, 15, Tile::Background(Rect::new(16 * 9, 16 * 8, 16, 16)));
|
||||
layer.set_tile(50, 15, Tile::Background(Rect::new_unwrap(16 * 9, 16 * 8, 16, 16)));
|
||||
|
||||
layer.set_tile(49, 16, Tile::Background(Rect::new(16 * 8, 16 * 8, 16, 16)));
|
||||
layer.set_tile(50, 16, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16)));
|
||||
layer.set_tile(51, 16, Tile::Background(Rect::new(16 * 10, 16 * 8, 16, 16)));
|
||||
layer.set_tile(49, 16, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 8, 16, 16)));
|
||||
layer.set_tile(50, 16, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
|
||||
layer.set_tile(51, 16, Tile::Background(Rect::new_unwrap(16 * 10, 16 * 8, 16, 16)));
|
||||
|
||||
layer.set_tile(48, 17, Tile::Background(Rect::new(16 * 8, 16 * 8, 16, 16)));
|
||||
layer.set_tile(49, 17, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16)));
|
||||
layer.set_tile(50, 17, Tile::Background(Rect::new(16 * 9, 16 * 9, 16, 16)));
|
||||
layer.set_tile(51, 17, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16)));
|
||||
layer.set_tile(52, 17, Tile::Background(Rect::new(16 * 10, 16 * 8, 16, 16)));
|
||||
layer.set_tile(48, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 8, 16, 16)));
|
||||
layer.set_tile(49, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
|
||||
layer.set_tile(50, 17, Tile::Background(Rect::new_unwrap(16 * 9, 16 * 9, 16, 16)));
|
||||
layer.set_tile(51, 17, Tile::Background(Rect::new_unwrap(16 * 8, 16 * 9, 16, 16)));
|
||||
layer.set_tile(52, 17, Tile::Background(Rect::new_unwrap(16 * 10, 16 * 8, 16, 16)));
|
||||
|
||||
|
||||
for x in 0..212 {
|
||||
@@ -200,16 +182,15 @@ fn main() {
|
||||
|
||||
let mut player = Player::new(390.0, 390.0);
|
||||
|
||||
let mut current : u32;
|
||||
let mut elapsed : u32;
|
||||
let mut previous : u32 = get_ticks();
|
||||
let mut lag : u32 = 0;
|
||||
let mut current : u64;
|
||||
let mut elapsed : u64;
|
||||
let mut previous : u64 = time::precise_time_ns();
|
||||
let mut lag : u64 = 0;
|
||||
|
||||
let mut drawer = renderer.drawer();
|
||||
let mut event_pump = sdl_context.event_pump();
|
||||
let mut event_pump = sdl_context.event_pump().unwrap();
|
||||
|
||||
'main : loop {
|
||||
current = get_ticks();
|
||||
current = time::precise_time_ns();
|
||||
elapsed = current - previous;
|
||||
previous = current;
|
||||
lag += elapsed;
|
||||
@@ -223,21 +204,21 @@ fn main() {
|
||||
Event::Quit {..} => break 'main,
|
||||
Event::KeyDown {keycode, repeat, ..} => {
|
||||
if repeat == false {
|
||||
keyboard.key_down(keycode);
|
||||
keyboard.key_down(keycode.unwrap());
|
||||
}
|
||||
},
|
||||
Event::KeyUp {keycode, ..} => {
|
||||
keyboard.key_up(keycode);
|
||||
keyboard.key_up(keycode.unwrap());
|
||||
},
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
|
||||
if keyboard.was_pressed(KeyCode::Escape) {
|
||||
if keyboard.was_pressed(Keycode::Escape) {
|
||||
break 'main;
|
||||
}
|
||||
|
||||
if keyboard.is_held(KeyCode::Right) && (player.dx >= 0.0 || player.on_ground) {
|
||||
if keyboard.is_held(Keycode::Right) && (player.dx >= 0.0 || player.on_ground) {
|
||||
let a = if player.dx > 0.0 {
|
||||
PLAYER_ACCELERATION_X_START
|
||||
} else {
|
||||
@@ -245,7 +226,7 @@ fn main() {
|
||||
};
|
||||
|
||||
player.dx = a * PLAYER_SPEED_X + (1.0 - a) * player.dx;
|
||||
} else if keyboard.is_held(KeyCode::Left) && (player.dx <= 0.0 || player.on_ground) {
|
||||
} else if keyboard.is_held(Keycode::Left) && (player.dx <= 0.0 || player.on_ground) {
|
||||
let a = if player.dx < 0.0 {
|
||||
PLAYER_ACCELERATION_X_START
|
||||
} else {
|
||||
@@ -262,14 +243,14 @@ fn main() {
|
||||
}
|
||||
|
||||
if player.on_ground {
|
||||
if keyboard.was_pressed(KeyCode::Up) {
|
||||
if keyboard.was_pressed(Keycode::Up) {
|
||||
player.dy = -8.0;
|
||||
|
||||
player.on_ground = false;
|
||||
}
|
||||
}
|
||||
|
||||
if keyboard.was_released(KeyCode::Up) {
|
||||
if keyboard.was_released(Keycode::Up) {
|
||||
if player.dy < -4.0 {
|
||||
player.dy = -4.0;
|
||||
}
|
||||
@@ -285,11 +266,11 @@ fn main() {
|
||||
let p = player.x + player.w as f32;
|
||||
let mut d = player.dx;
|
||||
|
||||
for y in intersect.y..intersect.y + intersect.h + 1 {
|
||||
let mut x = intersect.x;
|
||||
for y in intersect.y()..intersect.y() + intersect.height() as i32 + 1 {
|
||||
let mut x = intersect.x();
|
||||
|
||||
loop {
|
||||
let t = (x * TILE_WIDTH) as f32 - p;
|
||||
let t = (x * TILE_WIDTH as i32) as f32 - p;
|
||||
|
||||
if t > d {
|
||||
break;
|
||||
@@ -321,11 +302,11 @@ fn main() {
|
||||
let p = player.x;
|
||||
let mut d = player.dx;
|
||||
|
||||
for y in intersect.y..intersect.y + intersect.h + 1 {
|
||||
let mut x = intersect.x;
|
||||
for y in intersect.y()..intersect.y() + intersect.height() as i32 + 1 {
|
||||
let mut x = intersect.x();
|
||||
|
||||
loop {
|
||||
let t = (x * TILE_WIDTH + TILE_WIDTH) as f32 - p;
|
||||
let t = (x * TILE_WIDTH as i32 + TILE_WIDTH as i32) as f32 - p;
|
||||
|
||||
if t < d {
|
||||
break;
|
||||
@@ -359,11 +340,11 @@ fn main() {
|
||||
let p = player.y + player.h as f32;
|
||||
let mut d = player.dy;
|
||||
|
||||
for x in intersect.x..intersect.x + intersect.w + 1 {
|
||||
let mut y = intersect.y;
|
||||
for x in intersect.x()..intersect.x() + intersect.width() as i32 + 1 {
|
||||
let mut y = intersect.y();
|
||||
|
||||
loop {
|
||||
let t = (y * TILE_HEIGHT) as f32 - p;
|
||||
let t = (y * TILE_HEIGHT as i32) as f32 - p;
|
||||
|
||||
if t > d {
|
||||
break;
|
||||
@@ -399,11 +380,11 @@ fn main() {
|
||||
let p = player.y;
|
||||
let mut d = player.dy;
|
||||
|
||||
for x in intersect.x..intersect.x + intersect.w + 1 {
|
||||
let mut y = intersect.y;
|
||||
for x in intersect.x()..intersect.x() + intersect.width() as i32 + 1 {
|
||||
let mut y = intersect.y();
|
||||
|
||||
loop {
|
||||
let t = (y * TILE_HEIGHT + TILE_HEIGHT) as f32 - p;
|
||||
let t = (y * TILE_HEIGHT as i32 + TILE_HEIGHT as i32) as f32 - p;
|
||||
|
||||
if t < d {
|
||||
break;
|
||||
@@ -441,36 +422,36 @@ fn main() {
|
||||
lag -= MS_PER_UPDATE;
|
||||
}
|
||||
|
||||
drawer.set_draw_color(Color::RGB(93, 148, 251));
|
||||
drawer.clear();
|
||||
renderer.set_draw_color(Color::RGB(93, 148, 251));
|
||||
renderer.clear();
|
||||
|
||||
layer.for_each_intersecting(&camera.to_rect(), |tile: &Tile, position: &Rect| {
|
||||
let object = camera_relative_rect(&camera.to_rect(), position);
|
||||
|
||||
match *tile {
|
||||
Tile::Background(src) => {
|
||||
let _ = drawer.copy(&world_sprites, Some(src), Some(object));
|
||||
let _ = renderer.copy(&world_sprites, Some(src), Some(object));
|
||||
},
|
||||
Tile::Floor(src) => {
|
||||
let _ = drawer.copy(&world_sprites, Some(src), Some(object));
|
||||
let _ = renderer.copy(&world_sprites, Some(src), Some(object));
|
||||
},
|
||||
Tile::Static(ref sprite, _) => sprite.render(&mut drawer, &object),
|
||||
Tile::Static(ref sprite, _) => sprite.render(&mut renderer, &object),
|
||||
_ => ()
|
||||
}
|
||||
});
|
||||
|
||||
let player_rect = camera_relative_rect(&camera.to_rect(), &player.to_rect());
|
||||
|
||||
player_sprite.render(&mut drawer, &player_rect);
|
||||
player_sprite.render(&mut renderer, &player_rect);
|
||||
|
||||
drawer.present();
|
||||
renderer.present();
|
||||
|
||||
delay(5);
|
||||
sleep_ms(5);
|
||||
}
|
||||
|
||||
sdl2_image::quit();
|
||||
}
|
||||
|
||||
fn camera_relative_rect(camera: &Rect, other: &Rect) -> Rect {
|
||||
Rect::new(other.x - camera.x, other.y - camera.y, other.w, other.h)
|
||||
Rect::new_unwrap(other.x() - camera.x(), other.y() - camera.y(), other.width(), other.height())
|
||||
}
|
||||
|
||||
@@ -4,8 +4,8 @@ use sdl2::rect::Rect;
|
||||
pub struct Player {
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
pub w: i32,
|
||||
pub h: i32,
|
||||
pub w: u32,
|
||||
pub h: u32,
|
||||
pub dx: f32,
|
||||
pub dy: f32,
|
||||
pub gravity: f32,
|
||||
@@ -37,6 +37,6 @@ impl Player {
|
||||
}
|
||||
|
||||
pub fn to_rect(&self) -> Rect {
|
||||
Rect::new(self.x as i32, self.y as i32, self.w, self.h)
|
||||
Rect::new_unwrap(self.x as i32, self.y as i32, self.w, self.h)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
use sdl2::render::{Texture, RenderDrawer};
|
||||
use sdl2::render::{Texture, Renderer};
|
||||
use sdl2::rect::Rect;
|
||||
|
||||
|
||||
pub trait Sprite {
|
||||
fn update(&mut self, u32) {}
|
||||
fn render(&self, &mut RenderDrawer, &Rect);
|
||||
fn update(&mut self, u64) {}
|
||||
fn render(&self, &mut Renderer, &Rect);
|
||||
}
|
||||
|
||||
|
||||
@@ -25,8 +25,8 @@ impl<'a> StaticSprite<'a> {
|
||||
}
|
||||
|
||||
impl<'a> Sprite for StaticSprite<'a> {
|
||||
fn render(&self, drawer: &mut RenderDrawer, destination: &Rect) {
|
||||
drawer.copy(self.texture, Some(Rect::new(self.x, self.y, 16, 16)), Some(*destination));
|
||||
fn render(&self, drawer: &mut Renderer, destination: &Rect) {
|
||||
drawer.copy(self.texture, Some(Rect::new_unwrap(self.x, self.y, 16, 16)), Some(*destination));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,14 +35,14 @@ pub struct AnimatedSprite<'a> {
|
||||
texture: &'a Texture,
|
||||
x: i32,
|
||||
y: i32,
|
||||
frame: i32,
|
||||
frames: i32,
|
||||
time: u32,
|
||||
frame_time: u32
|
||||
frame: u32,
|
||||
frames: u32,
|
||||
time: u64,
|
||||
frame_time: u64
|
||||
}
|
||||
|
||||
impl<'a> AnimatedSprite<'a> {
|
||||
pub fn new(texture: &'a Texture, x: i32, y: i32, frames: i32, fps: i32) -> AnimatedSprite<'a> {
|
||||
pub fn new(texture: &'a Texture, x: i32, y: i32, frames: u32, fps: u32) -> AnimatedSprite<'a> {
|
||||
AnimatedSprite {
|
||||
texture: texture,
|
||||
x: x,
|
||||
@@ -50,13 +50,13 @@ impl<'a> AnimatedSprite<'a> {
|
||||
frame: 0,
|
||||
frames: frames,
|
||||
time: 0,
|
||||
frame_time: 1000 / fps as u32
|
||||
frame_time: 1000 / fps as u64
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Sprite for AnimatedSprite<'a> {
|
||||
fn update(&mut self, elapsed: u32) {
|
||||
fn update(&mut self, elapsed: u64) {
|
||||
self.time += elapsed;
|
||||
|
||||
if self.time > self.frame_time {
|
||||
@@ -73,7 +73,7 @@ impl<'a> Sprite for AnimatedSprite<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
fn render(&self, drawer: &mut RenderDrawer, destination: &Rect) {
|
||||
drawer.copy(self.texture, Some(Rect::new(self.x, self.y, 16, 16)), Some(*destination));
|
||||
fn render(&self, drawer: &mut Renderer, destination: &Rect) {
|
||||
drawer.copy(self.texture, Some(Rect::new_unwrap(self.x, self.y, 16, 16)), Some(*destination));
|
||||
}
|
||||
}
|
||||
|
||||
36
src/tile.rs
36
src/tile.rs
@@ -6,14 +6,14 @@ use sdl2::rect::Rect;
|
||||
|
||||
pub struct Layer<T> {
|
||||
tiles: Vec<T>,
|
||||
width: i32,
|
||||
height: i32,
|
||||
tile_width: i32,
|
||||
tile_height: i32
|
||||
width: u32,
|
||||
height: u32,
|
||||
tile_width: u32,
|
||||
tile_height: u32
|
||||
}
|
||||
|
||||
impl<T> Layer<T> where T: Clone {
|
||||
pub fn new(width: i32, height: i32, tile_width: i32, tile_height: i32, tile: T) -> Layer<T> {
|
||||
pub fn new(width: u32, height: u32, tile_width: u32, tile_height: u32, tile: T) -> Layer<T> {
|
||||
Layer {
|
||||
tiles: repeat(tile).take((width * height) as usize).collect(),
|
||||
width: width,
|
||||
@@ -24,7 +24,7 @@ impl<T> Layer<T> where T: Clone {
|
||||
}
|
||||
|
||||
pub fn get_tile(&self, x: i32, y: i32) -> Option<&T> {
|
||||
let offset = (x + y * self.width) as usize;
|
||||
let offset = (x + y * self.width as i32) as usize;
|
||||
|
||||
if offset < self.tiles.len() {
|
||||
Some(&self.tiles[offset])
|
||||
@@ -34,33 +34,33 @@ impl<T> Layer<T> where T: Clone {
|
||||
}
|
||||
|
||||
pub fn set_tile(&mut self, x: i32, y: i32, tile: T) {
|
||||
let offset = (x + y * self.width) as usize;
|
||||
let offset = (x + y * self.width as i32) as usize;
|
||||
|
||||
self.tiles[offset] = tile;
|
||||
}
|
||||
|
||||
pub fn find_intersecting(&self, rect: &Rect) -> Option<Rect> {
|
||||
let x1 = max(rect.x / self.tile_width, 0);
|
||||
let y1 = max(rect.y / self.tile_height, 0);
|
||||
let x2 = min((rect.x + rect.w - 1) / self.tile_width, self.width - 1);
|
||||
let y2 = min((rect.y + rect.h - 1) / self.tile_height, self.height - 1);
|
||||
let x1 = max(rect.x() / self.tile_width as i32, 0);
|
||||
let y1 = max(rect.y() / self.tile_height as i32, 0);
|
||||
let x2 = min((rect.x() + rect.width() as i32 - 1) / self.tile_width as i32, self.width as i32 - 1);
|
||||
let y2 = min((rect.y() + rect.height() as i32 - 1) / self.tile_height as i32, self.height as i32 - 1);
|
||||
|
||||
if x1 < 0 || x2 >= self.width {
|
||||
if x1 < 0 || x2 >= self.width as i32 {
|
||||
None
|
||||
}
|
||||
else if y1 < 0 || y2 >= self.height {
|
||||
else if y1 < 0 || y2 >= self.height as i32 {
|
||||
None
|
||||
}
|
||||
else {
|
||||
Some(Rect::new(x1, y1, x2 - x1, y2 - y1))
|
||||
Some(Rect::new_unwrap(x1, y1, (x2 - x1) as u32, (y2 - y1) as u32))
|
||||
}
|
||||
}
|
||||
|
||||
pub fn for_each_intersecting<F: FnMut(&T, &Rect)>(&self, rect: &Rect, mut f: F) {
|
||||
if let Some(intersect) = self.find_intersecting(rect) {
|
||||
for y in intersect.y..intersect.y + intersect.h + 1 {
|
||||
for x in intersect.x..intersect.x + intersect.w + 1 {
|
||||
let position = Rect::new(x * self.tile_width, y * self.tile_height, self.tile_width, self.tile_height);
|
||||
for y in intersect.y()..intersect.y() + intersect.height() as i32 + 1 {
|
||||
for x in intersect.x()..intersect.x() + intersect.width() as i32 + 1 {
|
||||
let position = Rect::new_unwrap(x * self.tile_width as i32, y * self.tile_height as i32, self.tile_width, self.tile_height);
|
||||
|
||||
f(self.get_tile(x, y).unwrap(), &position);
|
||||
}
|
||||
@@ -69,6 +69,6 @@ impl<T> Layer<T> where T: Clone {
|
||||
}
|
||||
|
||||
pub fn to_rect(&self) -> Rect {
|
||||
Rect::new(0, 0, self.width * self.tile_width, self.height * self.tile_height)
|
||||
Rect::new_unwrap(0, 0, self.width * self.tile_width, self.height * self.tile_height)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user