better tile handling and update sdl
This commit is contained in:
37
src/tile.rs
37
src/tile.rs
@@ -1,9 +1,13 @@
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use std::iter::repeat;
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use std::cmp::{min, max};
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use sdl2::rect::Rect;
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pub struct Layer<T> {
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tiles: Vec<T>,
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width: i32,
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height: i32,
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tile_width: i32,
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tile_height: i32
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}
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@@ -11,8 +15,9 @@ pub struct Layer<T> {
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impl<T> Layer<T> where T: Clone {
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pub fn new(width: i32, height: i32, tile_width: i32, tile_height: i32, tile: T) -> Layer<T> {
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Layer {
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tiles: Vec::from_elem((width * height) as uint, tile),
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tiles: repeat(tile).take((width * height) as uint).collect(),
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width: width,
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height: height,
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tile_width: tile_width,
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tile_height: tile_height
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}
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@@ -21,22 +26,38 @@ impl<T> Layer<T> where T: Clone {
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pub fn get_tile(&self, x: i32, y: i32) -> &T {
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let offset = (x + y * self.width) as uint;
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self.tiles.index(&offset)
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&self.tiles[offset]
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}
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pub fn set_tile(&mut self, x: i32, y: i32, tile: T) {
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let offset = (x + y * self.width) as uint;
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*self.tiles.index_mut(&offset) = tile;
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self.tiles[offset] = tile;
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}
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pub fn get_intersecting(&self, rect: &Rect) -> Rect {
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let x = rect.x / self.tile_width;
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let w = rect.w / self.tile_width;
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let x1 = max(rect.x / self.tile_width, 0);
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let y1 = max(rect.y / self.tile_height, 0);
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let x2 = min((rect.x + rect.w - 1) / self.tile_width, self.width - 1);
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let y2 = min((rect.y + rect.h - 1) / self.tile_height, self.height - 1);
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let y = rect.y / self.tile_height;
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let h = rect.h / self.tile_height;
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Rect::new(x1, y1, x2 - x1, y2 - y1)
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}
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Rect::new(x, y, w, h)
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pub fn for_each_intersecting<F>(&self, rect: &Rect, mut f: F) where F: FnMut(&T, i32, i32) {
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let intersect = self.get_intersecting(rect);
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if intersect.x < 0 || intersect.x + intersect.w > self.width {
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return;
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}
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else if intersect.y < 0 || intersect.y + intersect.h > self.height {
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return;
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}
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for y in range(intersect.y, intersect.y + intersect.h + 1) {
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for x in range(intersect.x, intersect.x + intersect.w + 1) {
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f(self.get_tile(x, y), x * self.tile_width, y * self.tile_height);
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}
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}
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}
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}
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