move sprite to a separate file
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79
src/sprite.rs
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79
src/sprite.rs
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use sdl2::render::{Texture, Renderer};
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use sdl2::rect::Rect;
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pub trait Sprite {
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fn update(&mut self, usize) {}
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fn render(&self, &Renderer, &Rect);
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}
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pub struct StaticSprite<'a> {
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texture: &'a Texture,
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x: i32,
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y: i32
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}
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impl<'a> StaticSprite<'a> {
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pub fn new(texture: &'a Texture, x: i32, y: i32) -> StaticSprite<'a> {
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StaticSprite {
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texture: texture,
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x: x,
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y: y
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}
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}
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}
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impl<'a> Sprite for StaticSprite<'a> {
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fn render(&self, renderer: &Renderer, destination: &Rect) {
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let _ = renderer.copy(self.texture, Some(Rect::new(80 + (16 * self.x), 16 * self.y, 16, 16)), Some(*destination));
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}
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}
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pub struct AnimatedSprite<'a> {
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texture: &'a Texture,
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x: i32,
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y: i32,
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frame: i32,
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frames: i32,
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time: usize,
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frame_time: usize
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}
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impl<'a> AnimatedSprite<'a> {
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pub fn new(texture: &'a Texture, x: i32, y: i32, frames: i32, fps: i32) -> AnimatedSprite<'a> {
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AnimatedSprite {
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texture: texture,
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x: x,
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y: y,
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frame: 0,
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frames: frames,
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time: 0,
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frame_time: 1000 / fps as usize
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}
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}
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}
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impl<'a> Sprite for AnimatedSprite<'a> {
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fn update(&mut self, elapsed: usize) {
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self.time += elapsed;
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if self.time > self.frame_time {
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self.frame += 1;
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self.time = 0;
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if self.frame < self.frames {
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self.x += 16;
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} else {
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self.x -= 16 * (self.frames - 1) as i32;
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self.frame = 0;
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}
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}
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}
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fn render(&self, renderer: &Renderer, destination: &Rect) {
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let _ = renderer.copy(self.texture, Some(Rect::new(self.x, self.y, 16, 16)), Some(*destination));
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}
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}
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