Upgrade SDL2 and SDL2 Image.

This commit is contained in:
2016-05-17 20:37:57 +02:00
parent 6034e21e25
commit 2c7d5cc1d6
8 changed files with 220 additions and 198 deletions

View File

@@ -1,10 +1,11 @@
use std::cell::RefCell;
use sdl2::render::{Texture, Renderer};
use sdl2::rect::Rect;
pub trait Sprite {
fn update(&mut self, u64) {}
fn render(&self, &mut Renderer, &Rect);
fn render(&self, f64, &mut Renderer, &Rect);
}
@@ -12,7 +13,8 @@ pub struct StaticSprite<'a> {
texture: &'a Texture,
x: i32,
y: i32,
pub flip: (bool, bool)
pub flip_horizontal: bool,
pub flip_vertical: bool
}
impl<'a> StaticSprite<'a> {
@@ -21,14 +23,15 @@ impl<'a> StaticSprite<'a> {
texture: texture,
x: x,
y: y,
flip: (false, false)
flip_horizontal: false,
flip_vertical: false
}
}
}
impl<'a> Sprite for StaticSprite<'a> {
fn render(&self, drawer: &mut Renderer, destination: &Rect) {
drawer.copy_ex(self.texture, Some(Rect::new_unwrap(self.x, self.y, 16, 16)), Some(*destination), 0.0, None, self.flip);
fn render(&self, elapsed: f64, drawer: &mut Renderer, destination: &Rect) {
drawer.copy_ex(self.texture, Some(Rect::new(self.x, self.y, 16, 16)), Some(*destination), 0.0, None, self.flip_horizontal, self.flip_vertical);
}
}
@@ -37,39 +40,42 @@ pub struct AnimatedSprite<'a> {
texture: &'a Texture,
x: i32,
y: i32,
pub flip: (bool, bool),
frame: u32,
pub flip_horizontal: bool,
pub flip_vertical: bool,
frames: u32,
time: u64,
frame_time: u64
frame_time: f64,
frame: RefCell<u32>,
time: RefCell<f64>
}
impl<'a> AnimatedSprite<'a> {
pub fn new(texture: &'a Texture, x: i32, y: i32, frames: u32, fps: u32) -> AnimatedSprite<'a> {
pub fn new(texture: &'a Texture, x: i32, y: i32, frames: u32, fps: f32) -> AnimatedSprite<'a> {
AnimatedSprite {
texture: texture,
x: x,
y: y,
flip: (false, false),
frame: 0,
flip_horizontal: false,
flip_vertical: false,
frame: RefCell::new(0),
frames: frames,
time: 0,
frame_time: 1000 / fps as u64
time: RefCell::new(0.0),
frame_time: 1000.0 / fps as f64
}
}
}
impl<'a> Sprite for AnimatedSprite<'a> {
fn update(&mut self, elapsed: u64) {
self.time += elapsed;
self.frame += (self.time / self.frame_time) as u32;
self.frame %= self.frames;
self.time %= self.frame_time;
}
fn render(&self, elapsed: f64, drawer: &mut Renderer, destination: &Rect) {
let mut time = self.time.borrow_mut();
let mut frame = self.frame.borrow_mut();
fn render(&self, drawer: &mut Renderer, destination: &Rect) {
let x = self.x + (self.frame * 16) as i32;
*time += 10.0 + elapsed;
*frame += (*time / self.frame_time) as u32;
*time %= self.frame_time;
*frame %= self.frames;
drawer.copy_ex(self.texture, Some(Rect::new_unwrap(x, self.y, 16, 16)), Some(*destination), 0.0, None, self.flip);
let x = self.x + (*frame * 16) as i32;
drawer.copy_ex(self.texture, Some(Rect::new(x, self.y, 16, 16)), Some(*destination), 0.0, None, self.flip_horizontal, self.flip_vertical);
}
}