upgrade to rust alpha 1.0.0

This commit is contained in:
2015-01-12 12:51:13 +01:00
parent 2d53866272
commit 1c9af73baa
4 changed files with 223 additions and 140 deletions

56
src/keyboard.rs Normal file
View File

@@ -0,0 +1,56 @@
use std::collections::HashMap;
use sdl2::keycode::KeyCode;
pub struct KeyboardHandler {
pressed_keys: HashMap<KeyCode, bool>,
released_keys: HashMap<KeyCode, bool>,
held_keys: HashMap<KeyCode, bool>
}
impl KeyboardHandler {
pub fn new() -> KeyboardHandler {
KeyboardHandler {
pressed_keys: HashMap::new(),
released_keys: HashMap::new(),
held_keys: HashMap::new()
}
}
pub fn clear(&mut self) {
self.pressed_keys.clear();
self.released_keys.clear();
}
pub fn key_down(&mut self, keycode: KeyCode) {
self.pressed_keys.insert(keycode, true);
self.held_keys.insert(keycode, true);
}
pub fn key_up(&mut self, keycode: KeyCode) {
self.released_keys.insert(keycode, true);
self.held_keys.insert(keycode, false);
}
pub fn was_pressed(&self, keycode: KeyCode) -> bool {
match self.pressed_keys.get(&keycode) {
Some(state) => *state,
None => false
}
}
pub fn was_released(&self, keycode: KeyCode) -> bool {
match self.released_keys.get(&keycode) {
Some(state) => *state,
None => false
}
}
pub fn is_held(&self, keycode: KeyCode) -> bool {
match self.held_keys.get(&keycode) {
Some(state) => *state,
None => false
}
}
}

View File

@@ -1,24 +1,24 @@
extern crate sdl2;
use std::num::FloatMath;
use std::num::Float;
use std::iter::range_step_inclusive;
use sdl2::video::{Window, WindowPos, OPENGL};
use sdl2::event::{poll_event, Event};
use sdl2::timer::{get_ticks, delay};
use sdl2::rect::Rect;
use sdl2::rect::{Point, Rect};
use sdl2::keycode::KeyCode;
use sdl2::pixels::Color;
use tile::Layer;
use camera::Camera;
use player::Player;
use keyboard::KeyboardHandler;
mod tile;
mod camera;
mod player;
mod keyboard;
const SCREEN_WIDTH : i32 = 960;
@@ -27,7 +27,7 @@ const SCREEN_HEIGHT : i32 = 640;
const TILE_WIDTH : i32 = 32;
const TILE_HEIGHT : i32 = 32;
const MS_PER_UPDATE : uint = 10;
const MS_PER_UPDATE : usize = 10;
#[derive(Clone)]
@@ -40,7 +40,7 @@ enum Tile {
fn main() {
sdl2::init(sdl2::INIT_EVERYTHING);
let window = match Window::new("Super Matte Bros", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH as int, SCREEN_HEIGHT as int, OPENGL) {
let window = match Window::new("Super Matte Bros", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH as isize, SCREEN_HEIGHT as isize, OPENGL) {
Ok(window) => window,
Err(err) => panic!("failed to create window: {}", err)
};
@@ -50,65 +50,89 @@ fn main() {
Err(err) => panic!("failed to create renderer: {}", err)
};
let mut keyboard = KeyboardHandler::new();
let mut layer = Layer::new(120, 20, TILE_WIDTH, TILE_HEIGHT, Tile::Empty);
let colors = vec![Color::RGB(0, 0, 255), Color::RGB(0, 128, 255)];
for x in range(5, 120) {
layer.set_tile(x, 14, Tile::Floor(colors[(x % 2) as uint]));
layer.set_tile(x, 14, Tile::Floor(colors[(x % 2) as usize]));
}
for x in range(11, 20) {
layer.set_tile(x, 13, Tile::Floor(colors[(x % 2) as uint]));
layer.set_tile(x, 13, Tile::Floor(colors[(x % 2) as usize]));
}
for x in range(14, 20) {
layer.set_tile(x, 11, Tile::Floor(colors[(x % 2) as usize]));
}
let mut camera = Camera::new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, layer.to_rect());
let mut player = Player::new(290.0, 390.0);
let mut current : uint;
let mut elapsed : uint;
let mut previous : uint = get_ticks();
let mut lag : uint = 0;
let mut current : usize;
let mut elapsed : usize;
let mut previous : usize = get_ticks();
let mut lag : usize = 0;
loop {
'main : loop {
current = get_ticks();
elapsed = current - previous;
previous = current;
lag += elapsed;
match poll_event() {
Event::Quit(_) => break,
Event::KeyDown(_, _, key, _, _, repeat) => {
if key == KeyCode::Escape {
break;
} else if key == KeyCode::Right {
player.dx = 4.0;
} else if key == KeyCode::Left {
player.dx = -4.0;
} else if key == KeyCode::Up {
if player.on_ground && repeat == false {
player.dy = -12.0;
keyboard.clear();
player.on_ground = false;
}
}
},
Event::KeyUp(_, _, key, _, _, _) => {
if key == KeyCode::Right {
if player.dx > 0.0 {
player.dx = 0.0;
}
} else if key == KeyCode::Left {
if player.dx < 0.0 {
player.dx = 0.0;
}
} else if key == KeyCode::Up {
if player.dy < -6.0 {
player.dy = -6.0;
}
}
},
_ => (),
'event : loop {
match poll_event() {
Event::Quit(_) => break 'main,
Event::KeyDown(_, _, key, _, _, repeat) => {
keyboard.key_down(key);
},
Event::KeyUp(_, _, key, _, _, _) => {
keyboard.key_up(key);
},
Event::None => break 'event,
_ => (),
}
}
if keyboard.was_pressed(KeyCode::Escape) {
break 'main;
}
if keyboard.is_held(KeyCode::Right) {
player.dx = 4.0;
}
if keyboard.is_held(KeyCode::Left) {
player.dx = -4.0;
}
if keyboard.was_pressed(KeyCode::Up) {
if player.on_ground {
player.dy = -12.0;
player.on_ground = false;
}
}
if keyboard.was_released(KeyCode::Right) {
if player.dx > 0.0 {
player.dx = 0.0;
}
}
if keyboard.was_released(KeyCode::Left) {
if player.dx < 0.0 {
player.dx = 0.0;
}
}
if keyboard.was_released(KeyCode::Up) {
if player.dy < -6.0 {
player.dy = -6.0;
}
}
while lag >= MS_PER_UPDATE {
@@ -116,92 +140,92 @@ fn main() {
player.on_ground = false;
let intersecting = layer.find_intersecting(&player.to_rect());
if let Some(intersecting) = layer.find_intersecting(&player.to_rect()) {
if player.dx > 0.0 {
let p_x = player.x + player.w as f32;
let t_x = intersecting.x + intersecting.w;
if player.dx > 0.0 {
let p_x = player.x + player.w as f32;
let t_x = intersecting.x + intersecting.w;
let mut d_x = player.dx;
let mut d_x = player.dx;
for y in range_step_inclusive(intersecting.y, intersecting.y + intersecting.h, 1) {
for x in range_step_inclusive(t_x, t_x + 1, 1) {
match *layer.get_tile(x, y) {
Tile::Empty => (),
Tile::Floor(_) => d_x = d_x.min((x * TILE_WIDTH) as f32 - p_x)
for y in range_step_inclusive(intersecting.y, intersecting.y + intersecting.h, 1) {
for x in range_step_inclusive(t_x, t_x + 1, 1) {
d_x = match *layer.get_tile(x, y) {
Tile::Empty => d_x,
Tile::Floor(_) => d_x.min((x * TILE_WIDTH) as f32 - p_x)
}
}
}
if d_x > 0.0 {
player.x += d_x;
} else {
player.dx = 0.0;
}
} else if player.dx < 0.0 {
let p_x = player.x;
let t_x = intersecting.x;
let mut d_x = player.dx;
for y in range_step_inclusive(intersecting.y, intersecting.y + intersecting.h, 1) {
for x in range_step_inclusive(t_x, t_x - 1, -1) {
d_x = match *layer.get_tile(x, y) {
Tile::Empty => d_x,
Tile::Floor(_) => d_x.max((x * TILE_WIDTH + TILE_WIDTH) as f32 - p_x)
}
}
}
if d_x < 0.0 {
player.x += d_x;
} else {
player.dx = 0.0;
}
}
if d_x > 0.0 {
player.x += d_x;
} else {
player.dx = 0.0;
}
} else if player.dx < 0.0 {
let p_x = player.x;
let t_x = intersecting.x;
if player.dy > 0.0 {
let p_y = player.y + player.h as f32;
let t_y = intersecting.y + intersecting.h;
let mut d_x = player.dx;
let mut d_y = player.dy;
for y in range_step_inclusive(intersecting.y, intersecting.y + intersecting.h, 1) {
for x in range_step_inclusive(t_x, t_x - 1, -1) {
match *layer.get_tile(x, y) {
Tile::Empty => (),
Tile::Floor(_) => d_x = d_x.max((x * TILE_WIDTH + TILE_WIDTH) as f32 - p_x)
for y in range_step_inclusive(t_y, t_y + 1, 1) {
for x in range_step_inclusive(intersecting.x, intersecting.x + intersecting.w, 1) {
d_y = match *layer.get_tile(x, y) {
Tile::Empty => d_y,
Tile::Floor(_) => d_y.min((y * TILE_HEIGHT) as f32 - p_y)
}
}
}
}
if d_x < 0.0 {
player.x += d_x;
} else {
player.dx = 0.0;
}
}
if d_y > 0.0 {
player.y += d_y;
} else {
player.dy = 0.0;
if player.dy > 0.0 {
let p_y = player.y + player.h as f32;
let t_y = intersecting.y + intersecting.h;
player.on_ground = true;
}
} else if player.dy < 0.0 {
let p_y = player.y;
let t_y = intersecting.y;
let mut d_y = player.dy;
let mut d_y = player.dy;
for y in range_step_inclusive(t_y, t_y + 1, 1) {
for x in range_step_inclusive(intersecting.x, intersecting.x + intersecting.w, 1) {
match *layer.get_tile(x, y) {
Tile::Empty => (),
Tile::Floor(_) => d_y = d_y.min((y * TILE_HEIGHT) as f32 - p_y)
for y in range_step_inclusive(t_y, t_y - 1, -1) {
for x in range_step_inclusive(intersecting.x, intersecting.x + intersecting.w, 1) {
d_y = match *layer.get_tile(x, y) {
Tile::Empty => d_y,
Tile::Floor(_) => d_y.max((y * TILE_HEIGHT + TILE_HEIGHT) as f32 - p_y)
}
}
}
}
if d_y > 0.0 {
player.y += d_y;
} else {
player.dy = 0.0;
player.on_ground = true;
}
} else if player.dy < 0.0 {
let p_y = player.y;
let t_y = intersecting.y;
let mut d_y = player.dy;
for y in range_step_inclusive(t_y, t_y - 1, -1) {
for x in range_step_inclusive(intersecting.x, intersecting.x + intersecting.w, 1) {
match *layer.get_tile(x, y) {
Tile::Empty => (),
Tile::Floor(_) => d_y = d_y.max((y * TILE_HEIGHT + TILE_HEIGHT) as f32 - p_y)
}
if d_y < 0.0 {
player.y += d_y;
} else {
player.dy = 0.0;
}
}
if d_y < 0.0 {
player.y += d_y;
} else {
player.dy = 0.0;
}
}
camera.center(&player.to_rect());

View File

@@ -1,7 +1,7 @@
use std::iter::repeat;
use std::cmp::{min, max};
use sdl2::rect::Rect;
use sdl2::rect::{Point, Rect};
pub struct Layer<T> {
@@ -15,7 +15,7 @@ pub struct Layer<T> {
impl<T> Layer<T> where T: Clone {
pub fn new(width: i32, height: i32, tile_width: i32, tile_height: i32, tile: T) -> Layer<T> {
Layer {
tiles: repeat(tile).take((width * height) as uint).collect(),
tiles: repeat(tile).take((width * height) as usize).collect(),
width: width,
height: height,
tile_width: tile_width,
@@ -24,41 +24,44 @@ impl<T> Layer<T> where T: Clone {
}
pub fn get_tile(&self, x: i32, y: i32) -> &T {
let offset = (x + y * self.width) as uint;
let offset = (x + y * self.width) as usize;
&self.tiles[offset]
}
pub fn set_tile(&mut self, x: i32, y: i32, tile: T) {
let offset = (x + y * self.width) as uint;
let offset = (x + y * self.width) as usize;
self.tiles[offset] = tile;
}
pub fn find_intersecting(&self, rect: &Rect) -> Rect {
pub fn find_intersecting(&self, rect: &Rect) -> Option<Rect> {
let x1 = max(rect.x / self.tile_width, 0);
let y1 = max(rect.y / self.tile_height, 0);
let x2 = min((rect.x + rect.w - 1) / self.tile_width, self.width - 1);
let y2 = min((rect.y + rect.h - 1) / self.tile_height, self.height - 1);
Rect::new(x1, y1, x2 - x1, y2 - y1)
println!("{}, {}, {}, {}", x1, y1, x2, y2);
if x1 < 0 || x2 >= self.width {
None
}
else if y1 < 0 || y2 >= self.height {
None
}
else {
Some(Rect::new(x1, y1, x2 - x1, y2 - y1))
}
}
pub fn for_each_intersecting<F>(&self, rect: &Rect, mut f: F) where F: FnMut(&T, &Rect) {
let intersect = self.find_intersecting(rect);
pub fn for_each_intersecting<F: FnMut(&T, &Rect)>(&self, rect: &Rect, mut f: F) {
if let Some(intersect) = self.find_intersecting(rect) {
for y in range(intersect.y, intersect.y + intersect.h + 1) {
for x in range(intersect.x, intersect.x + intersect.w + 1) {
let position = Rect::new(x * self.tile_width, y * self.tile_height, self.tile_width, self.tile_height);
if intersect.x < 0 || intersect.x + intersect.w > self.width {
return;
}
else if intersect.y < 0 || intersect.y + intersect.h > self.height {
return;
}
for y in range(intersect.y, intersect.y + intersect.h + 1) {
for x in range(intersect.x, intersect.x + intersect.w + 1) {
let position = Rect::new(x * self.tile_width, y * self.tile_height, self.tile_width, self.tile_height);
f(self.get_tile(x, y), &position);
f(self.get_tile(x, y), &position);
}
}
}
}