Update SDL2 and SDL2 Image.
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@@ -53,7 +53,7 @@ fn main() {
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let sdl_context = sdl2::init().unwrap();
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let video_subsystem = sdl_context.video().unwrap();
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let _image_context = sdl2_image::init(sdl2_image::INIT_PNG).unwrap();
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let _ = sdl2_image::init(sdl2_image::INIT_PNG).unwrap();
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let window = video_subsystem.window("Super Matte Bros", SCREEN_WIDTH, SCREEN_HEIGHT).position_centered().build().unwrap();
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let mut renderer = window.renderer().software().build().unwrap();
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@@ -85,7 +85,6 @@ fn main() {
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layer.set_tile(3, 17, Tile::Background(Rect::new(16 * 8, 16 * 9, 16, 16)));
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layer.set_tile(4, 17, Tile::Background(Rect::new(16 * 10, 16 * 8, 16, 16)));
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layer.set_tile(11, 17, Tile::Background(Rect::new(16 * 11, 16 * 9, 16, 16)));
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layer.set_tile(12, 17, Tile::Background(Rect::new(16 * 12, 16 * 9, 16, 16)));
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layer.set_tile(13, 17, Tile::Background(Rect::new(16 * 12, 16 * 9, 16, 16)));
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@@ -164,9 +163,7 @@ fn main() {
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let mut camera = Camera::new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, layer.to_rect());
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let previous = timer.current_time();
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let mut previous : f64 = 0.0;
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let mut previous = timer.current_time();
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let mut lag = 0.0;
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let mut event_pump = sdl_context.event_pump().unwrap();
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