update to sdl2 0.0.8, and move code to modules

This commit is contained in:
2014-12-13 16:32:13 +01:00
parent f950e01002
commit 0176bb2987
5 changed files with 79 additions and 58 deletions

35
src/player.rs Normal file
View File

@@ -0,0 +1,35 @@
extern crate sdl2;
use sdl2::render::Renderer;
use sdl2::pixels::Color;
use sdl2::rect::Rect;
use vec;
pub struct Player {
pub position: vec::Vec2,
pub velocity: vec::Vec2,
pub gravity: f32,
}
impl Player {
pub fn new(x: f32, y: f32) -> Player {
Player { position: vec::Vec2 { x: x, y: y }, velocity: vec::Vec2 { x: 0.0, y: 0.0 }, gravity: 0.3 }
}
pub fn update(&mut self) {
self.velocity.y += self.gravity;
self.position.x += self.velocity.x;
self.position.y += self.velocity.y;
}
pub fn render(&self, renderer: &Renderer) {
let player = Rect::new(self.position.x as i32, self.position.y as i32, 10, 10);
let _ = renderer.set_draw_color(Color::RGB(0, 255, 0));
let _ = renderer.fill_rect(&player);
}
}