kill all whitespaces

This commit is contained in:
2014-12-10 20:46:52 +01:00
parent 8d76577515
commit 1bc1b6a4c6

View File

@@ -15,7 +15,7 @@ const MS_PER_UPDATE : uint = 10;
fn main() { fn main() {
sdl2::init(sdl2::INIT_EVERYTHING); sdl2::init(sdl2::INIT_EVERYTHING);
let window = match Window::new("SMB", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH, SCREEN_HEIGHT, OPENGL) { let window = match Window::new("SMB", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH, SCREEN_HEIGHT, OPENGL) {
Ok(window) => window, Ok(window) => window,
Err(err) => panic!("failed to create window: {}", err) Err(err) => panic!("failed to create window: {}", err)
@@ -25,9 +25,9 @@ fn main() {
Ok(renderer) => renderer, Ok(renderer) => renderer,
Err(err) => panic!("failed to create renderer: {}", err) Err(err) => panic!("failed to create renderer: {}", err)
}; };
let mut player = Rect::new(0, 290, 10, 10); let mut player = Rect::new(0, 290, 10, 10);
let mut x : f32 = 390.0; let mut x : f32 = 390.0;
let mut y : f32 = 290.0; let mut y : f32 = 290.0;
@@ -36,11 +36,11 @@ fn main() {
let mut on_ground = true; let mut on_ground = true;
let mut gravity : f32 = 0.3; let mut gravity : f32 = 0.3;
let mut current : uint = 0; let mut current : uint = 0;
let mut elapsed : uint = 0; let mut elapsed : uint = 0;
let mut lag : uint = 0; let mut lag : uint = 0;
let mut previous : uint = get_ticks(); let mut previous : uint = get_ticks();
'event : loop { 'event : loop {
@@ -61,7 +61,7 @@ fn main() {
} else if key == sdl2::keycode::KeyCode::Up { } else if key == sdl2::keycode::KeyCode::Up {
if on_ground { if on_ground {
v_y = -8.0; v_y = -8.0;
on_ground = false; on_ground = false;
} }
} }
@@ -79,17 +79,17 @@ fn main() {
}, },
_ => (), _ => (),
} }
while lag >= MS_PER_UPDATE { while lag >= MS_PER_UPDATE {
v_y += gravity; v_y += gravity;
x += v_x; x += v_x;
y += v_y; y += v_y;
if y > 290.0 { if y > 290.0 {
y = 290.0; y = 290.0;
v_y = 0.0; v_y = 0.0;
on_ground = true; on_ground = true;
} }
@@ -101,10 +101,10 @@ fn main() {
player.x = x as i32; player.x = x as i32;
player.y = y as i32; player.y = y as i32;
let _ = renderer.set_draw_color(sdl2::pixels::Color::RGB(0, 255, 0)); let _ = renderer.set_draw_color(sdl2::pixels::Color::RGB(0, 255, 0));
let _ = renderer.fill_rect(&player); let _ = renderer.fill_rect(&player);
renderer.present(); renderer.present();
} }