kill all whitespaces
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22
src/main.rs
22
src/main.rs
@@ -15,7 +15,7 @@ const MS_PER_UPDATE : uint = 10;
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fn main() {
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fn main() {
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sdl2::init(sdl2::INIT_EVERYTHING);
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sdl2::init(sdl2::INIT_EVERYTHING);
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let window = match Window::new("SMB", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH, SCREEN_HEIGHT, OPENGL) {
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let window = match Window::new("SMB", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH, SCREEN_HEIGHT, OPENGL) {
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Ok(window) => window,
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Ok(window) => window,
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Err(err) => panic!("failed to create window: {}", err)
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Err(err) => panic!("failed to create window: {}", err)
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@@ -25,9 +25,9 @@ fn main() {
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Ok(renderer) => renderer,
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Ok(renderer) => renderer,
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Err(err) => panic!("failed to create renderer: {}", err)
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Err(err) => panic!("failed to create renderer: {}", err)
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};
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};
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let mut player = Rect::new(0, 290, 10, 10);
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let mut player = Rect::new(0, 290, 10, 10);
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let mut x : f32 = 390.0;
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let mut x : f32 = 390.0;
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let mut y : f32 = 290.0;
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let mut y : f32 = 290.0;
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@@ -36,11 +36,11 @@ fn main() {
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let mut on_ground = true;
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let mut on_ground = true;
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let mut gravity : f32 = 0.3;
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let mut gravity : f32 = 0.3;
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let mut current : uint = 0;
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let mut current : uint = 0;
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let mut elapsed : uint = 0;
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let mut elapsed : uint = 0;
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let mut lag : uint = 0;
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let mut lag : uint = 0;
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let mut previous : uint = get_ticks();
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let mut previous : uint = get_ticks();
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'event : loop {
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'event : loop {
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@@ -61,7 +61,7 @@ fn main() {
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} else if key == sdl2::keycode::KeyCode::Up {
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} else if key == sdl2::keycode::KeyCode::Up {
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if on_ground {
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if on_ground {
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v_y = -8.0;
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v_y = -8.0;
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on_ground = false;
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on_ground = false;
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}
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}
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}
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}
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@@ -79,17 +79,17 @@ fn main() {
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},
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},
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_ => (),
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_ => (),
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}
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}
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while lag >= MS_PER_UPDATE {
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while lag >= MS_PER_UPDATE {
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v_y += gravity;
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v_y += gravity;
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x += v_x;
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x += v_x;
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y += v_y;
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y += v_y;
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if y > 290.0 {
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if y > 290.0 {
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y = 290.0;
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y = 290.0;
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v_y = 0.0;
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v_y = 0.0;
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on_ground = true;
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on_ground = true;
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}
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}
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@@ -101,10 +101,10 @@ fn main() {
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player.x = x as i32;
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player.x = x as i32;
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player.y = y as i32;
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player.y = y as i32;
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let _ = renderer.set_draw_color(sdl2::pixels::Color::RGB(0, 255, 0));
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let _ = renderer.set_draw_color(sdl2::pixels::Color::RGB(0, 255, 0));
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let _ = renderer.fill_rect(&player);
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let _ = renderer.fill_rect(&player);
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renderer.present();
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renderer.present();
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}
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}
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