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This commit is contained in:
116
src/main.rs
116
src/main.rs
@@ -43,7 +43,7 @@ const PLAYER_ACCELERATION_X_STOP : f32 = 0.15;
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const PLAYER_ACCELERATION_X_CHANGE : f32 = 0.06;
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struct GameObject {
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struct GameObject<'a> {
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pub x: f32,
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pub y: f32,
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@@ -53,11 +53,11 @@ struct GameObject {
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pub on_ground: bool,
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graphics: Box<GraphicsComponent + 'static>
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graphics: Box<GraphicsComponent + 'a>
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}
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impl GameObject {
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pub fn new(x: f32, y: f32, graphics: Box<GraphicsComponent + 'static>) -> GameObject {
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impl<'a> GameObject<'a> {
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pub fn new(x: f32, y: f32, graphics: Box<GraphicsComponent + 'a>) -> GameObject<'a> {
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GameObject {
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x: x,
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y: y,
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@@ -137,7 +137,7 @@ fn main() {
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let player_sprites = renderer.load_texture(&Path::new("gfx/mario.png")).unwrap();
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// new shit!
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// let _player = GameObject::new(390.0, 390.0, Box::new(PlayerGraphicsComponent::new(&player_sprites)));
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let mut _player = GameObject::new(390.0, 390.0, Box::new(PlayerGraphicsComponent::new(&player_sprites)));
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let mut player_sprite = AnimatedSprite::new(&player_sprites, 96, 32, 3, 15);
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@@ -250,7 +250,7 @@ fn main() {
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let mut camera = Camera::new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, layer.to_rect());
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let mut player = Player::new(390.0, 390.0);
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// let mut player = Player::new(390.0, 390.0);
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let mut current : u64;
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let mut elapsed : u64;
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@@ -288,55 +288,55 @@ fn main() {
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break 'main;
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}
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if keyboard.is_held(Keycode::Right) && (player.dx >= 0.0 || player.on_ground) {
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let a = if player.dx > 0.0 {
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if keyboard.is_held(Keycode::Right) && (_player.dx >= 0.0 || _player.on_ground) {
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let a = if _player.dx > 0.0 {
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PLAYER_ACCELERATION_X_START
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} else {
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PLAYER_ACCELERATION_X_CHANGE
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};
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player.dx = a * PLAYER_SPEED_X + (1.0 - a) * player.dx;
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player_sprite.flip = (false, false);
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} else if keyboard.is_held(Keycode::Left) && (player.dx <= 0.0 || player.on_ground) {
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let a = if player.dx < 0.0 {
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_player.dx = a * PLAYER_SPEED_X + (1.0 - a) * _player.dx;
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// _player_sprite.flip = (false, false);
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} else if keyboard.is_held(Keycode::Left) && (_player.dx <= 0.0 || _player.on_ground) {
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let a = if _player.dx < 0.0 {
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PLAYER_ACCELERATION_X_START
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} else {
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PLAYER_ACCELERATION_X_CHANGE
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};
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player.dx = a * -PLAYER_SPEED_X + (1.0 - a) * player.dx;
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player_sprite.flip = (true, false);
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} else if player.on_ground {
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player.dx = (1.0 - PLAYER_ACCELERATION_X_STOP) * player.dx;
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_player.dx = a * -PLAYER_SPEED_X + (1.0 - a) * _player.dx;
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// _player_sprite.flip = (true, false);
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} else if _player.on_ground {
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_player.dx = (1.0 - PLAYER_ACCELERATION_X_STOP) * _player.dx;
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if player.dx.abs() <= PLAYER_THRESHOLD_X {
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player.dx = 0.0;
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if _player.dx.abs() <= PLAYER_THRESHOLD_X {
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_player.dx = 0.0;
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}
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}
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if player.on_ground {
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if _player.on_ground {
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if keyboard.was_pressed(Keycode::Up) {
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player.dy = -8.0;
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_player.dy = -8.0;
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player.on_ground = false;
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_player.on_ground = false;
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}
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}
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if keyboard.was_released(Keycode::Up) {
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if player.dy < -4.0 {
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player.dy = -4.0;
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if _player.dy < -4.0 {
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_player.dy = -4.0;
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}
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}
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while lag >= MS_PER_UPDATE {
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player.update();
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_player.update();
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player.on_ground = false;
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_player.on_ground = false;
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if let Some(intersect) = layer.find_intersecting(&player.to_rect()) {
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if player.dx > 0.0 {
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let p = player.x + player.w as f32;
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let mut d = player.dx;
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if let Some(intersect) = layer.find_intersecting(&_player.to_rect()) {
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if _player.dx > 0.0 {
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let p = _player.x + _player.w as f32;
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let mut d = _player.dx;
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for y in intersect.y()..(intersect.y() + intersect.height() as i32) {
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let mut x = intersect.x();
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@@ -363,16 +363,16 @@ fn main() {
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}
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if d > 0.0 {
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player.x += d;
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_player.x += d;
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} else if d < 0.0 {
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player.x += d;
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player.dx = 0.0;
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_player.x += d;
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_player.dx = 0.0;
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} else {
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player.dx = 0.0;
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_player.dx = 0.0;
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}
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} else if player.dx < 0.0 {
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let p = player.x;
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let mut d = player.dx;
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} else if _player.dx < 0.0 {
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let p = _player.x;
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let mut d = _player.dx;
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for y in intersect.y()..(intersect.y() + intersect.height() as i32) {
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let mut x = intersect.x();
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@@ -399,18 +399,18 @@ fn main() {
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}
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if d < 0.0 {
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player.x += d;
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_player.x += d;
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} else if d > 0.0 {
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player.x += d;
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player.dx = 0.0;
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_player.x += d;
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_player.dx = 0.0;
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} else {
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player.dx = 0.0;
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_player.dx = 0.0;
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}
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}
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if player.dy > 0.0 {
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let p = player.y + player.h as f32;
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let mut d = player.dy;
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if _player.dy > 0.0 {
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let p = _player.y + _player.h as f32;
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let mut d = _player.dy;
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for x in intersect.x()..(intersect.x() + intersect.width() as i32) {
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let mut y = intersect.y();
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@@ -437,20 +437,20 @@ fn main() {
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}
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if d > 0.0 {
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player.y += d;
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_player.y += d;
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} else if d < 0.0 {
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player.y += d;
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player.dy = 0.0;
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_player.y += d;
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_player.dy = 0.0;
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player.on_ground = true;
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_player.on_ground = true;
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} else {
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player.dy = 0.0;
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_player.dy = 0.0;
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player.on_ground = true;
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_player.on_ground = true;
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}
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} else if player.dy < 0.0 {
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let p = player.y;
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let mut d = player.dy;
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} else if _player.dy < 0.0 {
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let p = _player.y;
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let mut d = _player.dy;
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for x in intersect.x()..(intersect.x() + intersect.width() as i32) {
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let mut y = intersect.y();
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@@ -477,19 +477,19 @@ fn main() {
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}
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if d < 0.0 {
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player.y += d;
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_player.y += d;
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} else if d > 0.0 {
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player.y += d;
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player.dy = 0.0;
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_player.y += d;
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_player.dy = 0.0;
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} else {
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player.dy = 0.0;
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_player.dy = 0.0;
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}
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}
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}
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player_sprite.update(elapsed);
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//player_sprite.update(elapsed);
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camera.center(&player.to_rect());
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camera.center(&_player.to_rect());
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lag -= MS_PER_UPDATE;
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}
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