upgrade to rust alpha 1.0.0

This commit is contained in:
2015-01-12 12:51:13 +01:00
parent 2d53866272
commit 1c9af73baa
4 changed files with 223 additions and 140 deletions

View File

@@ -1,24 +1,24 @@
extern crate sdl2;
use std::num::FloatMath;
use std::num::Float;
use std::iter::range_step_inclusive;
use sdl2::video::{Window, WindowPos, OPENGL};
use sdl2::event::{poll_event, Event};
use sdl2::timer::{get_ticks, delay};
use sdl2::rect::Rect;
use sdl2::rect::{Point, Rect};
use sdl2::keycode::KeyCode;
use sdl2::pixels::Color;
use tile::Layer;
use camera::Camera;
use player::Player;
use keyboard::KeyboardHandler;
mod tile;
mod camera;
mod player;
mod keyboard;
const SCREEN_WIDTH : i32 = 960;
@@ -27,7 +27,7 @@ const SCREEN_HEIGHT : i32 = 640;
const TILE_WIDTH : i32 = 32;
const TILE_HEIGHT : i32 = 32;
const MS_PER_UPDATE : uint = 10;
const MS_PER_UPDATE : usize = 10;
#[derive(Clone)]
@@ -40,7 +40,7 @@ enum Tile {
fn main() {
sdl2::init(sdl2::INIT_EVERYTHING);
let window = match Window::new("Super Matte Bros", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH as int, SCREEN_HEIGHT as int, OPENGL) {
let window = match Window::new("Super Matte Bros", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH as isize, SCREEN_HEIGHT as isize, OPENGL) {
Ok(window) => window,
Err(err) => panic!("failed to create window: {}", err)
};
@@ -50,65 +50,89 @@ fn main() {
Err(err) => panic!("failed to create renderer: {}", err)
};
let mut keyboard = KeyboardHandler::new();
let mut layer = Layer::new(120, 20, TILE_WIDTH, TILE_HEIGHT, Tile::Empty);
let colors = vec![Color::RGB(0, 0, 255), Color::RGB(0, 128, 255)];
for x in range(5, 120) {
layer.set_tile(x, 14, Tile::Floor(colors[(x % 2) as uint]));
layer.set_tile(x, 14, Tile::Floor(colors[(x % 2) as usize]));
}
for x in range(11, 20) {
layer.set_tile(x, 13, Tile::Floor(colors[(x % 2) as uint]));
layer.set_tile(x, 13, Tile::Floor(colors[(x % 2) as usize]));
}
for x in range(14, 20) {
layer.set_tile(x, 11, Tile::Floor(colors[(x % 2) as usize]));
}
let mut camera = Camera::new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, layer.to_rect());
let mut player = Player::new(290.0, 390.0);
let mut current : uint;
let mut elapsed : uint;
let mut previous : uint = get_ticks();
let mut lag : uint = 0;
let mut current : usize;
let mut elapsed : usize;
let mut previous : usize = get_ticks();
let mut lag : usize = 0;
loop {
'main : loop {
current = get_ticks();
elapsed = current - previous;
previous = current;
lag += elapsed;
match poll_event() {
Event::Quit(_) => break,
Event::KeyDown(_, _, key, _, _, repeat) => {
if key == KeyCode::Escape {
break;
} else if key == KeyCode::Right {
player.dx = 4.0;
} else if key == KeyCode::Left {
player.dx = -4.0;
} else if key == KeyCode::Up {
if player.on_ground && repeat == false {
player.dy = -12.0;
keyboard.clear();
player.on_ground = false;
}
}
},
Event::KeyUp(_, _, key, _, _, _) => {
if key == KeyCode::Right {
if player.dx > 0.0 {
player.dx = 0.0;
}
} else if key == KeyCode::Left {
if player.dx < 0.0 {
player.dx = 0.0;
}
} else if key == KeyCode::Up {
if player.dy < -6.0 {
player.dy = -6.0;
}
}
},
_ => (),
'event : loop {
match poll_event() {
Event::Quit(_) => break 'main,
Event::KeyDown(_, _, key, _, _, repeat) => {
keyboard.key_down(key);
},
Event::KeyUp(_, _, key, _, _, _) => {
keyboard.key_up(key);
},
Event::None => break 'event,
_ => (),
}
}
if keyboard.was_pressed(KeyCode::Escape) {
break 'main;
}
if keyboard.is_held(KeyCode::Right) {
player.dx = 4.0;
}
if keyboard.is_held(KeyCode::Left) {
player.dx = -4.0;
}
if keyboard.was_pressed(KeyCode::Up) {
if player.on_ground {
player.dy = -12.0;
player.on_ground = false;
}
}
if keyboard.was_released(KeyCode::Right) {
if player.dx > 0.0 {
player.dx = 0.0;
}
}
if keyboard.was_released(KeyCode::Left) {
if player.dx < 0.0 {
player.dx = 0.0;
}
}
if keyboard.was_released(KeyCode::Up) {
if player.dy < -6.0 {
player.dy = -6.0;
}
}
while lag >= MS_PER_UPDATE {
@@ -116,92 +140,92 @@ fn main() {
player.on_ground = false;
let intersecting = layer.find_intersecting(&player.to_rect());
if let Some(intersecting) = layer.find_intersecting(&player.to_rect()) {
if player.dx > 0.0 {
let p_x = player.x + player.w as f32;
let t_x = intersecting.x + intersecting.w;
if player.dx > 0.0 {
let p_x = player.x + player.w as f32;
let t_x = intersecting.x + intersecting.w;
let mut d_x = player.dx;
let mut d_x = player.dx;
for y in range_step_inclusive(intersecting.y, intersecting.y + intersecting.h, 1) {
for x in range_step_inclusive(t_x, t_x + 1, 1) {
match *layer.get_tile(x, y) {
Tile::Empty => (),
Tile::Floor(_) => d_x = d_x.min((x * TILE_WIDTH) as f32 - p_x)
for y in range_step_inclusive(intersecting.y, intersecting.y + intersecting.h, 1) {
for x in range_step_inclusive(t_x, t_x + 1, 1) {
d_x = match *layer.get_tile(x, y) {
Tile::Empty => d_x,
Tile::Floor(_) => d_x.min((x * TILE_WIDTH) as f32 - p_x)
}
}
}
if d_x > 0.0 {
player.x += d_x;
} else {
player.dx = 0.0;
}
} else if player.dx < 0.0 {
let p_x = player.x;
let t_x = intersecting.x;
let mut d_x = player.dx;
for y in range_step_inclusive(intersecting.y, intersecting.y + intersecting.h, 1) {
for x in range_step_inclusive(t_x, t_x - 1, -1) {
d_x = match *layer.get_tile(x, y) {
Tile::Empty => d_x,
Tile::Floor(_) => d_x.max((x * TILE_WIDTH + TILE_WIDTH) as f32 - p_x)
}
}
}
if d_x < 0.0 {
player.x += d_x;
} else {
player.dx = 0.0;
}
}
if d_x > 0.0 {
player.x += d_x;
} else {
player.dx = 0.0;
}
} else if player.dx < 0.0 {
let p_x = player.x;
let t_x = intersecting.x;
if player.dy > 0.0 {
let p_y = player.y + player.h as f32;
let t_y = intersecting.y + intersecting.h;
let mut d_x = player.dx;
let mut d_y = player.dy;
for y in range_step_inclusive(intersecting.y, intersecting.y + intersecting.h, 1) {
for x in range_step_inclusive(t_x, t_x - 1, -1) {
match *layer.get_tile(x, y) {
Tile::Empty => (),
Tile::Floor(_) => d_x = d_x.max((x * TILE_WIDTH + TILE_WIDTH) as f32 - p_x)
for y in range_step_inclusive(t_y, t_y + 1, 1) {
for x in range_step_inclusive(intersecting.x, intersecting.x + intersecting.w, 1) {
d_y = match *layer.get_tile(x, y) {
Tile::Empty => d_y,
Tile::Floor(_) => d_y.min((y * TILE_HEIGHT) as f32 - p_y)
}
}
}
}
if d_x < 0.0 {
player.x += d_x;
} else {
player.dx = 0.0;
}
}
if d_y > 0.0 {
player.y += d_y;
} else {
player.dy = 0.0;
if player.dy > 0.0 {
let p_y = player.y + player.h as f32;
let t_y = intersecting.y + intersecting.h;
player.on_ground = true;
}
} else if player.dy < 0.0 {
let p_y = player.y;
let t_y = intersecting.y;
let mut d_y = player.dy;
let mut d_y = player.dy;
for y in range_step_inclusive(t_y, t_y + 1, 1) {
for x in range_step_inclusive(intersecting.x, intersecting.x + intersecting.w, 1) {
match *layer.get_tile(x, y) {
Tile::Empty => (),
Tile::Floor(_) => d_y = d_y.min((y * TILE_HEIGHT) as f32 - p_y)
for y in range_step_inclusive(t_y, t_y - 1, -1) {
for x in range_step_inclusive(intersecting.x, intersecting.x + intersecting.w, 1) {
d_y = match *layer.get_tile(x, y) {
Tile::Empty => d_y,
Tile::Floor(_) => d_y.max((y * TILE_HEIGHT + TILE_HEIGHT) as f32 - p_y)
}
}
}
}
if d_y > 0.0 {
player.y += d_y;
} else {
player.dy = 0.0;
player.on_ground = true;
}
} else if player.dy < 0.0 {
let p_y = player.y;
let t_y = intersecting.y;
let mut d_y = player.dy;
for y in range_step_inclusive(t_y, t_y - 1, -1) {
for x in range_step_inclusive(intersecting.x, intersecting.x + intersecting.w, 1) {
match *layer.get_tile(x, y) {
Tile::Empty => (),
Tile::Floor(_) => d_y = d_y.max((y * TILE_HEIGHT + TILE_HEIGHT) as f32 - p_y)
}
if d_y < 0.0 {
player.y += d_y;
} else {
player.dy = 0.0;
}
}
if d_y < 0.0 {
player.y += d_y;
} else {
player.dy = 0.0;
}
}
camera.center(&player.to_rect());