better tile handling and update sdl

This commit is contained in:
2015-01-06 15:02:41 +01:00
parent 62101e8466
commit 37c502aef3
4 changed files with 109 additions and 71 deletions

View File

@@ -1,7 +1,6 @@
extern crate sdl2;
use std::num::SignedInt;
use std::cmp::{max, min};
use sdl2::video::{Window, WindowPos, OPENGL};
@@ -11,7 +10,6 @@ use sdl2::rect::Rect;
use sdl2::keycode::KeyCode;
use sdl2::pixels::Color;
use vec::Vec2;
use tile::Layer;
use player::Player;
@@ -30,7 +28,7 @@ const TILE_HEIGHT : i32 = 32;
const MS_PER_UPDATE : uint = 10;
#[deriving(Clone)]
#[derive(Clone, Show)]
enum Tile {
Empty,
Floor
@@ -53,6 +51,10 @@ impl Camera {
height: height
}
}
fn get_rect(&self) -> Rect {
Rect::new(self.x, self.y, self.width, self.height)
}
}
@@ -69,7 +71,7 @@ fn main() {
Err(err) => panic!("failed to create renderer: {}", err)
};
let mut camera = Camera::new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
let camera = Camera::new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
let mut layer = Layer::new(30, 20, TILE_WIDTH, TILE_HEIGHT, Tile::Empty);
for x in range(0, 14) {
@@ -105,6 +107,7 @@ fn main() {
} else if key == KeyCode::Up {
if player.on_ground {
player.velocity.y = -12.0;
player.on_ground = false;
}
}
@@ -126,59 +129,58 @@ fn main() {
while lag >= MS_PER_UPDATE {
player.update();
player.on_ground = false;
layer.for_each_intersecting(&player.get_rect(), |tile: &Tile, x: i32, y: i32| {
match *tile {
Tile::Empty => (),
Tile::Floor => {
let object = Rect::new(x, y, TILE_WIDTH, TILE_HEIGHT);
let tiles_intersect = layer.get_intersecting(&player.get_rect());
if collision_detection(&object, &player.get_rect()) {
let intersect = collision_intersect(&object, &player.get_rect());
let mut skip = false;
if tiles_intersect.x < 0 || tiles_intersect.x + tiles_intersect.w > 30 - 1 {
skip = true;
}
else if tiles_intersect.y < 0 || tiles_intersect.y + tiles_intersect.h > 20 - 1 {
skip = true;
}
if skip == false {
for y in range(tiles_intersect.y, tiles_intersect.y + tiles_intersect.h + 1) {
for x in range(tiles_intersect.x, tiles_intersect.x + tiles_intersect.w + 1) {
let player_rect = player.get_rect();
match *layer.get_tile(x, y) {
Tile::Empty => (),
Tile::Floor => {
let object_rect = Rect::new(x * TILE_WIDTH, y * TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT);
if collision_detection(&object_rect, &player_rect) {
let intersect = collision_intersect(&object_rect, &player_rect);
if intersect.w >= intersect.h {
let mut delta = intersect.h as f32;
if player.velocity.y >= 0.0 {
delta *= -1.0;
}
player.position.y += delta;
player.velocity.y = 0.0;
player.on_ground = true;
} else {
let mut delta = intersect.w as f32;
if player.velocity.x >= 0.0 {
delta *= -1.0;
}
player.position.x += delta;
player.velocity.x = 0.0;
}
if intersect.w >= intersect.h {
if player.velocity.y < 0.0 {
player.position.y += intersect.h as f32;
} else {
player.position.y -= intersect.h as f32;
}
player.velocity.y = 0.0;
player.on_ground = true;
} else {
if player.velocity.x < 0.0 {
player.position.x += intersect.w as f32;
} else {
player.position.x -= intersect.w as f32;
}
player.velocity.x = 0.0;
}
}
}
}
}
});
player.on_ground = false;
let mut ground = player.get_rect();
ground.y += ground.h;
ground.h = 1;
layer.for_each_intersecting(&ground, |tile: &Tile, x: i32, y: i32| {
match *tile {
Tile::Empty => (),
Tile::Floor => {
let object = Rect::new(x, y, TILE_WIDTH, TILE_HEIGHT);
if collision_detection(&object, &ground) {
player.on_ground = true;
}
}
}
});
lag -= MS_PER_UPDATE;
}
@@ -186,17 +188,15 @@ fn main() {
let _ = renderer.set_draw_color(Color::RGB(0, 0, 0));
let _ = renderer.clear();
for y in range(0, 20) {
for x in range(0, 30) {
match *layer.get_tile(x, y) {
Tile::Empty => (),
Tile::Floor => {
let _ = renderer.set_draw_color(Color::RGB(0, 0, 255));
let _ = renderer.fill_rect(&Rect::new(x * TILE_WIDTH, y * TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT));
}
layer.for_each_intersecting(&camera.get_rect(), |tile: &Tile, x: i32, y: i32| {
match *tile {
Tile::Empty => (),
Tile::Floor => {
let _ = renderer.set_draw_color(Color::RGB(0, 0, 255));
let _ = renderer.fill_rect(&Rect::new(x, y, TILE_WIDTH, TILE_HEIGHT));
}
}
}
});
player.render(&renderer);