New timer struct.

Fix frame rate for animated sprites.
This commit is contained in:
2016-05-30 22:58:38 +02:00
parent 2c7d5cc1d6
commit 20557bbf79
5 changed files with 31 additions and 50 deletions

View File

@@ -1,10 +1,8 @@
extern crate time;
extern crate sdl2;
extern crate sdl2_image;
use std::path::Path;
// use std::thread::sleep;
use std::cell::RefCell;
use std::collections::HashMap;
@@ -15,12 +13,12 @@ use sdl2::pixels::Color;
use sdl2::render::{Renderer, Texture};
// use timer::current_time;
use tile::Layer;
use camera::Camera;
// use player::Player;
use keyboard::KeyboardHandler;
use sprite::{Sprite, StaticSprite, AnimatedSprite};
use timer::Timer;
mod timer;
@@ -142,19 +140,6 @@ enum Tile<'a> {
Floor(Rect)
}
struct TextureManager<'a> {
renderer: &'a mut Renderer<'a>,
textures: HashMap<&'static str, Texture>
}
impl<'a> TextureManager<'a> {
fn new(renderer: &'a mut Renderer<'a>) -> TextureManager<'a> {
TextureManager {
renderer: renderer,
textures: HashMap::new()
}
}
}
fn main() {
let sdl_context = sdl2::init().unwrap();
@@ -165,8 +150,6 @@ fn main() {
let window = video_subsystem.window("Super Matte Bros", SCREEN_WIDTH, SCREEN_HEIGHT).position_centered().build().unwrap();
let mut renderer = window.renderer().software().build().unwrap();
// let textures = TextureManager::new(&mut renderer);
let world_sprites = renderer.load_texture(&Path::new("gfx/world.png")).unwrap();
let floor_sprite = StaticSprite::new(&world_sprites, 16 * 0, 16 * 0);
@@ -174,6 +157,8 @@ fn main() {
let player_sprites = renderer.load_texture(&Path::new("gfx/mario.png")).unwrap();
let timer = Timer::new();
let mut player = GameObject::new(390.0, 390.0, Box::new(PlayerPhysicsComponent), Box::new(PlayerGraphicsComponent::new(&player_sprites)));
let mut keyboard = KeyboardHandler::new();
@@ -285,16 +270,17 @@ fn main() {
let mut camera = Camera::new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, layer.to_rect());
let mut current : f64;
let mut elapsed : f64;
let mut previous : f64 = timer::current_time();
let mut lag : f64 = 0.0;
let previous = timer.current_time();
let mut previous : f64 = 0.0;
let mut lag = 0.0;
let mut event_pump = sdl_context.event_pump().unwrap();
'main : loop {
current = timer::current_time();
elapsed = current - previous;
let current = timer.current_time();
let elapsed = current - previous;
previous = current;
lag += elapsed;
@@ -553,7 +539,7 @@ fn main() {
let player_rect = camera.to_relative_rect(&player.to_rect());
player.render(lag / MS_PER_UPDATE, &mut renderer, &player_rect);
player.render(elapsed, &mut renderer, &player_rect);
renderer.present();

View File

@@ -69,7 +69,7 @@ impl<'a> Sprite for AnimatedSprite<'a> {
let mut time = self.time.borrow_mut();
let mut frame = self.frame.borrow_mut();
*time += 10.0 + elapsed;
*time += elapsed;
*frame += (*time / self.frame_time) as u32;
*time %= self.frame_time;
*frame %= self.frames;

View File

@@ -1,5 +1,21 @@
extern crate time;
use std::time::{Duration, Instant};
pub fn current_time() -> f64 {
(time::precise_time_ns() / 1_000_000) as f64
pub struct Timer {
time: Instant
}
impl Timer {
pub fn new() -> Timer {
Timer {
time: Instant::now()
}
}
pub fn current_time(&self) -> f64 {
let secs = self.time.elapsed().as_secs() as f64;
let nanos = self.time.elapsed().subsec_nanos() as f64;
secs * 1_000.0 + nanos / 1_000_000.0
}
}