extern crate blas_src; use kickscore::{ kernel::{self, Kernel}, model::{binary, Binary}, }; fn main() { let mut model = Binary::new(binary::Observation::Probit); // Spike's skill does not change over time. let k_spike = kernel::Constant::new(0.5); // Tom's skill changes over time, with "jagged" (non-smooth) dynamics. let k_tom = kernel::Exponential::new(1.0, 1.0); // Jerry's skill has a constant offset and smooth dynamics. let k_jerry: [Box; 2] = [ Box::new(kernel::Constant::new(1.0)), Box::new(kernel::Matern52::new(0.5, 1.0)), ]; // Now we are ready to add the items in the model. model.add_item("Spike", Box::new(k_spike)); model.add_item("Tom", Box::new(k_tom)); model.add_item("Jerry", Box::new(k_jerry)); // At first, Jerry beats Tom a couple of times. model.observe(&["Jerry"], &["Tom"], 0.0); model.observe(&["Jerry"], &["Tom"], 0.9); // Then, Tom beats Spike, and then Jerry. model.observe(&["Tom"], &["Spike"], 1.7); model.observe(&["Tom"], &["Jerry"], 2.1); // Finally, Jerry beats Tom, and then Tom + Spike. model.observe(&["Jerry"], &["Tom"], 3.0); model.observe(&["Jerry"], &["Tom", "Spike"], 3.5); model.fit(); // We can predict a future outcome... let (p_win, _p_los) = model.probabilities(&["Jerry"], &["Tom"], 4.0); println!( "Chances that Jerry beats Tom at t = 4.0: {:.1}%", 100.0 * p_win ); // ... or simulate what could have happened in the past. let (p_win, _p_los) = model.probabilities(&["Jerry"], &["Tom"], 2.0); println!( "Chances that Jerry beats Tom at t = 2.0: {:.1}%", 100.0 * p_win ); let (p_win, _p_los) = model.probabilities(&["Jerry"], &["Tom"], -1.0); println!( "Chances that Jerry beats Tom at t = -1.0: {:.1}%", 100.0 * p_win ); }